Necromancy spells - Search - D&D Beyond (2024)

All Results

Characters

Compendium

Spells

Items

Monsters

Vehicles

Forums

Returning 35 results for 'Necromancy spells'.

Necromancer Legacy This doesn't reflect the latest rules and lore. Learn More

Monsters

hit with spell attacks). The necromancer has the following wizard spells prepared:Cantrips (at will): chill touch, dancing lights, mage hand, mending1st level (4 slots): false life,* mage armor

, stoneskin5th level (2 slots): Bigby's hand, cloudkill6th level (1 slot): circle of death**Necromancy spell of 1st level or higherGrim Harvest (1/Turn). When necromancer kills a creature that is

Gremorly's Ghost

Monsters

Strike", "rollDamageType":"necrotic"} necrotic damage.Fell Necromancy. Gremorly targets one creature he can see within 60 feet of himself. The target must make a DC 16 Constitution saving throw

, taking 61 (7d8 + 30);{"diceNotation":"7d8+30", "rollType":"damage", "rollAction":"Fell Necromancy", "rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful

Scarab of Protection

Magic Items

advantage on saving throws against spells.The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your

Libram of Souls and Flesh

Magic Items

With covers made of skin and fittings of bone, this tome is cold to the touch, and it whispers faintly. When found, the book contains the following spells, which are wizard spells for you while you

you are holding the book, you can use it as a spellcasting focus for your wizard spells.The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the

Witherbloom Student

Backgrounds

and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at Witherbloom College

addition, if you have the Spellcasting or Pact Magic feature, the spells on the Witherbloom Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

teleports up to 60 feet to an unoccupied space she can see.Utility SpellsIn addition to any other spells in this stat block, Lestheris can cast the following spells, using Intelligence as the

and opportunities afforded her. As the half-elf grew into an insatiable arcane scholar, mentors assumed her academic interest in necromancy was mere morbid curiosity, but her fascination soon became

Crawling Claw (MCDM)

monsters

fell spells. The magic that granted them unlife also turns their fingernails into filth-covered blades. These tiny creatures are wickedly mischievous and make rude gestures at their opponents before

sustenance. These spells also halt decay, preserving the undead at the stage of deterioration when magic touched them. Some experienced necromancers can even reverse a corpse’s decay, making an

Ghoul Craver

monsters

focus: the destruction of all living things.Halted Processes. The magic that animates a corpse removes the need for air, sleep, and sustenance. These spells also halt decay, preserving the undead at

their death, and other seemingly spontaneous acts of necromancy. Some sages theorize that any place tainted with abundant evil could gradually animate a corpse with foul magic.UNDEAD OR DEAD DEAD

Sofina

Monsters

":"5d10+5", "rollType":"damage", "rollAction":"Necrotic Strike", "rollDamageType":"necrotic"} necrotic damage.Spellcasting. Sofina casts one of the following spells, using Intelligence as the

practitioner of magic with ties to Thay’s tyrannical magocracy. Sofina specializes in necromancy. Death magic and fear are both tools in her arsenal.As Red Wizards are shunned outside Thay

Shadow Touched (Wisdom)

Feats

invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot

. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.

Brain in a Jar

Monsters

is protected by a mind blank spell.Magic Resistance. The brain has advantage on saving throws against spells and other magical effects.Unusual Nature. The brain doesn’t require air, food

, ending the effect on itself on a success.Innate Spellcasting (Psionics). The brain casts one of the following spells, requiring no components and using Intelligence as the spellcasting ability

Vellynne Harpell

Monsters

ability is Intelligence (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following wizard spells prepared:Cantrips

family, based in the town of Longsaddle. Cold and dispassionate, she took to magic only a decade ago in her late forties and is skilled in the arcane tradition of necromancy. She has a lifelong struggle

Lady Illmarrow

Monsters

Legendary Resistance (3/Day). If Illmarrow fails a saving throw, she can choose to succeed instead.Magic Resistance. Illmarrow has advantage on saving throws against spells and other magical

). Illmarrow has the following wizard spells prepared:Cantrips (at will): chill touch (see “Actions” below), fire bolt, mage hand, prestidigitation, ray of frost1st level (4 slots): magic

Zombie (MCDM)

monsters

typically have a singular focus: the destruction of all living things.Halted Processes. The magic that animates a corpse removes the need for air, sleep, and sustenance. These spells also halt decay

the anniversary of their death, and other seemingly spontaneous acts of necromancy. Some sages theorize that any place tainted with abundant evil could gradually animate a corpse with foul magic

Shadow Touched (Intelligence)

Feats

invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot

. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.

Shadow Touched (Charisma)

Feats

invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot

. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.

Shadow Touched

feats

invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot

. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat.

Giant Zombie

monsters

destruction of all living things.Halted Processes. The magic that animates a corpse removes the need for air, sleep, and sustenance. These spells also halt decay, preserving the undead at the stage of

other seemingly spontaneous acts of necromancy. Some sages theorize that any place tainted with abundant evil could gradually animate a corpse with foul magic.UNDEAD OR DEAD DEAD?Many lesser

Rotting Zombie

monsters

.Halted Processes. The magic that animates a corpse removes the need for air, sleep, and sustenance. These spells also halt decay, preserving the undead at the stage of deterioration when magic touched them

of necromancy. Some sages theorize that any place tainted with abundant evil could gradually animate a corpse with foul magic.UNDEAD OR DEAD DEAD?Many lesser corporeal undead look no different

Decrepit Skeleton

monsters

spells also halt decay, preserving the undead at the stage of deterioration when magic touched them. Some experienced necromancers can even reverse a corpse’s decay, making an undead appear living

emerging from mass graves on the anniversary of their death, and other seemingly spontaneous acts of necromancy. Some sages theorize that any place tainted with abundant evil could gradually animate a

Wight (MCDM)

monsters

by others typically have a singular focus: the destruction of all living things.Halted Processes. The magic that animates a corpse removes the need for air, sleep, and sustenance. These spells also

from mass graves on the anniversary of their death, and other seemingly spontaneous acts of necromancy. Some sages theorize that any place tainted with abundant evil could gradually animate a corpse

Skeleton (MCDM)

monsters

removes the need for air, sleep, and sustenance. These spells also halt decay, preserving the undead at the stage of deterioration when magic touched them. Some experienced necromancers can even reverse a

rare astrological occurrences, skeletal soldiers emerging from mass graves on the anniversary of their death, and other seemingly spontaneous acts of necromancy. Some sages theorize that any place

Ghoul (MCDM)

monsters

spells also halt decay, preserving the undead at the stage of deterioration when magic touched them. Some experienced necromancers can even reverse a corpse’s decay, making an undead appear living

emerging from mass graves on the anniversary of their death, and other seemingly spontaneous acts of necromancy. Some sages theorize that any place tainted with abundant evil could gradually animate a

Wight Siphoner

monsters

.Halted Processes. The magic that animates a corpse removes the need for air, sleep, and sustenance. These spells also halt decay, preserving the undead at the stage of deterioration when magic touched them

of necromancy. Some sages theorize that any place tainted with abundant evil could gradually animate a corpse with foul magic.UNDEAD OR DEAD DEAD?Many lesser corporeal undead look no different

Warlock Spells

Compendium - Sources->Xanathar's Guide to Everything

Warlock Spells Cantrips (0 Level) Create bonfire (conjuration) Frostbite (evocation) Infestation (conjuration) Magic stone (transmutation) Thunderclap (evocation) Toll the dead

(necromancy) 1st Level Cause fear (necromancy) 2nd Level Earthbind (transmutation) Mind spike (divination) Shadow blade (illusion) 3rd Level Enemies abound (enchantment) Summon lesser demons

Cleric Spells

Compendium - Sources->Xanathar's Guide to Everything

Cleric Spells Cantrips (0 Level) Toll the dead (necromancy) Word of radiance (evocation) 1st Level Ceremony (abjuration, ritual) 3rd Level Life transference (necromancy) 5th Level Dawn (evocation) Holy weapon (evocation) 7th Level Temple of the gods (conjuration)

Wizard Spells

Compendium - Sources->Xanathar's Guide to Everything

Wizard Spells Cantrips (0 Level) Control flames (transmutation) Create bonfire (conjuration) Frostbite (evocation) Gust (transmutation) Infestation (conjuration) Mold earth

(transmutation) Shape water (transmutation) Thunderclap (evocation) Toll the dead (necromancy) 1st Level Absorb elements (abjuration) Catapult (transmutation) Cause fear (necromancy) Earth tremor

35. Necromancy Classroom

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

35. Necromancy Classroom Ghastly Decor. Plastered to the walls and roof of this domed, 25-foot-high room are hundreds of humanoid skeletons, arranged in a decorative but ghastly manner. Circle. A

magic spell reveals a strong aura of necromancy magic around the circle. A character who studies the circle and succeeds on a DC 20 Intelligence (Arcana) check can ascertain its properties. The check

Spells

Compendium - Sources->Tasha’s Cauldron of Everything

Spells Well, darn. Whatever could have happened to the spells Mordenkainen’s Bountiful Back-Patting, Heward’s Hot Air, and all the rest? I’m sure I submitted the spells they insisted I include herein

. Seems they got lost in the shuffle. Shame. Tasha This section contains new spells that the DM may add to a campaign, making them available to player character and monster spellcasters alike. The

Spells

Compendium - Sources->Strixhaven: A Curriculum of Chaos

Spells Created at Strixhaven, the spells presented in this section are available to the backgrounds offered in this chapter. The spells also appear on the class spell lists indicated in the Spells

table below. Spells Level Spell School Class 1st Silvery Barbs Enchantment Bard, Sorcerer, Wizard 2nd Borrowed Knowledge Divination Bard, Cleric, Warlock, Wizard 2nd Kinetic Jaunt Transmutation

Cleric: Death Domain

Compendium - Sources->Dungeon Master’s Guide

(Incabulos, Talona, or Morgion), and the underworld (Hades and Hel). Death Domain Spells Cleric Level Spells 1st false life, ray of sickness 3rd blindness/deafness, ray of enfeeblement 5th animate

1st level, the cleric learns one necromancy cantrip of his or her choice from any spell list. When the cleric casts a necromancy cantrip that normally targets only one creature, the spell can instead

Scarab of Protection

Compendium - Sources->Basic Rules

nature. It provides two benefits while it is on your person: You have advantage on saving throws against spells. The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a

Wizard Spells

Compendium - Sources->Princes of the Apocalypse

Wizard Spells One of the best ways to introduce these new spells is to include them in spellbooks that appear as treasure. Cantrips (0 Level) Control flames (transmutation) Create bonfire

of stone (transmutation) Investiture of wind (transmutation)7th Level Whirlwind (evocation) 8th Level Abi-Dalzim’s horrid wilting (necromancy)

Gentle Repose

Compendium - Sources->Player's Handbook

Gentle Repose 2nd-level necromancy (ritual) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there

on raising the target from the dead, since days spent under the influence of this spell don’t count against the time limit of spells such as raise dead.

Scarab of Protection

Compendium - Sources->Dungeon Master’s Guide

nature. It provides two benefits while it is on your person: You have advantage on saving throws against spells. The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a

Necromancy spells - Search - D&D Beyond (2024)
Top Articles
Latest Posts
Article information

Author: Rob Wisoky

Last Updated:

Views: 6462

Rating: 4.8 / 5 (48 voted)

Reviews: 95% of readers found this page helpful

Author information

Name: Rob Wisoky

Birthday: 1994-09-30

Address: 5789 Michel Vista, West Domenic, OR 80464-9452

Phone: +97313824072371

Job: Education Orchestrator

Hobby: Lockpicking, Crocheting, Baton twirling, Video gaming, Jogging, Whittling, Model building

Introduction: My name is Rob Wisoky, I am a smiling, helpful, encouraging, zealous, energetic, faithful, fantastic person who loves writing and wants to share my knowledge and understanding with you.