Loot (2024)

Loot (1)

Loot is the main source of income for the crew in PAYDAY 2. It is what the PAYDAY gang steals and what shall make them rich in the end. Loot exists in two main types: Bag Loot and Loose Items.

Bag Loot is loot that can be interacted with to pack it up into a loot bag, which can then be picked up and carried to the getaway vehicle, extraction point or escape zone, to be cashed in after the successful end of the heist.

Loose Items comprises loot that can be picked up instantly, without the need to separately pack it up and carry it. It is also cashed in after the successful end of the heist.

Contents

  • 1 Loot bags
    • 1.1 Loot Bag Values
    • 1.2 Loot bag weight
    • 1.3 Internal Bag Types
    • 1.4 Securing Loot
  • 2 Loose Items
  • 3 Vehicles
  • 4 Objective-related bags
  • 5 Junk
  • 6 Achievements and Trophies
  • 7 Trivia

Loot bags[]

Loot (2)

In order to successfully steal and secure money and valuables, they must be packed up into bags for easier transport. This is done by interacting with the loot item, which converts it into a loot bag which can be picked up and carried by the heister and dropped when needed. Whenever a player is carrying a loot bag, their screen will be slightly tilted to the left and an on-screen label will appear, reading "CARRYING:" along with the name of the loot item being carried.

Loot Bag Values[]

The value of a loot bag depends on the Risk/difficulty level and sometimes whether or not it is an objective requirement. The values are calculated as follows:

DifficultyLoot Bag
Normal× 1.0
Hard× 2.0
Very Hard× 2.6
Overkill× 4.2
Mayhem× 7.2
Death Wish× 8.2
Death Sentence× 9.2
Loot Bag InfoLoot Bag Values
Bag TypeWeightObjectiveNormalHardVery HardOverkillMayhemDeath

Wish

Death Sentence
Light$5k$25k$50k$65k$105k$185k$205k$230k
Medium$7.5k$37.5k$75k$97.5k$157.5k$270k$307.5k$345k
Light$10k$50k$100k$130k$210k$360k$410k$460k
Heavy$14,375$71.875$143.750$186.875$301.875$517.5k$589.375$661.250
Heavy-$75k$150k$195k$315k$540k$615k$690k
Light$15k$75k$150k$195k$315k$540k$615k$690k
Light$65k$325k$650k$845k$1.365m$2.34m$2.665m$2.99m

Server

Loot (10)

Heist Appearances:

Objective Appearances:

Heavy-$25k$50k$65k$105k$180k$205k$230k

Turret Parts

Loot (11)

Heist Appearances:

Heavy-$250k$500k$650k$1.05m$1.8m$2.05m$2.3m

Shells

Loot (12)

Heist Appearances:

Medium-$52.5k$105k$136.5k$220.5k$378k$430.5k$483k

Artifact
(Shadow Raid)

Loot (13)

Heist Appearances:

Very heavy-$125k$250k$325k$525k$900k$1.025m$1.15m

Samurai Armor

Loot (14)

Heist Appearances:

Medium-$125k$250k$325k$525k$900k$1.025m$1.15m

Roman Armor

Loot (15)

Heist Appearances:

Medium-$125k$250k$325k$525k$900k$1.025m$1.15m

Pure cocaine

Light-$75k$150k$195k$315k$540k$615k$690k
Very heavy-$250k$500k$650k$1.05m$1.8m$2.05m$2.3m
Light & Medium-$25k$50k$65k$105k$180k$205k$230k

The Diamond

Loot (20)

Heist Appearances:

Light-$750k$1.5m$1.95m$3.15m$5.4m$6.15m$6.9m

Bomb Parts
(The Bomb)

Medium & Heavy-$250k$500k$650k$1.05m$1.8m$2.05m$2.3m

Evidence

Loot (22)

Heist Appearances:

Light-$75k$150k$195k$315k$540k$615k$690k

Warhead

Loot (23)

Heist Appearances:

Very heavy-$115k$230k$299k$483k$828k$943k$1.058m

The Dentist's Loot

Loot (24)

Heist Appearances:

Objective Appearances:

Heavy$500$125k$250k$325k$525k$900k$1.025m$1.15m

Safes

Loot (25)

Heist Appearances:

Slightly very heavy-$115k$230k$299k$483k$828k$943k$1.058m

Pig

Loot (26)

Heist Appearances:

Heavy----$10.5k$18k$20.5k$23k

Half Meth

Loot (27)

Heist Appearances:

Light-$162.5k$325k$422.5k$682.5k$1.170m$1.332.5m$1.495m

Prototype

Loot (28)

Heist Appearances:

Medium-$250k$500k$650k$1.05m$1.8m$2.05m$2.3m

Masterpiece

Loot (29)

Heist Appearances:

Light-$250k$500k$650k$1.05m$1.8m$2.05m$2.3m

Master Server (Stage 1)

Loot (30)

Heist Appearances:

HeavyNote*$125k$250k$325k$525k$900k$1.025m$1.15m

Master Server (Stage 2)

HeavyNote*$250k$500k$650k$1.05m$1.8m$2.05m$2.3m

Master Server (Stage 3)

Loot (32)

Heist Appearances:

HeavyNote*$375k$750k$975k$1.575m$2.7m$3.075m$3.45m

Master Server (Stage 4)

Loot (33)

Heist Appearances:

HeavyNote*$500k$1m$1.3m$2.1m$3.6m$4.1m$4.6m

Lost Artifact

Loot (34)

Heist Appearances:

Medium-$250k$500k$650k$1.05m$1.8m$2.05m$2.3m

Present

Loot (35)

Heist Appearances:

Light-$51.225$102.450$133.185$215.145$368.820$420.045$471.270

Goat

Loot (36)

Heist Appearances:

Medium-$2.5k$5k$6.5k$10.5k$18k$20.5k$23k

Counterfeit Money

Loot (37)

Heist Appearances:

Medium-$27.5k$55k$71.5k$115.5k$198k$225.5k$253k

Battle Rifle

Loot (38)Heist Appearances:

Medium-$50k$100k$130k$210k$360k$410k$460k

Bomb Parts
(Murky Station)

Loot (39)Heist Appearances:

Medium-$225k$450k$585k$945k$1.62m$1.845m$2.07m

Pistols

Loot (40)Heist Appearances:

Light-$50k$100k$130k$210k$360k$410k$460k

BCI Helmet

Loot (41)Heist Appearances:

Light-$500k$1m$1.3m$2.1m$3.6m$4.1m$4.6m

Giant Toothbrush

Loot (42)Heist Appearances:

Heavy-$450k$900k$1.17m$1.89m$3.24m$3.69m$4.14m

Cloaker Gold

Loot (43)Heist Appearances:

Medium-$50k$100k$130k$210k$360k$410k$460k

Yayo

Loot (44)Heist Appearances:

Light-$50k$100k$130k$210k$360k$410k$460k

Tin Boy Toy
Expensive Wine
High Heels
Necklace
VR Headset

Loot (45)

Heist Appearances:

Light-$71.875$143.750$186.875$301.875$517.5k$589.375$661.250

Old Wine

Loot (46)Heist Appearances:

Slightly HeavyNote2*$50k$100k$130k$210k$360k$410k$460k

Diamonds

Loot (47)

Heist Appearances:

Light-$25k$50k$65k$105k$180k$205k$230k

Red Diamond

Loot (48)

Heist Appearances:

Light----$1.05m$1.8m$2.05m$2.3m

Cloaker co*ke

Loot (49)Heist Appearances:

Medium-$37.5k$75k$97.5k$157.5k$270k$307.5k$345k

Box

Loot (50)

Heist Appearances:

Heavy-$250k$500k$650k$1.05m$1.8m$2.05m$2.3m

Black Tablet

Loot (51)

Heist Appearances:

Medium-$250k$500k$650k$1.05m$1.8m$2.05m$2.3m

Fabergé Egg

Loot (52)

Heist Appearances:

Light-$75k$150k$195k$315k$540k$615k$690k

Romanov Treasure

Loot (53)

Heist Appearances:

Heavy-$80k$160k$208k$336k$576k$656k$736k

Dragon Statue

Very Heavy-$125k$250k$325k$525k$900k$1.025m$1.15m

Gnome

Loot (54)

Heist Appearances:

Medium---$650$1,050$1,800$2,050$2,300
Light-$37.5k$75k$97.5k$157.5k$270k$307.5k$345k

Assault Rifles

Loot (56)

Heist Appearances:

Objective Appearances:

Slightly Heavy-$75k$150k$195k$315k$540k$615k$690k

Turret Parts

Loot (57)

Heist Appearances:

Objective Appearances:

MediumNote**$150k$300k$390k$630k$1.08m$1.23m$1.38m

Printing Plates

Loot (58)

Heist Appearances:

Objective Appearances:

Medium-$37.5k$75k$97.5k$157.5k$270k$307.5k$345k

Research Documents

Loot (59)

Heist Appearances:

Objective Appearances:

Light-$62.5k$125k$162.5k$262.5k$450k$512.5k$575k

Neo-2 Prototype

Loot (60)

Heist Appearances:

Objective Appearances:

Heavy-$75k$150k$195k$315k$540k$615k$690k

Loot bag weight[]

There are various types of loot bags, all of which fall into one of six weight categories which affect the carrier's movement speed, jump height, ability to sprint as well as how far the bag can be thrown. Generally speaking, the heavier the bag, the more it slows down the carrier and reduced their jump height, and the harder it is to throw. All bags heavier than Light will also prevent the carrier from sprinting. Skills and perks can reduce some of these negative effects.

The six categories:
CategoryMovementThrowingJumpingSprinting
Light100%100%100%
Medium100%100%100%
Slightly Heavy90%80%100%
Heavy75%50%50%
Slightly very heavy75%65%25%
Very heavy37.5%30%25%
Mega heavy (unused)37.5%13.5%25%

Notes:

  • Default player movement speed is capped at 100%.
  • The values seen above differ from internal values as they are adjusted to account for the base bonus of pre-patch #100 Transporter which is now given to players by default.

Internal Bag Types[]

Internally in the game's files, there are actually 10 different categories of bags listed. Aside from the standard six types of bag which are differentiated by the above weight categories, there are also four technical bags classed as, "co*ke_light", "explosives", "cloaker_explosives", and "being". However, these bag types are ultimately inconsequential, as they are stat-wise merely copies of light, medium, medium, and heavy bags respectively. Exceptions are explosives which, unsurprisingly, gain the additional property of exploding if thrown or dropped a great distance. Shells used to have this bag class until Update #57 changed it to medium, making them harmless and the explosives category unused and "cloaker_explosive" which makes bags vanish on Prison Nightmare and Cursed Kill Room when the timer expires. Bags of co*ke and meth are technically classed as "co*ke_light". Body bags are technically classed as "being".

Update #79 added the "slightly very heavy" category. It's a copy of the "very heavy" category, but allows for 50% movement instead of 25% and 65% throwing instead of 30%. The "mega heavy" category used to belong to the cold fusion engines in Big Oil, but in Update #105.2, it was shifted to the "heavy" category, leaving the "mega heavy" category unused. "Mega heavy" is identical to the "very heavy" category, but only allows for 13.5% throw distance as opposed to 30% with "very heavy". Update #152 added the "slightly heavy" category, which is similar to "medium", but has penalties to movement speed and throw distance while "medium" does not.

Securing Loot[]

Loot (61)

In order to turn in a loot bag and thus cash it in after successfully completing the heist, it must be either thrown into a designated extraction point (e.g. van, helicopter, boat) which is usually adjacent to or synonyous with the escape zone or it must be carried by the player as they escape through said escape zone. The extraction point is marked with a suitcase icon Loot (62) and is surrounded by a black-and-white-striped outline, and is usually also either an escape vehicle or a place where the loot can be stashed for easier retrieval later (such as vents or dumpsters in stealth heists and ziplines that transport the loot to a safe place). Any loot bags that are thrown into this extraction point will immidietly be secured, which is signified by an on-screen pop-up that reads "SECURED" and lists the name and monetary value of the loot. After this, the loot bag cannot be interacted with again by either heisters or police, and it will be cashed out when heist is successfully completed. Extraction points are not always synonymous with escape zones, however, as sometimes the escape zone does not allow for loot bags to be secured and if a loot bag is just thrown into an escape zone that is not an extraction point (a getaway vehicle or a loot stash) and is not retrieved before the crew escapes, then it will not be secured and will not count towards their payday. In order to secure loot bags in such situations, the heisters must pick up the loot bags and carry them on their person as they escape through the escape zone.

Multiple-day heists have mechanics for transferring the bag-value of all secured loot from one day to the next, until they are all cashed out after successfully completing the final day. They differ per heist however. Here you can see how the final tally will be made for these jobs;

Table overview
HeistDay 1Day 2Day 3
Big Oil-
The Biker Heist
Election Day-
Firestarter
Flash Drive-
Framing Frame
Get the co*ke
Goat Simulator
Hotline Miami
Hoxton Breakout--
Rats
Reservoir Dogs Heist
Watchdogs

Note: Money gained per bag onscreen and actual value given does not match during Rats Day 2.

  • Big Oil: Considering day 2 doesn't contain any loot, all bags stolen on day 1 will be cashed out.
  • The Biker Heist: Both days will be cumulatively added towards the final tally. All loot stolen on day 1 and 2 will be cashed out at the end.
  • Election Day: Doesn't contain loot the first day, so all loot stolen on day 2 will be cashed out.
  • Firestarter: Loot is gained cumulatively each day. All loot secured on day 1, day 2 and day 3 will be cashed out at the end of day 3.
  • Flash Drive: Day 2 doesn't contain any loot, but the gold stolen on day 1 will be cashed out at the end of day 2.
  • Framing Frame: Painting values on day 1 will be negated, as they are sold on day 2 in exhange for money (even if after the required amount the paintings should be more valuable than the cash you get in return). Money and gold gained on day 2 and 3 will be cumulatively added towards the final tally. Loot gained day 2 and day 3 will be cashed out.
  • Get the co*ke: The value of the co*ke in day 1 will be negated, as it must be secured again on day 2. The co*ke secured on day 2 will be cashed out.
  • Goat Simulator: The value of the loot in day 1 will be negated, as it must be secured again on day 2. All loot secured on day 2 will be cashed out.
  • Hotline Miami: Both days will be cumulatively added towards the final tally. All loot stolen on day 1 and 2 will be cashed out at the end of day 2.
  • Hoxton Breakout: This multiple-day heist does not contain loot, the server secured at the end of Day 2 is counted as an objective and is not secured, thus awarding no money.
  • Rats: All loot secured on day 1 will be negated, as it is traded on day 2 in exchange for information, but can be stolen back on the same day. The final tally will depend on day 2 and day 3. While the first 3 bags on screen will show a value of '65,000' (if stolen back and secured) they will actually be worth their normal value for that difficulty when cashed. If additional meth is made on day 1 but not secured on day 2, that money will not be granted. All loot secured on day 2 and day 3 will be cashed out.
  • Reservoir Dogs Heist: The heist is played in non-chronological order, and the loot on day 2 actually represents the loot secured on day 1. How many bags are secured on day 2 affects how much of the objective loot secured in day 1 will be added to the payday.
  • Watchdogs: The value of day 1 will be negated, as it must be secured again on day 2, the final returned amount thus depends on day 2 alone. All loot secured on day 2 will be cashed out.

In nearly every heist, there is the opportunity to earn money by stealing large amounts of valuables. In some heists, the crew is required to steal a certain number of loot bags and extra bags can be stolen for significantly more money. Additionally, a certain selection of heists even allow the crew to continuously manufacture more loot on-site using various methods, allowing them to generate and secure as much loot as they desire and can.

  • *In Boiling Point, the Master Server's value depends on the amount of bodies that have been scanned. In Beneath the Mountain, the server cannot be upgraded, however it starts out already at Stage 2.
  • **Old Wine & Turret Parts must to be carried into escape zone for value to count.

Notes:

  • Prior to Update #73, bags didn't have their own detection range when they were not being carried rather than relying on guard or camera detection. Overall this meant bags were much easier for guards to see, yet slightly harder for cameras.
    • All loot and equipment bags have a maximum detection range of 18 meters (down from 40m for guards, up from 15m for cameras).
    • Body Bags have a detection range of 19 meters (down from 25m for guards, up from 15m for cameras).
      Loot (63)
  • The Bomb Parts in The Bomb Heists are split into two different weights. Two parts in the center are "Heavy" while the bottom and top parts are "Medium".
  • Artifacts from The Diamond are medium weight unless they are of the painting/parchment variants, which are light. The Yacht Heist and Henry's Rock only use the medium variant of this loot type.
  • The co*ke spawned on Framing Frame Day 3 serves as a framing device, and as such cannot be secured for extra money via normal means. Should the alarm be triggered while the co*ke has to be put into place, however, then the players can secure up to four bags by carrying them on their backs into the escape zone, granting them the normal value.
  • The Servers in Day 2 of both Firestarter and Hoxton Breakout are treated as objective bags to be taken to complete the day. Neither of them yield any monetary value.
  • The money bags in the Birth of Sky heist cannot be secured normally; Instead, they are thrown onto one of the money pallets that broke upon landing and secured that way as an objective. The heist only awards a contract payout.
  • Securing the Old Wine in Framing Frame does not grant its value. In order to properly secure it and get rewarded, it must be carried into the escape zone.

Loose Items[]

Loose items, such as money, jewelry, and other small valuables that can usually be grabbed instantaneously for a larger payday or for unlocks. In contrast to bag loot, loose items do not need to be bagged up and secured through an extraction point. These items are generally found in safes (e.g. Four Stores), display cases (e.g. Jewelry Store/Diamond Store), or deposit boxes (e.g. Bank Heists, Transports). Some loose items, such as ATM and Money Counter contents, cannot be grabbed instantly and must instead be interacted with, but they do not need to be bagged up and secured separately.

  • Money Value

  • Achievement Value

These pickups always give money. The aced Chameleon skill provides a 30% increase to their value.

In general loose loot value scales with difficulty level as follows. The notable exceptions to this are the basic money bundle, the poker chips in Golden Grin Casino, and the phones and tablets in Stealing Xmas, which always retain a fixed flat base value of $1,000 regardless of difficulty level. Also the??? loose items in Birth of Sky have a fixed base value of $1,954 on all difficulties.

DifficultyLoose item
Normal× 1
Hard× 2
Very Hard× 5
Overkill× 10
Mayhem+× 13
Loose item InfoLoose item Values
Loot TypeNormalHardVery HardOverkillMayhem+
$1,000
$1,300
$300$750$1,750$3,500$4,500
$390$975$2,275$4,550$5,850
$600$1,200$3,000$5,775$7,500
$780$1,560$3,900$7,507$9,750
$900$1,800$4,500$9,000$12,000
$1,170$2,340$5,850$11,700$15,600
$1,150$2,300$5,750$11,500$15,000
$1,495$2,990$7,475$14,950$19,500

Tiara

Loot (69)

Heist Appearances:

$1,150$2,300$5,750$11,500$15,000
$1,495$2,990$7,475$14,950$19,500
$800$1,500$4,000$8,000$10,500
$1,040$1,950$5,200$10,400$13,650
$1,200$2,500$5,775$11,500$15,000
$1,560$3,250$7,507$14,950$19,500
$2,500$5,000$11,500$23,000$30,000
$3,250$6,500$14,950$29,900$39,000
$23,000$46,000$115,000$230,000$300,000
$29,900$59,800$149,500$299,000$390,000

Banknotes

Loot (74)

Heist Appearances:

$500$1,000$2,500$5,000$6,500
$650$1,300$3,250$6,500$8,450

Silver

Loot (75)

Heist Appearances:

$540$1,100$2,700$5,400$7,000
$702$1,430$3,510$7,020$9,100

Chest

Loot (76)

Heist Appearances:

$570$1,150$2,900$5,800$7,500
$741$1,495$3,770$7,540$9,750

Diamond Chest

Loot (77)

Heist Appearances:

$610$1,250$3,100$6,200$8,000
$793$1,625$4,030$8,060$10,400

Diamond Collection

Loot (78)

Heist Appearances:

$650$1,300$3,300$6,500$8,500
$845$1,690$4,290$8,450$11,050

Trophy

Loot (79)

Heist Appearances:

$690$1,400$3,500$6,900$9,000
$897$1,820$4,550$8,970$11,700

Money Counter

Loot (80)

Heist Appearances:

$20,000$40,000$100,000$200,000$260,000
$26,000$52,000$130,000$260,000$338,000

Casino Chips

Loot (81)

Heist Appearances:

$1,000
$1,300

Winning Slip

Loot (82)

Heist Appearances:

$25,000$50,000$125,000$250,000$325,000
$32,500$65,000$162,500$325,000$422,500

Au Ticket

Loot (83)

Heist Appearances:

$20,000$40,000$100,000$200,000$260,000
$26,000$52,000$130,000$260,000$338,000

Jewels

$1,150$2,300$5,750$11,500$15,000
$1,495$2,990$7,475$14,950$19,500

???

Loot (85)

Heist Appearances:

$1,954
$2,540

Phone

Loot (86)

Heist Appearances:

$1,000
$1,300

Tablet

Loot (87)

Heist Appearances:

$1,000
$1,300

Sapphire

Loot (88)

Heist Appearances:

$1,150$2,300$5,750$11,500$15,000
$1,495$2,990$7,475$14,950$19,500

These items' only value are for unlocking achievements or trophies. Their respective achievements or trophies may unlock mask parts or continental coins respectively, but will not have any value afterwards.

Gage Mod Courier Packages and Gage Spec Ops keys and cases are not covered here.

Unlock Pickup Info
TypeAchievements / Trophies

Hockey Team

Loot (89)

Loot (90)The First Line
On day 3 of the Firestarter job, find the rare hockey poster of the OVERKILL hockey team.
The poster can also be found and taken in day 1 of Hoxton Breakout, but will not grant the achievement.
Loot (91)The First Line
On Day 3 of the Firestarter job, find the rare poster of the OVERKILL hockey team.

Happy Baby Mask

Loot (92)

Loot (93)First Nightmare
This is a secret achievement. It is only obtainable during the Annual Halloween Event!
Complete the Safe House Nightmare on the Normal difficulty and collect the correct baby mask.

Brazil Baby Mask

Loot (94)

Loot (95)Second Nightmare
This is a secret achievement. It is only obtainable during the Annual Halloween Event!
Complete the Safe House Nightmare on the Hard difficulty and collect the correct baby mask.

Angry Baby Mask

Loot (96)

Loot (97)Third Nightmare
This is a secret achievement. It is only obtainable during the Annual Halloween Event!
Complete the Safe House Nightmare on the Very Hard difficulty and collect the correct baby mask.

Cry Baby Mask

Loot (98)

Loot (99)First Nightmare
This is a secret achievement. It is only obtainable during the Annual Halloween Event!
Complete the Safe House Nightmare on the Normal difficulty and collect the correct baby mask.

Knife

Loot (100)

Loot (101)400 Bucks
I may be homeless, but at least I have a sick knife.
Tie or kill a specific homeless civilian in Aftershock and take his knife.
Loot (102)Jason
Find the hobo's knife in the Aftershock heist.

Secret Bottle

Loot (103)

Loot (104)Scavenger
In the first day of The Biker Heist job, find the secret item. Unlocks the "Flaming Skull" mask, "Shiny and Chrome" material and "Fire Tire" pattern.

Paycheck Masks

Loot (105)

Loot (106)Imitations
On the Stealing Xmas job, find and take both Paycheck masks. Unlocks the "Paycheck Dallas" and "Paycheck Chains" masks.

Animal Posters

Loot (107)

Loot (108)Zookeeper
On the Heat Street job, find and steal all animal posters and escape.

Tortoise

Loot (109)

Loot (110)Not So Fast
Find the hidden tortoise in the Heat Street heist.

Handcuffs

Loot (111)

Loot (112)Tied Up
Find at least four out of the six pairs of handcuffs in the Green Bridge heist.
The Historical Reports

Bullet Trophy

Loot (114)

Loot (115)The Only One That Is True
In the Bank Heist or the Jewelry Store Jobs, find and pick up the five hidden Bullet Trophies. Unlocks “The Bullet” mask.
Loot (116)The Bullet
Find the hidden Bullet Trophy(sic) in Bank Heist and Jewelry Store.

Cultist Trophy

Loot (117)

Loot (118)The One Who Declared Himself the Hero
In the Hoxton Breakout Day 1 Heist or the Diamond Store Job, find and pick up the five hidden Cultist Trophies. Unlocks “The Cultist” mask.
Loot (119)The Cultist
Find the hidden Cultist Trophy(sic) in Hoxton Breakout Day 1 and Diamond Store.

The Marine

Loot (120)

Loot (121)The One That Survived
In the GO Bank or the Four Stores Jobs, find and pick up the five hidden Marine Trophies. Unlocks “The Marine” mask.
Loot (122)The Marine
Find the hidden Marine Trophy(sic) on Go Bank(sic) and Four Stores.

The Robot

Loot (123)

Loot (124)The One That Had Many Names
In the Shadow Raid or the First World Bank Jobs, find and pick up the five hidden Robot Trophies. Unlocks "The Robot” mask.
Loot (125)The Robot
Find the hidden Robot Trophy(sic) on Shadow Raid and First World Bank.

Cursed Kill Room Masks

Loot (126)

Cursed Kill Room Masks

Vehicles[]

Vehicles are a special kind of loot, and are currently only considered as loot in the Car Shop heist (Goat Simulator, Aftershock, and The Biker Heist also require vehicles to be taken to certain areas but they are not secured as loot and no money is gained). They require you to drive them to their drop-off point to get your monetary reward. One player can drive one vehicle, but it is possible to take advantage of map geometry to stack two cars on top of one another, allowing a solo heister to secure up to two vehicles at once.[1]

VehicleNormalHardVery HardOverkillMayhemDeath WishDeath Sentence

Falcogini

Loot (127)

Heist Appearances:

$100,000$200,000$260,000$420,000$720,000$820,000$920,000

Objective-related bags[]

In some heists, there are certain kinds of bags that, while behavior-wise identical to normal loot bags and likewise crucial or otherwise are beneficial to the mission progress, cannot be secured for a monetary value. Instead, they are usually items that allow the heisters to gain access to actual loot or otherwise aid the heisters. The basic rules of regular loot bags still apply.

Bag TypeWeight

Body Bag

Loot (128)

Heist Appearances:

Heavy

Engine

Loot (129)

Heist Appearances:

Heavy
Medium

Cage Parts

Loot (131)

Heist Appearances:

Medium

The Beast

Heavy

Equipment

Medium

Ladder

Light

Watertank

Loot (135)

Heist Appearances:

Light/Heavy

Fireworks

Loot (136)

Heist Appearances:

Light

Winch Part

Heavy

Ephedrine Pills

Loot (138)

Heist Appearances:

Light

Muriatic Acid

Loot (139)

Heist Appearances:

Light

Caustic Soda

Loot (140)

Heist Appearances:

Light

Hydrogen Chloride

Loot (141)

Heist Appearances:

Light

Breaching Charges

Medium

Parachute

Loot (143)

Heist Appearances:

Light

Bike Part

Loot (144)

Heist Appearances:

Light/Heavy

Battery

Loot (145)

Heist Appearances:

Slightly Heavy

Mayan Gold

Heavy

Junk[]

Junk are items of no monetary value that have a chance to appear in deposit boxes and safes. They cannot be interacted with at all.

Loot (146)

A collection of wartime medals.

Loot (147)

A collection of photos.

Loot (148)

A book about the history of Rome.

Loot (149)

A birth certificate.

Achievements and Trophies[]

  • Achievements

  • Trophies

Achievement Lists
  • Lootbags

  • Loose Items

  • Equipment / Other

Loot (150)Fish A.I.
On day 2 of the Watchdogs job, throw a loot bag into the sea, hoping fish move away as it gets near.
Loot (151)Caribbean Pirate
On day 2 of the Rats job, bring additional meth bags to the trade, but steal your payment instead.
Loot (152)Short Fuse
On day 3 of the Rats job, get away with 7 bags without defusing any bombs.
Loot (153)Painting Yourself Into a Corner
On day 1 of the Framing Frame job, steal all sold paintings without being seen.
Loot (154)Big Deal
On day 2 of the Framing Frame job, trade 9 paintings.
Loot (155)I Wasn't Even There!
On day 3 of the Framing Frame job, send the gold by zip-line without ever tripping the alarm.
Loot (156)Diamonds Are Forever
In the Jewelry store job, steal and secure 4 bags without the escape car leaving the first time.
Loot (157)I'm Going All-in!
In the Nightclub job, put a bag filled with money on the poker table.
Loot (158)Lord of War
On day 1 of the Firestarter job, steal all the weapons from the hangar.
Loot (159)They See Me Baggin', They Hatin'
On the Garage escape, get away with 8 bags.
Loot (160)I Am the One Who Knocks
On day 1 of the Rats job, cook 3 bags worth of meth without letting any law enforcer enter the house.
Loot (161)Full Measure
On day 1 of the Rats job, cook and secure 7 bags worth of meth without blowing up the lab on the OVERKILL difficulty or above.
Loot (162)We're Gonna Need a Bigger Boat
On the Train heist, steal and secure 20 bags worth of ammo.
Loot (163)If You Liked It You Should Have Put a Ring on It
Finish any Armored Transport heist, Having Secured at Least 9 Bags of Gold.
Loot (164)Sewer Rats
In the GO Bank job, complete the heist having secured all bags of cash via the sewers on the OVERKILL difficulty or above
Loot (165)All Eggs in One Basket
In the GO Bank job, have the plane pick up all bags of cash with the skyhook.
Loot (166)Storage Hunter
On day 2 of the Election Day job, steal all of the extra loot in the storage bins.
Loot (167)I Will Fade to Dark
In the Shadow Raid job, secure 4 bags of loot.
Loot (168)I Will Pass Through Walls
In the Shadow Raid job, secure at least 6 bags of loot and escape without killing anyone.
Loot (169)I Will Take With Impunity
In the Shadow Raid job, secure a piece of every available type of loot, including money, gold, cocaine, artifact, painting, weapons and server.
Loot (170)I Will Walk Faceless Among Men
In the Shadow Raid job, secure all 4 pieces of the samurai armor. Completing this achievement will unlock the “Somen Mempo” mask.
Loot (171)I Am Ninja
In the Shadow Raid job, secure 16 bags of random loot including all 4 pieces of the samurai armor.
Loot (172)Sweet Sixteen
Complete The Big Bank job with 16 secured bags. Unlocks “The 16th” mask, the "Clay" material, the "Spartan" pattern and the Marksman Foregrip for the Falcon rifle.
Loot (173)Entrapment
In the Big Bank job, complete the heist with 12 bags in the default escape with the all lasers active. Unlocks the CQB Foregrip for the Falcon rifle.
Loot (174)Overdose
Cook and secure six bags of meth on day one of the Hotline Miami job. Unlocks the Graham mask, Ghetto Blaster, Extended Mag and Just Bend It for the Blaster 9mm submachine gun, "Error" material and "Be Somebody" pattern.
Loot (175)Impossible, It Can't Be. Is It?
Secure the rare Almir’s Toast.
Loot (176)Culture Vultures
In the Diamond job, secure 10 bags of additional loot. Unlocks the "Medusa" mask, "Rusting Metal" material and "Runes" pattern.
Loot (177)They Don't Pay Us Enough
In the Meltdown job, complete the heist with all additional loot secured. Unlocks the "Rad Mutant" mask.
Loot (178)Cloaker Fear
Finish the First World Bank job on the OVERKILL difficulty or above by securing all additional money bags while not using the loot vent bag shortcut for the additional money bags.
Loot (179)Pork Royale
In the Slaughterhouse job, find the marked pig, secure it in the container and then finish the heist on OVERKILL or above.
From October 24th, 2015, to January 14th, 2016, awarded one Slaughter safe and drill.
Loot (180)Skill Shot
In the Lab Rats job, secure a bag in the secret area. Unlocks the "Invader" mask.
Loot (181)Clean House
In the Beneath the Mountain job, secure all of the loot from the vaults and mountain-top in the escape helicopter. Unlocks the “Tawhiri” mask, “Flow” material and “Sun Avatar” pattern.
Loot (182)Euro Bag Simulator
Complete the Santa's Workshop job after having secured at least 100 bags of loot on the OVERKILL difficulty or above. Unlocks the “Rudolph” mask.
Loot (183)Only Santa Brings Gifts
In the Santa's Workshop job, secure 10 bags of loot without using any player equipment or assets.
Loot (184)Goat in 60 Seconds
In the first day of the Goat Simulator heist, secure 6 goats in the escape truck within 1 minute of it arriving. Unlocks the "Scout Goat" mask, "Goat Eye" material and "Giraffe" pattern.
Loot (185)BAAaa...*BANG*...aaAAH
In the Goat Simulator heist, throw a goat in the air, kill one enemy and catch the goat before it lands. Unlocks the "Wet Goat" mask, "Hay" material and "Goat Face" pattern.
Loot (186)Farmer Miserable
In the second day of the Goat Simulator heist, send all goats in separate cages on the OVERKILL difficulty or above. Unlocks the "Slick Goat" mask, "Tongue" material and "Fur" pattern.
Loot (187)You Can Run, but Not Hide
Find and secure the goat in the Firestarter heist on the OVERKILL difficulty or above.
From January 27, 2016, to June 2, 2016, awarded one Goat safe and drill.
Loot (188)Dr. Evil
Print and secure $1,000,000 worth of counterfeit money* in the Helicopter on the Counterfeit job. Unlocks the "Viking" mask, "Houndstooth" material and "Fenris" pattern.
*37 bags on Normal, 19 on Hard, 14 on Very Hard, 9 on Overkill, 6 on Mayhem, 5 on Death Wish, 4 on Death Sentence.
Loot (189)High Times
In The Bomb: Dockyard job, cook 2 bags of meth and secure them.
Loot (190)Looting in the Dark
Complete the Murky Station job by finding and securing all loot without killing anyone on the OVERKILL difficulty or above.
Loot (191)Kiss the Chef
In the Cook Off job, cook 25 bags of meth on the OVERKILL difficulty or above.
Loot (192)The Dentist Delight
Find and secure the giant toothbrush in the Panic Room job.
Loot (193)The Grinch
On the Stealing Xmas job, secure all additional loot on the OVERKILL difficulty or above.
Loot (194)Blood Diamond
On the Diamond Heist secure the red diamond on Overkill difficulty or above.
Loot (195)Waste Not, Want Not
On day 1 of the Reservoir Dogs job, loot and secure all available bags of diamonds and jewelry in the Garnet Group boutique on the Overkill difficulty or above.
Loot (196)All the Gold in Brooklyn
On the Brooklyn Bank Job escape with at least 12 bags of gold on the Very Hard Difficulty or above. Unlocks the "Alces" mask and the "Canis Lupus" mask.
Loot (197)I Knew What I Did Was Wrong
On day 1 of the Big Oil job, enter the basem*nt, open the ATM machines and take the loot.
Loot (198)Yeah He's a Gold Digger
In the Four Stores job, find a gold bar in a safe.
Loot (199)The First Line
On day 3 of the Firestarter job, find the rare hockey poster of the OVERKILL hockey team.
Loot (200)First Nightmare
This is a secret achievement. It is only obtainable during the Annual Halloween Event!
Complete the Safe House Nightmare on the Normal difficulty and collect the correct baby mask.
Loot (201)Second Nightmare
This is a secret achievement. It is only obtainable during the Annual Halloween Event!
Complete the Safe House Nightmare on the Hard difficulty and collect the correct baby mask.
Loot (202)Third Nightmare
This is a secret achievement. It is only obtainable during the Annual Halloween Event!
Complete the Safe House Nightmare on the Very Hard difficulty and collect the correct baby mask.
Loot (203)Fourth Nightmare
This is a secret achievement. It is only obtainable during the Annual Halloween Event!
Complete the Safe House Nightmare on the OVERKILL difficulty and collect the correct baby mask.
Loot (204)$1.8M Speedrun
In the Mallcrasher job, loot $1,800,000 in loose cash within 50 seconds on the OVERKILL difficulty. Unlocks the "Scope Mount" and "PBS Suppressor" for the AK weapon family, "Alfred" mask, "Dawn" material and "Dinosaur Skull" pattern.
Loot (205)400 Bucks
I may be homeless, but at least I have a sick knife.
Tie or kill a specific homeless civilian in Aftershock and take his knife.
Loot (206)Au Ticket
In the First World Bank job, find the Titan Safe and collect the special item inside.
From October 22nd, 2015, to January 14th, 2016, awarded one First World safe and drill.
Loot (207)Mellon
In the Birth of Sky job, find all 9 rings.
Loot (208)Scavenger
In the first day of The Biker Heist job, find the secret item. Unlocks the "Flaming Skull" mask, "Shiny and Chrome" material and "Fire Tire" pattern.
Loot (209)Imitations
On the Stealing Xmas job, find and take both Paycheck masks. Unlocks the "Paycheck Dallas" and "Paycheck Chains" masks.
Loot (210)Zookeeper
On the Heat Street job, find and steal all animal posters and escape.
Loot (211)The Only One That Is True
In the Bank Heist or the Jewelry Store Jobs, find and pick up the five hidden Bullet Trophies. Unlocks “The Bullet” mask.
Loot (212)The One That Had Many Names
In the Shadow Raid or the First World Bank Jobs, find and pick up the five hidden Robot Trophies. Unlocks "The Robot” mask.
Loot (213)The One That Survived
In the GO Bank or the Four Stores Jobs, find and pick up the five hidden Marine Trophies. Unlocks “The Marine” mask.
Loot (214)The One Who Declared Himself the Hero
In the Hoxton Breakout Day 1 Heist or the Diamond Store Job, find and pick up the five hidden Cultist Trophies. Unlocks “The Cultist” mask.
Loot (215)Dead Change
Steal from the Dead.
In the Diamond Heist, set off the alarm at any point before opening the vault, play up to the CFO being dropped into the atrium, and pick up the money bundle next to his corpse.
Loot (216)The Hunt for the Blue Sapphires
On the Diamond Heist find and pick up every sapphire outside the vault on the Overkill difficulty or above.
Loot (217)Obsessive Opening
On the Brooklyn Bank Job open at least 30 deposit boxes and all 3 ATMs on the Overkill difficulty or above. Unlocks the "Felis Lynx" mask and the "Ursus Maritimus" mask.
Loot (218)Doctor Fantastic
On day 2 of the Big Oil job, complete the heist with the first engine being correct.
Loot (219)I Got It, I Got It!
Catch a bag mid-air.
Loot (220)Dead Presents
In the GO Bank job, put at least 4 body bags under the Christmas tree.
Loot (221)Doctor Miserable
On day 2 of the Big Oil job, complete the heist with the last engine being correct on the OVERKILL difficulty or above.
Loot (222)Janitor
Complete the Murky Station job after hiding one body bag in each dumpster.
End of achievement Lists

Loot (223)

Bushido

Loot (224)

"You really wanted this armor, more than anything else."
—Trophy description

UNLOCK CONDITION:
In the Shadow Raid heist, steal all the Samurai Armor before grabbing or securing any other loot, playing on OVERKILL difficulty or above.

PLACEMENT:
Jiro's Lounge.

Loot (225)

But It's The Tooth!

Loot (226)

"THAT'S A BIG TOOTHBRUSH!"
—Trophy description

UNLOCK CONDITION:
Find the toothbrush in the Panic Room heist.

PLACEMENT:
Top Floor bathroom.

Loot (227)

Diamond

Loot (228)

"You had to swat some wheels to get this beauty."
—Trophy description

UNLOCK CONDITION:
Finish the Diamond Store heist with all bags and destroying the SWAT Turret, on OVERKILL difficulty or above.

PLACEMENT:
Bottom Floor bathroom.

Loot (229)

Goat

Loot (230)

"Ah that day with the goats...but whose idea was it to bring one back here? It's not even housetrained."
—Trophy description

UNLOCK CONDITION:
Extract 25 goats on Day 2 of the Goat Simulator heist.

PLACEMENT:
The living room.

Loot (231)

Jason

Loot (232)

"Yes, you took it. But do you really really need it?"
—Trophy description

UNLOCK CONDITION:
Find the hobo's knife in the Aftershock heist.

PLACEMENT:
The living room.

Loot (233)

Meth

Loot (234)

"For dummies and others who want to get into the meth cooking business."
—Trophy description

UNLOCK CONDITION:
Finish the Cook Off heist with 25 bags of meth on OVERKILL difficulty or above.

PLACEMENT:
The living room.

Loot (235)

Not So Fast

Loot (236)

"You don't have to be the fastest runner to win the race. Not if you're willing to shoot the other guy in the kneecaps."
—Trophy description

UNLOCK CONDITION:
Find the hidden tortoise in the Heat Street heist.

PLACEMENT:
Jiro's Lounge.

Loot (237)

The Bullet

Loot (238)

"With every bullet we shoot, we should remember there is only one, true Bullet."
—Trophy description.

UNLOCK CONDITION:
Find the hidden Bullet Trophy(sic) in Bank Heist and Jewelry Store.

PLACEMENT:
The living room.

NOTES:
Five trophy pickups are required.

Loot (239)

The Cultist

Loot (240)

"The Cultist declared himself the hero only to realize that his actions could very well have made him the villain."
—Trophy description.

UNLOCK CONDITION:
Find the hidden Cultist Trophy(sic) in Hoxton Breakout Day 1 and Diamond Store.

PLACEMENT:
The living room.

NOTES:
Five trophy pickups are required.

Loot (241)

The First Line

Loot (242)

"Who are these people anyway?"
—Trophy description.

UNLOCK CONDITION:
On Day 3 of the Firestarter job, find the rare poster of the OVERKILL hockey team.

PLACEMENT:
Sokol's Hockey Gym.

Loot (243)

The Marine

Loot (244)

"In honor of the one that survived the Interdimensional Horror!"
—Trophy description.

UNLOCK CONDITION:
Find the hidden Marine Trophy(sic) on Go Bank(sic) and Four Stores.

PLACEMENT:
The living room.

NOTES:
Five trophy pickups are required.

Loot (245)

The Ring

Loot (246)

"Nine for mortal men. And a tenth for the mad heister that doomed them to die."
—Trophy description.

UNLOCK CONDITION:
In the Birth of Sky heist, find all 9 rings.

PLACEMENT:
The living room.

Loot (247)

The Robot

Loot (248)

"Machine, Mechano-man, Can-opener, Number 4. This Robot has had many names!"
—Trophy description.

UNLOCK CONDITION:
Find the hidden Robot Trophy(sic) on Shadow Raid and First World Bank.

PLACEMENT:
The living room.

NOTES:
Five trophy pickups are required.

Loot (249)

The World Is Yours

Loot (250)

"The world, chico, and everything in it."
—Trophy description.

UNLOCK CONDITION:
Secure 24 bags of Yayo on the Scarface Mansion job.

PLACEMENT:
Scarface's Room.

Loot (251)

Tied Up

Loot (252)

"The cops aren't issued cable ties so they're forced to use these strange contraptions instead. You picked these ones up on Green(sic)"
—Trophy description

UNLOCK CONDITION:
Find at least four out of the six pairs of handcuffs in the Green Bridge heist.

PLACEMENT:
The living room.

Loot (253)

Turret

Loot (254)

"You stole this from a train. It wasn't easy, but damn it looks good here."
—Trophy description.

UNLOCK CONDITION:
Finish the Armored Transport: Train heist with all bags, on OVERKILL difficulty or above.

PLACEMENT:
Wolf's Workshop.

Trivia[]

  • Most loot types are packaged into unmarked, dark blue duffel bags when bagged up. There are several notable exceptions, however;
  • Enemies are unaffected by item weight when stealing loot bags, so they can jump up ledges and move at a brisk pace while lugging around that bag of gold or warhead that slows players to a crawl. The converse side of this, though, is that they don't move faster when carrying light items, like jewelry or cocaine.
  • Friendly bots can carry loot bags if they are thrown at them. They will throw their bag if shouted at a close range, and will be slowed down considerably by heavier bags.
    • Bots may not be able to follow the player well with the bag on, and will drop the bag to revive players. They will also make a call-out when the bag is thrown on them.
  • Overlooking balancing and limitations of the game engine, the way PAYDAY 2 portrays different weights of loot items and the speed penalties imposed when carrying them is highly unrealistic, as in reality an item would have to be obscenely heavy for it to weigh down and defeat the upper body strength of a fully-grown adult, which in turn would make it nigh-impossible to move. When moving heavy items in reality, more weight means the carrier could still move about normally and run if they so choose but would simply get tired faster doing so. The limited jump height and throw distance remains more or less true to life, however, as that is dependent on Earth's gravity and the weight of the item(s) carried.
  • Moving forward while looking down while carrying a loot bag will cause the player to move diagonally to the upper-right. This seems to be due to the fact that their point of view is slightly canted when carrying a loot bag, thus resulting in the aforementioned distortion.
  • Strangely, the four 'junk' medals often found in deposit boxes are not American (or Swedish). They are almost identical to various British medals, particularly the Defence Medal, the War Medal 1939-1945, the Cadet Forces Medal, and one somewhat resembling a Military Cross.
  • As part of being co-developed by Lion Game Lion, the Fireworks in the Golden Grin Casino heist bear the company's logo, labelled "Lion Rockets".
  • The Dentist's Loot and the Breakin' Feds Box are internally referred to as "unknown" and "box_unknown", respectively.
  • In the Birth of Sky heist, after tossing a parachute, it will lay on the ground for 3 seconds before disappearing and respawning inside the plane.
  • Prior to Update #97, the Assault Rifles bag was simply called "Weapons". This was changed in said update to make room for the Pistols and Battle Rifle loot bags introduced in the update.
  • The??? loose items in Birth of Sky are the Rings of Power from The Lord of the Rings. The rings are worth $1,954 without Chameleon Ace, the year The Lord of the Rings was released. On the rings are Elvish inscriptions reading "One gang to rule them all in the hunt for riches and glory," referencing the inscription on the One Ring, "One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them." Additionally, the ring assets in the files are named "material_onering".
GameplayHeistsSkills & Perk DecksWeapons & EquipmentDLC
  • Game Mechanics

  • Miscellaneous

Loot (2024)
Top Articles
How to move abroad when you're broke: tips for traveling on a budget
Real Estate Investment Trust (REIT): How They Work and How to Invest
English Bulldog Puppies For Sale Under 1000 In Florida
Katie Pavlich Bikini Photos
Gamevault Agent
Pieology Nutrition Calculator Mobile
Hocus Pocus Showtimes Near Harkins Theatres Yuma Palms 14
Hendersonville (Tennessee) – Travel guide at Wikivoyage
Compare the Samsung Galaxy S24 - 256GB - Cobalt Violet vs Apple iPhone 16 Pro - 128GB - Desert Titanium | AT&T
Vardis Olive Garden (Georgioupolis, Kreta) ✈️ inkl. Flug buchen
Craigslist Dog Kennels For Sale
Things To Do In Atlanta Tomorrow Night
Non Sequitur
Crossword Nexus Solver
How To Cut Eelgrass Grounded
Pac Man Deviantart
Alexander Funeral Home Gallatin Obituaries
Energy Healing Conference Utah
Geometry Review Quiz 5 Answer Key
Hobby Stores Near Me Now
Icivics The Electoral Process Answer Key
Allybearloves
Bible Gateway passage: Revelation 3 - New Living Translation
Yisd Home Access Center
Home
Shadbase Get Out Of Jail
Gina Wilson Angle Addition Postulate
Celina Powell Lil Meech Video: A Controversial Encounter Shakes Social Media - Video Reddit Trend
Walmart Pharmacy Near Me Open
Marquette Gas Prices
A Christmas Horse - Alison Senxation
Ou Football Brainiacs
Access a Shared Resource | Computing for Arts + Sciences
Vera Bradley Factory Outlet Sunbury Products
Pixel Combat Unblocked
Movies - EPIC Theatres
Cvs Sport Physicals
Mercedes W204 Belt Diagram
Mia Malkova Bio, Net Worth, Age & More - Magzica
'Conan Exiles' 3.0 Guide: How To Unlock Spells And Sorcery
Teenbeautyfitness
Where Can I Cash A Huntington National Bank Check
Topos De Bolos Engraçados
Sand Castle Parents Guide
Gregory (Five Nights at Freddy's)
Grand Valley State University Library Hours
Holzer Athena Portal
Hello – Cornerstone Chapel
Stoughton Commuter Rail Schedule
Nfsd Web Portal
Selly Medaline
Latest Posts
Article information

Author: Patricia Veum II

Last Updated:

Views: 6336

Rating: 4.3 / 5 (44 voted)

Reviews: 83% of readers found this page helpful

Author information

Name: Patricia Veum II

Birthday: 1994-12-16

Address: 2064 Little Summit, Goldieton, MS 97651-0862

Phone: +6873952696715

Job: Principal Officer

Hobby: Rafting, Cabaret, Candle making, Jigsaw puzzles, Inline skating, Magic, Graffiti

Introduction: My name is Patricia Veum II, I am a vast, combative, smiling, famous, inexpensive, zealous, sparkling person who loves writing and wants to share my knowledge and understanding with you.