medical injector implant of the psychic (efficiency 147% / cooldown 53%) Type: scroll / implant ; tier 1
Powered by steamtech
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 53%.
Its effects scale with your Willpower stat.
It can be used to implant on your skin..Steamtech implants can be grafted on the users skin..
This item will automatically be transmogrified when you leave the level. Type: scroll / infusion
movement infusion of the titan (speed 620%; cd 16)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 620% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Press to compare to your current inscriptions
wild infusion (res 19%; mental; dur 3; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns.
Also removes cross-tier effects of the affected types for free.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
wild infusion of the warrior (res 20%; mental; dur 3; cd 13) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns.
Also removes cross-tier effects of the affected types for free.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune ; tier 1
blink rune (range 4; phase 10; cd 10)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 4
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item will automatically be transmogrified when you leave the level. Type: scroll / rune ; tier 1
blink rune of the warrior (range 4; phase 20; cd 20)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: 4
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Mirror Image Rune (dur 6; cd 24)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / runeWhen inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
schematic: Fungal Web Type: scroll / schematic ; tier 1
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Magnetic Shell Type: scroll / schematic ; tier 1
Requires:
- Talent Create Tinker0.10 Encumbrance.
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
restful steel amulet of magic (+3) Type: jewelry / amulet ; tier 2
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Fatigue: -4%
Changes stats: +3 Mag
Life regen: +1.00Amulets make your neck look great!
steel amulet of mastery (0.14 Wild-gift / Summoning (melee)) Type: jewelry / amulet ; tier 2
Crafted by a master
0.10 Encumbrance.
Talent mastery: +0.14 Wild-gift / Summoning (melee) Amulets make your neck look great!
copper ring of lightning (+20%) Type: jewelry / ring ; tier 1
Infused by nature
0.10 Encumbrance.
Changes resistances: +20% lightning
Changes damage: +10% lightningRings make your fingers look great!
titan's copper ring of the mind (+11%) Type: jewelry / ring ; tier 1
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
Changes stats: +3 Con
Changes resistances: +11% mind
Changes damage: +11% mind
Physical save: +6 (+2 eff.)Rings make your fingers look great!
treant's gold ring Type: jewelry / ring ; tier 3
Infused by nature
0.10 Encumbrance.
Changes resistances: +5% nature / +6% blight
Poison immunity: +13%
Disease immunity: +10%Rings make your fingers look great!
wizard's gold ring of clarity Type: jewelry / ring ; tier 3
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Changes stats: +2 Mag
Spell save: +4 (+2 eff.)
Mental save: +8 (+3 eff.)
Confusion immunity: +20%Rings make your fingers look great!
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / battleaxe ; tier 3 Base power: 40.5 - 60.8
dwarven-steel battleaxe of massacre (40-61 power, 2 apr)
Requires:
- Strength 24
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%Massive two-handed battleaxes.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / greatsword ; tier 3 Base power: 38.0 - 60.8
dwarven-steel greatsword of enduring (38-61 power, 2 apr)
Requires:
- Strength 24
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +13 Con / +10 Wil
Maximum life: +47.00Massive two-handed swords.dwarven-steel greatsword of enduring (38-61 power, 2 apr)
This item will automatically be transmogrified when you leave the level. Powered by Base power: 22.5 - 31.5
Erelirain the dwarven-steel longsword (22-31 power, 4 apr)
Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.[Random Unique]
Type: weapon / longsword ; tier 3
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
When wielded/worn:
Accuracy: +19 (+6 eff.)
Armour penetration: +7
Physical crit. chance: +7.0%
Defense: +5 (+3 eff.)
Changes stats: +3 Str
Changes resistances penetration: +15% physical
Changes damage: +8% physical
Critical mult.: +21.00%
Maximum stamina: +20.00
Infravision radius: +3Sharp, long, and deadly.
This item will automatically be transmogrified when you leave the level. Infused by Base power: 5.0 - 5.5
Glorille (5-6 power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by psionic forces
3.00 Encumbrance.[Random Unique]
Type: weapon / mindstar ; tier 2
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +3.0%
Damage (Melee): 5 mind / 5 darkness
Damage when hit (Melee): 2 physical
Changes stats: +2 Con
Changes resistances: +2% nature
Changes resistances penetration: +2% nature
Changes damage: +3% mind / +3% darkness / +4% nature
Talent mastery: +0.20 Wild-gift / Harmony
Talent granted: +1 Attune Mindstar
Only die when reaching: -60.00 life
Maximum stamina: +10.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +2%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5
horrifying vined mindstar of balance (5-6 power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by psionic forces
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 5 mind / 5 darkness
Changes damage: +3% mind / +4% darkness
Talent granted: +1 Attune Mindstar
Physical save: +4 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +3 (+1 eff.)
Equilibrium when hit: +0.50
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
nature's vined mindstar of life (5-6 power, 18 apr, nature damage) Infused by Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5
Requires:
- Willpower 16
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +4% blight
Changes damage: +2% nature
Talent granted: +1 Attune Mindstar
Disease immunity: +11%
Life regen: +0.50
Maximum life: +10.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0
projecting vined mindstar (4-5 power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by psionic forces
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes damage: +5% lightning / +8% fire / +9% cold
Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection
Talent granted: +1 Attune Mindstar
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6
vined mindstar of life (6-7 power, 18 apr, mind damage)
Requires:
- Willpower 16
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Talent granted: +1 Attune Mindstar
Life regen: +0.60
Maximum life: +18.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
epiphanous thorny mindstar (7-8 power, 24 apr, nature damage) Infused by Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7
Requires:
- Willpower 24
Infused by psionic forces
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +5% mind
Talent granted: +1 Attune Mindstar
Psi when firing a critical mind attack: +3.00
Mindpower: +8 (+3 eff.)
Mental crit. chance: +5%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0
resonating thorny mindstar of flames (10-11 power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by psionic forces
3.00 Encumbrance.
Uses stats: 50% Wil, 30% Cun
Damage type:
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 5 fire
Changes resistances: +2% mind / +9% fire
Changes resistances penetration: +3% mind / +7% fire
Changes damage: +4% mind / +9% fire
Talent granted: +1 Attune Mindstar
Psi when hit: +0.80
Mindpower: +6 (+2 eff.)
Mental crit. chance: +3%
Global speed: +3%
Damage Resonance (when hit): +13%Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / steamsaw ; tier 2 Base power: 17.0 - 25.5
steel steamsaw of crippling (17-26 power, 0 apr)
Requires:
- Strength 16
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +2.0%
Attack speed: 100%
Block value: +22
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Attacks use: 1.0 Steam
When wielded/worn:
Physical crit. chance: +6.0%
Armour: +3
Defense: +4 (+2 eff.)
Fatigue: +6%
Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / steamsaw ; tier 3
dwarven-steel steamsaw of shrapnel (21-32 power, 0 apr)
Requires:
- Strength 24
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
Base power: 21.0 - 31.5
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +3.0%
Attack speed: 100%
Block value: +48
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +8%
On shield block:
* Cause enemies within radius 6 to bleed for 132 physical damage over 5 turns (1/turn)
Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!dwarven-steel steamsaw of shrapnel (21-32 power, 0 apr)
This item will automatically be transmogrified when you leave the level. Type: armor / cloth ; tier 2
dreamer's woollen robe (0 def, 0 armour)
Infused by psionic forces
2.00 Encumbrance.
Changes resistances: +14% darkness / +12% mind / +9% all
Physical save: +11 (+3 eff.)
Spell save: +10 (+5 eff.)
Mental save: +22 (+8 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item will automatically be transmogrified when you leave the level. Type: armor / cloth ; tier 3
cashmere robe of life (0 def, 0 armour)
Infused by nature
2.00 Encumbrance.
Changes resistances: +7% blight / +11% all
Life regen: +3.10
Maximum life: +51.00
Healing mod.: +13%A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item will automatically be transmogrified when you leave the level. Type: armor / cloth ; tier 3
cashmere robe of life (0 def, 0 armour)
Infused by nature
2.00 Encumbrance.
Changes resistances: +7% blight / +11% all
Life regen: +2.20
Maximum life: +49.00
Healing mod.: +12%A cloth vestment. It offers no intrinsic protection but can be enchanted.
cured leather armour of the deep (6 def, 5 armour) Infused by Type: armor / light ; tier 2
Requires:
- Strength 14
9.00 Encumbrance.
Armour: +5
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes resistances: +6% acid / +6% cold
Allows you to breathe in: water A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / light ; tier 3
rejuvenating hardened leather armour of stability (9 def, 6 armour)
Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Armour: +6
Defense: +9 (+4 eff.)
Fatigue: +8%
Changes resistances: +7% physical
Physical save: +12 (+4 eff.)
Life regen: +3.20
Stamina each turn: +0.50A suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / heavy ; tier 2
impenetrable steel mail armour (2 def, 13 armour)
Requires:
- Heavy armour training
- Strength 20
14.00 Encumbrance.
Armour: +13
Defense: +2 (+1 eff.)
Fatigue: +12%A suit of armour made of mail.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / heavy ; tier 3
enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)
Requires:
- Heavy armour training
- Strength 28
Infused by psionic forces
14.00 Encumbrance.
Armour: +8
Defense: +3 (+2 eff.)
Fatigue: +12%
Changes stats: +5 Cun / +4 Wil
Mental save: +13 (+5 eff.)
Life regen: +3.00
Maximum life: +23.00
Healing mod.: +12%A suit of armour made of mail.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / heavy ; tier 3
impenetrable dwarven-steel mail armour of fire resistance (3 def, 16 armour)
Requires:
- Heavy armour training
- Strength 28
14.00 Encumbrance.
Armour: +16
Defense: +3 (+2 eff.)
Fatigue: +12%
Changes resistances: +20% fireA suit of armour made of mail.
Pressurizer (8 def, 0 armour)
Powered by steamtech
2.00 Encumbrance.[Unique]
Type: armor / cloak ; tier 2When wielded/worn:
Defense: +8 (+4 eff.)
Changes stats: +3 Dex
Talent masteries: +0.10 Steamtech / Automation +0.10 Steamtech / Avoidance
Steampower: +10 (+5 eff.)
Steam crit. chance: +10%This cloak hides and protects a series of powerful steam compressors.
This item will automatically be transmogrified when you leave the level.
Duvayagorn (7 def, 7 armour)
Infused by nature
Crafted by a master
2.00 Encumbrance.[Random Unique]
Type: armor / cloak ; tier 3When wielded/worn:
Physical crit. chance: +2.0%
Physical power: +2 (+1 eff.)
Armour: +7
Defense: +7 (+4 eff.)
Fatigue: -4%
Effects on melee hit:
* 20 arcane resource burn
Changes resistances: +3% temporal / +15% light / +12% fire / +5% arcane / +14% cold
Stealth bonus: +7A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item will automatically be transmogrified when you leave the level. Type: armor / feet ; tier 3
dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour)
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Armour: +3
Changes stats: +3 Cun / +3 Wil
Physical save: +7 (+2 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+2 eff.)
Stamina each turn: +0.30
Maximum stamina: +19.00A pair of boots made of leather.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / feet ; tier 3
blood-soaked pair of dwarven-steel boots of disengagement (0 def, 4 armour)
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour penetration: +4
Physical crit. chance: +4.0%
Physical power: +4 (+2 eff.)
Armour: +4
Fatigue: +3%
Changes stats: +2 Cun / +3 Dex
It can be used to activate talent Disengage, placing all other charms into a 13 cooldown :
Effective talent level: 1.0
Power cost: 13 out of 15/15.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 2 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item will automatically be transmogrified when you leave the level. Type: armor / hands ; tier 2
scouring hardened leather gloves (0 def, 2 armour)
Infused by arcane disrupting forces
1.00 Encumbrance.
Armour: +2
Effects when hit in melee:
* 18 arcane resource burn
Spell save: +10 (+5 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item will automatically be transmogrified when you leave the level. Infused by
Ritch Claws (0 def, 6 armour)
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.[Unique]
Type: armor / hands ; tier 2When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +6
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Rushing Claws (costing 21 power out of 24/24) :
Effective talent level: 2.0
Power cost: 21 out of 24/24.
Range: 7
Travel Speed: instantaneous
Is: a nature gift
Description: Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns.
You must rush from at least 2 tiles away.A pair of sharply honed gauntlets made from the claws of Ritch Impalers.
scouring dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Infused by Type: armor / hands ; tier 2
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Accuracy: +12 (+4 eff.)
Armour: +2
Fatigue: +3%
Effects when hit in melee:
* 18 arcane resource burn
Changes stats: +3 Dex
Spell save: +11 (+6 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.
champion's rough leather hat (0 def, 1 armour) Type: armor / head ; tier 1
Crafted by a master
2.00 Encumbrance.
Armour: +1
Fatigue: +1%
Changes stats: +2 Str / +2 Wil
Mental save: +6 (+2 eff.)
Light radius: +1A hat made of leather. Very stylish.
cashmere wizard hat of arcana (2 def, 0 armour) Type: armor / head ; tier 3
Powered by arcane forces
2.00 Encumbrance.
Defense: +2 (+1 eff.)
Changes stats: +4 Mag / +4 Wil
Spellpower: +3 (+3 eff.)A pointy cloth hat, very wizardly...
This item will automatically be transmogrified when you leave the level. Type: armor / head ; tier 3
hardened leather hat of might (0 def, 3 armour)
Crafted by a master
2.00 Encumbrance.
Physical power: +3 (+1 eff.)
Armour: +3
Fatigue: +3%
Changes stats: +3 Str / +3 ConA hat made of leather. Very stylish.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / head ; tier 3
cleansing dwarven-steel helm (0 def, 4 armour)
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +4
Fatigue: +4%
Changes resistances: +8% nature / +5% blightA large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
3 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
2 aquamarine Type: gem / blue ; tier 2
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
3 opal Type: gem / blue ; tier 2
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
5 topaz Type: gem / blue ; tier 2
0.00 Encumbrance.
Defense: +4 (+2 eff.)
Physical save: +4 (+1 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+2 eff.)
Physical save: +4 (+1 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
3 amethyst Type: gem / violet ; tier 2
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
onyx Type: gem / black ; tier 3
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
emerald Type: gem / green ; tier 3
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Automated Portable Extractor Activation costs 0 power out of 1000/1000.
Powered by steamtech
0.00 Encumbrance.[Plot Item]
Type: tinker / powerWhen carried:
It can be used to melt all the items in the APE at once (also done automatically when you change level)
The metals are melted into lumps of ore to server for the creation of tinkers.
Any remains are melted and turned into valuable materials.
dwarven steel grip Type: tinker / steamtech ; tier 3
Powered by steamtech
0.00 Encumbrance.
Talent granted: +3 Iron Grip
Disarm immunity: +80%Tinkers can be attached to normal items to improve them with steam power!
Rod of Recall (2/2) Activation costs 172 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
steel torque of gale force [power 150] (13 cooldown) Type: charm / torque ; tier 2 Activation puts all charms on cooldown for 13 turns.
Infused by psionic forces
2.00 Encumbrance.
elm wand of shielding [power 116] (17 cooldown) Type: charm / wand ; tier 1 Activation puts all charms on cooldown for 17 turns.
Powered by arcane forces
2.00 Encumbrance.
Yeti's Muscle Tissue (Behemoth)
Infused by nature
1.00 Encumbrance.[Plot Item]
Type: flesh / muscleMuscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested!
Yeti's Muscle Tissue (Patriarch)
Infused by nature
1.00 Encumbrance.[Plot Item]
Type: flesh / muscleMuscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested!