Special Summon (2024)

This article is about the game mechanic. For the monster Ability, see Special Summon Monster. For the set, see Special Summon Evolution.

Special Summon
Japanese

(とく) (しゅ) (しょう) (かん)

Japanese (ruby)

とくしゅしょうかん

Japanese (base text)

特殊召喚

Japanese (romanized)

Tokushu Shōkan

English

Special Summon

Othernames
  • French: Invocation Spéciale
    Verb: Invoquer Spécialement
  • German: Spezialbeschwörung
    Verb: beschwören als Spezialbeschwörung
  • Italian: Evocazione Speciale
    Verb: Evocare Specialmente (formerly: Evocare tramite Evocazione Speciale)
  • Portuguese: Invocação-Especial
    Verb: Invocar por Invocação-Especial
  • Spanish: Invocación Especial
    Verb: Invocar de Modo Especial (formerly Invocar mediante una Invocación Especial)
  • Korean: 특수 소환 (特殊召喚) Teuksu Sohwan
  • Traditional Chinese: 特殊召喚 Tèshū Zhàohuàn / Dak6 syu4 Ziu6 wun6
  • Simplified Chinese: 特殊召唤 Tèshū Zhàohuàn

Special Summon ( (とく) (しゅ) (しょう) (かん) Tokushu Shōkan) is any Summon other than Normal Summon or Flip Summon. They only occur due to game mechanics, card effect or Summoning condition.

There is no restriction on the number of times a player can Special Summon in a turn—Special Summons do not take up the turn player's Normal Summon/Set. Also, unless otherwise specified, Special Summoning does not require Tributes for high-Level monsters.

Ritual Summons, Fusion Summons, Synchro Summons, Xyz Summons, Pendulum Summons, and Link Summons are all considered Special Summons.

  • 1 Special Summon types
    • 1.1 Built-in Special Summon
      • 1.1.1 By Condition
      • 1.1.2 By Effect that does not activate
    • 1.2 Special Summon with a card effect
  • 2 Summon response window

Special Summon types[]

There are two different types of Special Summon. The type indicates which cards and effects can respond to or negate the Special Summon. Cards printed with Problem-Solving Card Text can easily have their method of Special Summon determined: effects that contain a colon or semicolon are Special Summons due to a card effect (and thus start a Chain), and cards that are not built-in Special Summons.

Built-in Special Summon[]

Built-in Special Summons (also unofficially known as inherent Special Summons) are Special Summons that are done by a game mechanics, or the monsters' own Summoning condition (e.g. Contact Fusion) or Summon effect. These Special Summons do not start a chain.

Normally, the player can only perform such a Summon during an open game state in their Main Phase. They are never performed as part of an effect resolution; effects that cause the player to perform one of these Summons instead have the player perform the Summon immediately after they resolve (e.g. "Formula Synchron", "Advanced Heraldry Art"), or are actually Special Summons with a card effect that treat the Summon as a Built-in Special Summon (e.g. "Rank-Up-Magic").

There are two sub-types of Built-in Special Summon: Summon by conditions and by effect that does not activate.

By Condition[]

Special Summon (1)

Japanese: (じょう) (けん) による (とく) (しゅ) (しょう) (かん) (Jōken ni yoru Tokushu Shōkan)

These Special Summon are exclusive for Special Summon Monsters. Special Summon monsters must be Summoned by following their condition(s) first to be considered properly Special Summoned.

These Special Summons are not card's effect, so cards like "Vampire Grace" cannot be used.

Synchro Summons, Xyz Summons, Pendulum Summons, Link Summons and Contact Fusions are all considered Special Summons By Condition. In addition, all Nomi and Semi-Nomi monsters (collectively known in Japanese as "Special Summon monster") are summoned wih their Summoning conditions.

By Effect that does not activate[]

Special Summon (2)

Main article: Summon effect

Japanese: (はつ) (どう) しない (こう) () による (とく) (しゅ) (しょう) (かん) (Hatsudō-shinai Kōka ni yoru Tokushu Shōkan)

Summon monster effects are effect that present on Normal Summon Monsters, so that they can also be Special Summoned. These Special Summons are optional.

These effects are Unclassified Effect, as they do not activate (like Ignition or Trigger), and they are not Continuous Effects.

Special Summon with a card effect[]

Japanese: (はつ) (どう) する (こう) () による (とく) (しゅ) (しょう) (かん) (Hatsudō-suru Kōka ni yoru Tokushu Shōkan)

Special Summons with a card effect are any Special Summon that occurs during the resolution of an activated card effect (e.g. "Monster Reborn" and "Gorz the Emissary of Darkness"). Ritual Summons and Fusion Summons are both types of Special Summoning with a card effect.

These Special Summons cannot be negated. However, they can be prevented from occurring in the first place by negating the effect that would perform the Special Summon, and/or the activation itself.

While they are rare, Special Summons as the result of an activated card or effect that do not occur during that effect's resolution, except Synchro, Xyz and Link Summons, also fall into this category. Cards such as "Revival Jam" and "Memory of an Adversary" can perform this kind of Special Summon.

Some effects that Special Summon can ignore the Summoning conditions of the Summoned monster, allowing it to Special Summon monsters regardless of their Summoning conditions.

Summon response window[]

The Summon response window is an unofficial term used to describe the timing in which cards and effects can be activated in response to a successful Summon. Cards and effects that can be activated in response to a successful Special Summon, such as "Torrential Tribute" and "Bottomless Trap Hole", can be activated after any of these Special Summons, regardless of whether it is built-in or with a card effect. However, they cannot be activated if a monster is Special Summoned by a card effect that is Chain Link 2 or higher, unless the activation of all other cards and effects that would resolve after it are negated. This is because cards and effects cannot be activated in the middle of a resolving Chain, and whichever effect resolves last (as Chain Link 1) would cause these cards to miss the timing.

Furthermore, if the card effect that Special Summoned the monster performed another action during its resolution after Special Summoning the monster (e.g. "Magical Dimension", "Drill Warrior", "Telekinetic Power Well", "Trojan Gladiator Beast", etc.), then this window does not occur and any cards that can be activated in response to a Summon miss the timing.

Gameplay and terminology

Card layout
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Card types
Monster
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Does not exist or is not official in the OCG or TCG
See also {{Card lists}} and {{Monsters and Monster Cards}}

Special Summon (2024)

FAQs

What counts as a special summon? ›

Ritual Summons, Fusion Summons, Synchro Summons, Xyz Summons, Pendulum Summons, and Link Summons are all considered Special Summons.

Can you respond to a special summon? ›

An inherent Special Summon occurs if a monster is Special Summoned immediately without going on the chain. Since the inherent Special Summon does not go on chain, you cannot chain to it. You can only react to it.

How many times can you special summon in one turn? ›

Ritual Summons, like most Special Summons, can be performed multiple times in a turn. So long as you have all of the necessary Ritual Spells and Monsters, you can perform as many summons as you like.

Does summon limit stop special summon? ›

If you already Summoned two or more times during this turn and if "Summon Limit" is activated, then you cannot Summon again. If "Summon Limit" is chained to your "Monster Reborn" during a turn in which you already Summoned two or more times, then "Monster Reborn" will not Special Summon a monster.

How does special summons work solo leveling? ›

Special Summons in Solo Leveling: Arise allows you to perform a collection of draws before selecting which set of rewards you want most. It comes at a cost though, being a pay-to-play feature of Solo Leveling: Arise.

What constitutes a summon? ›

summons, in law, document issued by a court ordering a specific person to appear at a specific time for some specific purpose. It is issued either directly to the person or to a law officer who must carry out the instructions.

Can you negate a special summon effect? ›

Things to Remember

Spell & Trap Cards that Summon, as well as Trigger/Flip/Ignition/Quick Effects that Summon, cannot be negated by cards that “negate the Summon”. Because they aren't Summons – they're effects.

What does Cannot be special summoned mean? ›

Cannot be Special Summoned

This is a blanket Summon Condition that forbids the card from being Special Summoned by any means, be it from the hand, Deck, Graveyard, or Banished Zone.

Does special summoning start a chain? ›

Monster effects that Special Summon DO START A CHAIN. These include Trigger Effects like "Treeborn Frog" and Ignition Effects like "Dark Simorgh".

Can I special summon face-down? ›

Some effects may Special Summon face-down, but only if a card states explicitly that it can do so. In some video games, card effects that Special Summon multiple monsters face-down also shuffle them on the same side of the field.

Can you tribute a special summon? ›

Play with weaker monsters that can be Special Summoned, like "Gilasaurus" or "Aqua Spirit". Once you Special Summon one of these monsters, you still can perform your Normal Summon for that turn, so use it to Tribute Summon a Level 5 or 6 monster, Tributing the monster you just Special Summoned.

Can bottomless trap hole stop a special summon? ›

"Bottomless Trap Hole" does not negate a Summon. It destroys and removes from play [sic] the monsters after it has already been successfully Summoned.

Does pendulum summon count as special summon? ›

Pendulum Summoning is one of the game's six types of Special Summon. Unlike some other types of Special Summons, you can only Pendulum Summon once per turn, but you can summon multiple monsters at once with it. To do this, you'll need special monsters known as Pendulum Monsters.

Can you special summon in defense? ›

Even if you Special Summon a monster, you still get your 1 Normal Summon or Set that turn. Special Summons are like a bonus! If the card's effect does not tell you which battle position to Special Summon the monster in, you can choose face-up Attack Position or face-up Defense Position.

What is the difference between a special summon and a normal summon? ›

Differences between Normal Summon and Special Summon[edit]

Normal summons can only be in face down defense position or face up attack position. Special summons can only be in face up attack position or face down defense position, unless the card states otherwise.

Is an XYZ a special summon? ›

An Xyz Summon is a built-in Special Summon, so you do not start a Chain. Once the Monster is summoned, the materials used are NOT sent to the graveyard. Instead, they are placed under the Xyz Monster, and are no longer treated as Monster Cards on the field. In this state, they are attached to the Xyz Monster.

Does a flip summon count as a special summon? ›

Flip Summons are not considered Normal Summons or Special Summons. A player can Flip Summon as many times as he/she wishes to, as long as he/she has the ability to do so. A flip summon is a manual position change, which is limited to one per monster per turn.

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