Which Familiar Buildings should you Build? - Marks Angry Review (2024)

Lords Mobile Guide

Which Familiar Buildings should you Build? - Marks Angry Review (1) By Marks Angry Review Posted on October 25, 2023October 13, 2023 4 min read

Which Familiar Buildings should you Build? - Marks Angry Review (2)

You want to train the Familiars in Lords Mobile but have no idea which buildings you need (or want)? In this article I will break down the best options for your Familiar Buildings and will also explain also what each building does.

What are Familiars?

Because you clicked on my website, I will give you my version of what I think Familiars are. Familiars are traitorous monsters, who instead of attacking you as they are supposed to, have chosen instead to become your sad little pet. It’s a rather sad pity story. Think of familiars as captured killer-whales.

In short, the Familiars will help your stats quite effectively. Some Familiars are worthwhile and should be focused on. Other Familiars are nice but can definitely wait.

I call the Familiars the “walking-angry-research machines” because that’s basically what they are.

Here’s my video on the topic. Make sure that you subscribe to my channel!

Familiar Building Layout

Which Familiar Buildings should you Build? - Marks Angry Review (3)

Below I will explain what each building does and why you need each building. Here, however I will break down how many buildings you should have:

  • 1 Mystic Spiral
  • 1 Monster Hold
  • 6 Springs
  • 1 Gyms

Some people suggest a different system and I still prefer option 1 until at least Pact 3 and 4:

  • 1 Mystic Spiral
  • 1 Monster Hold
  • 5 Springs
  • 2 Gym

Why do I prefer the 1st variation and not the 2nd variation (or any of the ridiculous variation out there)?

Why so many Springs? And so few Gyms and Spires?

It’s rather simple. Springs speed up pact speed. And pacts are the key to growing powerful familiars. See below!

Mystic Spiral

Which Familiar Buildings should you Build? - Marks Angry Review (4)

Mystic Spiral is the barracks for familiars. It’s hard to determine which building is most important since all of them are required in order to grow Familiars, but I will still declare the Mystic Spiral as the most important. The Mystic Spiral is the place where you will develop your pacts. Pacts are ways to draw in the Familiars. You will need many pacts in order to grow your familiar to an elder.

Pacts require mixing anima with resources, and waiting, and waiting, and waiting.

For some reason, IGG has felt the need to complicate something that should be rather simple. Simply put, you need the Mystic Spiral in order to make the Familiar stronger.

Stay tuned to my upcoming article on which Familiars are the best!

Monster Hold

Which Familiar Buildings should you Build? - Marks Angry Review (5)

The Monster Hold doesn’t do much to progress your monsters, but it lets you manage them. You can see which monsters you have and you can also use runes to build monster experience.

The Monster hold is the run place you go to chill (passively) with your super weird creatures.

Springs

Which Familiar Buildings should you Build? - Marks Angry Review (6)

Notice how I wrote springs instead of spring? Yes, that was on purpose. Do yourself a favor. Ignore most of the ignorant YouTubers out there ranting about getting 4 gyms. Get 1 gym and 6 springs. Springs add anima which is fantastic, but more importantly, they speed up the pacts.

Pacts are everything. If a property is “location, location, and location” then Familiars are “pacts, pacts, and pacts”.

Gym

Which Familiar Buildings should you Build? - Marks Angry Review (7)

You should only build one (and at most two) Gym. Don’t build 5 Gyms. Please.The Familiar Gym is the place where your heroes can train your monsters and add to their experience level. Duplicate ruins can also be used to add experience but the gym does it in a more efficient manner.

Once you’ve maxed you’re heroes with enough pacts, you can get as much gyms as you want.

Technically speaking, you can still max your familiars without any Gym Buildings. I know. That sounds harsh, especially to the guys and gals who believe* that their real-life gym is their sanctuary. In practice, you do need Familiar Gyms and

The debate on how many gyms you should build is a very complicated one. See comments below. Here’s what you need to know about Gyms and the Heroes that train them:

  • Each Gym adds one extra slot for a single Familiar to be trained by your heroes.
  • Each Gym, when maxed to level 25 adds another 20% boost to the exp training.
  • With all other variables unchanged, it doesn’t matter if you train 1 familiars with 100% of your heroes or 2 familiars with 50% each.
  • The fewer Heroes you use to train a familiar, the more often you need to restart the training again. In other words, you will need to log in a lot more times.

As you can read in the comments below, gyms are very complicated. There are definite benefits to having 3-4 gyms, but I still believe that springs are better than gyms and therefore it is better to keep build no more than 2 gyms.

*Let’s face it. Not many people (including myself) playing Lords Mobile spend much time at a real-life gym. I don’t think I’m offending anyone reading this guide.

Check this out too: Upgrading Buildings hack.

Which Familiar Buildings should you Build? - Marks Angry Review (8) By Marks Angry Review

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Which Familiar Buildings should you Build? - Marks Angry Review (9)

Marks Angry Review

Mark is a serious journalist who, in spite of his genius, is one of the leading voices for change within the community of gamers and Lords Mobile. Change from boredom. Change from mediocrity. And change from change itself. You're welcome!If you like my article, feel free to read more of my Lords Mobile Guide. Or don't, I don't care! This website has 350,000+ visits a month. You're not even 1%... Also, I publish a new Lords Mobile article every Sunday.

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Which Familiar Buildings should you Build? - Marks Angry Review (2024)

FAQs

How many of each building should I have lords mobile? ›

To start in Lords Mobile, aim for 10 farms and 4 of each other building, excluding manors, until level 20 for a balanced resource production. This setup ensures a steady supply of resources for your empire's growth.

How many gyms should I build in Lords Mobile? ›

Building Type

The Gym is where players can train their Familiars to gain EXP to increase their Familiar Level. The player may have as many Gyms as they wish, as long as the total number of Gym, Mystic Spire and Spring does not exceed 8. Elder Familiars at max level can also be trained to gain Skill EXP.

What are familiars in Lords Mobile? ›

For the familiar research tree, see Familiars. Familiars are monsters that offer a variety of skills and effects to benefit the player.

How to get runes in Lords Mobile? ›

Merge Pacts in the Mystic Spire to obtain Runes.

How many manors should I build in Lords Mobile? ›

The player may have as many Manors as they wish, as long as the total number of Manor, Barrack and Infirmary does not exceed 17. Upgrading the Manor will increase its gold production rate, maximum gold storage and Barracks' training speed. If the Manor's storage is full, production will stop.

What does max load do in Lords Mobile? ›

Increases Army Capacity. Requires Food Production II Level 5 to unlock.

Can you have two Familiars? ›

Familiars have the minion trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If your familiar dies, you can spend a week of downtime to replace it at no cost. You can have only one familiar at a time.

Do Familiars get stronger? ›

By the rules, not unless you find a creature that can become a familiar in the wild, like a pseudodragon.

Do Familiars ever get turned? ›

Familiars had perks- one of which if they proved themselves worthy, their vampire lord would turn them and they would be permitted into their inner circle.

Are there codes in Lords Mobile? ›

Here's how you can use new codes to get rewards in Lords Mobile. Open Lords Mobile. Click on the gear button to open the settings. Scroll down in the settings until you find the "Redemption Code" button.

How do I get more Aether in Lords Mobile? ›

Cards have a cooldown after use, and cost Aether to use. Aether will regenerate over time, and can be earned by killing enemies. There is no limit to the amount of Aether the player can have.

How much is the Blackwing familiar in Lords Mobile? ›

Can be purchased in a package for 4.99 USD.

What is the max barracks capacity in Lords Mobile? ›

The player may have as many Barracks as they wish, as long as the total number of Manor, barracks and Infirmary does not exceed 17. Multiple barracks will increase barracks capacity. Either infantry, ranged, cavalry, or siege engine troop types can be trained at once, of up to 5 different tiers (see below).

What is the best strategy for Lords Mobile? ›

Attacking 101 in Lords Mobile
  • Scout before you attack. ...
  • Choose the correct heros. ...
  • Use a Meat Shield. ...
  • Know how to defend / hide. ...
  • When you're ready to burn: ...
  • When you're scouting, pay attention to: ...
  • When you're ready to launch an attack: ...
  • After an attack:

How many gems does it take to max altar Lords Mobile? ›

Soul Crystals are required to build and upgrade the Altar. There are 25 levels to upgrade, and the total of 20,000 are required to fully upgrade an Altar.

What is the max shelter capacity in Lords Mobile? ›

The Shelter Capacity is limited to the player's march size, which is determined by their Castle level (200,000 at level 25, or 300,000 using a 50% Army Size Boost). Research Shelter Expansion to increase Shelter Capacity, for up to 50,000 additional troops.

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