70%PC
My gosh! No matter what think about Ubisoft, you can't say they skim on content. What was first a poor attempt to capitalise on micro-transactions has turned into a more than adequate sequel to Wildlands.
As always the visuals and sound are bang on. Really, the attention to detail is spectacular! From the way your character walks on patrol to the amount of dirt that builds up on their uniform, very impressive. Absolutely stunning world filled to the brim with an array of different bi-oms that create a great atmosphere for the setting. And that setting is a fictional island that sets the stage for the 'futuristic' story. It is a hell of a lot more cinematic than it's predecessor and features some great talent to boot! Even though I found the sci-fi setting less grounded than Bolivia, it still hits all the right notes. But I'm hardly scratching the surface because there has been a tone of content added since this game inception. All of which twist and weave through different story lines that aim toward the liberation of the island as a whole. Some of which feature cameos from Rainbow Six, Sam Fisher and even Terminators! As much content as there is, the stirring negative point is the repetitive nature of all the added DLC that has been thrown together. Each mission seemed to be sewn with the same scenario's again and again, very rarely deviating from the proven formula. But when the game-play itself is pretty solid, that's not completely a bad thing.
Like Wildlands, I found the strength in the game-play. Originally, the game's progression was centred around weapon upgrades and reduced to a major grind. On release, the overall experience was heavily criticised for sitting behind a substantial 'pay-wall'. But now, with the option to turn the settings (controls, progression, combat etc) to play like Wildlands, the whole experience is pretty stream-lined. Even to the point of re-adding team mates back to the mix! As repetitive as it was, I enjoyed myself as much as I did in the previous title. It would be very hard for me to put my hand on my heart and say “I didn't have fun”. The gun-play is solid and you have complete freedom to tackle each mission as you choose. On top of all that, this game is very much aimed toward multiplayer and switching between single player is a breeze.
I do miss the origins of Ghost Recon that was focused on tactical game-play. It is a whole different beast all together now and must be taken for what it is. It suffers from all the 'Ubi-soft-isims' that tire most people, but there is no shortage of casual fun to be had. If it is your bag, well worth the price, considering the fixes that have been made since launch.
FAQs
It works well, especially in coop, while the PVP is viciously nervous. An imperfect title, but with great moments, and a huge potential if handled with care by Ubisoft in the coming months.
How many hours does it take to beat Ghost Recon Breakpoint? ›
When focusing on the main objectives, Tom Clancy's Ghost Recon Breakpoint is about 23 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 102 Hours to obtain 100% completion.
Should I play Ghost Recon Breakpoint solo? ›
Prefer to go it alone? No problem. In Breakpoint there are no AI comrades backing you up, so you'll be on your own behind enemy lines. But fear not, you'll have use of a tactical drone that can be called for both recon and assault when you're up against the Wolves.
Why did Ghost Recon Breakpoint fail? ›
Upon release, Tom Clancy's Ghost Recon Breakpoint received mixed reviews from critics, with criticism for its mechanics and mission design. The game failed to meet sales expectations and therefore was a commercial disappointment.
Is Tom Clancy Breakpoint good now? ›
The game has been revamped since its release and now it plays like an improved Wildlands (with some caveats). The addition of AI teammates was the biggest change and made the game much more tolerable and less lonely.
Is Ghost Recon Breakpoint open world? ›
Ghost Recon Breakpoint: Open-World Gameplay & Injury Survival - EXPLAINED | Ubisoft Help.
What difficulty is Ghost Recon Breakpoint? ›
The game offers multiple difficulty levels: Arcade, Regular, Advanced and Extreme. You can also adjust additional options to further tailor how challenging the game is.
Is Ghost Recon Breakpoint a full game? ›
A Full Featured Game
The world of Auroa can be explored either solo or along side friends with Ghost Recon's best in class seamless jump in jump out co-op. There are no restrictions on when teammates can join you and all progression is maintained across the squad.
Which map is bigger, Wildlands or Breakpoint? ›
Map size of Auroa is 2500 square kilometers (50x50)(including sea). Wildlands is just 625 sq. kilometers (25x25).
Is Ghost Recon worth it? ›
Ghost Recon: Wildlands excels in the sheer size of it and has a ton of content which offers you and your friends endless possibilities and lots of fun. The gameplay, on the other hand, is often repetitive, which causes the game to be just a little less than fantastic.
do most people play wildlands first or jump straight into breakpoint? Thanks! The two games Wildlands and Breakpoint are different worlds. They are not really related, other than the fact that Nomad (the main character, you, in other words) and Holt and Weaver appear in both games.
Does Ghost Recon Breakpoint have offline campaign? ›
Ghost Recon Breakpoint cannot be played offline, and we do apologize for that.
Can you go first person in Ghost Recon Breakpoint? ›
You change this so when you aim, it'll be third person aiming, and you can click in R3 to switch to first person if you want to switch. In addition, you'll need to apply the same aiming preference to all of your weapons. Use Helicopters over cars and boats to quickly and safely travel around the island.
Does Ghost Recon Breakpoint have a campaign? ›
There is a campaign that you can play single-player or co-op with up to 3 other players but you have to be online there is no offline mode. Yes mate you can play solo,with NPC team,and with people,It has a campaign and the game its not bad like people tend to say.
Is Ghost Recon a fun game? ›
It feels different than a lot of other PVP games out there right now, and I think it's much better than even the more recent Ghost Recon game. I wish it leaned more into being tactical and a bit less arcadey, but it's fun. I still play it regularly and have a good time.
What is the best version of Ghost Recon Breakpoint? ›
Gold is the best choice, it has all core dlc expanding the campaign with two extra episodes. Ultimate only adds on top of that extra gear and a single short side mission, not worth it unless you really care about one of the extra items.