Starting off, the tower should be coming on April 19th, 4:00 pm Eastern Standard, so most of you North Americans will be at home.
I'm sorry if you don't have the time or just don't want to read this but I seriously cannot provide a Summary because it's an idea so it's gonna be kinda lengthy.
With that out of the way, what does this tower actually do?
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Well,
I want to start with 4 messages made by BelowNatural himself that I saw in this British guy's video, I forgot his name, anyways, here they are:
Someone asked "please tell us the range in which the tower will be"
And below responded "150-200"
Next, he says "One of the most unique towers ever"
After, he says "It's got really cool mechanics that synergize with other towers"
Then, something interesting
"stuff happens, don't forget that the dev team isn't a bunch of robots, we're humans. We're trying to make the balancing is 👌on launch!
I understand the let down, but trust me, this is one of the most fun towers"
"trailer for new tower dropping VERY soon"
Interesting, perhaps I'll make a theory on that afterwards,
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Now I'm no balancer, so I'm not gonna make a balancing concept idea where the tower is super op or trash and get bashed on by thousands of people
So Instead ima just do a little basic idea.
Tower name is "Paratrooper Base/HQ"
Ima focus on the "unique towers" part, my guess is that it will be a combination of ace pilot, jester/trapper and military base, similar to the British man's video, he says that perhaps we can choose the location in which we drop the paratroopers instead of dropping bombs we're dropping soldiers from a plane that's just flying across the map.
I also believe we will be able to drop paratroopers by 2 like the airstrike but instead of just 1 dropping of ability, they drop 2 squadrons per ability use. Meaning you either click the same spot twice for both squadrons to go in the same place or twice in different places for different drops.
Next, it will have the "switching weapons mechanic" in which we can choose between:
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S.W.A.T team: The swat team is armoured with pistols and batons, they are trained with batons being able to knockback and slow down enemies and their pistols pack quite the punch.
Perks:
High Health (around 70)
High defense (around 25%)
They have STRENGTH IN NUMBERS!!! (They spawn 3)
Faster spawn timing
Medium range (18 for pistols, 7 for batons)
Operatives: Operatives are skilled no-nonsense mercenaries equipped with assault rifles, snipers and special futuristic tech, they are the strongest of the paratrooper legion. Great for dealing with bosses and single enemies with high health
Perks:
Also high health (Around 90)
High defense (around 40%)
Very fast firing weapons and high damage resulting in extremely high dps (Like 60 dps per unit, they spawn multiple of them)
High range (27 for the assault rifles, 38 for snipers)
Demolitionists: They are menaces with rocket launchers and grenade launchers, they're got a couple screws loose, but they get the job done. They shred crowds of enemies.
Perks:
High health (around 80)
High defense (around 20%)
Slow firing weapons but high damage resulting in medium dps (around 40 single target but very high splash dps
Medium range (15 for grenade launchers, 24 for rocket launchers)
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I know this tower is prob gonna be really op but hey it's in between a level 150-200 so it's supposed to be good for the effort.
About the synergy part, I guess it will literally boost or get boosted but I'm no concept artist, I like making lore stories so hey, you guys decide in replies.