Unity - Creating Sprites (2024)

Unity - Creating Sprites (1)

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Sprites are simple 2D objects that have graphical images (called textures) on them. Unity uses sprites by default when the engine is in 2D mode. When viewed in 3D space, sprites will appear to be paper-thin, because they have no Z-width.

Unity - Creating Sprites (2)

Sprites always face the camera at a perpendicular angle unless rotated in 3D space.

Whenever Unity makes a new sprite, it uses a texture. This texture is then applied on a fresh GameObject, and a Sprite Renderer component is attached to it. This makes our gameObject visible with our texture, as well as gives it properties related to how it looks on-screen.

Unity - Creating Sprites (3)

To create a sprite in Unity, we must supply the engine with a texture.

Let us create our texture first. Get a standard image file such as a PNG or JPG that you want to use, save it, and then drag the image into the Assets region of Unity.

Unity - Creating Sprites (4)

Next, drag the image from the Assets into the Scene Hierarchy. You will notice that as soon as you let go of the mouse button, a new GameObject with your texture’s name shows up in the list. You will also see the image now in the middle of the screen in the Scene View.

Unity - Creating Sprites (5)

Let us consider the following points while creating a sprite −

  • By dragging from an external source into Unity, we are adding an Asset.

  • This Asset is an image, so it becomes a texture.

  • By dragging this texture into the scene hierarchy, we are creating a new GameObject with the same name as our texture, with a Sprite Renderer attached.

  • This sprite renderer uses that texture to draw the image in the game.

We have now created a sprite in our scene.

In the next lesson, we will look at some modifiers for the sprites we have.

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Unity - Creating Sprites (2024)

FAQs

Can you create Sprites in Unity? ›

Accessing the Sprite Creator

Select Assets > Create > 2D > Sprite and then select the placeholder sprite you want to make (square, circle, capsule, isometric diamond, hexagon flat-top, hexagon pointed-top, 9-sliced).

What software should I use to make Sprites for Unity? ›

They're all free to download or use online and can help you to create the pixel art for your sprite sheet. Pixlr. GrafX2. GIMP.

Does Unity have a sprite editor? ›

Unity makes it easy to extract elements from a composite image by providing a Sprite Editor for the purpose. See in Glossary documentation for information on importing and setting up Sprites. See in Glossary. (Texture Import Inspector image below.)

Can we create our own sprites? ›

If you are creating your own sprites, it is important you stay in the default vector-mode to create your artwork. Vector-mode allows users to adjust colors, change the shape of an object in the costume, add and remove elements, etc. If users remix your sprites, this flexibility is important.

What format should sprites be for Unity? ›

You can use tga,tif,psd,bitmap,png,and jpeg. If a texture has transparency use psd,tga, or png. In your final build Unity will convert the texture as needed based on the platform you are building for. It is recommended to use sprite altas sheets for optimizations, especially for mobile.

How to convert PNG to sprite in Unity? ›

Open your Unity project, and in the Project window navigate through the folders (Assets, Resources, then Images) to find your PNG (fig. 2). Select the image in the Project window, then in the inspector, change Texture Type from Default to Sprite (2D and UI) (fig. 3).

How to create a sprite image? ›

Implementing Image Sprites Manually in CSS

The technique is to create one image with multiple smaller images arranged in a grid. You can then set the image as the background of a CSS class. For example, consider this . icons class, which has the image icons.

What is a sprite in Unity? ›

Sprites are 2D graphic objects used for characters, props, projectiles and other elements of 2D gameplay.

What is the difference between sprite and sprite renderer Unity? ›

The Sprite Renderer does not interact with any Sprite Masks in the Scene. This is the default option. The Sprite is visible where the Sprite Mask overlays it, but not outside of it. The Sprite is visible outside of the Sprite Mask, but not inside it.

How to render a sprite Unity? ›

Add the component to a GameObject, from the dropdown menu: select Component > Rendering > Sprite Renderer, or with a GameObject selected in the Hierarchy Window, select the Add Component button in the Inspector, and search for Sprite Renderer. 2. You can also create a GameObject with a Sprite Renderer already attached.

Is Unity editor free? ›

The Unity Personal plan remains free and the Runtime Fee does not apply to this plan. Starting with Unity 6, we will increase the revenue limit from $100,000 to $200,000 (USD), and make the Made with Unity splash screen optional.

Does Unity have sprites? ›

Sprites are simple 2D objects that have graphical images (called textures) on them. Unity uses sprites by default when the engine is in 2D mode. When viewed in 3D space, sprites will appear to be paper-thin, because they have no Z-width.

Can you use sprite sheets in Unity? ›

Unity's Sprite Editor takes images with multiple elements, like a Sprite Atlas or Sheets, and slices them into individual Sprites. This allows you to import optimized Sprite Atlases and retrieve the individual elements without having to deal with a handful of separate Sprite Assets.

How do you add sprites to an object in Unity? ›

Adding the Sprite Renderer

Add the component to a GameObject, from the dropdown menu: select Component > Rendering > Sprite Renderer, or with a GameObject selected in the Hierarchy Window, select the Add Component button in the Inspector, and search for Sprite Renderer.

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