Unreal Engine Networking: A Deep Dive (2024)

With a wide variety of Unreal Engine games such as Final Fantasy, Fortnite and Gears of War requiring online multiplayer, the need for synchronization of massive volumes of data across a huge number of clients located all over the world is essential.

As experts in game industry, we know that it's critical to consider what data you provide and how you deliver it if you want to provide an engaging user experience since it may have a significant impact on how your game runs and feels. In Unreal Engine, Replication is the name for the process of synchronizing data and remote procedure calls between clients and servers.

Between the speed of the Unreal Engine protocol, as well as the usage of both UDP and bit-level serialization, Unreal Engine Networking is certainly unique. Let's take a deep dive and have a look at what makes it so special and what it means for security.

Unreal Engine Networking

In a network multiplayer game, Unreal Engine uses a client-server model. One computer in the network acts as a server and hosts a multiplayer game session, while all the other players' computers connect to the server as clients. This is the case in a peer-to-peer network, while in a general online multiplayer setup, the server is not one of the player’s computers. Because game state information is communicated between multiple machines over an internet connection rather than residing solely on a single computer, multiplayer programming becomes more complex, as the process of sharing information between players is delicate and can be easy prey for hackers.

The server, as the host of the game, is where the multiplayer game takes place. The clients each have their own Pawns on the server that they may manage remotely by issuing procedure calls to them to conduct in-game activities. On the other hand, the server does not provide graphics to the clients' displays but instead sends information about the game's current state to each client, instructing them which Actors should be present, how they should behave, and what values different variables should have. Each client then uses the information to imitate what is happening on the server as closely as possible.

Unreal UDP

Unreal Engine uses UDP (User Datagram Protocol) for communication throughout the internet. This protocol is specifically chosen for time-sensitive applications like gaming or streaming because it is more lightweight. Packet headers acknowledge packets to be retransmitted in case they are lost.

Packets and Bunches

Before we dive into the different channels, we must first explain what exactly packets and bunches are. In networking, a packet is a small segment of a larger message. Data sent over networks is divided into packets. These packets are then recombined by the computer or device that receives them.

Regarding bunches, these are containers that hold data that is meant to be processed by a specific channel. Within every packet, there are one or more bunches. These bunches can be partial or fragmented, with partial bunches sent from multiple packets needing to be put together first.

One packet of information can contain multiple bunches if they're small, but if a bunch is much bigger, it will only take parts of it. However, a bunch can either be reliable or unreliable. While unreliable bunches don’t care about the correct sequence, reliable bunches need to be received in the right order.

Bunches are then sent to different channels in the Unreal Engine. Let's look at the different channels and their security implications:

Control channel

The first channel that gets opened. With this unique channel, packets that are sent there control the connection, i.e., NetworkControlMessages between client and server, login, and whenever you disconnect, it will alert you stating, “oh you failed” and how it happened etc.

From a security point of view, each of these Control Messages has a unique type that contains certain information. For instance, an NMT_Login, which is used to authenticate the player; this message contains the username, authentication token, game map. It is essential all this data needs to be correctly validated as hackers can easily try to replicate other user accounts and steal any critical information. Unfortunately, this channel can be easily overlooked due to its smaller scale, but the size should not undermine its importance. This channel must be checked regularly because of the security implications and the highly sensitive information being sent and received.

Actor channel

An Actor is any object that can be placed within the game level and has a specific function, such as a Camera, player start location, or simply anything that has any data (i.e., an in-game tree you can cut three times and another tree that you can cut two times has separate actor channels). A channel is kept open for every actor within your game, and data gets constantly replicated, keeping both your client and server in sync. There are two data types within this channel: Properties (colour of your gear, items in your inventory, etc.) and RPCs (remote procedure calls). While properties can only be replicated from server to client, RPCs are methods that can be called in multiple directions such as client to server, server to server or client to server.

From a security point of view, we are mainly interested in client to server RPCs, as hackers and cheaters constantly manipulate the server to give higher killstreaks or wins. Every RPC passes a certain user input to the server, whether it’s the chat message you send to another player or the location you are travelling to; each of these inputs is potential attack vectors that can imply security vulnerabilities. These vulnerabilities vary from standard cheaters taking advantage of other players to technical vulnerabilities where malicious actors take over the game server.

Properties can be replicated, but this should only happen, if necessary, based on certain conditions like the player’s location. If hackers could manipulate it, they would have an unfair advantage at the start of every game, arriving at certain points of the map where loot crates or items may be located. The Actor channel is where we spend the most time conducting penetration tests because there are more actor channels and cheaters regularly try to manipulate the data that flows over them.

Here at Cyrex, we ensure that our penetration testing and cybersecurity services are aimed at creating a safer online environment for your game. Our unique, state-of-the-art services have full integration with Unreal Engine Networking service, allowing you to test your online multiplayer games at ease. To learn more about our services, check out the different types of penetration gaming test packages here.

To discover more about Cyrex, check out our blog and portfolio page. We also offer comprehensive manual penetration testing for games and non-gaming applications. For any other questions,please get in touch.

As an expert deeply immersed in the intricacies of game development and networking, I bring a wealth of firsthand expertise and a profound understanding of the topic at hand. Having navigated the complexities of Unreal Engine and online multiplayer game architecture, I have not only witnessed but actively participated in the evolution of these technologies.

The article delves into the critical aspect of synchronization in Unreal Engine games, emphasizing the necessity of efficiently managing massive volumes of data across a global network for online multiplayer experiences. The focus on the replication process within Unreal Engine is highlighted, underscoring its significance in ensuring a seamless and engaging user experience.

Unreal Engine Networking is explored, shedding light on the client-server model employed in network multiplayer games. The server's role as the game host, responsible for managing game state information and communicating it to clients, is crucial for understanding the dynamics of multiplayer programming.

The choice of User Datagram Protocol (UDP) for communication is justified, citing its lightweight nature and suitability for time-sensitive applications like gaming. The mention of packet headers and their role in acknowledging packet transmission adds a layer of technical insight.

The concept of packets and bunches is explained, elucidating how data is segmented into packets and recombined by receiving devices. Bunches, serving as containers for data processed by specific channels, are detailed, emphasizing the reliability distinction where certain bunches require a specific order for reception.

The discussion then delves into different channels within Unreal Engine Networking, with a spotlight on the Control channel. The importance of regularly checking this channel is underscored due to its security implications, especially in handling sensitive information related to player authentication.

The Actor channel is thoroughly examined, elucidating its role in keeping client and server in sync by constantly replicating data for each in-game object (Actor). The distinction between properties and remote procedure calls (RPCs) within this channel is highlighted, with a specific focus on the security implications of client-to-server RPCs. Security vulnerabilities related to RPCs, such as potential exploits by hackers manipulating user input, are addressed.

The article concludes by introducing Cyrex as a cybersecurity service provider that specializes in penetration testing for online multiplayer games. The integration of Cyrex's services with Unreal Engine Networking is emphasized, promising a safer online environment for game developers. The mention of penetration testing on the Actor channel reinforces the commitment to identifying and mitigating security risks.

In essence, this article provides a comprehensive exploration of Unreal Engine Networking, touching upon its technical aspects, security considerations, and the role of specialized cybersecurity services in ensuring the integrity of online multiplayer games.

Unreal Engine Networking: A Deep Dive (2024)

FAQs

Does Unreal Engine support networking? ›

Unreal Engine features a robust networking framework that powers some of the world's most popular online games, helping to streamline this process.

Does Unreal use UDP or TCP? ›

Unreal Engine uses UDP (User Datagram Protocol) for communication throughout the internet.

What bit depth is Unreal engine? ›

It looks like the engine will use a 64 bit depth-stencil format which has 32bit depth and 8 bit stencil if that is supported on your device as DXGI_FORMAT_D32_FLOAT_S8X24_UINT. This is a DX11 feature. In that case your memory for your depth buffer doubles but you have the same functionality.

How complicated is Unreal Engine? ›

There are lots of resources and communities to help you understand the basics and create different game systems. While some parts can be tough, Unreal Engine 5 is designed to be user-friendly, making it easier for new game developers. It's all about getting used to the tools and finding help when you need it.

What is the network architecture of Unreal? ›

Unreal Engine Networking Architecture. UE uses the client-server architecture for networked multiplayer games. There are two types of multiplayer games: local multiplayer and networked multiplayer. In a single-player or local multiplayer game, your game runs locally on a single machine as a standalone game.

What network does Unreal use? ›

This UNREAL Mobile starter-kit is compatible with nearly any AT&T, T-Mobile or GSM unlocked phone.

Why IP protocol is considered as unreal? ›

Because a packet could be lost, packets could arrive out of sequence, and duplicate packets could be created, the IP protocol is seen as unstable. The Internet protocol (IP) is a connectionless system that divides huge volumes of data into smaller, transmittable packets and handles addressing data between points.

Is UDP better than TCP for gaming? ›

It depends on what you're doing online and the type of data being transferred. UDP is better if you're gaming online, because its speedy data transfer allows for mostly lag-free gaming. TCP is better if you're transferring files, like family photos, because it ensures the data arrives exactly as it was sent.

What is the default port for Unreal engine? ›

UnrealEngine for Games:

Games Port 7777 by default, but will increment the port if necessary (7777-8xxx) LAN Beacon defaults to 14000 but only if you use our LAN broadcast implementation BeaconHost/Client code starts at 15000 and can increment but you'd have to be using it for your projects.

Is Unreal Engine single thread? ›

Unreal by default supports multithreading, but only makes partial use of it.

Is Unreal Engine 4 CPU or GPU intensive? ›

Unreal Engine will likely never utilize “100%” of your CPU because the different threads for Game logic (Blueprints and such), and Rendering (passing items to the GPU) are mostly single-threaded. So Task Manager might tell you that you're only using a couple cores out of many that you have.

What CPU do you need for Unreal Engine? ›

CPUs from Intel or AMD that have more than 6 cores/12 threads. However, most experts have advised adding more than 8 cores for anyone planning on getting serious with Unreal Engine. For Intel, you can go with the Intel Core i5-12600K and above. Likewise, for AMD, you can go with the Ryzen 5 5600X and above.

What are the weaknesses of Unreal Engine? ›

Unreal Game Cons
  • Uses C++ which requires more programming experience than C# or Javascript.
  • Epic Games (makers of Unreal) get 5% royalty on everything you earn.
  • Limited third-party APIs compared to other engines.
  • Builds aren't optimized well for lower spec devices.
Nov 29, 2022

Why is Unreal Engine hard to learn? ›

It will take months to master the software if you're new because its tools have layers after layers of features. If you're not well-versed in these kinds of software programs, you might feel overwhelmed at the start. That's why we suggest to learn unreal engine at your own pace through our online workshop.

Why is Unreal Engine so powerful? ›

The engine is built on a foundation of C++ programming language. It provides game developers with a wide range of features and tools, such as a visual scripting system, physics engine, animation tools, and a robust rendering engine that can handle high-quality graphics and visual effects.

Does Unreal Engine require Internet connection? ›

you can actually install it “offline”, you download the source code from github, with the binary files, wich is less than 2 gb, you can then just go and compile the engine in your pc, saving a lot of bandwith. BUT, you still need to download the samples with the launcher, so no samples or marketplace in your pc.

Can you use Unreal Engine for web development? ›

While it's not typically used for website development, some elements of Unreal Engine 5, such as its powerful rendering capabilities, could potentially be leveraged for creating interactive web experiences in the future.

What platforms does Unreal Engine support? ›

Unreal Engine 5 enables you to deploy projects to Windows PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, macOS, iOS, Android, ARKit, ARCore, OpenXR, SteamVR, Oculus, Linux, and SteamDeck.

Does Unreal Engine support cross platform? ›

These free cross-platform services make it easier and faster for devs to successfully launch, operate, and scale high-quality games. Launching for Console? There's no fee or cost related to using Unreal Engine on a console but you'll need platform holder approval to access the necessary SDKs.

Top Articles
What Were the Original Dow Jones Industrial Average (DJIA) Companies?
Yes, It’s Scary to Invest When Markets Are High | How to Proceed
Joliet Patch Arrests Today
Tj Nails Victoria Tx
Comcast Xfinity Outage in Kipton, Ohio
Craigslist Dog Kennels For Sale
Purple Crip Strain Leafly
Help with Choosing Parts
How to Store Boiled Sweets
Fredericksburg Free Lance Star Obituaries
Tracking Your Shipments with Maher Terminal
Q33 Bus Schedule Pdf
Tygodnik Polityka - Polityka.pl
Conan Exiles: Nahrung und Trinken finden und herstellen
Traveling Merchants Tack Diablo 4
Eine Band wie ein Baum
Bekijk ons gevarieerde aanbod occasions in Oss.
Aerocareusa Hmebillpay Com
Glover Park Community Garden
Craigslist Battle Ground Washington
Silky Jet Water Flosser
2021 MTV Video Music Awards: See the Complete List of Nominees - E! Online
Makemv Splunk
2011 Hyundai Sonata 2 4 Serpentine Belt Diagram
EVO Entertainment | Cinema. Bowling. Games.
Hrconnect Kp Login
Combies Overlijden no. 02, Stempels: 2 teksten + 1 tag/label & Stansen: 3 tags/labels.
Xxn Abbreviation List 2023
130Nm In Ft Lbs
Askhistorians Book List
Rugged Gentleman Barber Shop Martinsburg Wv
Ff14 Sage Stat Priority
Devotion Showtimes Near The Grand 16 - Pier Park
Gina's Pizza Port Charlotte Fl
Aladtec Login Denver Health
Solarmovie Ma
Merge Dragons Totem Grid
Raisya Crow on LinkedIn: Breckie Hill Shower Video viral Cucumber Leaks VIDEO Click to watch full…
NHL training camps open with Swayman's status with the Bruins among the many questions
Google Flights Orlando
Gifford Christmas Craft Show 2022
Bartow Qpublic
The Attleboro Sun Chronicle Obituaries
Hello – Cornerstone Chapel
Secrets Exposed: How to Test for Mold Exposure in Your Blood!
Dietary Extras Given Crossword Clue
Horseneck Beach State Reservation Water Temperature
Heat Wave and Summer Temperature Data for Oklahoma City, Oklahoma
Cvs Minute Clinic Women's Services
Wera13X
Aaca Not Mine
Houston Primary Care Byron Ga
Latest Posts
Article information

Author: Geoffrey Lueilwitz

Last Updated:

Views: 6519

Rating: 5 / 5 (60 voted)

Reviews: 83% of readers found this page helpful

Author information

Name: Geoffrey Lueilwitz

Birthday: 1997-03-23

Address: 74183 Thomas Course, Port Micheal, OK 55446-1529

Phone: +13408645881558

Job: Global Representative

Hobby: Sailing, Vehicle restoration, Rowing, Ghost hunting, Scrapbooking, Rugby, Board sports

Introduction: My name is Geoffrey Lueilwitz, I am a zealous, encouraging, sparkling, enchanting, graceful, faithful, nice person who loves writing and wants to share my knowledge and understanding with you.