The Real Reason Pokemon Go is Failing (2024)

The Real Reason Pokemon Go is Failing (1)

It was fun, but…

We previously wrote about what Pokemon Go did well, but why did the Pokemon Go hype not last? How did the game lose millions of players, seemingly overnight?

Only a few months ago Pokemon Go looked like a huge success: 750 million downloads; 1 billion dollar in revenues in 2016; 28 million daily active users in 2016 in the US alone. Nothing seemed to be able to bring the mighty Pokemon down.

Yet only a few months later, its grandeur has faded. Seemingly forever. Its active player base has evaporated. Globally, only 5 million people now play the game on a daily basis. And the number seems to be falling continuously.

What went wrong in a game that seemed to be such a huge success? Find out below how basic design flaws brought the Pokemon Go down.

404 error: no endgame

Pokemon Go was very successful in engaging a huge number of people through a mix of extrinsic design (XP, Collection Sets, Scarcity design and some unpredictability in finding new Pokemons). This help to get many people to jump on board.

However, for a successful end game to exist, the design needs to switch to intrinsic motivational design to create the needed unpredictable fun (Core Drive: 7 Curiosity and Unpredictability), autonomy (Core Drive 3: Empowerment of Creativity and Feedback) and meaningful social interaction (Core Drive 5: Social Influence and Relatedness). Unfortunately Pokemon Go failed in this aspect almost completely.

Many players began scratching their heads after realizing they were constantly picking up similar pokemon time and again in their area (it is only so exciting to find the same Ratata or Pidgey or even, though I love them, the Magikarp). This predictability led to a decrease in Core Drive 7 Curiosity and Unpredictability. There was just less and less to wonder about and explore in Pokemon Go.

The Pokemon Gyms would have been a great place to create exciting social interaction between players through combat and collaboration. However, new players find the top 1% of players have already created “monopolies” in gyms. Essentially, these hard core monopolist gamers spent more time and effort, significantly so, to level their Pokemon, essentially preventing interaction from other players in this game element. This has created a scarcity overkill: it was just to hard for most players to do any meaning social game interactions. No Core Drive 5 either then…

Finally, the way combat is designed is pretty lame and lacks the ability to strategize (Core Drive 3: Empowerment of Creativity and Feedback). Most players are disappointed that combat doesn’t feel like the Pokemon games of their youths.

So what we are left with is mainly extrinsic design:

  • You keep adding Pokemons to your collection of Pokemons
  • You gather XP and level up
  • And high scarcity of available Pokemons cause you to grind (walk, travel) a lot to get more Pokemons.

The above is a fully extrinsic experience design: you mainly play the game because you expect a reward for your activities. Great for short term motivation, but…

See Also
Gym

Extrinsic ruins intrinsic motivation (in long-term)

Walking in nature is intrinsically interesting, but Pokemon Go is making players feel like this: “now I have to go for a walk just to collect Pokemon.” The extrinsic design bias in the game motivated us to start walking in our surroundings to add to our collection set. But after a while the extrinsic motivation has completely taken over our intrinsic desire to explore our surroundings. Now going out to hunt for Pokemon feels like a chore rather than a fun game. Motivation wanes.

Black Hat

Core Drives, 6, 7, and 8 represent the Black Hat parts of the Octalysis Octagon, and Pokemon Go veers too much toward these drives, and in particularCore Drive 6: Impatience & Scarcity. Here’s a few examples:

  • It is overly difficult to obtain certain Pokemons. The scarcity is just too high and when it is, your initial motivation turns to Core drive 8: Loss and Avoidance. You just give up.
  • Gyms are zones of high competition, the Black Hat expression of Core Drive 5: Social Influence & Relatedness. It is great for highly capable, competitive Alpha players, but for the majority of players it is not motivational. So a potential intrinsic design feature turned into a fully black hat experience (Core Drive 6: Impatience & Scarcity as well as Core Drive 8: Loss and Avoidance)

What does the CEO believe?

When asked, the CEO mentions the collaborative gym raids as the most important recent update.

If I had to single out one, I think it’s the [gyms and raids update] that we just put out. It really is the first new mechanic that gives people motivation to keep playing, to keep leveling up pokémon, to continue to get out and be active. The collection mechanic was something that was really the heart of the game, and it still is the heart of the game for new users, but this [improves] the game for players who have reached a certain level. I think that’s the single biggest change because of that challenge and opportunity of fun that it presents to more experienced players. And also, it’s designed to encourage cooperative play, which is core to our mission.

I understand the emphasis on cooperative play, which invokes social influence, but the change doesn’t address the lack of creativity in the game and tries to smuggle in some achievement and epic meaning (health), which are secondary motivators. It seems Niantic would do well to consider their flaws and omissions instead.

Okay, let’s fix this with common sense and Octalysis

If you’ve gone through the trouble of enabling a vast global location-based tech infrastructure, adding just a little game design on top is totally worth it and will improve your ROI. Here are some recommendations to improve the Endgame.

  • enable trading between players
  • varying types of pokemon found even if searching in same area
  • improving the collaborative raids
  • center on gyms for player interactions, and make the gyms customizable via location-type tags
  • create group or friend quests
  • provide a more items that influence collaboration between high and low level players (option, give lures additional strength when players of varying levels are present)
  • trading or crafting items from home
  • add load out slots for additional combat strategy (CD3)
  • add distance-based quests: a sequential quest starts after a given length of walking, but can then be played while stationary later

These are just to get you started thinking about simple design updates to improve Niantic’s business metric of more daily active users. This video from Extra Credits has even more.

Making a stronger endgame

You’ve got people using your app or website, but you can’t keep them engaged? We’ve helped hundreds of companies think through these Endgame scenarios.

Get in touch right now.

[email protected]

The Real Reason Pokemon Go is Failing (2024)

FAQs

The Real Reason Pokemon Go is Failing? ›

Essentially, these hard core monopolist gamers spent more time and effort, significantly so, to level their Pokemon, essentially preventing interaction from other players in this game element. This has created a scarcity overkill: it was just to hard for most players to do any meaning social game interactions.

Why Pokémon GO is not popular anymore? ›

Most featured Pokemon are reused from past events, which means that most players already have them in their accounts. As a result, there is a sheer lack of reasons to make people play the game. Niantic also tends to make certain events region-specific.

Is there a problem with Pokémon GO today? ›

User reports indicate no current problems at Pokémon Go

Pokémon GO is an augmented-reality game for smartphones.

Is there anything bad about Pokémon GO? ›

A CBS Miami report on the dangers of Pokemon Go states that critics of the game cite player distraction as a main concern in terms of the risks for accidents and injuries.

Why is Pokémon GO not working properly? ›

Check your internet connection

Ensure your device is connected to a reliable data connection (Wifi, 3G, or 4G). Try switching internet sources: if you have trouble connecting to Wifi, try to connect using 3G or 4G. If you have trouble connecting to 3G or 4G, try to connect using Wifi.

Is Pokémon GO still successful? ›

Highlights. Pokemon Go remains popular with around 81 million active players on an average monthly basis.

Is Pokémon Go in decline? ›

A new report reveals that Pokemon GO's revenue dropped in 2023, making it the lowest earning year since 2017. Controversial decisions, such as an increase in the price of Remote Passes and the limitation on their use, may have contributed to the decline in player participation.

Is Pokémon Go losing players? ›

Pokemon GO may have lost over 15 million daily users a month, but the game's rate of churn is actually on par with other smash-hit games like Clash of Clans. Both apps were seeing weekly churn rates of around 25% as of October 5.

Why are so many Pokemon running away? ›

Short Answer: It's Part of the Game's Mechanics

This means some Pokemon are naturally more skittish and likely to flee than others. Moreover, the likelihood of a Pokemon fleeing increases if you're not using the game mechanics to your advantage.

Has Pokémon ended? ›

The Pokémon anime starring Ash Ketchum officially ended after almost 25 years on the air, but just because the series ended doesn't mean that Ash's adventures have to--even if some fans might have preferred that they did.

Is Pokemon still trending? ›

Years after its initial launch, Pokémon GO still enjoys great popularity across the globe, placing among the leading free-to-play (FTP) game titles worldwide and generating over 566 million U.S. dollars in IAP revenues in 2023.

Is Pokémon Go ending? ›

While Pokemon GO will not be ending anytime soon, players will eventually stop spending money. Nintendo has shown that it is willing to pull the plug on its mobile games, and it is allegedly focusing less on the market altogether.

Is Pokémon Go good for the brain? ›

It boosts your mood.

Video games can trigger the release of feel-good brain chemicals like dopamine and endorphins. Gaming may also help players build resilience, the ability to recover from adversity, and can promote a sense of well-being.

What Pokemon are not worth keeping in Pokémon Go? ›

Sudowoodo, Watchog, and Wormadam are examples of Pokemon with weaknesses and limitations that make them less desirable in battle.

Is something wrong with Pokémon GO? ›

No, we are not detecting any problems with Pokemon Go right now. The last outage detected for Pokemon Go was on Monday, May 20, 2024 with a duration of about 1 hour.

What is the controversy with Pokémon GO? ›

The problem? Many say that their avatars are now noticeably uglier. It may seem trivial or a complaint thrown into the void, but the truth is that it has a basis. The new avatars of Pokémon Go are not only uglier: in some cases, they are real aberrations.

Why is Pokémon GO stopping? ›

If Pokémon Go is crashing or freezing consistently, you should check that you're running the most up-to-date version of the app. Newer versions may have fixes for the problems you're experiencing. Follow the steps below to update Pokémon Go to the latest version. Open the Google Play Store.

Is Pokémon popularity decreasing? ›

After 2016, Pokémon Go dropped to its lowest levels of activity with 65 million users. That rose again to 133 million in 2018, but has steadily decreased since.

Does anyone play Pokemon Go anymore? ›

Yes, Pokemon GO is Still Going Strong

Since its launch in 2016, it has consistently been one of the most popular augmented reality (AR) games out there.

Is Pokémon go good or bad? ›

The majority of the articles in our systematic literature review portray a positive view of the Pokémon Go game and reports positive results related to physical, mental, and social health.

Does anybody play Pokémon Go anymore? ›

Yes, They Absolutely Do!

Pokémon GO maintains its charm through regular updates, exciting community events, and the introduction of new Pokémon. It's not just a game; it's a lifestyle for many. Even years after its explosive debut, Pokémon GO continues to evolve, keeping veteran players engaged and attracting new ones.

Why is Pokémon Go shutting down? ›

Pokemon GO is not shutting down. In fact, the game continues to thrive, with millions of players around the globe still embarking on their adventures to catch, train, and battle Pokemon. The developers, Niantic, alongside Nintendo and The Pokemon Company, are continuously working to make the game even more exciting.

What is the controversy with Pokémon Go? ›

The problem? Many say that their avatars are now noticeably uglier. It may seem trivial or a complaint thrown into the void, but the truth is that it has a basis. The new avatars of Pokémon Go are not only uglier: in some cases, they are real aberrations.

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