Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (2024)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (1)Scrying Orb
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:This orb will automatically identify items you find.

Scrying Orb

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (2)This item will automatically be transmogrified when you leave the level.
iron dagger (9-12 power, 5 apr)
Requires:
- Dexterity 111.00 Encumbrance.

Type: weapon / dagger ; tier 1

Base power: 9.5 - 12.3
Uses stats: 50% Str, 50% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+5
Crit. chance:
+4.0%
Attack speed:
100%Sharp, short and deadly.

iron dagger (9-12 power, 5 apr)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (3)This item will automatically be transmogrified when you leave the level.
iron dagger (10-13 power, 5 apr)
Requires:
- Dexterity 111.00 Encumbrance.

Type: weapon / dagger ; tier 1

Base power: 10.0 - 13.0
Uses stats: 50% Str, 50% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+5
Crit. chance:
+4.0%
Attack speed:
100%Sharp, short and deadly.

iron dagger (10-13 power, 5 apr)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (4)This item will automatically be transmogrified when you leave the level.
iron longsword (10-14 power, 2 apr)
Requires:
- Strength 113.00 Encumbrance.

Type: weapon / longsword ; tier 1

Base power: 10.5 - 14.7
Uses stat: 100% Str
Damage type:

Physical
Accuracy bonus:
+0.4% crit mult (max 40%)
Armour Penetration:
+2
Crit. chance:
+2.5%
Attack speed:
100%Sharp, long, and deadly.

iron longsword (10-14 power, 2 apr)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (5)This item will automatically be transmogrified when you leave the level.
iron longsword (11-16 power, 2 apr)
Requires:
- Strength 113.00 Encumbrance.

Type: weapon / longsword ; tier 1

Base power: 11.5 - 16.1
Uses stat: 100% Str
Damage type:

Physical
Accuracy bonus:
+0.4% crit mult (max 40%)
Armour Penetration:
+2
Crit. chance:
+2.5%
Attack speed:
100%Sharp, long, and deadly.

iron longsword (11-16 power, 2 apr)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (6)This item will automatically be transmogrified when you leave the level.
iron greatsword (15-24 power, 1 apr)
Requires:
- Strength 113.00 Encumbrance.

Type: weapon / greatsword ; tier 1
It must be held with both hands.

Base power: 15.5 - 24.8
Uses stat: 120% Str
Damage type:

Physical
Accuracy bonus:
+0.4% crit mult (max 40%)
Armour Penetration:
+1
Crit. chance:
+2.5%
Attack speed:
100%Massive two-handed swords.

iron greatsword (15-24 power, 1 apr)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (7)This item will automatically be transmogrified when you leave the level.
elm vilestaff (10-12 power, 2 apr, darkness element)
Requires:
- Magic 115.00 Encumbrance.

Type: weapon / staff ; tier 1
It must be held with both hands.

Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.0% proc dam (max 200%)
Armour Penetration:
+2
Crit. chance:
+2.5%
Attack speed:
100%
When wielded/worn:
Changes damage:
+10% darkness
Talent granted:
+1 Command Staff
Spellpower:
+3 (+3 eff.)
Spell crit. chance:
+1%Staves designed for wielders of magic, by the greats of the art.

elm vilestaff (10-12 power, 2 apr, darkness element)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (8)This item will automatically be transmogrified when you leave the level.
mossy mindstar (2-2 power, 12 apr, nature damage)
Requires:
- Willpower 11

Infused by

nature
3.00 Encumbrance.

Type: weapon / mindstar ; tier 1

Base power: 2.5 - 2.8
Uses stats: 50% Wil, 30% Cun
Damage type:

Nature
Mastery:
Psiblades
Accuracy bonus:
+0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration:
+12
Crit. chance:
+2.5%
Attack speed:
100%
When wielded/worn:
Talent granted:
+1 Attune Mindstar
Mindpower:
+2 (+2 eff.)
Mental crit. chance:
+1%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.

mossy mindstar (2-2 power, 12 apr, nature damage)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (9)This item will automatically be transmogrified when you leave the level.
mossy mindstar (3-3 power, 12 apr, nature damage)
Requires:
- Willpower 11

Infused by

nature
3.00 Encumbrance.

Type: weapon / mindstar ; tier 1

Base power: 3.0 - 3.3
Uses stats: 50% Wil, 30% Cun
Damage type:

Nature
Mastery:
Psiblades
Accuracy bonus:
+0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration:
+12
Crit. chance:
+2.5%
Attack speed:
100%
When wielded/worn:
Talent granted:
+1 Attune Mindstar
Mindpower:
+2 (+2 eff.)
Mental crit. chance:
+1%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.

mossy mindstar (3-3 power, 12 apr, nature damage)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (10)This item will automatically be transmogrified when you leave the level.
iron shield (0 def, 2 armour, 9-11 power, 19.5 block)
Requires:
- Shield usage training
- Cunning 117.00 Encumbrance.

Type: armor / shield ; tier 1

When used to attack (with talents):
Base power: 9.5 - 11.4
Uses stat: 100% Cun
Damage type:
Physical
Mastery:
Stoneshield
Accuracy bonus:
+2.0% proc dam (max 200%)
Crit. chance:
+2.5%
Block value:
+19
When wielded/worn:
Armour:
+2
Fatigue:
+8%
Talent granted:
+1 Block Handheld deflection devices.

iron shield (0 def, 2 armour, 9-11 power, 19.5 block)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (11)This item will automatically be transmogrified when you leave the level.
iron shield (0 def, 2 armour, 9-11 power, 22 block)
Requires:
- Shield usage training
- Cunning 117.00 Encumbrance.

Type: armor / shield ; tier 1

When used to attack (with talents):
Base power: 9.5 - 11.4
Uses stat: 100% Cun
Damage type:
Physical
Mastery:
Stoneshield
Accuracy bonus:
+2.0% proc dam (max 200%)
Crit. chance:
+2.5%
Block value:
+22
When wielded/worn:
Armour:
+2
Fatigue:
+8%
Talent granted:
+1 Block Handheld deflection devices.

iron shield (0 def, 2 armour, 9-11 power, 22 block)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (12)This item will automatically be transmogrified when you leave the level.
iron gauntlets (0 def, 1 armour)
Requires:
- Heavy armour training1.50 Encumbrance.

Type: armor / hands ; tier 1

When wielded/worn:
Armour:
+1
Fatigue:
+1%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.

iron gauntlets (0 def, 1 armour)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (13)This item will automatically be transmogrified when you leave the level.
rough leather gloves (0 def, 1 armour)
1.00 Encumbrance.

Type: armor / hands ; tier 1

When wielded/worn:
Armour:
+1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.

rough leather gloves (0 def, 1 armour)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (14)This item will automatically be transmogrified when you leave the level.
rough leather armour (3 def, 2 armour)
Requires:
- Strength 109.00 Encumbrance.

Type: armor / light ; tier 1

When wielded/worn:
Armour:
+2
Defense:
+3 (+3 eff.)
Fatigue:
+6%A suit of armour made of leather.

rough leather armour (3 def, 2 armour)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (15)This item will automatically be transmogrified when you leave the level.
linen robe (0 def, 0 armour)
2.00 Encumbrance.

Type: armor / cloth ; tier 1

When wielded/worn:
Changes resistances:
+7% allA cloth vestment. It offers no intrinsic protection but can be enchanted.

linen robe (0 def, 0 armour)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (16)This item will automatically be transmogrified when you leave the level.
manasurge rune (regen 600% over 10 turns; mana 30; cd 17)
Powered by
arcane forces
0.10 Encumbrance.

Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell and usable during Aether Avatar
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (15 total) and instantly restoring 30 mana.
Also when resting your mana will regenerate at 0.5 per turn.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.

manasurge rune (regen 600% over 10 turns; mana 30; cd 17)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (17)This item will automatically be transmogrified when you leave the level.
elm longbow
Requires:
- Dexterity 11
- Talent Shoot4.00 Encumbrance.

Type: weapon / longbow ; tier 1
It must be held with both hands.

Accuracy bonus:

+0.2% crit chance (max 25%)
Attack speed:
100%
Firing range:
+6Longbows are used to shoot arrows at your foes.

elm longbow

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (18)This item will automatically be transmogrified when you leave the level.
quiver of elm arrows (11/11, 15-21 power, 5 apr)
Requires:
- Dexterity 113.00 Encumbrance.

Type: ammo / arrow ; tier 1

Base power: 15.0 - 21.0
Uses stats: 50% Str, 70% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% crit chance (max 25%)
Armour Penetration:
+5
Crit. chance:
+1.0%
Capacity:
11Arrows are used with bows to pierce your foes to death.

quiver of elm arrows (11/11, 15-21 power, 5 apr)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (19)This item will automatically be transmogrified when you leave the level.
rough leather sling
Requires:
- Dexterity 11
- Talent Shoot4.00 Encumbrance.

Type: weapon / sling ; tier 1

Accuracy bonus:

+0.2% base dam (max 20%)
Attack speed:
100%
Firing range:
+6Slings are used to hurl stones or metal shots at your foes.

rough leather sling

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (20)This item will automatically be transmogrified when you leave the level.
pouch of iron shots (12/12, 15-18 power, 1 apr)
Requires:
- Dexterity 113.00 Encumbrance.

Type: ammo / shot ; tier 1

Base power: 15.0 - 18.0
Uses stats: 50% Cun, 70% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+1
Crit. chance:
+4.0%
Capacity:
12Shots are used with slings to pummel your foes to death.

pouch of iron shots (12/12, 15-18 power, 1 apr)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (21)This item will automatically be transmogrified when you leave the level.
linen cloak (1 def, 0 armour)
2.00 Encumbrance.

Type: armor / cloak ; tier 1

When wielded/worn:
Defense:
+1 (+1 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

linen cloak (1 def, 0 armour)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (22)This item will automatically be transmogrified when you leave the level.
iron steamsaw (11-17 power, 0 apr)
Requires:
- Strength 11
- Talent Steam Pool

Powered by

steamtech
3.00 Encumbrance.

Type: weapon / steamsaw ; tier 1

Base power: 11.5 - 17.2
Uses stat: 100% Str
Damage type:

Physical bleed
Mastery:
Steamsaw Mastery
Accuracy bonus:
+0.2% crit chance (max 25%)
Crit. chance:
+1.5%
Attack speed:
100%
Block value:
+13
Attacks use: 1.0 Steam
When wielded/worn:
Armour:
+2
Defense:
+2 (+2 eff.)
Fatigue:
+4%
Talent granted:
+1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!

iron steamsaw (11-17 power, 0 apr)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (23)This item will automatically be transmogrified when you leave the level.
iron steamsaw (9-13 power, 0 apr)
Requires:
- Strength 11
- Talent Steam Pool

Powered by

steamtech
3.00 Encumbrance.

Type: weapon / steamsaw ; tier 1

Base power: 9.0 - 13.5
Uses stat: 100% Str
Damage type:

Physical bleed
Mastery:
Steamsaw Mastery
Accuracy bonus:
+0.2% crit chance (max 25%)
Crit. chance:
+1.5%
Attack speed:
100%
Block value:
+11
Attacks use: 1.0 Steam
When wielded/worn:
Armour:
+2
Defense:
+2 (+2 eff.)
Fatigue:
+4%
Talent granted:
+1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!

iron steamsaw (9-13 power, 0 apr)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (24)This item will automatically be transmogrified when you leave the level.
iron steamgun
Requires:
- Dexterity 11
- Talent Shoot
- Talent Steam Pool

Powered by

steamtech
4.00 Encumbrance.

Type: weapon / steamgun ; tier 1

Accuracy bonus:

+0.2% base dam (max 20%)
Armour Penetration:
+3
Attack speed:
100%
Firing range:
+6
Travel speed:
+600%
Attacks use: 2.0 SteamSteamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.

iron steamgun

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (25)This item will automatically be transmogrified when you leave the level.
iron steamgun
Requires:
- Dexterity 11
- Talent Shoot
- Talent Steam Pool

Powered by

steamtech
4.00 Encumbrance.

Type: weapon / steamgun ; tier 1

Accuracy bonus:

+0.2% base dam (max 20%)
Armour Penetration:
+3
Attack speed:
100%
Firing range:
+6
Travel speed:
+600%
Attacks use: 2.0 SteamSteamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.

iron steamgun

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (26)This item will automatically be transmogrified when you leave the level.
steam generator implant (steam 4)
Powered by
steamtech
0.10 Encumbrance.

Type: scroll / implant ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 4.2 steam per turn.
Can be activated for an instant burst of 21 steam.
It can be used to implant on your skin..Steamtech implants can be grafted on the users skin..

steam generator implant (steam 4)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (27)This item will automatically be transmogrified when you leave the level.
medical injector implant (efficiency 80% / cooldown 68%)
Powered by
steamtech
0.10 Encumbrance.

Type: scroll / implant ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 68%.
It can be used to implant on your skin..Steamtech implants can be grafted on the users skin..

medical injector implant (efficiency 80% / cooldown 68%)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (28)This item will automatically be transmogrified when you leave the level.
medical injector implant (efficiency 82% / cooldown 87%)
Powered by
steamtech
0.10 Encumbrance.

Type: scroll / implant ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 82% efficiency and cooldown mod of 87%.
It can be used to implant on your skin..Steamtech implants can be grafted on the users skin..

medical injector implant (efficiency 82% / cooldown 87%)

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (29)Automated Portable Extractor
Powered by
steamtech
0.00 Encumbrance.[Plot Item]
Type: tinker / power
When carried:
It can be used to melt all the items in the APE at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes.
The metals are melted into lumps of ore to server for the creation of tinkers.
Any remains are melted and turned into valuable materials.

Automated Portable Extractor

Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (30)Transmogrification Chest
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Transmogrification Chest
Testing 1 2 the level 1 Dwarf Adventurer by HaleMary (2024)
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