Safe Gathering Locations (2024)

Zaphyra

Master Villager

Characters

Retired

Platform

  1. Android
  2. PC
Sep 22, 2021
  • #2
  • Math Fish said:

    Let me start with two things:

    1. I know this has been brought up many times before that something like this is desired, but I believe that this is the first official proposal for a way to put it into the game in detail. I could be wrong, but either way I felt it was worth repeating the topic.
    2. I thought about placing this in my gathering critique thread, but after some time decided that this would be better placed in its own thread as a game suggestion. I will refer to this thread in the other thread, though.

    I've been thinking about the way a Villager "levels" from 1 to 95 and noticed a strong bias against them. A Hero can buy the items they need from the Villager side of their main quest, but a Villager cannot buy level 40 to get into Stone Gardens ... and they don't even have a safe are for level 75-95 items. Of course, I would like to replace the level 40 requirement with something else, like maybe killing the 40 elders, which a villager can have a hero carry them through. But this thread is about the other problem: That there is literally no safe area for level 75-95 materials. I propose a way to solve that problem by providing 2 areas that only Villagers would have access to, and here is how I propose we go about doing it. When a player hit certain requirements (see below), a quest will be unlocked that they can do to gain access to an area only accessible via teleportation (or optionally the NPC). Here are the requirements:

    • Level 75 Quest
      • Level Requirement: 40 (only here because of the level 60 quest)
      • Quest Requirements:
        • Pretty Fleece, Mad Sheep
      • Level 75 in at least 2 gathering professions
    • Level 90 Quest
      • Level Requirement: 40 (only here because of the level 60 quest)
      • Quest Requirements:
        • Level 75 Quest
      • Level 90 in at least 2 gathering professions

    And here are the quests themselves. This is provided more as an example. You may change the specifics however you wish:

    • Level 75 Quest
      • Gather x Pyrrite Ore for a key to unlock the path,
        or x Mahogany for a staff to open a portal,
        or x Ghosteyed Trout to feed someone else to help,
        or x Pyrrick Silkworm to outfit a vessel to use.
    • Level 90 Quest
      • Gather x Alizarin (level 85) rare gathers and y Alizarin (level 85) legendary gathers of any type.
        I don't have an excuse for gathering these yet. I will think about it though. lol

    There is one last detail I would like to put in here for the level 75 quest: Some potential spots for the NPC quest-giver. I felt like Stone Gardens was the most logical area for it; so all these pictures are from there:

    View attachment 13695
    View attachment 13696
    View attachment 13697

    Hmmm... I have several low-level crafting alts and they do all their gathering in the maps they can reach or using Village nodes. I've even managed to swim my low-level alts to the Thriving Isles, to unlock that gathering area. Then I use my Hero to gather in high-level maps. For me, there's no need for my alts to gather outside of their Villages... unless they need mats to replenish Village nodes... and even then, I can usually buy wild mats from the AH or in Trade Chat... or gather them on my Hero. I appreciate the thought you put into this idea... but IMHO, we don't need more safe gathering zones. Safe Gathering Locations (2)

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    Anthem

    Bog Frog

    Platform

    1. PC
    Sep 22, 2021
  • #3
  • I think it is a nice idea. Not everyone wants to combat level any of there characters. It would give them a few nice quests and a way to gather in different zones.

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    sirbabbo

    Guest

    Sep 22, 2021
  • #4
  • Maybe have a new area called zorian bountyland castle as the safe heaven place but with more bear traps, lava and fire blasting wall units around or near gather nodes. Have a fire/ice/water/rock breathing dragon circling around picking off random people. Be lvl 75 to 95 nodes. Spice it up to the gathering, instead of sitting there doing the same grind, it ll have a element of danger now.

    Math Fish

    Squirrel

    Royal Guardian

    Characters

    Math Fish (Marksman), Shama Fisha (Water), Accursed Angelfish (Shadow), Logical Loach (Fire)

    Platform

    1. PC
    2. Steam
    Sep 23, 2021
  • #5
  • Zaphyra said:

    I appreciate the thought you put into this idea... but IMHO, we don't need more safe gathering zones. Safe Gathering Locations (6)

    I forgot to provide the additional benefits to these zones. I edited them in right above the pictures so you can take a look at them.

    There are multiple reasons I felt like this idea would be good to implement into the game:

    • The current lack of such zones and the desire of some players to have it. I see no reason why it should NOT exist; so I see it as a pure positive. If you don't want it and feel like the village is enough, then that is fine. There is one potential downside to this: Village nodes would now have less value overall and not just with the levels 1-60 nodes. I currently don't have an answer to this one and accept it as a downside.
    • A desire to balance the value of Villagers and Heroes. It seems to be that, no matter where you go, it is the Hero that gets all the perks at the end of the day. I thought it would be good to have a benefit for those who are pure villagers. It would benefit heroes who wish to gather as well, but pure villagers would receive the most because they are the ones who would use these areas the most.
    • It adds some quests (2 "main" quests and a handful of dailies) for villagers to do. It isn't an overhaul or anything, but it is more than we currently have.
    • It seemed odd that safe areas stopped suddenly at 60 and everything goes full hero-mode (with the occasional need to ask a villager for materials for a random main quest). This makes it not so odd in my mind, if that makes sense.

    In short, I know there are those who wouldn't use this and I am included. I would probably only use this if I felt the urge to gather stuff to craft another set of gear or something. But there are plenty of people in the game who desire to enjoy gathering all the way to level 95 in the same way they did up to level 74 ... and probably complain about the level 60 quest already. This suggestion is for that group of people more than anyone else. It is an exclusive audience, but it isn't without benefits to anyone who is willing to level their gathering. Everyone can do it if they want to.

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    Majenta

    Villager

    Forum Moderator

    Platform

    1. PC
    Sep 23, 2021
  • #6
  • sirbabbo said:

    Maybe have a new area called zorian bountyland castle as the safe heaven place but with more bear traps, lava and fire blasting wall units around or near gather nodes. Have a fire/ice/water/rock breathing dragon circling around picking off random people. Be lvl 75 to 95 nodes. Spice it up to the gathering, instead of sitting there doing the same grind, it ll have a element of danger now.

    Not to state the obvious, but if gathering zones add an element of danger, they are, by definition, not safe.

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    Zaphyra

    Master Villager

    Characters

    Retired

    Platform

    1. Android
    2. PC
    Sep 23, 2021
  • #7
  • Math Fish said:

    I forgot to provide the additional benefits to these zones. I edited them in right above the pictures so you can take a look at them.

    There are multiple reasons I felt like this idea would be good to implement into the game:

    • The current lack of such zones and the desire of some players to have it. I see no reason why it should NOT exist; so I see it as a pure positive. If you don't want it and feel like the village is enough, then that is fine. There is one potential downside to this: Village nodes would now have less value overall and not just with the levels 1-60 nodes. I currently don't have an answer to this one and accept it as a downside.
    • A desire to balance the value of Villagers and Heroes. It seems to be that, no matter where you go, it is the Hero that gets all the perks at the end of the day. I thought it would be good to have a benefit for those who are pure villagers. It would benefit heroes who wish to gather as well, but pure villagers would receive the most because they are the ones who would use these areas the most.
    • It adds some quests (2 "main" quests and a handful of dailies) for villagers to do. It isn't an overhaul or anything, but it is more than we currently have.
    • It seemed odd that safe areas stopped suddenly at 60 and everything goes full hero-mode (with the occasional need to ask a villager for materials for a random main quest). This makes it not so odd in my mind, if that makes sense.

    In short, I know there are those who wouldn't use this and I am included. I would probably only use this if I felt the urge to gather stuff to craft another set of gear or something. But there are plenty of people in the game who desire to enjoy gathering all the way to level 95 in the same way they did up to level 74 ... and probably complain about the level 60 quest already. This suggestion is for that group of people more than anyone else. It is an exclusive audience, but it isn't without benefits to anyone who is willing to level their gathering. Everyone can do it if they want to.

    You're right Math, the option to gather high-level mats from wild nodes, should be there for those Villagers who want it... and more crafting/gathering quests would be a welcome addition. What if the Devs created one more safe gathering zone for level 75-90 mats... and a series of Villager quests, that rewarded Travel Stones (like the one we get for Kiwa)... which would allow Villagers to unlock all the safe gathering zones, without the need to level-up their combat. Then Villagers could choose to gather from wild nodes in safe zones or Village nodes. Safe Gathering Locations (11)

    To maintain the value of Village nodes, I would suggest that we keep their Cornucopia drops and add another valuable drop... maybe remove the Common Supplies drop and make only Green or Blue Supplies drop from Village nodes and/or add the possibility of Purple Supplies dropping from Village nodes. Safe Gathering Locations (12)

    This way, wild nodes would be good for plunting and continue to drop combat buffs... while Village nodes would be good for collecting Cornucopia and better quality Gathering Supplies. Safe Gathering Locations (13)

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    Math Fish

    Squirrel

    Royal Guardian

    Characters

    Math Fish (Marksman), Shama Fisha (Water), Accursed Angelfish (Shadow), Logical Loach (Fire)

    Platform

    1. PC
    2. Steam
    Sep 23, 2021
  • #8
  • Zaphyra said:

    You're right Math, the option to gather high-level mats from wild nodes, should be there for those Villagers who want it... and more crafting/gathering quests would be a welcome addition. What if the Devs created one more safe gathering zone for level 75-90 mats... and a series of Villager quests, that rewarded Travel Stones (like the one we get for Kiwa)... which would allow Villagers to unlock all the safe gathering zones, without the need to level-up their combat. Then Villagers could choose to gather from wild nodes in safe zones or Village nodes. Safe Gathering Locations (16)

    I like this idea. It would certainly resolve some of the problems with a lack of Villager quest line. In fact, there could even be a main quest that revolves around the safe zones. I wonder what we could come up with in that regard. For that we would definitely need a purpose for Villagers outside of combat: It is just too ingrained into Combat to do anything with atm. You want to Gather? Sure! Just go click a node somewhere. That is literally it. If we allow Crafting to be part of it, though, it gets much easier.

    Zaphyra said:

    This way, wild nodes would be good for plunting and continue to drop combat buffs... while Village nodes would be good for collecting Cornucopia and better quality Gathering Supplies. Safe Gathering Locations (17)

    It gives me an idea about having a cycle of sorts between villager nodes and wild nodes. Villager nodes would be better for getting supplies to gather with and wild nodes would be better for gathering the actual materials. So you start in the Village to get supplies, then the wild to get materials, and back to the village when you run out. And the C.O.G. peeps can give everyone a base amount they can use every 1,2,3 days. It looks good to me! Safe Gathering Locations (18)

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    Marcus Fury

    Master Gatherer

    Platform

    1. Android
    Jan 8, 2022
  • #9
  • Love the ideas!!! I love gathering all day and I know there are a few of us that always do this in the game and not do the hero side! I am very grateful to have this aspect in the game but the safe zones right now are limited and I do feel it is unfair to unlock higher nodes only by the hero side. The most bothering aspect is people say alot for us low level players is to go gather in your village, you have lvl 60 to 74 safe zone and/or to level up. (Just no idea why to go level up is a solution). However, if your in my shoes you ll understand that I have to rely on my village nodes a lot and one of the biggest issues I’ve come across is the lvl 75 and 90 mats to restock the village nodes since I’m at the mercy of the auction house prices for outside mats or tc possibly selling them in large quantities. I’m a low level player with no inclination to do hero stuff but I do wish some safe zones for higher lvl nodes that can be accessed as a reward for us villagers even meaning giving our mats away will be a good sacrifice.

    Big thumbs up on the posts!!!

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    Sinjin

    Jack Of All Trades

    Platform

    1. iOS
    Jan 8, 2022
  • #10
  • You can’t really remove battle gathering unless there is a more effective replacement that discourages bottling, at least for the most rewarding materials + gems + rares.

    The argument has been made that there are fewer things more effective at discouraging financially driven botting than raising the cost by decreasing their efficiency below a threshold (usually profitability, but only if money is the motivator behind the botting… which isn’t always a primary motivator, or in some cases even true.) Randomized events that cause bots to break in ways that are hard to redress. Yep, battle gathering does that. And it is cheaper, by far, to path a mob than it is to implement other solutions (all of which are specific to the client platform, which means you’ll need VAC for Steam and something else for the other two clients) and aren’t even remotely integrated with the TGE.

    Constantine ElSheba

    BRA Member

    Characters

    Constantine ElSheba, ElMarie, el lisa

    Platform

    1. Android
    Jan 8, 2022
  • #11
  • I agree more with what Zaphira said with unlocking safe zones with travel stones.
    That means that everything is normal until you complete the first main quest and arrive in Ardent and get the travel stone for Lake Kiwa.
    From there on the player could choose to not do any combat related quests if they don't want.
    My suggestion is to have a shady npc in Ardent that sells stones. The travel stone for Forever Tree is bought from this npc.
    When the player reaches lv 40 in all gathering skills, an npc (new npc - COG leader) will issue a crafting quest with a travel stone for forever tree as reward.
    This is repeated for lv 60, 75, 90 and in the future lv 105.
    These are only quests for crafters, without involving combat.
    That means that those lv 40 quests in Ardent should be modified to eliminate the combat aspect.
    For this purpose, safe zones are a must. Honestly it's a pain to always be interrupted during gathering or not gathering at a node because there is an enemy there.
    (I know that my following suggestions have nothing to do with what Math posted, but I'll write them down.)
    Safe zones:

    • Lv 75 - Valley of Gaia - mountain valley type
    • Lv 90 - Secret gardens of Queen Zoria - like the suspended gardens of Semiramis
    • Lv 105 - Garden of the Sea - think of Venice, but with plants instead of buildings

    But these stones will only unlock the safe zones. The portals from which are connected with other zones can be open or not depending on the regions (Pyrron zones, the crux).

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    SilkPenny

    Citizen

    Platform

    1. PC
    Jan 8, 2022
  • #12
  • I think I am in the minority here. Dedicated gathering zones tend to have fewer plentiful nodes. I prefer to gather "in the wild" for this reason, but then you cannot find mats that are exclusive to the gathering zones. Also, there is the ongoing storage issue with more keys and stones...

    Ekimie

    Hunter

    Royal Guardian

    Platform

    1. Steam
    Jan 8, 2022
  • #13
  • SilkPenny said:

    I think I am in the minority here. Dedicated gathering zones tend to have fewer plentiful nodes. I prefer to gather "in the wild" for this reason, but then you cannot find mats that are exclusive to the gathering zones. Also, there is the ongoing storage issue with more keys and stones...

    on the other hand, the wild will stay. It would be more choice Safe Gathering Locations (26) Also for the crafters who have 90+ crafting but not the combat levels

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    Zaphyra

    Master Villager

    Characters

    Retired

    Platform

    1. Android
    2. PC
    Jan 8, 2022
  • #14
  • SilkPenny said:

    I think I am in the minority here. Dedicated gathering zones tend to have fewer plentiful nodes. I prefer to gather "in the wild" for this reason, but then you cannot find mats that are exclusive to the gathering zones. Also, there is the ongoing storage issue with more keys and stones...

    As Ekimie said, the wild nodes will still be there... and the Travel Stones needed to reach these new safe zones, could be single use to unlock the zone, then disappear. Safe Gathering Locations (29)Safe Gathering Locations (30)

    Constantine ElSheba

    BRA Member

    Characters

    Constantine ElSheba, ElMarie, el lisa

    Platform

    1. Android
    Jan 8, 2022
  • #15
  • Zaphyra said:

    As Ekimie said, the wild nodes will still be there... and the Travel Stones needed to reach these new safe zones, could be single use to unlock the zone, then disappear. Safe Gathering Locations (32)Safe Gathering Locations (33)

    Exactly. The travel stone for lake kiwa disappeared after use. We only need to step on the telepad to register the zone.

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    Renaiss

    Reader

    Jan 8, 2022
  • #16
  • My main is above level 90 on both plant & bug lore, but still hasn't unlocked Stone Gardens (neither of my alts are even close, zone wise, to Stone Gardens). Also, I recently moved my main to a little village to help it grow, and the village gathering nodes currently provide only 300 (one is still 200) mats before they need to be restocked. To gather at my level, I either have to buy natural mats, or deplete my village's supply. Likewise, when my first alt was a village mayor Safe Gathering Locations (35), I had to buy the high level natural mats to keep the village vault stocked.

    Village gathering is not a practical alternative to "wild" gathering unless 1) you have access to either a well stocked village vault or your own supply of natural mats; 2) the village gathering nodes are maxed or close to it; 3) no one in the village leaves the gathering nodes empty. Access to vaults varies from village to village, and not every vault is well stocked, so that can require having your own mats. If you can't gather the natural mats, the only option is to buy them. This isn't that big a deal if your village nodes provide thousands of mats for every 20 naturals, but putting in 20 to get back 200-300 gets expensive. As for empty gathering nodes, this is all too common in public villages. I do gather in my village(s), but only from nodes I can restock from my own inventory. (Most of it goes to village projects, so the level doesn't matter.)

    I chose V & H for two reasons: 1) there's no PvP, and 2) I wanted to be a Villager. Although I truly admire all you Heroes, I do combat because I have to, not because I enjoy it. I've even been a bit "meh" about unlocking Stone Gardens because it's the last of the safe gathering zones: why rush it when there's nowhere else to go once I get there? Since it may be years before I get to the higher level zones, Stone Gardens feels a bit "end game" to me. Safe Gathering Locations (36) Then again, if I'll have a house to furnish & decorate Safe Gathering Locations (37), I may never leave this game!

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    Lia Light

    Shaman

    Platform

    1. iOS
    Apr 21, 2022
  • #17
  • Revenue gained from adding safe gathering zones (lvl 75 nodes, lvl90 nodes):

    1) Player retention. Wild gathering is considered fun by many. I have invited my friends to go fishing in the traven safe gathering zones. Fishing in the ocean on a saturday morning is definitely cool. Now, with leveling up, we reached 75 and reached 90 and found out that the fun wild gathering zones are gone, replaced by mobs sitting next to your node (check blight gathering nodes lol). Sometimes we like to fight but sometimes we want to chill. I hope leveling up unlocks more options in the game instead of decreasing options.

    2) Gatherer/crafting party expenditure. You can add crafting stations in those zones that will stimulate crafting party, bonding, friendship, which causes player to be happy, play longer, and also buy crystals/premium gathering tools, etc.

    3) Game strength/attractiveness increment. This game is unique 1) no PVP 2) has villager side of the game. Since you already have safe zones for lower level, it is consistent to have it at higher level. Why not keep this strength to the end game?

    4) Avoid boringness and loss of interest. Sorry for this critique, the blight zone color scheme is very monotone. My eyes hurt staying blood blight for gathering. It may be ok for it to be "hell like" for fight, but it is out of atmosphere for gathering. Zone colors and eye strain relieve is very basic concern for players. I hope i have an option gather in a attractive zone so I can take a breath and change the atmosphere that the blight bring us. Isn't end game a good place to live? Why we have to live through hell or pack everything and go back to village?

    5) Increase communication of the player base. I want to see different leveled players gathering together. It facilitate trading and that has a role in mobilizing in game economy and also reducing player loss. Also players can hold auction parties that increase flow of economy which eventually benefit the game.

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