Why Crypto Games Will Never Be A Thing (2024)

Sam Liberty

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Feb 4, 2024

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Emerging technologies: VR/XR, Artificial Intelligence, Metaverse, Blockchain…

Each holds promise in its own way to transform the world, and each has a distinctly game-y feel. When hardware companies wanted people to bring bulky, expensive personal computers int their homes, they hired game developers to build video games that could be played on their hardware. The rest is history.

Tech is cool, but without something to do with it, it’s useless.

I teach game design at Northeastern University. I’ve been here for almost a decade, and have seen many technologies bloom in that time, but few of them have matured into the actual gaming market. Game development students at a top-tier university should be the best informed, most excited, and most innovative of consumers, right? When it comes to their designs, they certainly are.

Yet, I get mixed reactions when I talk about these technologies. Occasionally, I present design challenges around emerging tech. The school has spent a large amount of funds (undisclosed to me) on VR resources (head sets, dev kits, lab space, etc.). Some students develop in it, but the vast majority of it goes untouched. Still, there is institutional buy-in and sales of headsets are growing.

In the gaming industry, that institutional buy-in does not exist around Blockchain. In fact, we see the opposite.

During the peak of the crypto bubble, I asked my students who was interested in blockchain gaming. None were. None understood how blockchain worked. I explained how at the time a solidity developer could charge hundreds of thousands of dollars for their work. They didn’t seem to care. If they knew anything about crypto, they thought if it as an investment vehicle at best or at worst a scam.

When I asked them how they might build a game on blockchain, a few shrugged and said, “A card game?” Obviously they saw that an NFT looks like a card and therefore it could be played with, but they did not see why you would do this, adding extra layers of complexity, instead of just repeating the success of already established games like Hearthstone played on traditional tech.

No one else seems to either.

One last anecdote before I move on to the thrust of my argument.

Last year, Open AI launched Chat GPT. That month, I asked my students who had used it so far. About a quarter of hands went up. We talked about LLMs and how to responsibly use them.

Why Crypto Games Will Never Be A Thing (2)

This year, in the same class, I asked the same question. Every hand went up. Everyone had used it for school work, brainstorming, and speeding up game development. The utility was obvious, the tech is accessible, and most of all it is fun to use. One year later, they understand it and also understand that they will need to master it to be successful in their careers.

Blockchain, a decades old technology, has yet to penetrate their experience.

On its surface, Blockchain seems to be a good match with games. It’s a more secure and transparent way to track ownership of an asset. It allows communities to create and manage systems in a decentralized system. It gives players freedom to trade and gift items in a frictionless way that doesn’t depend on a third party to arbitrate it. And it allows them to actually earn money through the appreciation of assets or speculation on them. This theoretically should also encourage game devs to make the best games possible since drawing attention to these assets with a very fun game will skyrocket their value (to the moon!). 🚀🚀🚀

The problem is, none of these value adds solve a problem that gamers actually have. Tracking ownership of assets is a solved problem, handled easily by databases. Players typically trust the game devs making their games to be fair, and would rather have somebody else ensuring the security and transparency of their transactions instead of worrying about such things themselves. They do not want the community to make design and development decisions about the game; they want professional game designers to do this. They don’t want to track the history of virtual goods, or use World Of Warcraft items in Call Of Duty.

And they don’t want to speculate on tokens.

Whenever you add financial gain into a system, you instantly pervert the incentives of that system, tipping them toward the material. It seems like a no brainer that a gamer would like the awesome gun or skin they purchased to become insanely valuable, too. This way, they can play a fun game and instead of paying for the privilege, get paid. The lure of money would draw in more players to enhance the community, and everyone profits. It’s a win-win-win.

But the in practice, the opposite is true. Players want to play games to escape from real life and experience moments of delight and joy, not to make money. If they really wanted to earn money, they would work or invest, activities that can also be rewarding in their own right. And as appealing as the opportunity to make money is, speculating in a token is also a risk that not everyone wants to take.

To make this a little more concrete, imagine that Microsoft developed a new online shooter that featured an item shop… except the items in the shop have an added benefit: Each one comes with a certain amount stock in Microsoft. And if you sell the game asset, the stocks transfer with it.

This is essentially what adding crypto-speculation into a video game would be. It turns ever asset into a security, an investment vehicle.

Granted, some items in games have already come with massive price tags. But these items become valuable because of their utility. They have no value outside the game. NFTs are unique and immutable, and tradable on exchanges, making them a security in their own right. A share of stock is fungible, but the principle is the same.

If the Super Suit comes with 10 shares of Microsoft stock, it becomes not a game item, but an investment vehicle. And buying it is no longer a game decision, it is a financial decision.

And therefore, Microsoft is no longer developing a game at all, but an investment platform.

And therefore, any design decisions they make must necessarily serve its power to spur investment and speculation, not create a healthy, fun game system. Or if they do make a fun game, it’s a coincidence.

Gamers are extremely sensitive to this. They already have experience watching their game items turn into commodities. Developers frequently use dark patterns to boost revenue and increase in-game transactions. This is almost universally considered a negative to the games’ aesthetics. My students always say this, and when they design they are adamant about not using these mechanisms.

It’s not that they begrudge companies their money. It’s just that gamers are cognizant, whether they articulate it this way or not, that mechanisms that increase spending, revenue, and value are usually not aligned with the best game experience for players, and this is the perspective they approach gaming from.

I believe that Blockchain as a technology does have utility. Its benefits (security, immutable ledgers, transparency, speculation) could have great benefits for fundraising, e-commerce, and lifting people out of poverty. They can be used to protect the environment through conservation-minded Dapps that sell NFTs that correspond to nature reserves, or they can create a fair transparent carbon credit economy. Users can track donations to charitable organizations to make sure their money is helping people. Tokens can be used to incentivize people to perform pro-social actions.

People are working on these utilities, but they’ve yet to mature. The technology may one day come into its own, or it may sputter out. Probably Bitcoin and other crypto currencies will long remain viable investment vehicles.

But the future of blockchain gaming is a dead end. It’s clear that this technology does not offer utility to gamers, the ultimate customer of game developers. People will continue to build games on blockchain, but they will remain a sideshow, or an investment platform masquerading as a game.

Sam Liberty is a game design and gamification consultant and has created gamified conference tools for the World Bank, World Wildlife Fund, International Red Cross, and others. He teaches game design at Northeastern University.

Why Crypto Games Will Never Be A Thing (2024)

FAQs

What is the future of crypto gaming? ›

Here are some benefits and features that blockchain can bring to gaming: Economic models: Thanks to Web3 assets, including non-fungible tokens (NFTs), video games can implement new economic models revolving around incentives. For example, the play-to-earn model encourages players to spend more time in the game.

What are the disadvantages of crypto gaming? ›

What are the risks?
  • Sending tokens to the wrong wallet. If you play games on different blockchains, you risk sending your tokens to the wrong wallet. ...
  • Scams and hacks. Never share your wallet passphrase. ...
  • Value fluctuations. ...
  • Legality.

Is playing crypto games worth it? ›

On average, crypto gamers had to invest up to $300 in a game before seeing a profit, highlighting respondents' worries about crypto gaming having a high barrier to entry. After that investment, however, crypto gamers have returned an average of $1,000 in profit after three months of playing crypto games.

Is blockchain gaming dead? ›

But the future of blockchain gaming is a dead end. It's clear that this technology does not offer utility to gamers, the ultimate customer of game developers. People will continue to build games on blockchain, but they will remain a sideshow, or an investment platform masquerading as a game.

What is the point of crypto gaming? ›

Play-to-earn model: Unlike traditional games, crypto games often follow a play-to-earn model, where players can earn cryptocurrency or NFTs by playing the game. These rewards can potentially be exchanged for real money.

Does crypto really have a future? ›

Analysts estimate that the global cryptocurrency market will more than triple by 2030. This all leads to one big trend. Cryptocurrency, once only understood among a relatively fringe community of anti-establishment investors, is now becoming a household name – and quickly.

Is crypto basically gambling? ›

Why is it gambling? e.g., “Since crypto is volatile and unpredictable, it is essentially a gamble when you invest in it as you could win big or you could lose everything you put in.” e.g., “I think anything that gives you a chance to win or lose some of your money makes it a form of gambling.”

What is the main problem in cryptocurrency? ›

Cryptocurrency payments typically are not reversible.

Once you pay with cryptocurrency, you can usually only get your money back if the person you paid sends it back. Before you buy something with cryptocurrency, know the seller's reputation, by doing some research before you pay.

What are 3 disadvantages of cryptocurrency? ›

The advantages of cryptocurrencies include cheaper and faster money transfers and decentralized systems that do not collapse at a single point of failure. The disadvantages of cryptocurrencies include their price volatility, high energy consumption for mining activities, and use in criminal activities.

Which game gives free crypto? ›

Axie Infinity is an immensely popular play to earn game that lets players earn crypto while playing a Pokémon-style game. The creature battler P2E game requires players to breed and raise Axies, which can then be used for battle.

Is there any legit crypto game? ›

The Best Play-to-Earn Games for Real Rewards

Mega Dice – Best play-to-earn games with $2.2 million in airdrops. Sponge V2 – Renewed meme coin with P2E rewards and a high-staking APY. Freecash – Earn crypto by completing simple tasks and offers on the platform.

Which crypto game pays the most? ›

Let's take a closer look at some of the best play to earn games that have gained popularity among gamers:
  1. Big Time. Big Time is a revolutionary role-playing game immersing players in the captivating world of Time's End. ...
  2. Axie Infinity. ...
  3. The Sandbox. ...
  4. Decentraland. ...
  5. Splinterlands. ...
  6. Illuvium. ...
  7. Revv Racing. ...
  8. Battle of Guardians.

Is Web3 dead? ›

No, web3/crypto/blockchain is not dead, despite how many commenters here wish it were. Low interest rates during/after covid did create a huge speculative bubble that popped, but that doesn't mean it's dead.

Are blockchain games legal? ›

Crypto games legality varies by jurisdiction and depends on some factors like the type of game, and the policy put in place to guide the game play. Some countries disallowed crypto games, while some imposed strict regulations. In general crypto games are accepted in some jurisdiction and rejected in others.

Is blockchain gaming the future? ›

The Future of Blockchain Gaming: Revolutionizing the Industry for Tomorrow. The future of blockchain in the gaming industry looks bright. With more and more businesses exploring blockchain technology, we can expect to see more games and platforms that use Blockchain in the future.

What is the future of digital gaming? ›

The future of gaming is a thrilling frontier of innovation, creativity, and exploration. With advancements in virtual reality, cloud gaming, artificial intelligence, haptic feedback, and emerging platforms, the possibilities for immersive and engaging gaming experiences are limitless.

How big can crypto gaming get? ›

Analysis of Market Size & Trends

The Global Blockchain Gaming Market size is expected to reach $104.5 billion by 2028, rising at a market growth of 68.2% CAGR during the forecast period.

How big will Web3 gaming be? ›

Web3 Gaming Market size was valued at USD 26.38 billion in 2023 and it is anticipated to register a CAGR of over 19.2% between 2024 and 2032. The rising popularity of NFTs is substantially impacting the market. NFTs represent digital assets such as music art, videos, and in-game items.

What is the future of Web3 games? ›

Web3 games can use the concept of metaverse to offer immersive and interconnected gaming experiences. Metaverse will be one of the notable future trends of web3 gaming as it would bridge the gaps between the virtual and physical worlds.

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