The Differences Between Low Fidelity vs. High Fidelity Prototyping (2024)

Not all prototypes are created equal. Take lo-fi versus hi-f prototypes, for example. While they’re both useful in their own ways, that doesn’t mean to say that they look or feel the same—or that they’re both equally valuable throughout all stages of the product development process.

This post will explore the concept of fidelity, outlining the main differences between lo-fi and hi-fi prototypes before examining when to use each type.

What is fidelity?

In prototyping, the term “fidelity” refers to how close a representation is to the intended end-product. It also refers to the level of detail and functionality you include in your prototype. The main categories of fidelity are low-fidelity (lo-fi) and high-fidelity (hi-fi).

The Differences Between Low Fidelity vs. High Fidelity Prototyping (1)

Low-fidelity (lo-fi) Prototypes

Low-fidelity prototyping is a quick, simple way of evolving an initial idea or concept into a somewhat more tangible representation of what your final product might look like. The goal of a low-fidelity prototype is simply to outline the flow and to check the usefulness and usability of your proposed functionality. Lo-fi prototypes can either be made digitally or on paper. Examples include:

  • Paper prototypes
  • Click-through prototypes

The key benefits of low-fidelity prototypes are that they are fast, easy, and affordable to create. It’s easy to make changes and test new iterations, anyone can produce them, and they encourage design thinking since the prototypes are clearly not finalized.

The downsides of low-fidelity prototypes are that they have limited interactivity, lack realism, are hard to use for user feedback, are sometimes too basic to reflect the user experience of the finished product, and can oversimplify complex issues. Most crucially, they require users to simply make their own assumptions when imagining how they would use the product (and what this experience will feel like.)

Use low fidelity prototypes when:

  • You want to quickly learn the scale of your project;
  • You want to test the idea first before you start development;
  • You keep the idea within the product team.

Let’s briefly examine the two main types of lo-fi prototypes: paper and click-through.

Paper Prototypes

Paper prototypes might be the easiest, simplest way to create a lo-fi prototype—but that doesn’t mean to say that they aren’t valuable. Paper prototypes are great for fleshing out concepts while they’re still in their infancy. You can quickly scribble down a few sketches, see how they look, and get feedback. If something needs to be changed, you can literally go back to the drawing board.

Paper prototypes are quick to create, inexpensive, and some designers might even feel more creative when using a pencil and paper. They’re also pretty rough and ready—meaning you can generally elicit more honest feedback from people who might otherwise feel hesitant about criticizing a fully-formed digital prototype.

That said, paper prototypes aren’t suitable for the later stages of development. You can’t accurately recreate the digital experience on paper—so it certainly has its limitations. Plus, for many design teams, paper prototypes might just feel slightly unnecessary. If you’re going to be creating a digital prototype anyway, why even bother creating a paper version?

Click-Through Prototypes

Click-through prototypes take paper prototypes to the next level, allowing users to test out the user flow in greater detail. In short, click-through prototyping tools let you upload photographs of paper prototypes—or to digitally recreate them using interactive software widgets—into a UX design application.

The Differences Between Low Fidelity vs. High Fidelity Prototyping (2)

For each screen that the user sees, you can then create multiple hotspots that will redirect them to other screens. Imagine your first screen is a log-in page but you want to demonstrate what happens once a user logs in. By clicking on the ‘log in now’ button, the click-through prototype will take you to the next logical step/screen that the user would see.

Of course, click-through prototypes are still a long way off the final product. However, they do make up for one of the major drawbacks of paper prototyping: not being able to experience the user flow. They are therefore another useful lo-fi prototyping model that can be used in the early stages of product design.

If you want to try making your own click-through prototypes, check out tools like Figma or the POP (Prototyping on Paper) app.

High-Fidelity (hi-fi) Prototypes

High-fidelity prototypes are more advanced, with their aesthetics and functions far closer to that of the final product. You’ll typically create high-fidelity prototypes further along in the process once a team has a firm grasp of what they want the finished product to embody, using a tool like ProtoPie to help you bring your vision to life. High-fidelity prototypes are generally used for usability testing with real users or to get final design approval from stakeholders. Examples of high-fidelity prototypes include

  • Digital, code-free prototypes
  • Coded prototypes

The key benefits of high-fidelity prototypes are that they provide greater insight into what the end-product will look like, are instrumental in testing and validating individual design decisions, and are great to get buy-in from clients and stakeholders.

The downsides of high-fidelity prototypes are that these take longer to create, are costlier, and users may mistake the prototype for the finished product and form biases.

Use high-fidelity prototypes when:

  • You want to start development before you decide on the “final” design;
  • You have a lo-fi that is tested and acceptable;
  • You want to take your lo-fi prototype to the next level;
  • You want to pitch the idea to a non-technical audience.

Let’s now dive explore digital and coded prototypes in further detail.

Digital, Code-Free Prototypes

If you’re creating a digital product/experience then you’re eventually going to have to create a digital prototype—there are no two ways about it. That’s where digital prototyping software (such as ProtoPie) comes in. It allows designers to recreate the end product in detail, producing aesthetically pleasing, interactive prototypes that are close representations of the final user interface.

The Differences Between Low Fidelity vs. High Fidelity Prototyping (3)

Designers can demonstrate what their experience will look like and how it will feel, which provides product teams with invaluable feedback before they go ahead and launch their final product. However, they also take a fair amount of time and energy to create—so for that reason, many product teams prefer quicker and easier alternatives (such as paper prototyping) earlier on throughout the design process

Coded Prototypes

Coded prototypes are the closest version to the final product that designers will produce, both in terms of how they look and how they behave. This means that they’re great if you want to gather any last user feedback before you bring a product to market.

But not everybody can produce coded prototypes. To do so, you first need to code—which means that many designers are simply unable to create these hi-fi, complex prototypes without asking for help.

How do you make a hi-fi prototype?

Making a hi-fi prototype isn’t as hard as you might think. In fact, these days, you don’t even need to know how to code.

ProtoPie is a no-code digital prototyping tool that makes digital prototyping as intuitive as possible. It integrates with a variety of other design tools, including Adobe XD, Figma, and Sketch, allowing you to easily import all existing designs in just a few clicks. Our seamless design workflow and unique conceptual model, leveraging a vast array of variables and formulas to provide endless possibilities, mean that anybody can create beautiful prototypes—no matter their level of skill or experience.

Hi-fi prototypes with a low barrier to entry. Ready to get started?

Try for Free Request Demo

The Differences Between Low Fidelity vs. High Fidelity Prototyping (2024)

FAQs

The Differences Between Low Fidelity vs. High Fidelity Prototyping? ›

Low fidelity prototypes offer less detail and interactivity, so they're generally fast and easy to produce. High fidelity prototypes are able to simulate a much more accurate representation of the final product's visual design and functionality, allowing for better testing and more detailed feedback.

What is the difference between low-fidelity and high fidelity prototype? ›

Low-fidelity prototypes allow teams to test information architecture and user flows, while high-fidelity prototypes introduce UI elements and how the user might interact with the final design.

What is the difference between hi-fi and lo-fi? ›

Lo-fi video refers to content that is captured on a mobile device. It's lower quality, often behind the scenes or on the go, and requires minimal production. Meanwhile, hi-fi video is high-quality, professional-feeling video content that usually has an entire production crew behind it.

What is the difference between high fidelity and low-fidelity in Illustrator? ›

The choice of wireframe fidelity depends on the stage of the design process and the level of detail needed. Low-fidelity wireframes are suitable for early-stage prototyping and ideation, while high-fidelity wireframes are better suited for more refined designs and user testing.

What is the difference between mid fidelity and high fidelity prototype? ›

A medium fidelity prototype refers to a more detailed and realistic prototype. It is often used to test specific design elements or interactions. A high-fidelity prototype is usually close to the final product and is used to test user experience and gather feedback on the overall design.

What is the difference between low-fidelity and high-fidelity MVP? ›

In the early stages of developing a product idea, start with a low-fidelity MVP so you can minimize costs while collecting feedback. High-fidelity MVPs come once your startup has sufficient data and validation, which justifies spending money to create prototypes or functioning software.

What is the difference between Hi-Fi and lo-fi mockup? ›

Low fi wireframe design mockups contain little to no content and tend to be presented in greyscale. Instead of actual assets, low fidelity designs contain placeholder text and imagery. Hi fidelity wireframe designs contain all the imagery, editorial content, and branding elements the final product will contain.

What does low fidelity mean? ›

Fidelity refers to how much a prototype resembles the actual product which includes the visual characteristics, content, and ability to interact with it. Low fidelity usually means the prototype has the minimum visual details and functionality, but has enough content for sharing the concept with others.

What is the difference between high fidelity and low-fidelity manikins? ›

While low fidelity simulations provide a foundational grasp of essential skills and concepts, high fidelity simulations elevate this learning, mirroring the unpredictability and complexity of real-life clinical settings.

What is the difference between low and high fidelity sound? ›

I think that these definition will serve this conversation well, so we can look at high fidelity as something being very accurate or very accurately recorded, while low fidelity is something that is not all that accurate or accurately recorded.

What is a high fidelity prototype? ›

A high-fidelity prototype is a polished simulation of your final product. Visual design details and real content show the look and feel of the end product. For testing, robust interactivity and functionality provide a more realistic user experience.

What is the difference between low-fidelity and high fidelity models? ›

Low fidelity prototypes offer less detail and interactivity, so they're generally fast and easy to produce. High fidelity prototypes are able to simulate a much more accurate representation of the final product's visual design and functionality, allowing for better testing and more detailed feedback.

What is the difference between low mid and high fidelity wireframes? ›

Mid-fidelity wireframes are more detailed than low-fidelity sketches but aren't as intricate as high-fidelity versions. They generally include more accurate representations of layout, interactions, and sometimes even typography. However, they may not go into full detail on colors, graphics, or precise measurements.

Which is a high fidelity prototype and which is a low-fidelity prototype? ›

Some prototypes provide very basic layouts and limited interactivity, and we call those “low-fidelity” prototypes. Others are highly detailed and interactive, showing a nearly seamless representation of what the final product might look like. We call these “high-fidelity” prototypes.

What is a high-fidelity prototype? ›

A high-fidelity prototype is a polished simulation of your final product. Visual design details and real content show the look and feel of the end product. For testing, robust interactivity and functionality provide a more realistic user experience.

What is the purpose of a low-fidelity prototype? ›

Low-fidelity prototypes let us test ideas quickly and cheaply, which makes them useful during the early divergent stages of the design process, when we want to create and test as many ideas as we can.

What is the difference between a high-fidelity prototype and a mockup? ›

Wireframes are basic renderings that focus on what the new product or feature will do. Mockups are static yet realistic renderings of what a product or feature will look like and how it will be used. Prototypes are high-fidelity representations that demonstrate how a user will interact with the new product or feature.

What are the two levels of fidelity of a prototype? ›

It can vary in fidelity, with lower fidelity prototypes being less finished but more flexible and cost-effective, while higher fidelity prototypes are more refined and closer to the final product.

Top Articles
AFK Farming tips for bee swarm simulator
Hulu Channels and Plans
Regal Amc Near Me
Quick Pickling 101
Bloxburg Image Ids
Kent And Pelczar Obituaries
Tanger Outlets Sevierville Directory Map
Steve Strange - From Punk To New Romantic
Ap Chem Unit 8 Progress Check Mcq
Our Facility
Inside California's brutal underground market for puppies: Neglected dogs, deceived owners, big profits
How Many Slices Are In A Large Pizza? | Number Of Pizzas To Order For Your Next Party
Craigslist Pets Longview Tx
Https E24 Ultipro Com
What Happened To Anna Citron Lansky
Bnsf.com/Workforce Hub
London Ups Store
Kürtçe Doğum Günü Sözleri
Uky Linkblue Login
Khiara Keating: Manchester City and England goalkeeper convinced WSL silverware is on the horizon
Loves Employee Pay Stub
Mccain Agportal
Amih Stocktwits
Eine Band wie ein Baum
Yisd Home Access Center
Chime Ssi Payment 2023
Craigslist Dubuque Iowa Pets
Rugged Gentleman Barber Shop Martinsburg Wv
Sensual Massage Grand Rapids
Salemhex ticket show3
Yoshidakins
Ma Scratch Tickets Codes
Lake Dunson Robertson Funeral Home Lagrange Georgia Obituary
Roto-Rooter Plumbing and Drain Service hiring General Manager in Cincinnati Metropolitan Area | LinkedIn
Emerge Ortho Kronos
Page 5662 – Christianity Today
Bismarck Mandan Mugshots
Restored Republic May 14 2023
Nsav Investorshub
Walmart Car Service Near Me
Arcane Bloodline Pathfinder
Flappy Bird Cool Math Games
Sam's Club Gas Price Sioux City
Online College Scholarships | Strayer University
Suppress Spell Damage Poe
Craigslist Charles Town West Virginia
Read Love in Orbit - Chapter 2 - Page 974 | MangaBuddy
What Is The Gcf Of 44J5K4 And 121J2K6
Att Corporate Store Location
Ok-Selection9999
Latest Posts
Article information

Author: Jeremiah Abshire

Last Updated:

Views: 6550

Rating: 4.3 / 5 (54 voted)

Reviews: 85% of readers found this page helpful

Author information

Name: Jeremiah Abshire

Birthday: 1993-09-14

Address: Apt. 425 92748 Jannie Centers, Port Nikitaville, VT 82110

Phone: +8096210939894

Job: Lead Healthcare Manager

Hobby: Watching movies, Watching movies, Knapping, LARPing, Coffee roasting, Lacemaking, Gaming

Introduction: My name is Jeremiah Abshire, I am a outstanding, kind, clever, hilarious, curious, hilarious, outstanding person who loves writing and wants to share my knowledge and understanding with you.