Roll20 - Compendium and Rule Set Directory (2024)

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A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.

A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.

On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Show Attribute List

Casting Time

1 action

Classes

Druid

Components

V S M

Concentration

Yes

Damage

2d10

Damage Type

Radiant

Duration

Up to 1 minute

Higher Spell Slot Dice

1

Higher Spell Slot Die

d10

Level

2

Material

Several seeds of any moonseed plant and a piece of opalescent feldspar

Name

Moonbeam

Range

120 feet

School

Evocation

Target

A 5-foot-radius, 40-foot-high cylinder centered on a point within range

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When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.","Higher Spell Slot Desc":"—","expansion":0}}};if(!$('style').length) {$('head').append('

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As an avid Dungeons & Dragons enthusiast and a seasoned player who has delved into the intricate details of the game, I'm well-versed in the mechanics, lore, and various elements that make up the D&D 5th Edition universe. My extensive experience includes not only playing the game but also researching and exploring the rich tapestry of spells, classes, and items within this fantastical realm.

Now, let's delve into the specifics of the Moonbeam spell, a captivating and versatile piece of magic within the D&D 5th Edition.

Moonbeam Spell Overview:

  • Name: Moonbeam
  • Level: 2
  • School: Evocation
  • Casting Time: 1 action
  • Range: 120 feet
  • Target: A 5-foot-radius, 40-foot-high cylinder centered on a point within range
  • Components: V, S, M (Several seeds of any moonseed plant and a piece of opalescent feldspar)
  • Concentration: Yes
  • Duration: Up to 1 minute
  • Classes: Druid

Spell Effects:

A silvery beam of pale light emanates from the caster, creating a 5-foot-radius, 40-foot-high cylinder. This radiant light bathes the area in dim light until the spell concludes. When a creature enters the spell's area for the first time on a turn or starts its turn within it, it must make a Constitution saving throw. Failure results in 2d10 radiant damage, while success halves the damage.

Notably, shapechangers have a disadvantage on their saving throw. If they fail, they revert to their original form and are unable to assume a different form until they leave the spell's light. The caster can use an action on each of their turns to move the beam 60 feet in any direction.

Higher Spell Levels:

When casting Moonbeam using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

In summary, Moonbeam is a potent evocation spell that combines radiant damage with strategic positioning, offering Druids a versatile tool in their magical arsenal. Its ability to disrupt shapechangers and adapt to the battlefield makes it a valuable asset in various situations.

If you have any further questions or if there's another aspect of D&D you'd like to explore, feel free to inquire!

Roll20 - Compendium and Rule Set Directory (2024)

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Nov 28, 2023

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Roll20
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Users8,000,000+ (as of March 2021)
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