FAQs
Upon the discovery of Acadia and while allied with the Institute, the Sole Survivor has the option to inform the Institute of the existence of the escaped synths in this location. The Institute will then send a team to Acadia to subdue and capture the escaped synths.
How do I get the forbidden knowledge quest? ›
This quest has a pre-requisite of completing "Defiance Has Fallen." When you find "Technical Data" in the world, this quest will appear and prompt you to turn the data over to the Brotherhood of Steel.
What happens if you report acadia to the institute? ›
By reporting the location of Acadia to William Moseley at Institute Advanced Systems, a recovery team will be sent to Acadia, with a compiled list of synth shutdown codes. The Survivor is asked to support their work.
What happens if you tell the Brotherhood about Acadia? ›
After informing the Brotherhood of Steel about the existence of Acadia, a Vertibird was dispatched to the island to deal with the situation. The time has come to attack; once I reach Acadia the soldiers will join me in eliminating every last synth there.
Does Sturges know he's a synth? ›
His status as a synth is never alluded to or mentioned in dialogue. Sturges also has the Synth trait in Fallout Shelter Online and his biography claims he is a third generation synth created by the Institute who does not know his origins.
What if I tell DiMA I'm a synth? ›
When chatting to DiMA, you can tell him you're a synth and Nick will appreciate it. On the other side, if you say synths are just machines, Valentine will go minus one on his respect algorithm. Machines, eh? Once done chatting up the tube-headed robot, speak to Faraday and Chase to trigger Acadia's side quests.
What happens to Piper if you side with the Institute? ›
If one finishes Nuclear Family and sides with the Institute, when later talking to Piper, she might be distraught and angry at them for putting the Institute in power, though will still remain a companion option.
Can you side with the Institute without killing the railroad? ›
It is possible to hold off on the Railroad's destruction by warning Desdemona and continue with the Railroad questline. One can then destroy the Railroad after completing Rockets' Red Glare should they choose to remain with the Institute.
What happens if you get banished from the institute? ›
Banishment fails all active Institute quests and prevents starting any new ones. The ability to teleport (relay) is lost immediately. Under most circ*mstances, becoming enemies with the Institute immediately fails Underground Undercover and any active, related Railroad quests and starts Burning Cover instead.
What happens if I tell Far Harbor about Avery? ›
Option 2: Inform Far Harbor
He elects to keep quiet about it and let the player character decide, however he cautions against bringing it to Allen. Taking this confirmation back to Allen results in him assembling a lynch mob to assault Acadia and claim DiMA's head.
There is no clear evidence to support her belief that she is a synth, beyond her own feelings and recurring dreams of waking in a lab.
What happens if you sacrifice Arcadia? ›
If Arcadia Bay is sacrificed to save Chloe instead, Max will rip the butterfly picture and throw it into the storm. This is a much shorter ending to Max's story in Life is Strange, and players don't know who survived the tornado as the camera pans over the huge wreckage from the storm.
What happens to synth Shaun if you side with the Institute? ›
Shaun (designation: S9-23) is a prototype synth created by the real Shaun and lives in the Institute, unless the Sole Survivor opts to destroy the Institute during the mission The Nuclear Option, after which he can be sent to the Commonwealth or left to die in the Institute's nuclear explosion.
What happens if you free the synths at the Institute? ›
In dialogue with the synths, tell them that they are free to go, which immediately turns the courser hostile and brings up the objective "kill the Courser." If not allied with the Railroad, killing X4-18 will immediately turn the Railroad members and turrets friendly (which will be revoked if one opens fire on them.
What happens if you say yes to the Institute Fallout 4? ›
Synths throughout the Commonwealth will become friendly if one agrees to join the Institute. Institute teleportation becomes available immediately after completing this quest.
What happens if you become enemies with the Institute? ›
Under most circ*mstances, becoming enemies with the Institute immediately fails Underground Undercover and any active, related Railroad quests and starts Burning Cover instead.