Update: Titanfall 2 has been nominated for IGN's 2016 Game of the Year.
When Respawn Entertainment first showed off its concept for Titanfall and hinted at a single- and multiplayer first-person shooter full of acrobatic action and towering robot warriors that could rival Call of Duty, Titanfall 2 is the game that I wanted to play. Respawn has doubled down on its compelling formula of breakneck movement and grandiose scale, tapping the vein of those literal and figurative explosive moments that we brag about afterwards. And this time around, the first game’s lacking single-player component has been addressed with admirable results, offering an engaging trek through a universe that was begging to be fleshed out.
On The Campaign Trail
Titanfall 2’s campaign is the tale of rifleman Jack Cooper, who’s unexpectedly given the reins of Vanguard-class titan BT-7274 (AKA “BT”) when the two are stranded on the planet Typhon after their starship was brought down in an ambush by the evil mega-corp IMC. Their pairing is a good one, if somewhat predictable, with both characters playing off one another in the fashion of their archetypes. BT’s artificial intelligence personality is dry, logical, and ready to misunderstand Jack’s human colloquialisms and turns-of-phrase for slight comedic effect, while Jack is the relatable everyman grunt who knows next to nothing about being a pilot, much less a hero. Though their dynamic doesn’t quite reach the level of witty buddy-comedy quips and playful banter that some of the dialogue options strive for, what does come across is a genuine mutual respect and, in time, caring that these two find for one another.Nine chapters of excellent level design showcase Respawn’s genuine talent.
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Playing through the approximately six-hour campaign I was impressed that each level felt big enough for me to sprint, hurdle, double-jump, and wall-run through while also being well enough organized that I never felt lost. It’s linear, but open enough to create an illusion of freedom. Only occasionally was I forced to stop and consult the objective beacon, which is great considering the amount of time I spent dashing through mazes of massive air ducts or across assembly lines big enough to construct entire buildings.
Typhon’s environments are as much your enemy as the humans and robots.
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In fact, Typhon’s environments are as much your enemy in Titanfall 2 as the humans and robots that bar your progression. Extreme heat, cold, fatal falls, hazardous waste, and deadly electrical discharges are ever-present obstacles that provide a sense of weight to learning and excelling at Titanfall 2’s signature movement abilities.
Jumping Jack (Cooper) Flash
To Respawn’s credit, the platforming design is as refreshing as any I’ve encountered in a first-person shooter. Throughout the campaign, new mechanics are consistently introduced that range from neat additions to wholly new puzzle elements, like using cranes to move wall-running surfaces into place to create paths. By the end, you’re fully expected to be able to combine them all to get through a series of complex obstacle courses that mix acrobatics and combat. In one late-game on-foot section I was forced to bounce from wall to wall while swapping items midair to power switches that swung the next wall into place for me to land on it. This kind of frantic precision is electrifying when you’re sprinting above the floorless abyss, where poor timing or a missed input of the smooth and intuitive controls means falling to your death.New mechanics are consistently introduced.
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The Iron Giant
But when you’re inside your slower and more grounded titan the combat becomes more conventional first-person shooting, though just as impactful thanks to its unusual flexibility. Unlike the multiplayer titans, BT is capable of swapping loadouts on the fly to become a totally different class, equipping unique weapons, abilities, and defensive items just by calling up the menu and selecting what you need at the time.I’d regularly default to the standard machine gun loadout for its versatility, but when a fast, nimble enemy titan took the field, switching to a loadout with heat-seeking rockets and a jetpack is much more effective for connecting shots. When dozens of smaller grunts and robots peppered me with rockets, I’d swap to the napalm-infused Scorch loadout for its area-of-effect destructiveness.
It’s a refreshing change of pace, especially considering each of these loadouts becomes available shortly after defeating a named boss titan – a la Mega Man – lending a sense of earned progression. These bosses are part of a mercenary corp called the Apex Predators, and each sports their own personality and cosmetically unique titan. When you finally square off against one, you’re treated to a brief introductory cinematic which helps to ratchet up the stakes, but I unfortunately found these chapter-punctuating encounters to be underwhelming. On normal difficulty, they regularly only took slightly more effort to bring down than the standard titans of similar chassis I’d fought before. Their personas and rewards are the memorable parts.BT’s versatility allows you to use several of the titan chassis from multiplayer.
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Jack and BT's relationship becomes one of Titanfall 2’s highlights.
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Clash of the Titans
But what does keep me coming back day after day – and likely will for some time to come – is Titanfall 2’s slick and much more fleshed-out multiplayer modes. In our review of the original Titanfall, the biggest complaint was the lack of variety in modes, but this time around Respawn has learned from that mistake and built upon what it did right in its first game. Progression, customization, and content have all been ratcheted up, while elements that bogged down its balance have been trimmed down.As you’d expect from a sequel, Titanfall 2’s multiplayer is very much still the fast-paced, run, jump, and gun action of the first game. The movement here feels great, and even when you’re simply running back to the action after being killed there’s a sense of engaging freedom. Knowing the best routes and stringing together jump after jump into wall-running and sliding to get across the map as quickly as possible is a minigame in and of itself. Though while this fast, fluid movement and twitchy gunplay is the centerpiece, multiplayer has evolved in a number of ways that let you put it to good use.The biggest change to multiplayer balance is, fittingly, to the titans themselves: they’re much more vulnerable in Titanfall 2 because they don’t come equipped with a regenerating shield. Every shot that connects damages the hull, so you can’t simply fight and then back off to reset like a giant Call of Duty soldier. This both diminishes and greatly increases the value of titans: they’re weaker on offense without support because a single on-foot player can eventually bring one down with hit-and-run tactics, but stronger when you work as a team to keep them up and running.
“Rodeoing” an enemy titan has also undergone an evolution that makes it a more dynamic game with a goal beyond simply destroying the enemy, and promotes teamwork in a new and interesting way. When you jump on an enemy titan’s back you automatically pull out its glowing green battery, which damages its overall health. If you can escape with that battery in tow you can hop on a friendly titan and insert it to restore some health and grant a small overshield. From the perspective of the rodeoed titan’s pilot, if your battery is pilfered and you can kill the enemy pilot holding it, you can hop out, grab it, and return it to your mech to regain some of that lost health. It’s sort of a miniature version of capture the flag that takes place within every multiplayer game, and having to fight for those scraps in the heat of battle creates some great extra tension.The new fragility of titans isn’t the only change in the name of balance. Burn Cards, those one-time-use perks you could activate any time during a match, are no more. They were neat in theory, but having multiple players pop free-titan cards at the start of the match shined a light on some balance issues around the system. In their place, that "game changer" element is replaced by Pilot Boosts, which are a perks, powers, or abilities that you equip before a match, and work toward unlocking it mid-game on the same meter you work toward calling in a titan. This makes the perks much more consistent, and activatable faster or slower in-game based on your performance, rather than just a freebie. And while they’re all useful – like amping your weapon damage, calling in turrets or walking mines, and even the dreaded Smart Pistol – they’re well balanced and not overpowered.
Titan battles get another shot in the arm from increased variety of abilities. Where the original Titanfall has just three titan chassis to choose from (fast and weak, slow and strong, and somewhere in the middle) now six unique titans are available, each with distinct character. This class-based approach both adds variety and personality to each mech, and removes much of the guesswork when coming face to face with them. Spotting a nimble, sword-wielding Ronin class titan on the field tells me I need to keep my distance and pepper it from afar, whereas the seeing the Legion’s devastating chaingun starting spinning up means I’ll be better off dodging that bullet hose until it reloads so I can counterattack. That’s a welcome layer of strategy and decision-making that comes into play when considering both your team composition and game mode.Different Strokes for Different Folks
And there are a variety of modes in Titanfall 2, almost all of which offer an experience that’s significantly different from the next. The marquee Attrition mode is back, pitting teams of eight against each other on a battlefield filled out by weak AI grunts that can be picked off for points. It’s as good as ever, but it’s overshadowed by the new AI-assisted mode, Bounty Hunt, where teams race to kill waves neutral grunts and titans while also fighting one another. A lot of extra tension comes from having to bank the cash you earn from kills before you’re killed yourself during a small window between waves, because if another player takes you out they score half of your money. Thus, hoarding your money is a surefire way to lose the game, and being caught at the start of a wave without a titan all but giftwraps your wallet for the enemy team. So far it’s my favorite way to experience Titanfall 2’s online competitive action in my roughly 20 hours of play.Burn Cards, those one-time-use perks you could activate any time during a match, are no more.
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Leveling, Loot, and Longevity
And Titanfall 2’s multiplayer progression is an almost constant stream of experience and unlockables pouring into your profile, with relatively little time invested compared to other recent shooters. Rewards range in usefulness from new weapons and attachments, tactical and ordinance abilities, and titan modifiers to cosmetic enhancements: camo skins for weapons, pilots, and titans, plus banners and emblems earned by completing objectives and challenges used to decorate your player profile. And thankfully, you’re not required to both unlock an item by leveling and then purchase it with currency – nearly all items can be purchased with currency regardless of level, the exception being weapon attachments which are only unlocked by leveling its specific weapon through use. In my multiplayer career I’ve found that leveling up each individual weapon and titan alongside your overall pilot character imparts the feeling I’m constantly working toward something.My hope is that at the same time Respawn is working toward something, specifically some additional maps. Though the current rotation is fine, good even, I haven’t found one I really love yet. There are some I really do enjoy playing – Homestead comes to mind because of its wide open fields and four-story silo in the center – but I regularly I find myself wishing there were more avenues of approach that employed more of the pilot’s jump kit capabilities rather than the crowded canyon walls or two-story standalone buildings. Respawn has promised a stream of free DLC without the need for a season pass, but it’s unclear exactly what or how much is planned.Lastly, Titanfall 2’s new Networks are social hubs that help keep players coordinated with bonus XP – called merits – up for grabs at specific times throughout the day. But largely they’re a boon for people who want to play together, or play under a common banner – like IGN’s network, which I encourage you to join – for the sake of socializing. This addresses another of our specific complaints from the first Titanfall, and it’s a thoughtful addition that indicates that Respawn seems to have the happiness of Titanfall 2 playerbase foremost in mind when it comes to prolonging the life of its excellent multiplayer.
Verdict
It’s rare that a sequel evolves on every part of the original concept so consistently for the better, but Titanfall 2 is that exception. Its feelgood movement is the foundation for both the engaging action and platforming gameplay of its strong campaign and its over-the-top competitive multiplayer. With bolstered progression, customization, variety, and a fleshed-out story, Respawn has made good on its original vision with Titanfall 2. And bottom line, it’s just damn fun to play.