New Game Plus, or New Game+ (NG+), in Elden Ringis an unlockable feature upon completion of the story which allows you to begin a new journey while maintaining Statsand select pieces ofEquipment. This page covers how to enter New Game Plus, what changes it brings to gameplay, and the equipment which carries over. In addition, there are community recommendations about what you may want to accomplish before entering your next journey.
Elden Ring New Game+ Helpful Links
- Check our Walkthrough page for a detailed guide on reaching the end of the game.
- You may also visit the Game Progress Route page for a quick overview of how to progress through the game.
- Check our Endings pagefor the different conclusions to the game.
Elden Ring New Game Plus
After defeating the final boss and watching the credits, the game will prompt you to "Begin Journey 2. If you do not start over now, you can choose to begin Journey 2 later at the Table of Lost Grace in Roundtable Hold."
What carries over to New Game Plus?
This is a list of items and discoveries you keep when starting a NG+:
- Level
- Runes
- Armaments (Weapons, Shields)
- Armor
- Magic Spells(Incantations and Sorceries)
- Talismans
- Non-Quest-related Items- Generally,if the item isn't used in a quest or unlock a new area of the game world, it is kept
- Nearly AllConsumables
- Remembrancesarekept, although they won't be available forDuplicationuntil the correspondingBossis slain
- Nearly AllTools
- Upgrade Materials
- Crafting Materials
- Arrows and Bolts
- Spirit Ashes
- Ashes of War
- These Key Items:
- Stonesword Keys
- Dragon Hearts
- Lost Ashes of War
- Celestial Dew
- Larval Tears
- Nearly AllConsumables
- NOTE: Non-Quest-relatedItemsare kept, but for some, additional copies are not found in NG+ if they've already been obtained:
- Includes these Key Items:
- Cookbooks
- Crystal Tears
- Whetblades
- Cracked Pots
- Ritual Pots
- Perfume Bottles
- Memory Stones
- Crafting Kit
- Maps
- Includes these Info Items:
- Notes
- Tutorials
- Includes these Key Items:
- Torrent(Spectral Steed Whistle)
- Maps- The overworld map will remain visible, but Sites of Gracemust be rediscovered
- Location Markers (Blue markers)
- Custom Markers (Icon-based markers)
- Finger Reader Crone markers
- Co-op summonses still function proper to the level difference barrier, which can be bypassed with a password
- Invasions will still take place, from other players within your level range
- Gestures
- As of Patch 1.05, the Twin Maiden Husksshop unlocks from the following Bell Bearingsare kept in NG+ (they must be handed in prior to starting your next journey or the item itself is lost):
- Bone Peddler's Bell Bearing
- Meat Peddler's Bell Bearing
- Medicine Peddler's Bell Bearing
- Gravity Stone Peddler's Bell Bearing
- Smithing-Stone Miner's Bell Bearing
- Somberstone Miner's Bell Bearing
- Glovewort Picker's Bell Bearing
- Ghost-Glovewort Picker's Bell Bearing
What doesNOTcarry over to New Game Plus?
This is a list of items and discoveries you don't keepand must obtain again in a NG+:
- Side Questprogress
- Quest-relatedItems-Generally,if the item is used in a quest or unlocks a new area of the game world, it is not kept
- TheseKey Items:
- Those used to unlock new areas:
- Dectus Medallion Halves
- Academy Glintstone Key
- etc...
- Those used in Side Quests:
- Irina's Letter
- Fingerslayer Blade
- etc...
- Great Runes
- Mending Runes(Endings)
- SorceryScrolls
- IncantationPrayerbooks
- Bell Bearings- Both theitem itself, and the unlocks provided after turning them into theTwin Maiden Husksare lost
- Shop unlocks are kept for the Bell Bearingmentioned previously
- Those used to unlock new areas:
- These Consumables:
- Baldachin's Blessing
- Miquella's Needle
- This Tool:
- Pureblood Knight's Medal
- Info Items:
- All excluding Notes and Tutorials
- TheseKey Items:
- ActivatedSites of Grace
- ActivatedEffigies of the Martyr
- BUG(?): Progress towards the Legendary Armaments Achievement- Game fails to award the achievement if it is not completed in a single playthrough
- A workaround is to place the items into your storage and then simple retrieve them for the achievement
- Three Fingers' Mark of the Frenzied Flame - Removed from the character, including its cosmetic changes (eye alterations and burn marks)
- Dragon Communionphysical changes (eye color)
Do these before advancing toNew Game Plus:
- Back up your save file (just in case)
- Hand in the following Bell Bearings to the Twin Maiden Husks:
- Bone Peddler's Bell Bearing
- Meat Peddler's Bell Bearing
- Medicine Peddler's Bell Bearing
- Gravity Stone Peddler's Bell Bearing
- Smithing-Stone Miner's Bell Bearing
- Somberstone Miner's Bell Bearing
- Glovewort Picker's Bell Bearing
- Ghost-Glovewort Picker's Bell Bearing
- Collect as many final Upgrade Materialsas possible:
- Great Grave Glovewort
- Great Ghost Glovewort
- Ancient Dragon Smithing Stone
- Somber Ancient Dragon Smithing Stone
- Farm Runesto buy out theMerchants' shops
- Collect the following unique Key Items:
- Cookbooks (59)
- Crystal Tears (32)
- Whetblades (5)
- Find andturn inall Scrolls and Prayerbooksto a trainer to purchase theirSpells
- Slay dragons to obtainDragon Hearts (23)and buy theirIncantationsat theCathedral of Dragon Communion
- Only 20 are need to buy all Incantations
- Obtain allLarval Tears (18)for future Rebirth
- Turn in allDeathroots (9) to theGurranq Beast Clergyman
- Kill any NPCs you want the gear from
- Collect Stonesword Keys; these carry over and can be used in the next playthrough
- Trade for anyRemembrance Weapons you may wish to dual-wield in the future, as only one copy of each weapon can be obtained per NG cycle
- Obtain any weapons you will want to dual-wield in the next playthrough, as for most weapons only one copy can be obtained per NG cycle
- Use Walking Mausoleums (7)to duplicate Remembrances
- Collect all non-renewable Crafting Materials
- Collect the maximum number of these Key Items:
- Cracked Pots (20)
- Ritual Pots (10)
- Perfume Bottles (10)
- Memory Stones (8)
- Talisman Pouches (3)
- Fully Upgradeyour Sacred Flasks:
- Golden Seeds (30)
- Sacred Tears (12)
- Collect all Talismans
- Farm any Weapons or Armor that drop from Enemies(optionally respec for Arcane)
- Respec your character by talking to Rennala if you plan on playing with a different build from the beginning of NG+
What changes with NG+?
You will find some differences when starting a new playthrough through NG+:
- Runesreceived from Enemies and Bosses increase:
- The increase for NG+ depends on the enemies and bosses and varies between a 5x increase for earlier enemies and bosses to a 2x increase for later enemies and bosses.
- The factor seems to depend on the area (5x in Limgrave, 3x in Liurnia of the Lakes, Mt. Gelmir, Altus Plateau, Leyndell, Royal Capital, 2x in Dragonbarrow,Mountaintops of the Giants,Leyndell, Capital of Ash, ...) with some exceptions
- Further Journeysincreasethe amount of runes received based on NG+, or Journey 2,as illustrated in the table below.
Journey Multiplier 3 (NG+2) x1.100 4(NG+3) x1.125 5(NG+4) x1.200 6(NG+5) x1.225 7(NG+6) x1.250 8 (NG+7) x1.275
Enemies and bosses deal more damage and have more health.The amount of increase varies based on enemy and location, with larger increases in lower level areas.
The breakdown of how scaling works per level area and per ng is as follows pulled from datamined files and tested in game:
Area name SpEffectID Health Defence Resistance Attack Rate Stamina Damage
Stranded Graveyard 7000 1.000 1.000 2.000 1.000 1.000
Limgrave Middle 7010 1.141 1.013 2.018 1.097 1.021
Limgrave South 7020 1.281 1.026 2.035 1.202 1.031
Limgrave North 7030 1.656 1.039 2.053 1.495 1.052
Stormveil Castle 7040 1.813 1.053 2.070 1.495 1.119
Siofra River 7050 1.953 1.066 2.088 1.690 1.141
South Liurnia/Academy 7060 2.266 1.079 2.105 1.758 1.141
North Liurnia/Academy 7070 2.406 1.093 2.123 1.831 1.162
Lower Mt. Gelmir/Ainsel River 7080 2.688 1.106 2.140 2.000 1.189
Upper Mt. Gelmir/West Caelid 7090 3.250 1.119 2.158 2.279 1.211
Altus Plateau/South Caelid 7100 3.703 1.133 2.175 2.473 1.211
Leyndell Capital/Nokstella 7110 4.125 1.146 2.193 2.673 1.263
Volcano Manor/North Caelid 7120 4.844 1.159 2.210 3.244 1.285
Leyndell Sewers 7130 5.484 1.172 2.228 3.244 1.317
Mountaintops/Early Farum Azula 7140 6.563 1.186 2.245 3.530 1.317
Late Farum Azula 7150 6.688 1.200 2.280 3.585 1.340
Ashen Leyndell/Snowfield 7160 6.875 1.200 2.385 3.640 1.340
Elden Throne 7170 7.047 1.217 2.490 3.745 1.368
Haligtree/Mohgwyn Palace 7180 7.203 1.220 2.595 3.796 1.374
Elphael Brace of the Haligtree 7190 7.328 1.230 2.700 3.796 1.391
Haligtree Roots 7200 7.422 1.232 2.733 3.796 1.394
(NG+2 and beyond multiply the NG+ values)
Area name SpEffectID Health Defense Resistance PoiseDmgTaken AtkRate Stamina Damage RuneMultiplier
Stranded Graveyard 7400 3.434 1.172 1.097 1.000 1.902 1.200 5.000
Limgrave Middle 7410 3.122 1.173 1.095 1.000 1.965 1.191 5.000
Limgrave South 7420 2.857 1.174 1.093 1.000 1.768 1.182 5.000
Limgrave North 7430 2.355 1.175 1.091 1.000 1.680 1.173 5.000
Stormveil Castle 7440 2.146 1.176 1.089 1.000 1.609 1.164 4.000
Siofra River 7450 2.099 1.177 1.087 1.000 1.483 1.155 4.000
South Liurnia/Academy 7460 1.845 1.178 1.085 1.000 1.400 1.146 4.000
North Liurnia/Academy 7470 1.523 1.179 1.083 1.000 1.314 1.137 3.000
Lower Mt. Gelmir/Ainsel River 7480 1.479 1.180 1.081 1.000 1.239 1.128 3.000
Upper Mt. Gelmir/West Caelid 7490 1.461 1.181 1.079 1.000 1.200 1.119 3.000
Altus Plateau/South Caelid 7500 1.296 1.182 1.077 1.000 1.150 1.110 3.000
Leyndell Capital/Nokstella 7510 1.253 1.183 1.075 1.000 1.141 1.101 3.000
Volcano Manor/North Caelid 7520 1.264 1.184 1.073 1.000 1.135 1.092 2.000
Leyndell Sewers 7530 1.191 1.185 1.071 1.000 1.134 1.083 2.000
Mountaintops/Early Farum Azula 7540 1.008 1.186 1.069 1.000 1.122 1.074 2.000
Late Farum Azula 7550 1.001 1.200 1.070 1.000 1.094 1.065 2.000
Ashen Leyndell/Snowfield 7560 1.015 1.200 1.070 1.000 1.134 1.070 2.000
Elden Throne 7570 1.001 1.200 1.070 1.000 1.094 1.065 2.000
Haligtree/Mohgwyn Palace 7580 1.015 1.200 1.000 1.000 1.134 1.070 2.000
Elphael Brace of the Haligtree 7590 1.015 1.200 1.000 1.000 1.134 1.070 2.000
Haligtree Roots 7600 1.015 1.200 1.000 1.000 1.134 1.070 2.000
NG+2 *1.100 *1.025 *1.015 *0.950 *1.100 *1.400 *1.100
NG+3 *1.150 *1.050 *1.030 *0.900 *1.150 *1.500 *1.125
NG+4 *1.200 *1.100 *1.045 *0.850 *1.200 *1.600 *1.200
NG+5 *1.300 *1.150 *1.060 *0.800 *1.300 *1.700 *1.225
NG+6 *1.350 *1.200 *1.075 *0.700 *1.350 *1.800 *1.250
NG+7 *1.400 *1.300 *1.090 *0.600 *1.450 *1.900 *1.275
Multiplayer HP boss scaling data:
1 more player: × 1.6
2 more players: × 2.3
3 more players:× 2.7
Formula to determine boss health in any location, ng+ value, and number of players:
((Boss base HP ×map region multiplier) ×multiplayer scaling) × NG+ scaling = boss HP
Examples:
Radagonin single-player at NG+7:
((13,339 × 1.001 ) × 1 ) × 1.4 = 18,694.6754 HP
Radagonwith two players at NG+5:
(( 13,339 × 1.001 )× 1.6 )× 1.3 = 27,772.86512 HP
Starting in NG+2, or Journey 3, all enemies take reduced Stance damage:
NG+2: 5% reduction
NG+3: 10%
NG+4: 15%
NG+5: 20%
NG+6: 30%
NG+7: 40%
Movement slowdown caused from certainarea hazards(such as lava and swamps) is removed upon entering NG+.
It's not known if this is intended behaviour or not.
NG+ does not introduce any new enemiesor equipment.
What happens after Journey 8 of Elden Ring?
Journey 8 (NG+7) marks the end of Elden Ring's new game scaling; all subsequent journeys will have an identical level of difficulty and rewards.
At this point, players can choose to pursue their own defined goals, such as:
- Collecting all Armaments
- Challenge Runs
- Obtaining all
- Experiment with new Builds
- Prepare for future DLC