Pyromancer (2024)

Pyromancer
(RegularGolden Perk)
Pyromancer (1)ARTICLEPyromancer (2)GALLERYPyromancer (3)HISTORY

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This article is about Pyromancer. You may be looking for Cryomancer.

Pyromancer (4)

"Burn multiple enemies at once and chip away defense."
―Store Description

Pyromancer (5)

"Slow down hoards of zombies and slowly burn their health away."
―Former Store Description

Contents

  • 1 Description
  • 2 Upgrades
  • 3 Stats Table
  • 4 Skins
  • 5 Strategy
  • 6 Trivia
  • 7 Update History
  • 8 Notes

Description

The Pyromancer is an intermediate tower that costs Pyromancer (6) 3,500 to buy from the store. It is mostly regarded as a support tower as it deals subpar damage, even at higher levels. In addition to directly damaging enemies, it is capable of dealing burn damage to enemies, damaging them over time even when not directly targeted. At higher levels, it can also melt defense by up to 50% of the listed value. For example, an enemy with 50% defense will have its defense decreased to 25%.

If an enemy is set alight, the flames will be applied to the enemy until the burn time runs out. There are two types of damage the Pyromancer can apply. The first is Normal Damage which is applied every 0.258 (0.408 in PVP Test) when the enemy is colliding with the Pyromancer's flame. This flame can initially only hit one enemy, though it upgrades it increases to five. This can pierce through multiple enemies, even damaging some flying enemies, if its flames are large enough, despite the Pyromancer's inability to target flying enemies at any level. The second is Burn Damage which is applied for every second an enemy is set alight. When an enemy is set on fire, it will be thawed if it is frozen. It also cannot be frozen while it is on fire. Both damage types can damage lead enemies. The Pyromancer can also detect hidden enemies at Level 2+. The Pyromancer will attack any enemy, even if the enemy is on fire, as long as it can detect it, though it will prioritize enemies that are not on fire.

The Pyromancer is best combined with other towers since it deals little damage by itself but is capable of crowd control. Some enemies are immune to burn, like the Molten. This does not mean the Pyromancer cannot attack them; it only means that it cannot light them on fire.

Upgrades

Level 1 - Improved Handling - Pyromancer (7)$400
Pyromancer (8)

+2 Range Pyromancer (9)

1 > 0.8 Tick Pyromancer (10)

+Bigger Flames

+1 Max Hits


Sell Price changes to Pyromancer (11)$433

Level 2 - Fire Fighting - Pyromancer (12)$950
Pyromancer (13)

+1 Damage Pyromancer (14)

+Hidden Detection Pyromancer (15)

+Bigger Flames


Sell Price changes to Pyromancer (16)$750

Level 3 - Fire Hazard - Pyromancer (17)$2,200
Pyromancer (18)

+1 Range Pyromancer (19)

3 > 4 Burn Time Pyromancer (20)

+1 Burn Damage Pyromancer (21)

+1 Max Hits

Drops 5% defense every tick Pyromancer (22)


Sell Price changes to Pyromancer (23)$1,483

Level 4 - Napalm Thrower - Pyromancer (24)$3,800
Pyromancer (25)

4 > 5 Burn Time Pyromancer (26)

+2 Burn Damage Pyromancer (27)

0.8 > 0.5 Tick Pyromancer (28)

+1 Max Hits


Sell Price changes to Pyromancer (29)$2,750

Level 5 - Pyromaniac - Pyromancer (30)$8,000
Pyromancer (31)

+1 Damage Pyromancer (32)

+2 Range Pyromancer (33)

+Bigger Flames

+1 Max Hits

Drops 10% defense every tick Pyromancer (34)

5 > 8 Burn Time Pyromancer (35)

+4 Burn Damage Pyromancer (36)


Sell Price changes to Pyromancer (37)$5,416

Stats Table

To see all the previous statistics of this tower, see the History page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

  • Regular

  • PVP Test

LevelTotal PriceNormal DamageBurn DamageFirerateRangeBurn TimeTickMax HitsTotal Elapsed Damage[3]DPS[4]
0Pyromancer (38)$900110.258731134.88[5]
1Pyromancer (39)$1,300110.258930.8235.13[6]
2Pyromancer (40)$2,250210.258930.8239[7]
3Pyromancer (41)$4,450220.2581040.831010.25[8]
4Pyromancer (42)$8,250240.2581050.544015.75[9]
5Pyromancer (43)$16,250380.2581280.5512827.63[10]
LevelTotal PriceNormal DamageBurn DamageFirerateRangeBurn TimeTickMax HitsTotal Elapsed Damage[3]DPS[4]
0Pyromancer (44)$900110.308731134.25[11]
1Pyromancer (45)$1,300110.308930.8234.5[12]
2Pyromancer (46)$2,250210.308930.8237.74[13]
3Pyromancer (47)$4,450220.3081040.83108.89[14]
4Pyromancer (48)$8,250240.3081050.544014.49[15]
5Pyromancer (49)$16,250380.3081280.5512825.74[16]

Skins

To see all the upgrades of a skin, see the gallery page.

Pyromancer (50)Pyromancer (51)Pyromancer (52)Pyromancer (53)
SkinHazmatGolden[17]ScarecrowAcidic
RarityCommonGoldenEventUncommon
Daily Store CostPyromancer (54) 85Pyromancer (55) 65,000N/APyromancer (56) 105
Obtained FromPremium SkincrateGolden SkincrateHalloween 2019 SkincratePremium Skincrate
Pyromancer (57)Pyromancer (58)Pyromancer (59)Pyromancer (60)
SkinBlueValentinesBunnyGhost
RarityCommonEventEventEvent
Daily Store CostPyromancer (61) 1,250N/AN/AN/A
Obtained FromBasic SkincrateValentine SkincrateBunny SkincrateSpooky Skincrate
Pyromancer (62)Pyromancer (63)Pyromancer (64)Pyromancer (65)
SkinFrostBarbecueMageVigilante
RarityEventEventLegendaryUncommon
Daily Store CostN/AN/APyromancer (66) 190Pyromancer (67) 4,000
Obtained FromFrost SkincrateEnd of Summer SeasonPremium Skincrate
Philips x TDS Season
Vigilante Skincrate
Pyromancer (68)
SkinDwarf
RarityEvent
Daily Store CostN/A
Obtained FromKrampus' Revenge Season

Strategy

  • The Pyromancer is considered an early to mid-game tower, because of its moderate damage and low cost.
    • Early game, this can be used to kill weaker enemies, such as the Normal. At higher levels, it is able to cripple swarms of weak enemies, such as the Heavy.
      • Do note that you may need another tower to deal with enemies like the Normal Boss or Abnormal Boss, due to the Pyromancer's low single-target DPS and range.
    • Be aware that if an enemy is quick enough, such as the Error or Circuit, they may get out of the Pyromancer's range before they are set on fire.
  • The Pyromancer will set every enemy in its range on fire. In what order the Pyromancer will choose its target is based on its targeting.
    • If there is only one detectable enemy in the Pyromancer's range, then it will always target that enemy. This also occurs if all current enemies in the Pyromancer's range is set on fire.
    • The Pyromancer may be particularly effective against hordes of monsters like the Mystery because of its ability to target and pierce numerous enemies at once, which can set several enemies on fire at once.
    • Fast enemies may be able to avoid being set alight.
  • When an enemy is on fire, it cannot be frozen by freezing towers like the Freezer. Additionally, when a frozen enemy is set on fire it will thaw, making freezing towers less effective with the Pyromancer.
  • The Pyromancer can also be used to drop an enemy's defense by half when it is Level 3+.
  • The Pyromancer is less effective against those with burn immunity, such as the Molten.
    • However, the Pyromancer can still deal non-burn damage to them.
  • Due to the Pyromancer's low range, the DJ Booth is recommended to increase this tower's range.
  • The Pyromancer is best placed near the beginning of the path. This lets it kill weaker enemies and decrease the defense of enemies before they reach your other towers.
  • The Pyromancer will not be able to set enemies on fire when placed on high grounds, like those on The Heights.
  • Since the Pyromancer's burn damage does not stack if you have multiple Pyromancers, you should generally only place down one Pyromancer instead of multiple.
    • The Pyromancer's burn damage also does not stack with burn damage dealt by other towers, like the Archer's flame arrows.
    • You can also spread out multiple Pyromancer's along the path; this will make it so that enemies remain set alight continuously as they walk towards the exit.

Trivia

  • When the game was in Alpha, this tower's upgrade description was "sans flamey gun".
  • Prior to the Overhaul Update, there was a bug where any range buff applied to the Pyromancer (including Platinum and Golden skins) did not affect enemies in their extra range, only affecting them in their initial range.
  • The Pyromancer was inspired by the Pyro from Team Fortress 2.
    • The Pyromancer was originally based on the Flamethrower from Tower Battles.
  • Prior to the Overhaul Update, this tower used to slow down enemies.
    • After the Overhaul Update, the Pyromancer sped up enemies that were on fire, though this has been removed.
  • In the Frost Invasion Event, the Pyromancer dealt twice as much damage to enemies that spawned there.
  • The Pyromancer used to appear alongside the Scout, Commander, Sniper and Minigunner on the "Triumph" screen before the Community Maps Update.
  • The Pyromancer has one of the oldest firing sounds in the game, having kept it since 2020.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019
    • Pyromancer added.
  • 2 August 2019
    • Slowness now wears off exponentially.
    • Statistical changes:
      • Level 2
        • Burn slowness changed from 30% to 30% > 50%.
      • Level 4
        • Burn slowness changed from 30% to 50% > 65%.
  • 5 August 2019
    • Fire cooldown buffed.
  • 13 October 2019
    • Slowness reverted to wearing off linearly.
    • Statistical changes:
      • Base
        • Range increased from 6 to 9.
        • Burn slowness decreased from 30% to 15%.
      • Level 2
        • Burn slowness changed from 30% > 50% to 15% > 25%.
        • Firerate changed from 0.55 to 0.55 > 0.4.
        • Hidden detection moved from Level 2 to Level 3.
      • Level 3
        • Firerate changed from 0.55 to 0.4 > 0.3.
      • Level 4
        • Burn slowness changed from 50% > 65% to 25% > 35%.
        • Firerate changed from 0.55 to 0.3 > 0.15.
      • Level 5
        • Burn slowness changed from 65% to 35% > 45%.
    • New skins: Hazmat, Golden
    • Bug: Base firerate stated as 1.25 in the store.
  • 14 October 2019
    • Bugfix: Base firerate in the store fixed.
  • 18 October 2019
    • New skin: Scarecrow
    • Golden skin 25% range buff added.
  • 27 October 2019
    • Golden skin range buff increased from 25% to 50%.
  • 25 November 2019
    • New skin: Acidic
  • 8 December 2019
    • New skin: Platinum
  • 12 January 2020
    • New skin: Blue
  • 14 February 2020
    • New skin: Valentines
  • 6 April 2020
    • New skin: Bunny
  • 26 May 2020
    • Flames now pierce through enemies.
    • Statistical changes:
      • Base
        • Cost increased from Pyromancer (69)$750 to Pyromancer (70)$850.
        • Firerate decreased from 0.55 to 0.3.
        • Burn slowness decreased from 15% to 0%.
      • Level 2
        • Burn slowness changed from 15% > 25% to 0% > 10%.
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.55 > 0.4 to 0.3.
      • Level 3
        • Burn time changed from 3 > 5 to 3 > 4.
        • Firerate changed from 0.4 > 0.3 to 0.3.
        • Hidden detection removed.
      • Level 4
        • Burn slowness changed from 25% > 35% to 10% > 20%.
        • Firerate changed from 0.3 > 0.15 to 0.3.
      • Level 5
        • Burn slowness changed from 35% > 45% to 20% > 30%.
        • Burn time changed from 6 > 8 to 6 > 10.
    • Golden skin 25% damage buff added.
    • Bugfix: Level 5 flames being stuck fixed.
  • 29 October 2020
    • Upgrade names added.
    • Unlock cost increased from Pyromancer (71) 1,500 to Pyromancer (72) 2,000.
    • Enemies on fire are now 15% faster.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Skincrate and Premium Skincrate skins.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 9 to 7.
        • Firerate decreased from 0.3 to 0.28.
        • Cost decreased from Pyromancer (73)$850 to Pyromancer (74)$800.
        • Lead detection added.
      • Level 1
        • Cost increased from Pyromancer (75)$200 to Pyromancer (76)$350.
        • Bigger flames added.
      • Level 2
        • Burn slowness decreased from 0% > 10% to 0%.
        • Now drops 1 defense every tick.
        • Range decreased from +1 to +0.
        • Damage increased from +0 to +1.
        • Cost increased from Pyromancer (77)$500 to Pyromancer (78)$850.
      • Level 3
        • Damage decreased from +1 to +0.
        • Burn damage decreased from +1 to +0.
        • Burn time changed from 3 > 4 to 3 > 5.
      • Level 4
        • Range decreased from +2 to +0.
        • Burn damage decreased from +1 to +0.
        • Cost increased from Pyromancer (79)$3,200 to Pyromancer (80)$4,200.
        • Burn slowness decreased from 10% > 20% to 0%.
        • Burn time changed from 4 > 6 to 5 > 3.
        • Tick changed from 1 to 1 > 0.5.
      • Level 5
        • Damage decreased from +2 to +0.
        • Burn damage decreased from +7 to +0.
        • Bigger flames added.
        • Now drops 2 defense every tick.
        • Burn slowness decreased from 20% > 30% to 0%.
        • Burn time changed from 6 > 10 to 3 > 4.
        • Cost increased from Pyromancer (81)$8,001 to Pyromancer (82)$9,000.
    • Bug: Burn damage does not increase.
    • Bug: Burn time is shorter than it is meant to be when tick is lower than 1.
    • Bugfix: Range buff now affects enemies outside its initial range.
    • Removed skin: Platinum
  • 31 October 2020
    • Bugfix: Burn damage now increases.
      • Statistical changes:
        • Level 3
          • Burn damage increased from +0 to +1.
        • Level 4
          • Burn damage increased from +0 to +1.
        • Level 5
          • Burn damage increased from +0 to +5.
    • New skin: Ghost
  • 8 May 2021
    • Pyromancer now turns.
    • Statistical changes:
      • Base
        • Cost decreased from Pyromancer (83)$800 to Pyromancer (84)$650.
      • Level 2
        • Defense dropping changed from 1 to 5%.
        • Cost decreased from Pyromancer (85)$850 to Pyromancer (86)$500.
      • Level 3
        • Cost decreased from Pyromancer (87)$1,500 to Pyromancer (88)$1,200.
      • Level 4
        • Cost decreased from Pyromancer (89)$4,200 to Pyromancer (90)$3,800.
      • Level 5
        • Defense dropping changed from 2 to 10%.
        • Cost decreased from Pyromancer (91)$9,000 to Pyromancer (92)$7,500.
    • New skin: Frost
  • 12 March 2022
    • Enemy speed increase when set on fire decreased.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.28 to 0.258.
    • Bug: Burn damage does not have lead detection.
    • Bug: Pyromancer does not turn correctly.
  • 16 March 2022
    • Bugfix: Burn damage now has lead detection.
  • 13 May 2022
    • Golden skin buffs removed.
  • 21 May 2022
    • Bug: Pyromancer's flames are invisible when an enemy is on fire.
  • 5 August 2022
    • New skin: Barbecue
    • Bugfix: Pyromancer now turns correctly.
  • 31 October 2022
    • No longer speeds up enemies.
  • 11 November 2022
    • New skin: Mage
  • 21 December 2022
    • Skin rarity added to all skins.
    • Hazmat skin rarity changed from Rare to Common.
    • Acidic skin rarity changed from Common to Uncommon.
  • 7 April 2023
    • Statistical changes:
      • Base
        • Damage increased from 0 to 1.
        • Cost increased from Pyromancer (93)$650 to Pyromancer (94)$900.
      • Level 1
        • Tick changed from 1 to 1 > 0.8.
        • Cost increased from Pyromancer (95)$350 to Pyromancer (96)$400.
      • Level 2
        • Hidden detection added.
        • Defense dropping moved to Level 3.
        • Bigger flames added.
        • Cost increased from Pyromancer (97)$500 to Pyromancer (98)$950.
      • Level 3
        • Range increased from +0 to +1.
        • Burn time changed from 3 > 5 to 3 > 4.
        • Defense dropping moved from Level 2, drops 5% defense.
        • Cost increased from Pyromancer (99)$1,200 to Pyromancer (100)$2,200.
      • Level 4
        • Damage decreased from +1 to +0.
        • Burn damage increased from +1 to +2.
        • Burn time changed from 5 > 3 to 4 > 2.5.
        • Tick changed from 1 > 0.5 to 0.8 > 0.5.
      • Level 5
        • Damage increased from +0 to +1.
        • Burn damage decreased from +5 to +4.
        • Burn time changed from 3 > 4 to 2.5 > 3.5.
        • Cost increased from Pyromancer (101)$7,500 to Pyromancer (102)$8,000.
  • 24 June 2023
    • New skin: Vigilante
  • 28 October 2023
    • Pyromancer's burn now will thaw frozen enemies and prevent freezing towers from freezing enemies.
    • Statistical changes:
      • Level 4
        • Burn time changed from 4 > 2.5 to 4 > 5.
      • Level 5
        • Burn time changed from 2.5 > 3.5 to 5 > 8.
    • Bugfix: Flames are now visible when an enemy is on fire.
    • Bugfix: Burn time is no longer decreased when tick is lower than 1.
  • 21 December 2023
    • Unlock cost increased from Pyromancer (103) 2,000 to Pyromancer (104) 3,500.
    • New skin: Dwarf
  • 23 May 2024
    • Updated hitbox.
    • Flames now can only hit a limited number of enemies.
    • Statistical changes:
      • Base
        • Max hits decreased from infinite to 1.
      • Level 1
        • Max hits increased from +0 to +1.
      • Level 3
        • Max hits increased from +0 to +1.
      • Level 4
        • Max hits increased from +0 to +1.
      • Level 5
        • Max hits increased from +0 to +1.
    • Bug: Burn damage no longer generates cash in Molten mode, Fallen mode and special maps.
    • Bug: Hitbox growth speed does not work properly.
    • Bug: Pyromancer does not turn properly.
  • 29 May 2024
    • Statistical changes (PVP Test only):
      • Base
        • Firerate increased from 0.258 to 0.308.
  • 21 June 2024
    • Bug: Regular damage is no longer boosted by damage buffs.
  • 19 July 2024
    • Bug: Pyromancer attacks things outside its range in PVP Test.
      • This was fixed later the same day.
    • Bugfix: Hitbox growth speed now works correctly.
    • Bugfix: Pyromancer now turns correctly.
  • 2 August 2024
    • Bugfix: Regular damage is now boosted by damage buffs.

Notes

  1. At Levels 0-1, hidden enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies at these levels.
  2. Flying enemies may be hit and/or burned indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.
  3. 3.0 3.1 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
  4. 4.0 4.1 DPS assumes the flames only hit one enemy.
    Total DPS is calculated as Normal DPS + Burn DPS.
    Burn DPS is calculated as Burn Damage ÷ Tick.
  5. 3.88 Normal DPS + 1 Burn DPS
  6. 3.88 Normal DPS + 1.25 Burn DPS
  7. 7.75 Normal DPS + 1.25 Burn DPS
  8. 7.75 Normal DPS + 2.5 Burn DPS
  9. 7.75 Normal DPS + 8 Burn DPS
  10. 11.63 Normal DPS + 16 Burn DPS
  11. 3.25 Normal DPS + 1 Burn DPS
  12. 3.25 Normal DPS + 1.25 Burn DPS
  13. 6.49 Normal DPS + 1.25 Burn DPS
  14. 6.49 Normal DPS + 2.5 Burn DPS
  15. 6.49 Normal DPS + 8 Burn DPS
  16. 9.74 Normal DPS + 16 Burn DPS
  17. Previously gave +25% DamagePyromancer (105)
    and +50% RangePyromancer (106)

Pyromancer (107)

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Military BaseHumveeHumvee 2Humvee 3TankRailgun Tank
EngineerSentryRifle SentryMinigun SentryWar Machine Sentry
Crook BossPistol GoonTommy GoonBody Guard
Golden Crook BossGolden Pistol GoonGolden Tommy GoonGolden Body Guard
CommanderGunner APCMissile APC
Mercenary BaseRiflemanGrenadierField MedicRiot Guard
NecromancerSkeletonSword SkeletonGiant SkeletonSkeleton KnightHallow GuardExecutioner Skeleton
History Pages
StarterScoutSniperPaintballerDemomanHunterSoldier
IntermediateMilitantMedicFreezerFarmShotgunnerRocketeerTrapperAce PilotPyromancerMilitary BaseCrook Boss
AdvancedElectroshockerCommanderWardenCowboyDJ BoothMinigunnerRangerTurretMortarPursuitMercenary Base
HardcoreBrawlerAcceleratorEngineer
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Pyromancer (2024)
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