Meet the Warden (2024)

Meet the Warden (1)

Deep Dives

Meet the Warden (2)

Written By
Per Landin
Published
6/3/22

Minecraft’s most terrifying mob?

Do you remember when Minecraft used to be plain old scary? When witches cackled through the walls in your mining tunnels, mysterious ambient sounds would give you shivers, and phantoms terrorized you with screams from the sky? Aaah, those were the days!

Now, that was all before we decided that Minecraft shouldn’t be scary – but absolutely terrifying (at least a tiny little part of it). With the introduction of the warden in The Wild Update, players brave enough to explore deep dark biomes will soon be in for a whole new experience! “Hold your horse mobs, why in Jeb’s name would you make Minecraft scarier, and what is a 'warden' anyway?!” I hear some of you ask. Let’s address that!

“A warden is this unstoppable force of nature and a challenge that you must overcome in ways that you may not be used to in traditional Minecraft gameplay,” says Brandon “kingbdogz” Pearce, Vanilla gameplay developer. “It represents a new style of overwhelming obstacle, but if you’re able to outmanoeuvre it, you should be able to obtain some interesting rewards!”

Meet the Warden (3)

Those rewards surely won’t come easy, because the warden is unlike any other mob you’ve ever encountered in the world Minecraft before. A hostile and incredibly powerful being that resides in the secluded and all-new deep dark biome... sounds like it should be a boss mob like the Ender Dragon or the Wither. But according to Brandon, it isn't.

“The reason we decided not to approach this new mob as a boss was because a boss is meant to be fought in combat and defeated. With the warden, we felt we had an opportunity to introduce a different, yet challenging gameplay that focused on stealth and sneaking. For some people, that might not be your sort of gameplay, but the great thing about Minecraft is that you have a choice in what mechanics and what content you want to engage in!”

A blind stalker

So the warden may be something that you will have to face if you explore a deep dark biome. But the concept was originally intended for the Nether Update.

“We had this post-it note for a new biome and one of the things we wanted to include in it was a blind piglin that could only respond to sounds,” Brandon explains. “We didn’t have time to explore it at the time, but we ended up revisiting that concept of a blind mob again when we did a gameplay summit for Caves & Cliffs. I got assigned that note and had to come up with the concept.”

Meet the Warden (4)

What are these beautiful tube man-looking things? One of the very first iterations of the warden, of course!

A “gameplay summit” is a gathering where the Vanilla game teams meet as a group to spawn ideas for features in upcoming content. I myself have been barred from these summits after my last great attempt to changedolphins, which of course is their loss if they don’t appreciate my unrivaled gameplay talent. But enough about me and more about that post-it!

“I think it might have mentioned 'scary' as well. I started to think about why I enjoy playing Minecraft, and what has always been such a compelling part of it to me was that first night experience of feeling vulnerable. Maybe it’s because I’m so used to playing this game by this point, but it feels like I’ve lost that sense of vulnerability. So, we started from that concrete idea of ‘How can we reintroduce 'scary’ and bring it to the late game?’ and ‘What does it mean to have a mob that cannot see?’”

Meet the Warden (5)

The warden was originally called "stalker" and would reside in a totem-covered biome where it would remain statue-like until some reckless player would try to grab its chest crystal, causing it to come to life.

Meet the Warden (6)
See Also
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Brandon: “We had iterations where the stalker would fold up on itself and crawl through a 1x1 tunnel. A lot of things changed, except the fact that it was blind and had no vision.”

Meet the Warden (7)
Meet the Warden (8)

The “scary” aspect also proved to be especially important due to its lifelong history in Minecraft, and so it became a central theme in the development of the new mob.

“Despite its charming exterior, reflecting on the game's history has made it very evident that horror is a part of Minecraft's DNA. The feeling of stepping down into the depths of a dark cave for the first time; hearing the clink of a skeleton's bones or a zombie's anguished growls – all these aspects create an experience that probes your imagination. What is deep beneath your base? Why is this world so filled with monsters trying to kill you? That push and pull of fear in a world you are encouraged to reshape is what makes Minecraft a unique experience.”

Meet the Warden (9)

"We needed something for the warden to continuously stick around you – not pursue you – so that you’re constantly on edge and think 'How do I sneak away from this mob without alerting it'?"

The final iteration of the warden may lack eyes, but it makes up for it with heightened senses, using both sound and smell to track down any intruders that might stumble upon its home. The trick to avoiding an encounter with this menacing mob lies in your interaction with the deep dark biome itself. Besides an abundant amount of deepslate, there’s also the “sculk family”, alien-looking blocks with unique properties.

Among these blocks is the sculk sensor which, if you make any sort of sound in the environment, alerts its sister block, the sculk shrieker. The sculk shrieker in turn, does exactly what its name implies: shrieks. After four shrieks... we’ll, let’s just say that you don’t want to overstay your welcome – unless you’d like a 45-damage punch or a sonic boom in your beautiful, blocky face. Luckily for you, all you need to do in order to avoid summoning a warden is to stay quiet.

Meet the Warden (10)

Punching isn't a warden's only weapon. Chance is that you'll get hit by a sonic attack if you try to escape it by piling blocks!

“Initially, we were going to have the warden randomly spawn in the deep dark,” says Brandon. “After some internal discussions we came to the realization that the players didn’t have a choice in that and that there was no way to avoid it other than just never visiting a deep dark biome. But with the shrieker mechanic, you’re the one at fault for spawning a warden.”

Bad vibrations

The concept of sound-themed blocks and mobs is a new venture for Minecraft and has not been an easy mechanic to implement. Brandon elaborates.

"We needed something for the warden to continuously stick around you – not pursue you – so that you’re constantly on edge and think 'How do I sneak away from this mob without alerting it'? We came up with a sound concept called 'vibrations'. The problem with 'sound' is where you draw the line. When you’re drawing your bow, should that create a vibration? It was difficult figuring it out on an engine and design level, but we decided to focus on a significant motion. A motion must be completed for it to create a vibration. For example, placing or destroying a block will create a vibration, but starting to mine a block won't – it’s only when you complete an action. It really created a challenge for us to figure out how we could create some sort of interaction between a mob and the sounds and its environments.”

Meet the Warden (11)

You don't want to face a warden when it's angry. Shame it's always angry.

The art of sneaking is something you will have to master if you aim to properly explore the deep dark. The warden itself may not offer much in terms of experience points and loot, but the ancient cities might. These mysterious megastructures are rumoured to contain a wide variety of enchanted books, including the new “swift sneak” enchant that allows you to walk faster while sneaking – a perfect tool to avoid being detected by a warden or to create an air-bridge twice as fast. Then there’s "echo shards", a resource that allows you to create a recovery compass, a special type of compass that points to the last place you have died in. So, are these rewards worth the effort? At the end of the day, maybe the real treasure isn’t the loot, but the wardens we will meet along the way. Right Brandon?

“I think what players really want to get out of facing or overcoming the warden is just the whole new immersive experience, having to rely more on being careful and listening out for things like vibrations you make. That alone is something that is very intriguing to me, and I hope it is going to make players ask themselves “Am I up to the challenge?”

You know what, I think I’m happy with dodging phantoms and listening to those cackling witches. Fortune favors the bold, and I’m not that bold. You, on the other hand, might be.

Best of luck to you when you decide to explore your first deep dark biome in The Wild Update on June 7!

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    Meet the Warden (2024)

    FAQs

    How do I not get seen by the Warden? ›

    Tips To Avoid The Warden

    You can do this by sneaking around instead of running or walking, and by placing wool around the Sculk Sensors to block the vibrations. You may also find a Swift Sneak enchant in a chest in the deep dark, allowing you to move quicker while sneaking.

    How many times do you have to hit the Warden? ›

    Based on what we have seen, the Warden has at least 84 hp, and does at least 31 damage. A zombie has 20 hp, and does 4 damage ( on hard). A fist does 1 damage, whilst a netherite sword does 8. A Warden, against netherite gear, takes at least 11 hits, and will defeat you in two hits.

    How do I meet the Warden? ›

    Where to Find the Warden. The Warden can be found in Deep Dark Caves, which are easy to spot due to the abundance of the new block, Sculk. Deep Dark Caves appear on the lowest levels of world generation, just a few levels above Bedrock.

    How far will Warden chase you? ›

    They pursue through blocks that are usually avoided by other mobs, including rails, cacti, or magma blocks. A warden, whether angered or not, gives 12 seconds of Darkness to all players within a 20 block radius of it every 6 seconds.

    Can the Warden see you with invisibility? ›

    Players with Invisibility can still be detected by sculk sensors and wardens, as they rely on vibration instead of sight. The attack indicator‌ [JE only] still shows up when facing an invisible entity.

    Can the Warden see you if you don't move? ›

    Moving around the Deep Dark will cause vibrations that the Warden can track, while sitting still will allow the Warden to sniff you out.

    How to stop Warden from smelling you? ›

    Additionally, you could use a Sculk Vein with a potion of invisibility in a brewing stand to brew it. Either a Vein or maybe a ball made up of Sculk, a Sculk Blob if you want, that you could get rarely from the Warden burrowing out or into the ground.

    Can you tame a Warden in Minecraft? ›

    Use skulk blocks to tame the warden and he will be a warrior on land, and when you feed him he will be happy.

    Can you outrun the Warden? ›

    There's no way to block it. There's no way to mitigate damage. You can't outrun it because the warden can sonic boom while running...

    What is the weakness of the Warden? ›

    The Warden has very few weaknesses, and one of them is that it can be slowed down if they are in water or lava. The behavior of the mob changed back and forth in the previous snapshots but was brought back and hasn't changed ever since.

    How much XP does a Warden drop? ›

    How Much XP Does Warden Drop? Warden only drops 5 experience points (and a sculk catalyst block) when killed by a player or a tamed wolf.

    How to defeat Warden? ›

    When the Warden is deep into the cobweb, you can easily kill it with the best sword enchantments. Just make sure to run away whenever it's about to use the sonic shriek attack. You can also put wool carpet around the area to dampen your vibrations and throw off his aim.

    How to stop Warden blindness? ›

    The effect can be removed by drinking milk. In Minecraft Education and Bedrock Edition when education options are enabled, drinking eye drops also removes blindness. Additionally, wardens are only naturally blind mobs even without requiring the Blindness status effect, and they can be found in ancient cities.

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