There are currently 3 alternate game modes that can be played: Prismatic Trials, Eclipse and Simulacrum. Prismatic Trials can only be played solo, while Eclipse and Simulacrum can both be played in multiplayer.
Contents
- 1 Prismatic Trials
- 1.1 Seed
- 1.2 Notes
- 1.3 Tips
- 2 Eclipse
- 2.1 Eclipse Levels
- 3 Simulacrum
- 3.1 Interactables
- 3.2 Waves
- 3.3 Mechanics
- 4 Version History
Prismatic Trials
The Prismatic Trials is a special, solo-only game mode where players compete for the fastest time of completing 2 stages. However, to initiate the Teleporter Event, the player must destroy three of a handful of Time Crystals scattered across the map. These crystals explode when destroyed, dealing moderate damage to players and monsters alike. Unlike in standard gameplay, the Teleporter charges instantly once the Teleporter Boss has been defeated.
Prismatic Trials feature a set of two Environments on Rainstorm difficulty, starting cash, and random artifact selections. The only adjustments a player can make are the selected Survivor and their skill loadout.
Prismatic Trials cannot be accessed if the player has installed mods.
Currently, the Prismatic Trial's only in-game purpose is to unlock Slicing WindsSlicing Winds (Special)Fire a wind of blades that attack up to 3 enemies for 8x100% damage. The last hit Expose enemies.
Survivor: Mercenary and Harvester's ScytheHarvester's Scythe
'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health..
Seed
- Every 3 days (72 hours), a new seed is generated for the Prismatic Trial. This seed is the same for all players, but has different artifacts on console.
- Seeds affect stage rotations, interactables' locations and drops, bosses, monster spawn timing, and activated artifacts.
- Player choices may affect some outcomes of the seed. For example, if the player visits the Bazaar Between TimeBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. after the 1st stage, the 2nd stage will have a different spawn location and teleporter location. - Seeds are not the same for consoles and PC.
Notes
- The second stage boss will always be an Elite.
- The in-game time does not stop in Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center., Gilded CoastGilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
, Bazaar Between TimeBazaar Between Time (Hidden Realm)
Hidden Realm: Bazaar Between Time
This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles., and Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health.. - While there is no variation between Prismatic Trials and usual scenarios, item drops from the Artifact of Sacrifice are not guaranteed each run.
Tips
- Since the monster spawns and item drops from interactables are the same every playthrough, it is possible to memorize them and create strategies for each Prismatic Trial seed.
- If Sky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity. is the second stage, it is possible to skip the Teleporter event (without destroying Time Crystals or fighting a Teleporter Boss) entirely by submitting an artifact code and entering the artifact portal.- If Sky Meadow is the first stage, entering the artifact portal will take the player to the Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Hidden Realm: Bulwark's Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center..
- If Sky Meadow is the first stage, entering the artifact portal will take the player to the Bulwark's AmbryBulwark's Ambry (Hidden Realm)
Eclipse
Eclipse is an alternate game mode that adds stacking challenge modifiers to successive runs. Each Survivor starts at Eclipse level 1, where playing Eclipse mode as that Survivor will have the first of the modifiers shown below. After successfully completing a run, that Survivor's Eclipse level will increment (up to a maximum of 8), and the next modifier will be added to future runs (in addition to all the modifiers from lower Eclipse levels). Eclipse has the same difficulty settings as Monsoon, and Challenges that require Monsoon can be completed on Eclipse. However, clearing an Eclipse run will not unlock the Survivor's logbook entry.
- Ally Starting Health: -50%
- Teleporter Radius: -50%
- Ally Fall Damage: +100% and lethal
- Enemy Speed: +40%
- Ally Healing: -50%
- Enemy Gold Drops: -20%
- Enemy Cooldowns: -50%
- Allies receive permanent damage. "You only celebrate in the light... because I allow it."
Note: "Ally" includes the player in all cases.
Celestial Orbs and Beads of FealtyBeads of Fealty The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix
Seems to do nothing... but... do not spawn in this game mode, meaning that the only way to complete a run is to fight MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20. The Survivors of the Void - DLC Content
Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void LocusSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Locus (Hidden Realm)
Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI
You dream of potential.
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. VoidlingSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20 after defeating Mithrix by petting the Glass Frog at the starting area of CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence's tools of creation.
The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. The PlanetariumSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.The Planetarium (Final)
Cell V
The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself.. Dying to Voidling on Eclipse will not progress the player's Eclipse level and will count as a loss.
Artifacts cannot be used in Eclipse, and the Artifact Portal cannot be spawned.
Eclipse can be played solo or multiplayer. In multiplayer, the Eclipse level will be set to the lowest level from all Survivors in the lobby.
There are no challenges or unlocks associated with Eclipse; it is strictly a challenge mode to test players' skills, although visual indicators of Eclipse progress will be displayed on the character select screen for the game mode, including a Gold Eclipse icon for beating an Eclipse level on every character.
Eclipse Levels
EclipseLevel | Modifier | Notes |
---|---|---|
Eclipse 1 | Ally Starting Health: -50% | The Eclipse 1 effect starts the Survivor and all allies at half of their maximum health upon spawning, including at the beginning of every stage. Note that this is not a reduction to maximum health, only the starting amount. TranscendenceTranscendence While Eclipse 1 does not heavily impact most Survivors, Engineer'sEngineerThe Engineer is a unique class that requires planning and positioning to be successful. |
Eclipse 2 | Teleporter Radius: -50% | The Eclipse 2 effect reduces the radius of the Teleporter Event by half. Note that this means that the ground area inside the radius is reduced by 75%. This effect includes the radius of the vents in the Void FieldsVoid Fields (Hidden Realm) Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix |
Eclipse 3 | Ally Fall Damage: +100% and lethal | The Eclipse 3 effect is identical to the effect of the Artifact of Frailty. TranscendenceTranscendence LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. |
Eclipse 4 | Enemy Speed: +40% | The Eclipse 4 effect is essentially the opposite of the Chronobauble'sChronobauble Slow enemies on hit. Slow enemies on hit for -60% movement speed for 2s (+2s per stack). effect. Only enemies' movement speed is affected; their attack speed and cooldowns are unchanged. This effect can have some positive effects for the player. Enemies group up faster, and melee enemies (especially MithrixMithrix |
Eclipse 5 | Ally Healing: -50% | The Eclipse 5 effect applies to all active healing effects (such as MedkitMedkit Receive a delayed heal after taking damage. 2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health., Monster ToothMonster Tooth Drop a healing orb on kill. Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health., and REX'sREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes abilities), as well base health regeneration and items with regeneration effects (such as Titanic KnurlTitanic Knurl Boosts health and regeneration. Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack). or Cautious SlugCautious Slug Rapidly heal outside of danger. Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat.). TranscendenceTranscendence Eclipse 5 can be helpful to Survivors of the Void - DLC Content CorpsebloomCorpsebloom |
Eclipse 6 | Enemy Gold Drops: -20% | The Eclipse 6 effect reduces all gold dropped from enemies by 20%. Other methods of obtaining gold, such as Barrels, Ghor's TomeGhor's Tome Chance on kill to drop a treasure. 4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time., and Brittle CrownBrittle Crown Gain gold on hit... BUT surrender gold on getting hit. 30% chance on hit to gain 2 (+2 per stack) gold. Scales over time. Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost. are unaffected.Eclipse 6 can make it so that some enemies on stage 1 will not give any gold upon defeat. |
Eclipse 7 | Enemy Cooldowns: -50% | Eclipse 7 halves all enemy skill cooldowns. Essentially, enemies use their moves twice as often. Eclipse 7 is especially consequential for the Alloy Worship UnitAlloy Worship Unit Some enemies whose attack animations are long are less affected by Eclipse 7; for instance, the Survivors of the Void - DLC Content |
Eclipse 8 | Allies receive permanent damage. "You only celebrate in the light... because I allow it." | The Eclipse 8 effect leaves permanent curses on allies when they suffer damage. When an ally takes damage, they gain a number of stacks of Permanent CursePermanent Curse (Debuff) Permanently decrease maximum health per stage.Maximum health reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks.(stackable) equal to 40 ⋅ Damage / MaxHealth , rounded down. Maximum health is reduced by a factor of 1 + 0.01 ⋅ n , where n is the number of stacks. Contrary to its name, this "permanent" damage is reset at the beginning of every stage. All curse stacks are also removed when resurrecting with Dio's Best FriendDio's Best Friend The formula for health reduction is hyperbolic, meaning health lost is not 1% per curse stack/2.5% damage taken. It instead is reduced by much less than this, making this modifier slightly more forgiving than expected. There is a minimum damage to gain a curse stack of 2.5% of max health, so very small hits will not cause curse and Helfire Tincture45sHelfire Tincture |
Simulacrum
The Simulacrum is an infinitely scaling wave based alternative game mode that is new to the Survivors of the Void update and DLC.
Upon entering the game, players will spawn next to the Assessment Focus inside of a small cylinder (extending from the ground to the skybox) which protects them from the deadly Void Fog. Outside of the bubble provided, you take damage equivalent to 0.05 * (1 + fogStackCount * 0.1 * 0.2) * 0.2 * fullCombinedHealth
every 0.2 seconds, where fogStackCount
is the amount of times you've been damaged by the void fog, and fullCombinedHealth
is your MaxHealth + MaxShield
. Upon interacting with the Focus, the bubble will expand, giving it a radius of 62m, and the first wave will begin. Completing the wave requires killing all the enemies that will spawn. 60 seconds after the last enemy for the wave has spawned, the bubble will slowly shrink until it disappears. If the Void Fog kills all remaining enemies before the player, the wave will be completed successfully and the bubble will reexpand to its initial size. Upon completion of a wave, a Void Potential drops for each player and a 10 second timer starts for the next wave. Additionally, all dead players are respawned at the completion of a wave, effectively making Dio's Best FriendDio's Best Friend
Cheat death. Consumed on use.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. useless for this game mode if played in multiplayer. Special modifiers known as Augments may also (randomly) trigger upon the start of a wave.
Every 5th wave will be a "boss wave", having stronger and more numerous enemies, and, after completion, the Assessment Focus will begin moving to a new location in the current Environment, during which all players must follow it. At the beginning of every 10th wave, the enemies will be granted an item, similar to the Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health., in a Common-Common-Uncommon-Uncommon-Legendary cycle. Completing this wave will spawn a portal, transporting players to another Environment. After this, they must once again interact with the Assessment Focus to begin the first wave in that Environment. Since this counts as clearing a stage, and Malachite and Celestine elites start appearing from stage 6 onwards, they will not spawn before Wave 51.
The Environments have various modifications from their original versions, including missing sections and having additional Launch Pads to make traversing a stage less deadly to the Void Fog. The Environments can be selected in any random order, and each one can lead to any of the remaining ones, making the same Environment possible with only one intermediate in the between. There are a total of 7 Environments:
- Titanic PlainsTitanic Plains (Stage 1)
Ground Zero
You dream of rolling hills.Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland.
- Abandoned AqueductAbandoned Aqueduct (Stage 2)
Origin of Tar
You dream of sand beneath your feet.Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area.
- Survivors of the Void - DLC Content
Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Aphelian Sanctuary (Stage 2)
Cleansing Center
You dream of clarity. - Rallypoint DeltaRallypoint Delta (Stage 3)
'Contact Light' Survivor Camp
You dream of quiet snowfall.Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V.
- Abyssal DepthsAbyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
- Sky MeadowSky Meadow (Stage 5)
Sprite Fields
You dream of serenity. - CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence's tools of creation.
Due to the nature of the game mode, e.g., lack of Teleporter and drones, there are certain things that cannot occur:
- Other than the special portal to advance to the next Environment, no portals can spawn
- Family Events will never happen
- Items that activate during the teleporter event activate during the waves
- Certain items are blacklisted and cannot be obtained, even with the Artifact of Command:
- Bundle of FireworksBundle of Fireworks
Activating an interactable launches fireworks at nearby enemies.
Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage. - Squid PolypSquid Polyp
Activating an interactable summons a Squid Turret nearby.
Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds. - Survivors of the Void - DLC Content
Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Spare Drone PartsSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Spare Drone Parts
Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.
Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies. - Focused ConvergenceFocused Convergence
Increase the speed of Teleporter charging... BUT reduce the size of the zone.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller. - Beads of FealtyBeads of Fealty
Seems to do nothing... but... - Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.
- Bundle of FireworksBundle of Fireworks
Interactables
Each Environment is given 600 credits to spend on interactable spawning (this is independent on the number of players, but they will still be halved with the Artifact of Sacrifice) it can select only from a limited pool of spawn cards. Unlike the original game mode, the spawn cards have no stage requirements, which means, for example, Legendary Chests can spawn as early as stage 1.
Name | Category | Weight |
---|---|---|
Small Chest | Chests | 240 |
Damage Chest | Chests | 20 |
Healing Chest | Chests | 20 |
Utility Chest | Chests | 20 |
Large Chest | Chests | 40 |
Adaptive Chest | Chests | 10 |
Equipment Barrel | Chests | 20 |
Multishop Terminal | Chests | 80 |
Equipment Triple Shop | Chests | 20 |
Lunar Pod | Chests | 10 |
Shrine of Blood | Shrines | 1 |
Cloaked Chest | Rare | 6 |
Legendary Chest | Rare | 2 |
3D Printer (White) | Printers | 30 |
3D Printer (Green) | Printers | 6 |
Mili-Tech Printer | Printers | 1 |
3D Printer (Overgrown) | Printers | 2 |
Scrapper | Printers | 12 |
Void Cradle | Void Stuff | 1 |
The category weights are:
- Chests: 45
- Shrines: 1
- Rare: 0.4
- Printers: 8
- Void Stuff: 3
This means that for each stage one should on average expect the following:
- 27 items (+10 from the wave rewards) (+10 more if one holds the Survivors of the Void - DLC Content
Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Executive Card0.1sSurvivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Executive Card
Gain 10% cash back on all purchases. Multishops remain open.
Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open.) - 4-5 equipment
- 2 Void Cradles
- 6% chance for a Legendary chest and 10% for a Mili-Tech Printer to spawn
Do note that on the earlier stages one is very unlikely to accumulate enough gold, or have enough healing and mobility to traverse the void fog safely to fully loot a stage.
Waves
Each wave can trigger an Augment that can determine the monsters that spawn, as well as enable and disable artifacts. The rarity of item you receive can also be determined by an Augment.
Common Waves
Augment | Weight | Requirement | Effect |
---|---|---|---|
Default | 80.0 | N/A | N/A |
Augment of Spite | 1.0 | The Artifact of Spite must be disabled for the run. | Enables the Artifact of Spite for that wave. |
Augment of Command | 1.0 | The Artifact of Command must be disabled for the run. | Enables the Artifact of Command for that wave. |
Augment of Glass | 1.0 | The Artifact of Glass must be disabled for the run. | Enables the Artifact of Glass for that wave. |
Augment of Dissonance | 1.0 | The Artifact of Dissonance must be disabled for the run. | Enables the Artifact of Dissonance for that wave. |
Augment of Kin | 1.0 | The Artifact of Kin must be disabled for the run. | Enables the Artifact of Kin for that wave. |
Augment of Frailty | 1.0 | The Artifact of Frailty must be disabled for the run. | Enables the Artifact of Frailty for that wave. |
Augment of Soul | 1.0 | The Artifact of Soul must be disabled for the run. | Enables the Artifact of Soul for that wave. |
Augment of Enigma | 1.0 | The Artifact of Enigma must be disabled for the run. | Enables the Artifact of Enigma for that wave. |
Boss Waves
Augment | Weight | Requirement | Effect |
---|---|---|---|
Default | 100.0 | N/A | Enemies spawn in greater, stronger amounts. Clearing the wave grants the player a green orb. |
Boss Augment of the Moon | 4.0 | N/A | Enemies spawn in greater, stronger amounts and are guaranteed to be Lunar Chimera (Exploder) Zenith DesignsHP: 180 (+54 per level) Damage: 11 (+2.2 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 0 Lunar Chimera (Golem) Zenith DesignsHP: 1615 (+485 per level) Damage: 35 (+7 per level) Class: Ranged Speed: 8 m/s Armor: 0 Lunar Chimera (Wisp) Zenith DesignsHP: 850 (+255 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 18 m/s Armor: 0 Lunar enemies. Clearing the wave grants the player a blue orb. |
Boss Augment of the Void | 10.0 | N/A | Enemies spawn in greater, stronger amounts and are guaranteed to be Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Barnacle HP: 225 (+68 per level) Damage: 6 (+1.2 per level) Class: Ranged Speed: 0 m/s Armor: 0 Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Devastator Destroyer of WorldsHP: 2800 (+840 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 8 m/s Armor: 20 Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Jailer HP: 2200 (+660 per level) Damage: 14 (+2.8 per level) Class: Ranged / Self-Destruct Speed: 7 m/s Armor: 0 Void Reaver HP: 1900 (+570 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 6 m/s Armor: 0 Void enemies. Clearing the wave grants the player a purple orb. |
Boss Augment of the Scavenger | 2.0 | Wave 11 or higher. | A ScavengerScavenger Item HoarderHP: 3800 (+1140 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 spawns by itself and upon being defeated grants the player a blue orb. This is likely a bug and it was supposed to grant a red orb instead. The reason for this suspicion is the internal name for the red orb implies it's reserved for special bosses and this augment exhibits many such traits, i.e., the wave description mentions a special reward, it's a singular powerful enemy, and it has small chance of occuring with a specific requirement. |
Boss Augment of Mithrix | 2.0 | Wave 11 or higher. | MithrixMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 spawns by himself and upon being defeated grants the player a red orb. Mithrix only uses his phase 1 skills and does not steal items from players. |
The reward for the common waves is a white orb with chances:
- 88.4% Common
- 11.0% Uncommon
- 0.3% Legendary
- 0.3% Boss
The green orb has items with chances:
- 84.2% Uncommon
- 7.9% Legendary
- 7.9% Boss
The blue orb has items with chances:
- 100% Lunar
The purple orb has void items with chances:
- 79.2% Common
- 19.8% Uncommon
- 0.99% Legendary
The red orb has items with chances:
- 80% Legendary
- 20% Boss
Note that these percentages are actually affected by the drop chance bias.
Mechanics
This game mode uses its own difficulty coefficient, which is very similar to the one used in the normal game mode if one sets playerCount to 1. This makes the formula independent on the number of players:
The enemy level is calculated by the standard formula with setting playerCount to 1:
The enemy level cap is set to 9999, compared to 99 for the normal mode. It takes 213 waves to reach that on Monsoon difficulty.
On starting a wave, the Combat Director gets a total amount of credits equal to:
where baseCredits is the base amount of credits a wave can use. Common waves have 159 credits and boss waves 500 credits respectively.
There is an initial burst of credits awarded for immediate spawning and the rest are slowly released over a period of time.
where:
- immediateCreditsFraction is the fraction of total wave credits to grant initially. For common waves it's 0.15 and for boss waves 0.3. This is irrelevant for the Boss Augment of the Scavenger/Mithrix, as they don't rely on credits to spawn the explicit enemy monster.
- wavePeriodSeconds is the number of seconds over which the remaining credits will be awarded. For common waves it is 30 seconds and for boss waves 60 seconds. While this places a minimum duration per wave, realistically this is limited by how quickly the director can spend the accumulated credits.
The immediateMonsterCredits is also what the director will use to set the first spawn of the boss wave to a boss monster. Such a boss spawn will fail to materialise for at least the first couple of boss waves as there will be insufficient credits. Most notably, on wave 10 on Monsoon difficulty the director will initially have access to 599.19 credits, while the cheapest boss monster costs 600.
Since there can be a maximum of 30 enemies spawned at once, the director stops accumulating credits when it hits the limit and resumes when at least one enemy has been killed.
Version History
- Simulacrum
- Waves now skip if nothing has spawned for 60 seconds
- Waves now have a limit of how many credits can be given out at once
- Waves will now spawn slightly more elites, and slightly less normal monsters
- Artifact of Kin will always spawn monsters, even if they are considered ‘cheap’
- Developer Notes: Simulacrum has a few edge cases where the director fails to spawn monsters - and as a result, the gamemode no longer advances. We added a few different checks to address situations where the game gets stuck. Not only that, but simulacrum tended to spam a lot more normal monsters instead of elites - so now, it’ll spawn a little bit more elite-y.
- Eclipse is now available in multiplayer
- Prismatic Trials now has Survivors of the Void permanently enabled, even for non-DLC owners
- Bug Fixes
- Fixed Eclipse 3 modifiers applying to enemies
- Bug Fixes
- Fix Void FieldsVoid Fields (Hidden Realm)
Cosmic Prison
Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. safe zones on Eclipse 2 being larger than the actual charging radius - Fix Prismatic Trials counting your run in leaderboards when you die
- Fix Void FieldsVoid Fields (Hidden Realm)
- (Undocumented) Added Eclipse
- Gameplay Changes
- Remove Metamorphosis from being selected in Prismatic Trials
- Bug Fixes
- Fix the teleporter not instantly reaching full charge on killing the Prismatic Trials boss
- Gameplay Changes
- 🌧 Now spawns with a random selection of Artifacts!
- 🌧 Fix stage object rotation randomization not being seeded
- Bug Fixes
- 🌧 Fix Magma WormsMagma Worm
Ancient Lava SwimmerHP: 2400 (+720 per level)
Damage: 10 (+2 per level)
Class: Melee
Speed: 20 m/s
Armor: 15 and similar monsters from spawning as an elite version in Prismatic Trials. Goodbye OverloadingOverloading (Affix Buff)
Gain the power of an Overloading Elite.Attacks explode after a delay. 50% of health is replaced by shield. Overloading WormOverloading Worm
The ReminderHP: 12000 (+3600 per level)
Damage: 50 (+10 per level)
Class: Melee
Speed: 20 m/s
Armor: 15.
- 🌧 Fix Magma WormsMagma Worm
- Gameplay Changes
- Add Friends-Only Leaderboard
- Update Global Leaderboard to be around your current position in the Leaderboard
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • Survivors of the Void - DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • Survivors of the Void - DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4)Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void - DLC ContentAphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V's moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3)'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3)Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Survivors of the Void - DLC ContentSiphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's CallSiren's Call (Stage 4)Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • Survivors of the Void - DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4)Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1)Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2)Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix'sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's AmbryBulwark's Ambry (Hidden Realm) Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void - DLC ContentThe Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Survivors of the Void - DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void - DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |