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Just how big is the map in 2019 sequel Tom Clancy's Ghost Recon Breakpoint? Tom Clancy is the acclaimed author behind best-sellers like Rainbow Six, which was later adapted into a first person shooter in 1998. The success of this title later saw Tom Clancy's name attached to several burgeoning video game franchises in the early 2000s. Outside of the Rainbow Sixseries - which is still running to this day - Splinter Cell is arguably the most popularfranchiseto bear the author's name, which followed Agent Sam Fisher on some tense sneaking missions around the globe.
While some series like Tom Clancy's H.A.W.X didn't quite take off, for the most part any franchise featuring the latewriter'sbranding has been a license to print money. Case in point are the Ghost Recon games, with the series launching back in 2001. They follow the exploits of the titular platoon, with one of the best installments being 2017's Tom Clancy's Ghost Recon Wildlands. That game's large, open world allowed players a variety of options in how they approached missions, and it could be downright addictive exploring all the map had to offer.
Related: Ghost Recon Breakpoint: How To Defeat The Behemoth
Sadly, on the other end of the spectrum was Tom Clancy's Ghost Recon Breakpoint. This Ubisoft title was released to mostly negative reviews for its many bugs and general lack of polish and had the feeling of needing more time in development. It also came under fire for its excessive amount of microtransactions. The game is set on an archipelago in the Pacific called Auroa, and one thing that can't be denied about is the size of the game world.
According to Twinfinite, Ghost Recon Breakpoint's map comes in at about 2025 km - or 781.9 miles - in length. On the surface that seems pretty impressive, and it's comparable in size to Ghost Recon Wildlands. The issue is that Auroa is inherently less alive and interesting than the latter's recreation of Bolivia. A lot of Breakpoint's map is covered by oceans or lakes too, meaning there's actually less land for players to explore too.
While fans were excited for Tom Clancy's Ghost Recon Breakpointand the many features it promised, the end result was a drag, uninspired shooter that did little to evolve fromWildlands. This was reflected in sales too, with the game performed below expectations. The future of the series moving forwards is unknown, though any new Ghost Recon titles will have to work hard to bring back player trust.