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- GRACEBORNE - Bloodborne Inspired Overhaul (works in 1.12.4)
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Noctis
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corvianNoctis
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- Overhaul
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About this mod
Alpha release of an overhaul that aims to turn Elden Ring's base game into a more grim and sinister experience. Introduces functional trick weapons, firearms that can parry, quicksteps when locked on, perma-night and many other additions. Currently early in development.
- Requirements
- Permissions and credits
GRACEBORNE
Bloodborne Inspired Overhaul
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Join the official Discord server
-
Support my Patreon! The 1.12.4 Update is currently being hotfixed !
INDEX
- What is Graceborne
- Installation (+how to downgrade from latest patch)
- Known Issues
- Frequently Asked Questions
- Credits
_____________________________________________
WHAT IS GRACEBORNE
Graceborne is a mod overhaul still in its infancy. Heavily inspired by Bloodborne, its main goal
is to turn Elden Ring's base game into a more grim and sinister experience through multiple means.In terms of content, the alpha adds a total of 22 armor sets, 35 weapons, 17 trick weapons and 5 firearms.
Followed by gameplay additions such as gun parrying, no equip load, quicksteps when locked on, perma-night,
Bloodborne-style healing, etc.It also replaces the appearance of several mobs and bosses to fit in the aesthetic
of the overhaul.The mod is in very early stages of development.! All of the new weapons and armor sets can be bought from my custom NPC vendor at the Cathedral of Elleh !
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- Drop the contents of the Game folder in your Elden Ring directory, where the .exe is located
- Drop the Mod Engine 2 folder anywhere in the same drive where you have Elden Ring installed, NOT in the game folder
- Download ReShade from here https://reshade.me/downloads/ReShade_Setup_6.1.1.exe and after running it select eldenring.exe, then select DirectX 10/11/12
- On "select preset to install", browse to your game directory and select GRACEBORNE.ini, then hit finish after it's done setting up
- Got to the Mod Engine 2 folder and launch the game by using launchmod_eldenring.bat. That should be it.
- It should be possible to load the mod in other ways, this is the method that works for me. Don't ask for help if you decide to do it differently.
KEEP YOUR GAME FROM UPDATING
- Right-click Elden Ring in your Steam library
- Click properties
- Click updates
- Change "Always keep this game updated" to "Only update this game when I launch it" (Mod Engine 2's launcher should keep you safe, just don't launch through Steam directly)
- Change "Allow background downloads while I'm playing" to "Never allow background downloads"
KNOWN ISSUES
- Opening the smith menu with a firearm in your inventory (not just equipped) will cause an instant game crash. To prevent this, store your firearms
in your chest or discard them. Yes, this means that currently firearms cannot be upgraded.
- Sound modding is extremely unstable. If you experience crashes upon loading into the world or that several sounds from different sources (mostly enemies) are missing, displace the sd folder inside your mod folder somewhere else or change its name, so as the custom sound banks don't get loaded. However this means you would not be able to have custom sounds. (not included in provisional compatibility update)
- Due to time constraints and inexperience, the overall balance of the included weapons is considerably inconsistent. Some may be busted and do too much damage, some others may feel weak. Feedback on this is appreciated.
- Elemental scaling of the included weapons does not work, despite displaying scaling values correctly.
- Backhand Blades and Thrusting Shields do not work in the provisional version of the compatibility update.
- Gun parrying doesn't work in the provisional version of the compatibility update.
F.A.Q.Q. Will you port X Bloodborne weapon?
A. It will depend on the support I get from Patreon, since porting trick weapons is an excruciatingly difficult process, demanding in both time and effort. But yes, more weapons will come in future updates.Q. How long until the mod is working again after Elden Ring's DLC?
A. I am not certain, it depends on many factors, such as how fast will the toolmakers update their tools, or how much will the DLC conflict with my additions.Q. Do you take commissions?
A. Yes, but I'll be on a bit of a break after the DLC releases. You can still contact me about inquiries on my Discord: corviannoctisQ. I've merged your mod, can I upload it?
A. No, I do not allow my work to be reuploaded in any way. I hope you understand.
CREDITSThis mod could not have been possible without the massive help from these amazing people:
-Clever-AbAeterno-Angel Dasha(Y'shrah)
-Shiki
-Syyyke
-ividyon
-Dylan
-Blubber
-KarbonKeltje
- Fwang
-Freyja
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Thank you all for reading. That is all.