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Market Insights
- India
- Revenue in India's Media market is forecasted to reach US$40.99bn in 2024.
- The market's largest market is TV & Video with a market volume of US$16.19bn in 2024.
- In global comparison, most revenue will be generated the in the United States ( US$523.80bn in 2024).
- In India's Media market, 26.67% of total revenues will be generated through digital Media market in 2029.
- India's media market is experiencing a surge in digital streaming platforms, challenging traditional television networks for viewership dominance.
Key regions: United States, China, Japan, United Kingdom, Germany
Definition:
The media market encompasses a diverse array of platforms and channels that facilitate the creation, distribution, and consumption of content, such as news, entertainment, and information. It includes traditional outlets like television, radio, and print publications, as well as digital platforms like social media, streaming services, and online news websites. This market plays a central role in shaping public discourse, cultural trends, and the dissemination of information on a global scale, making it a critical component of modern society.
Structure:
The market consists of several parts, namely Books, Games, Music, Radio & Podcasts, Newspapers & Magazines and TV & Video. These markets encompass digital and traditional revenues.
Additional Information:
The market comprises revenues, users, average revenue per user, penetration rates and advertising spendings. Revenues are generated through purchases, subscriptions, consumer spending or ad spendings. Key players of the market are companies, such as Netflix, Spotify, Activision or Amazon.
Market numbers for all the digital markets can also be found in the Digital Media topic.
in-scope
- Traditional media with non-digital revenues from TV, radio, music, print, and video games
- Digital media with digital revenues from OTT video, music streaming, video games, digital versions of Newspapers & Magazines with ePapers & eMagazines, and eBooks
out-of-scope
- Movie theater ticket sales
- Public licence fees collected in form of a tax (e.g. income tax in the Nordic countries)
- Demo/trial versions
- Esports & gaming advertising revenues
Media
- OTT Video
- Traditional Radio
- Traditional Music
- Digital Music
- Games
- Physically Sold Video Games
- In-game Advertising
- Games Live Streaming
- Download Games
- Mobile Games
- Online Games
- Gaming Networks
- Cloud Gaming
- Gaming Hardware
- Books
- Physical Books
- eBooks
- Audiobooks
- Cinema
- Box Office
- Cinema Advertising
- Cinema Concessions
Related markets:
Advertising
Esports
Metaverse
Online Gambling
App
Sports
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Market
Region
Region comparison
Currency
Analyst Opinion
The Media market in India has been experiencing significant growth in recent years, driven by changing customer preferences, emerging trends, and local special circ*mstances. Customer preferences: Trends in the market: Local special circ*mstances: Underlying macroeconomic factors:
Methodology
Data coverage:
The data encompasses B2C enterprises. Figures are based on media spending (on traditional media as well as digital media). All monetary figures refer to consumer spending on digital goods or subscriptions in the respective segment. This spending factors in discounts, margins, and taxes.
Modeling approach / Market size:
Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.
Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.
Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.
Overview
- Revenue
- Analyst Opinion
- Users
- Media Usage
- Global Comparison
- Methodology
- Key Market Indicators
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