Tower Defense is a game mode in Blooket where you answer questions, build towers, and design your defense to protect yourself from waves of evil blooks. It gets more difficult as you clear more rounds by adding more and stronger enemies. Tower Defense can be played on different maps. There are currently three maps released, there are pictures of them below. There are different tiers of evil blooks (see below) and upgrade tokens that can be obtained by answering questions. These 3 questions appear after a round is completed and need to be answered. The player gets extra tokens if they get all of their questions correct. It does not matter how fast you answer it.
Contents
- 1 Types of Maps
- 2 Enemies/Evil Blooks
- 3 Towers
- 4 Tutorial
- 5 Strategy
- 6 Trivia
Types of Maps
Enemies/Evil Blooks
Blook | Health (on spawn) | Speed | Drops | Width |
---|---|---|---|---|
Light Blue Blook | 1 | 1.25 | Nothing | .35 |
Pink Blook | 1 | 1.5 | One Blue Blook | .40 |
Purple Blook | 2 | 1.75 | One Pink Blook | .45 |
Lime Blook | 5 | 2 | One Purple Blook | .50 |
Orange Blook | 10 | 2.25 | One Lime Blook | .55 |
Green Blook | 20 | 1.5 | One Orange Blook | .60 |
Red Blook | 40 | 0.75 | One Green Blook | .70 |
Black Blook | 85 | 1.5 | One Red Blook | .30 |
Slime Monster | 120 | 0.75 | One Black Blook | 1.00 |
Red Slime Monster | 300 | 0.75 | One Slime Monster | 1.20 |
Black Slime Monster | 1000 | 0.5 | One Red Slime Monster | 1.70 |
Whitish-gray Slime Monster | 5000 | 0.5 | One Dark Slime Monster | 2.30 |
After round 50, Whitish-Gray Slime Monsters are set by a formula.
Towers
Towers are blooks that can be bought and placed in spaces with no track or object already occupying that space. Each tower has a price and 3 upgrades (each upgrade having 2 choices) The first two upgrades do not alter the units look in any way and just gives them a bronze/silver base and a buff (eg. range, damage, firing speed). The first tier of upgrades gives the tower a bronze base representing the second lowest place on a leaderboard, 3rd. The next tier of upgrades gives the tower a silver base representing second place on a leaderboard. The third and final tier of upgrades gives the tower a golden base and changes the look of a tower and also gives it a special ability. Arguably, the Unicorn (specifically the Crazy Unicorn) and the Dragons are the best Towers to have.
Sell Prices:
All sell prices are 80% of the cost (including upgrades). After the 80% has been applied, the sell cost will be rounded to the nearest positive integer. e.g. The Chick tower. It is purchased with 2 tokens and sells for 1.6, since it has to sell for a positive integer, it is rounded to 2 tokens.
There are 3 stats that all units have.
Damage: The amount of damage a unit does to a enemy in its range (towers have damage caps)
Firing Rate: The cooldown of the attack (or in the jester's case, buffing)
Range: The area in which the tower is capable of attacking (or in the jester's case, buffing)
Some have debuffs;
(Max. 150/50): The damage cap for percentile damage. Percentile damage is damage that harms BASED ON THE ENEMY'S CURRENT HEALTH. For example, the white slime has 5,000 health If you were to use the Agent Owl without a cap, it would 4 shot it. Think about it, you wouldn't want to put a super hard boss in the game and have something small like that be able to kill it fast, hence the cap. The cap on the Crazy Unicorn is 50 because of splash damage, and the cap on the Agent Owl is 150 due to its one laser. If you wanted to kill the white slime with only Crazy Unicorns or only Agent Owls, it would take 100 unicorn hits or 34 owl shots. 5000/50 = 100, 5000/150 = ~33.33, which is rounded up to 34.
Tower | Base stats | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|
Laser Chick | Damage: 1 Attack Time: 1.3s Range: 2 Cost: 2 | Wise Chick: +1 range Cost: 1 | Strong Chick: ×3 damage Cost: 2 | Chicken Army: Transform into 3 chicks, ×3 damage Cost: 4 |
Quick Chick: ×1.5 fire rate Cost: 2 | Speedy Chick: ×1.5 fire rate Cost: 2 | Chicken bomber: Throws bombs. Area splash. ×1.5 damage Cost: 4 | ||
Owl Sniper | Damage: 5 Attack Time: 4s Range: 9 Cost: 3 | Buff Owl: ×2 damage Cost: 2 | Power Owl: ×2 damage Cost: 2 | Agent Owl: Deal 25% of enemies current health as damage (Max 150) Cost: 5 |
Quick Owl: ×1.5 fire rate Cost: 2 | Speedy Owl: ×1.5 fire rate Cost: 2 | Birds: Transform into 3 birds that deals damage in a line Cost: 4 | ||
Nutty Squirrel | Damage: 3 Attack Time: 1.5s Range: 1.5 Cost: 3 | Sharp Squirrel: +1 Range Cost: 1 | Strong Squirrel: ×3 Damage Cost: 3 | Lots’O Squirrels: Transform into 9 squirrels, each with a ¼ damaging acorn Cost: 4 |
Swift Squirrel: ×2 Firing Rate Cost: 2 | Speedster Squirrel: ×1.5 Firing Rate Cost: 2 | GO NUTS SQUIRREL: Every 5 attacks, the squirrel goes crazy and attacks super fast Cost: 4 | ||
Splashy Goldfish | Damage: 2 Attack Time: 2s Range: 1 Cost: 4 | Goldy Goldfish: ×2 Damage Cost: 2 | Super Goldfish: ×2 damage Cost: 2 | School of Fish: Every 2 attacks, send a goldfish that comes from the exit and explodes upon contact Cost: 4 |
Quick Goldfish: ×1.5 Firing Rate Cost: 2 | Soaker Goldfish: ×1.5 range Cost: 2 | Hungry Fish: Send out a half damaging wave of damage after every attack Cost: 4 | ||
Pig Bomber | Damage: 5 Attack Time: 3s Range: 1.5 Cost: 4 | Big Pig: ×2 Damage Cost: 2 | Power Pig: ×2 damage Cost: 2 | Party Pig: Force all enemies hit by its attack to dance for 1 sec Cost: 4 |
Boomer Big: ×1.5 Blast Area Cost: 2 | Perceptive Pig: +1 range Cost: 1 | Giant Pig: After exploding, splits into 5 different balls Cost: 4 | ||
Archer Elf | Damage: 4 Attack Time: 2s Range: 2 Cost: 4 | Buff Elf: ×2 Damage Cost: 2 | Sharpshot elf: +1 range Cost: 2 | Master Elf: Deals 75% damage, but shoots ×4 faster Cost: 4 |
Stealth Elf: ×1.5 Firing Rate Cost: 2 | Prodigy Elf: ×1.5 firing rate Cost: 2 | Enchanted Elf: Shoots exploding arrows that deal ×2.5 more damage Cost: 4 | ||
Flame Dragon | Damage: 3 Attack Time: 2.3s Range: 1.4 Cost: 4 | Might Dragon: ×2 damage Cost: 2 | Lethal Dragon: ×2 damage Cost: 2 | Fire Dragon: +1 range and ×1.75 damage Cost: 4 |
Swift Dragon: ×1.25 firing rate Cost: 2 | Speed Dragon: ×1.25 firing rate Cost: 1 | Wind Dragon: Half fire rate, but enemies are blown back with each hit Cost: 4 | ||
Spark Wizard | Damage: 2 Attack Time: 3s Range 1.7 Cost: 5 | Advanced Wizard: ×2.5 damage Cost: 2 | Elder Wizard: ×2 damage Cost: 2 | Evil Witch: Every attack, cast a cursed, exploding orb Cost: 4 |
Quickcast Wizard: ×1.5 firing rate Cost: 2 | Crazy Wizard: ×2 more max zap targets Cost: 2 | God of Lightning: ×2 more zap targets Cost: 4 | ||
Rocket Unicorn | Damage: 5 Attack Time: 3 Range: 5 Cost: 6 | Swift Unicorn: +2 range Cost: 1 | Daring Unicorn: ×2 damage Cost: 3 | Crazy Unicorn: Fire missiles that deal 15% of current enemy health as bonus damage (max 50) Cost: 7 |
Majestic Unicorn: ×1.5 firing rate Cost: 2 | Kaboom Unicorn: ×1.5 blast area Cost: 2 | uni-CORN: Fires corn cobs that explode into tracking kernels Cost: 4 | ||
Freeze Penguin | Damage: 0 Attack Time: 3.7s Range: 1 Cost: 3 | Icicle Penguin: +1 damage Cost: 1 | Frosty Penguin: +2 damage Cost: 1 | Emperor Penguin: No more freezing, greatly slows enemies in its range Cost: 4 |
Blizzard Penguin: ×1.25 firing rate Cost: 2 | Sub-Zero Penguin: ×1.5 freeze time Cost: 2 | Arctic buddies: Every 5 attacks, execute an enemy (deal 150 damage) Cost: 4 | ||
The King | Damage: 1 Attack Time: 1s Range: 2 Cost: 12 | Noble King: ×1.5 firing rate Cost: 7 | Mighty King: ×2 damage Cost: 7 | King of Hearts: Throws exploding hearts at enemies Cost: 7 |
Wise King: +1 range Cost: 2 | Great King: +1 range Cost: 2 | Phantom King: Swords deal ×2 damage Cost: 7 | ||
Helpful Jester | Damage Boost: 50% Attack Time: 10s Range: 2 Cost: 4 | Charming Jester: ×2 firing rate to affected towers Cost: 2 | General Jester: From ×1.5 damage to ×2 damage for affected towers Cost: 2 | Mad Hatter: Multiply your attack and damage buffs by ×1.5 Cost: 4 |
Friendly Jester: +1 range Cost: 1 | Good Guy Jester: +1 range Cost: 1 | Mini Jester: Decrease your size (visual) and half your cooldown Cost: 4 |
Base Tower | Damage ÷ Attack Time * Range = Ranking |
---|---|
Owl Sniper | 11.25 (the best) |
The King | 10 |
Rocket Unicorn | 8.333 |
Nutty Squirrel | 3 |
Pig Bomber | 2.5 |
Elf Archer | 2 |
Flame Dragon | 1.826 |
Laser Chick | 1.538 |
Spark Wizard | 1.133 |
Splashy Goldfish | 1 (the worst non-attack stat) |
Freeze Penguin | 3.7 (without damage in the calculation) 0 (with damage in the calculation) |
Helpful Jester | 20 (without damage in the calculation) 0 (with damage in the calculation) |
Squirrels seem the most average, but you'll lose up energy, but still going to round 50 if only using squirrels. Most of them are Lots O' Squirrels.
Tutorial
Strategy
When starting, the only enemies are blue blooks; this means that no matter the damage, these blooks are defeated in one hit. Start with low costing towers, then use your saved tokens to buy better ones once the cheaper ones cannot keep up with higher level enemies.
Follow upgrade paths on stage 3;
Pig - Blast Radius > Range > Party Pig
Dragon - Attack Speed > Attack Speed > Wind Dragon
Jester - Firing Rate > Range > Mini-Jester OR - Range > Range > Mini-Jester
Unicorn - Attack Speed > Blast Radius > Crazy Unicorn
Owl - Speed > Speed > Agent Owl
Trivia
- When clicking on the tower, the picture of it will show up. The only tower that this does not do this to is Arctic Buddies, which shows a picture of the Baby Penguin.
- According to Ben, this game mode took over a year to make.