LIMBO (2024)

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FOCUS

―MindCap

LIMBO is a 2.1 Extreme Demon mega-collaboration hosted and published by MindCap, co-hosted by Djoxy and verified by BUNNYGRAM on 26 November 2022 after 109,490 attempts.[1] The level is designed in a 1.9 style with a mix of indigo, dark blue and red, similar to the last 25% of weoweoteo's Extreme Demon Marathon but more detailed. The theme is also similar to both Hinds' and Vlacc's parts in Cybernetic Crescent. It is made to be the hardest memory Demon without relying on visual interference while implementing unique gameplay mechanics.

MindCap had stated that the version of the level from January 2022 would probably have fallen into the Top 20-30 of the Demonlist. Some playtesters had stated the buffed version that followed to be Top 1 difficulty. Due to its memory, LIMBO's relative difficulty is uniquely challenging to gauge.

On 27 August 2022, BUNNYGRAM returned to the level and started his verification of a further buffed version that he, at the time, believed to potentially be harder than Slaughterhouse, the #1 level on the Demonlist at the time. This version ended up being verified by BUNNYGRAM and placed at #7.

LIMBO received acclaim from players for its concept, design, decoration, effects, gameplay and music, and is widely considered one of the best top Demons in recent history and one of the best levels of all time.[2][3][4]

Contents

  • 1 Lore and Story
  • 2 Gameplay
  • 3 Wins
  • 4 Trivia
    • 4.1 General
    • 4.2 Demonlist
  • 5 Gallery
    • 5.1 Art
    • 5.2 Parts
  • 6 Videos
  • 7 Demonlist
    • 7.1 Main List
    • 7.2 Extended List
    • 7.3 Legacy List
  • 8 References

Lore and Story[]

LIMBO is themed around being trapped between heaven and hell. With the player not knowing where to go, it is up to them to decide their fate as they venture through the wonders of different technological and demonic hallucinations.

The story of LIMBO is about a steel factory manager in the 1980s who hired a scientist to create artificial intelligence that would solve the dangerous situations of the factory. The steel factory suffered ten casualties whilst some workers quit due to the hazardous conditions they worked in; therefore, the manager decided to replace all the factory workers with artificial intelligence capable of performing all the tasks at once.

The creation was finished and named EAM-17. It was considered the scientist's greatest invention. It took him around 17 prototypes to create the final product; however, he thinks his creation is not yet ready for commercial use. The manager replied that it was indeed a marvellous machine, exclusive to his company. The manager ensures that the scientist should not worry about making profits with this machine since he will soon build an 'unstoppable team'.

The scientist then reminded the manager there is a failsafe in the form of a combination code, which perhaps activated with a key in the control room. However, the manager replies that he has not seen the machine work in real-time yet, so he demands the scientist get it working. The scientist then responds about the purpose of the machine itself and expresses his concern towards the workers who have families to raise and the fact that he is monopolising the industry.

The manager exclaimed the scientist to silence, telling him a naïve young man like him would never understand this would be the new direction towards the future. Everything would become automated, and personnel would no longer have input. It is a sacrifice through every big step. The manager also added that he dislikes how the press pushes him into talking about how he treats his employees. The scientist calls him out that his greed would force thousands into destitution through this cruel means. When the manager reminded him of his sick mother, Betty, the scientist told him not to remind him of her. They continued to prepare for the machine's operations and reminded him about the safety precaution key. The manager calls the weird-looking key an 'elaborate gag' of his due to the colours. The two then started EAM-17 to work, hoping that the manager would gain profit.

Six days have passed, and the machine functions according to plan, with increasing sales of the factory going on a long shot. However, at one point, it malfunctioned and stopped completely. The manager called the scientist to check on the machine, and then he headed towards the control room to assess the situation. Before he could do so, suddenly, a gigantic claw made out of improvised objects from the factory grabbed the scientist. The scientist yells to grab the keys at the table and focus. However, the manager is confused as to which key is the one that would activate the failsafe. There were too many identical keys to differentiate. The malfunctioning robot kills the scientist by violently throwing him against the wall. The manager then tries to make a run for it and call the authorities, but the machine shuts down all the doors and kills him.

In the aftermath, the AI blends the entire factory like an abandoned facility every time they are threatened, ready to kill everyone who dares to enter its territory. The investigation of the deaths involving EAM-17 shows that the bodies were never recovered, and the police declared the manager and the scientist missing. Around 30 years later, a cube emerges, which is the reincarnation of the scientist.

The cube was sent to the same spot where he had died outside the factory, with his only goal being to prevent more casualties to the sentient AI and RETURN 0. He must overload its resources and take the right key to shut it down. On the other side, the manager woke up elsewhere, yelling for anyone around. He has woken up in his factory, where everything is strangely bluish and distorted. As he ventures through the factory, he touches a spike and reacts in pain, telling himself that he is back from the start.

Now, the manager's only goal is to find what lies at the end. Otherwise, he will be trapped forever.[5]

Gameplay[]

  • 0-4% (Findexi + Juhou): The level starts with a normal speed cube and a series of slopes with lots of fake spikes, holes and teleporting portals. The next section requires the player to go through a series of blocks and then upside down under reverse ramps, having to remember which orbs to hit.
  • 4-8% (Lumpy + Failure444 + CuLuC): This part of the level is entirely wave-based at varying speeds. While the area itself is not tight, balls consisting of small spikes float across the screen from all angles at increasing speeds and amounts throughout the part. This part ends with the word 'FOCUS' flashing on a black screen, signaling the drop and transitioning to the next part.
  • 8-14% (th31 + Lieb): This part starts with a triple-speed ship that must go through gameplay that constantly switches from one set of gameplay to another at a regular interval. The part involves using three consecutive dash orbs, and at one point, the player must go to the ground, which looks as if it would kill them. There is a brief interval of using yellow orbs inside gravity changes in a tight slope corridor before transitioning into a ball. The ball contains many trigger orbs, only some of which the player shall click to make their way through. This ball section contains no other orbs or speed changes.
  • 14-19% (Pennutoh): The player must first jump onto a green orb but click the trigger orbs on both sides of it. Otherwise, the next green orb (which must be used) will be toggled off. There is a lot of gameplay in other areas of the screen that is not involved in the only passable route but is only there to confuse the player. After a difficult blue orb click, there is another trigger orb the player needs to hit to activate a blue gravity portal, which will allow them to continue the part. Once again, the player must avoid what looks like the actual route to go into a fake block and allow them to continue. The player then enters a spam-based part involving blue pads with orbs on the top, where the player only needs to hit the first one to get into the wall above where a ship portal is (the ship portal is not part of the correct route). Below this, Pennutoh's icon can be seen. Jumping out from here, the level's objects will move toward the player from behind to hit a black orb that was previously out of reach. The black orb is positioned directly below a platform, meaning the player will automatically jump as soon as they land and line up for the next green orb. The last bit of this part is a mini-UFO that contains no indication of where to go, and the only two portals not forced on the player are fake and will kill them if used.
  • 19-23% (Vismuth): This section features a normal-speed ship segment where the player must know which orbs to pick while avoiding the moving structures scattered around the screen. The player occasionally switches size and teleports all over. After the ship segment, there is a double-speed cube section with many circles of orbs. Each circle has four orbs, and each orb rotates around each other to confuse the player. Occasionally, the circles have gravity portals and tiny little structures. The section ends with a tight timing into the next section.
  • 23-28% (Jenkins + Saria + GrenadeOfTacos): The next section begins with a normal-speed ball part. It is somewhat similar to the previous section's cube segment, where there are many different circles of rotating orbs. However, instead of four orbs on each circle, there are eight on each circle. In addition, some orbs have invisible blocks that the player can land on, and the player must remember which orbs have invisible blocks and which orbs do not. Directly following the ball segment, a wave segment has three different corridors constantly moving around. Because there are small spikes scattered throughout each of the corridors, there are invisible spaces through the walls that the player can go through to avoid them. However, the player must remember their location to pass the section. At the end of the section, the words 'GP BY JENKINS DECO BY SARIA' are shown on the walls of the corridors.
  • 28-32% (Jeyzor): Jeyzor's part is one of the more infamous parts of the level due to its constant lagging effect, tight timings and invisible obstacles. It takes the victors of the level a very long time to learn this part. The first half of the part is a double-speed cube segment, where the player has to hit orbs and jump in unconventional places. Many of the spikes throughout this section are either fake or have landing pads on them, but in addition, there are invisible spikes the player cannot see. While the player must concentrate on where the spikes are located, the decoration, including their icon, is constantly blinking, lagging and moving around to substantially throw off the player. If the player passes the cube section, they meet a tight normal-speed ship segment with constantly moving structures. Orbs and gravity portals scatter everywhere, and the player must remember which ones to hit. Once the player passes the ship segment, a very brief cube transition is shown. If the player were to proceed through the ship segment without hitting the last yellow or red orb with a trigger orb inside it, they would teleport to a joke area leading to their death.
  • 32-36% (Ryder + Goose): Directly following the cube transition, the player is thrown into a double-speed mini-ball segment. The section is highly complex, as there are many layers of block decoration, but only some of the blocks are real. While the player must remember which blocks are real or fake, they must hit certain orbs and avoid spikes scattered throughout to pass through. Once the player passes through the ball segment, there is a quick normal-speed cube transition with three orbs. Although containing some tight timings, this transition requires no memory. Then, the player meets a double-speed spider segment similar to the previous ball segment. The player must remember which blocks are real while avoiding spikes and hitting certain orbs. The part ends with a normal-speed cube landing.
  • 36-42% (KrmaL + flash): This section is entirely in the triple-speed cube game-mode. Throughout this part, the player must remember which platforms to land on, allowing them to hit orbs and enter portals. However, every single platform is quickly moving left and right, and trigger orbs scatter throughout that the player can hit. One of these trigger orbs stops every platform (represented by the pause symbol on top of them), and the other trigger orb flips the direction of every platform (represented by an arrow pointing in which direction they are going to move if the orb is activated). The player must remember which trigger orbs to hit at the exact correct moment. In the end, the player enters a safe corridor for a moment, where they can see the words 'KRMAL' and 'FLASH' in large text.
  • 42-47% (Stormfly + ZephiroX): The next section is entirely in the double-speed cube game-mode. It begins with the player being launched off of a red pad into a handful of very large rotating circles of different sizes. All of these circles have blocks scattered throughout their area, and the blocks are constantly circling at very high speeds. In addition to these blocks, the circles have a couple of orbs and portals. Most of them are unused, but some need to be hit for the player to continue through the section. Once the player passes the five circles, the section ends with two yellow orb timings, with two blue orbs almost being layered on top of them.
  • 47-52% (Stormfly + SleyGD): The following section, which continues Stormfly's gameplay from the previous section, is entirely in the mini-wave game-mode. The first part features many wave corridors on the top and bottom of the screen. The player must memorise which corridors they must enter through, similar to 91% on Rearmed, but what is inside the corridors is quite complex. It features tight slope timings, but every slope has a D-block on it, which allows the player to land on them safely without dying. Because of the D-blocks, the section would be nearly automatic, but each corridor has little spikes scattered throughout them, forcing the player to memorise where to hold and where to not hold throughout each of the corridors. Then, the level speeds up to double-speed, and the player enters a dual portal. Now, the player is faced with many different spike pillars with three different spaces each. Each pillar either has two safe top and bottom spaces or only a safe middle space. The player must memorise where to go on each of the six pillars. Then, the section ends with a triple-speed memorisation segment. It features many slopes, but only half the slopes have D-blocks on top of them. The player needs to memorise which slopes have D-blocks on them and which slopes do not. Finally, the section fades to white.
  • 52-58% (xStep + KWMS): As the screen fades out of white, the level speeds up to triple-speed as this section begins. The first half of the part consists of the cube game-mode. There are many platforms the player has to land on, but every platform is moving at a different speed. Some move extremely slowly, but some are only on-screen for a split second. Not only are the platforms moving, but also the orbs and portals move. The player must memorise which orbs to hit, portals to enter and which platforms to land on or jump off. Once the player passes the cube segment, they must pass a ship segment with the same concept. However, the player can go inside the moving platforms to create more memorisation in this segment. If the player manages to pass the ship segment, they are transitioned into the next section with the border decoration closing in on them.
  • 58-64% (para + Th04): This section is nearly entirely in the UFO game-mode. There are a handful of real and fake structures for the player to land on or throw off the player. In addition, the screen moves around a handful of times from the UFO portals dispersed throughout the section, and there are also invisible orbs, portals and pads the player needs to hit. This section is especially complex because of the fast pace, the click patterns and the invisible objects. It concludes with a brief wave segment at double-speed that requires little memory.
  • 64-69% (Giron + Temp): Then, the song goes through a key change, and the level becomes somewhat more intense. This next section is entirely in the double-speed mini-cube game-mode and targets nearly every gameplay aspect. There are structures placed everywhere, and they all have different shapes and designs. The player must know which orbs to hit throughout the section and where to jump. The full section ends with five blue pads, transitioning the player into the next section.
  • 69-74% (Surv + nyab): The next section contains many different game-modes at fast speeds. First, the player is entered into a brief robot with a couple of jumps to switch gravity and then transitions into a mini-cube. Then, they must jump a couple of times and hit an orb before transitioning into a short ball segment. The ball segment contains many fake blocks and orbs, and the player has to memorise where to click. Afterwards, the level slows down to double-speed, and the player enters a cube segment. Here, the player must simply jump on platforms and hit a couple of orbs, but there are many fake blocks the player has to memorise. The full section ends with a brief triple-speed UFO segment.
  • 75-82% (weoweoteo + pocke): The player hits a yellow orb and then enters a section similar to Betrayal of Fate's memory cube gameplay (which is weoweoteo's level) but a lot more confusing. It contains fake blocks that constantly move, mixed with real blocks and flashy decorations. There are triangles attached to form diamonds constantly flying at a diagonal velocity. The player passes through two platforms with pocke's and weo's names and enters the next part. It is an orb maze where the orbs constantly change to another type. During this maze, the player changes into the cube many times, and many decoration arrows point in different ways, making it more confusing. After the maze, the player goes into a simple asymmetrical ball dual, changes to normal speed and then quadruple-speed with an auto blue pad part.
  • 82-87% (Evasium + PokeChatt): As the level ramps up the intensity, the memory aspect of the level becomes considerably more complex. Evasium and PokeChatt's section starts with a double-speed cube section containing moving pillars, flying orbs and teleportation portals. Almost every decoration is fake, with the only real blocks being the ones on which the player must land. Then, the level slows to normal speed, and the cube becomes mini-sized. In the second half of this section, many tiny corridors are constantly moving up and down. The player must simply know when to jump. There are blocks with arrows on them that move in the direction to which the arrows point to throw off the player. After four seconds, the screen fades to black to set the stage for the final section of the level.
  • 87-100% (crohn44 + MindCap): The LIMBO keys, the most famous section of the level. As the player navigates a simple mini-wave part, eight keys, the correct one briefly pulsing green, appear to the right and shuffle their spots consecutively similar to a cups and balls game. The keys here and the shuffle are completely randomised, meaning the key placements will be distinctive every time. Therefore, the player has to be consistent when manoeuvring through the obstacles as a triple-speed mini-wave. For the first half of the section, the player must manoeuvre the wave through circular structures located on the top and the bottom. The background has many moving and rotating lines that align and pulse in the shape of a pentagram, then an All-Seeing Eye. From the second half, the player must consistently spam between two rows of spikes, and the background begins to flash pictograms of each section in the level from the start to here. When passing 3/4 of the section, the player stops making new inputs as they hold into an D-block that hovers the icon above a spike, preventing them from pausing without dying as they continue tracking the keys. As the song ends, the keys form a circuit, and each key glows periodically for the player to select. The player can collect their targeted key by releasing the control as soon as that key pulses. Upon selecting a key, a fake end-screen appears for a few seconds. Then, the player falls from the heights to the ground. If the player does not collect the correct key, they will die to the row of spikes on the floor. Otherwise, they will float on the spikes and move over them, bringing the player to the end of the level as it fades to black.

Wins[]

  • LIMBO became the hardest level currently beaten on 144Hz, following LuigiDB's completion on 5 April 2023.[6]

Trivia[]

General[]

  • The password for the level is 772002, which refers to MindCap's birthday, 7 July 2002.
  • The level contains 392,425 objects.
  • The level is 3m 27s in length.
  • The level was rated on 4 December 2022 and received an Epic rating.
    • LIMBO is currently the second hardest on both being an Epic-rated level and without a lowercase letter after KOCMOC.
      • Ironically, KOCMOC also pushed LIMBO out of the Top 10.
    • This level and Collab Level were two of MindCap's levels rated on the same day.
  • The level was ranked #2 in GDToday's 100 Greatest Levels of All Time list.
  • The level was nominated for and achieved Best Demon Megacollab in the Geometry Dash 2022 Awards.[7][8]
  • In Catholic theology, Limbo is the afterlife condition of those who die in original sin without being assigned to the Hell of the Damned. It is the first layer of the Nine Circles of Hell.
  • The level brought back some old creators such as Evasium, weoweoteo and Surv.
  • Several parts were replaced.
    • EndLevel used to have the gameplay for what became Findexi's part.
    • Vlacc used to have the gameplay for what became Jeyzor's part.
    • Prism used to have the gameplay for what became xStep's part.[9]
    • XLSpiral's decoration was replaced by SleyGD.
    • GDSkele's part was replaced by KWMS.
    • Toxic's part was replaced by para.
  • Three players have a part to themselves: Pennutoh, Jeyzor and Vismuth.
  • Xanii's reaction to beating the level, in which he repeatedly yelled the phrase 'It's blue!' (referring to the correct colour of the key at the end of the level), gained popularity across social media platforms, particularly TikTok.
  • The level was given the nickname 'Memory Titan' after one of MindCap's tweets garnered attention from the Twitter community. The tweet was about GDToday, the most followed Geometry Dash news account on Twitter, and their potential reaction if BUNNYGRAM had died at 97% on the level, stating that they would have likely dramatised the death with high vocabulary as they usually do. The example MindCap gave was: 'BUNNYGRAM has fell victim to the ruthless 97 spikes at the end of the memory titan, LIMBO'.[10] The usage of the term is rarer nowadays.
  • Pennutoh made a joke video titled 'How hard is LIMBO?'[11] which shows the level's supposed end-screen.[12] However, MindCap stated on Twitter that it is not getting used.
  • There was going to be an official end-screen created by DienID for this level, shown in the LIMBO full showcase video. Unfortunately, the host discontinued it due to the high number of groups used, which may cause performance issues. The end-screen featured a giant 'fountain' or 'vortex' in the centre with the letters L, I, M, B and O and a key revolving around it. The key itself also rotated.
  • The anti-cheat system in MindCap's part was installed after he showcased his decorated part on YouTube, which initially did not have it. The reason is that people commented that they could pause the game and watch the replay precisely.
    • A column of fake spikes appears at the fourth quadrant of MindCap's part. When the player reaches the column, they have to hold as the spikes become a D-block, which the player must hold into. There is a spike below the player, so they cannot release, even if they attempt to pause. The block and spike follow the player until the end of the song when the player can choose the key (through the method mentioned in this page's 'Gameplay' section above), where the spike fades away.
  • Failing to obtain any key in MindCap's part will kill the player. If Auto-Retry is disabled, a flashing screen with the words 'PICK THE KEY COWARD' and 'DON'T LET IT WIN' can be seen. The message is implied to be directed to the player character, the reincarnated version of the scientist (coward) from the manager killed by EAM-17 (it). The Easter egg was revealed by MindCap on 8 January 2023.[13]
  • MindCap hired Vepium to make an official Isolation remix.[14]
  • There was a 17-minute-long sequel to LIMBO called RETURN 0. It has since been cancelled, but MindCap stated it will be revived after he finishes ORBIT.
  • LIMBO has many remakes by other creators, like HERCULANEUM, Broken Roulette, Abyss Switch, BIMBO and Isolation.
    • Mulpan made a level inspired by Limbo, with the level consisting of everything being Orbs.
  • LIMBO was set to be reverified by BUNNYGRAM to be possible on Update 2.2. BUNNYGRAM had since lost the bet, and there has not been much said about the re-verification process since then.[15][16]
  • LIMBO is influential with the keys at the 87% mark, also being the most popular part of LIMBO.
    • MindCap stated in their making of LIMBO that this part was because he didn't want to end the level in a Michigun (triple spike) or a straight fly.

Demonlist[]

  • The level was initially placed at #7 on the Demonlist on 1 January 2023, above poocubed (#8) and below Firework (#6).
    • This addition pushed Calamity into the Extended List and Photovoltaic II into the Legacy List.
    • Although it was placed in 2023, it was still the last level on the Demonlist to be placed in 2022 due to depending on other time zones in other places.
  • ViperVenom95 became the first victor of LIMBO on 8 December 2022, completing it after 13,028 attempts before being placed on the Demonlist.[17]
  • The placement of KOCMOC on 16 June 2023 pushed LIMBO off the Top 10 of the Demonlist.
    • KOCMOC also ironically surpassed LIMBO for being the hardest on both being an Epic-rated level and without a lowercase letter.

Gallery[]

Art[]

LIMBO (4)

The full-level showcase doodle map, posted on MindCap's Twitter. It was used as a countdown to the full showcase, with individual parts lighting up each time the image was posted. This picture is the final, fully lit-up version.

Parts[]

LIMBO (5)

Jeyzor's part in the level.

LIMBO (6)

Ryder's part in the level.

LIMBO (7)

xStep's part in the level.

LIMBO (8)

para's part in the level.

LIMBO (9)

Surv's part in the level.

LIMBO (10)

weoweoteo's part in the level.

Videos[]

  • Verification

  • Showcase

Demonlist[]

Main List

  1. Tidal Wave by OniLink
  2. Acheron by ryamu
  3. Silent clubstep by Sailent
  4. Avernus by PockeWindfish
  5. Tunnel of Despair by Exen
  6. Abyss of Darkness by Exen
  7. Kyouki by Demishio
  8. Slaughterhouse by icedcave
  9. Sakupen Circles by Diamond
  10. KOCMOC by Cherry Team
  11. Menace by MannyHeffley
  12. Firework by Trick
  13. MINUSdry by CDMusic
  14. The Lightning Rod by Lavatrex
  15. Deimos by ItsHybrid
  16. poocubed by Lisp
  17. Saul Goodman by Renn241
  18. Eyes in the Water by hawkyre
  19. Solar Flare by Linear
  20. Belladonna by Cherry Team
  21. The Hallucination by SyQual
  22. COMBUSTION by Cersia
  23. LIMBO by MindCap
  24. Edge of Destiny by CDMusic
  25. Codependence by TCTeam
  26. Mayhem by LordVadercraft
  27. walter white by Renn241
  28. Deadlier Clubstep by HeroZombie80
  29. PSYCHOPATH by DeniPol
  30. SARYYX NEVER CLEAR by artos
  31. arcturus by maxfs
  32. Sinister Silence by Wahffle
  33. UNKNOWN by NineDice
  34. Sonic Wave Infinity by APTeam
  35. Damascus by Dzeser
  36. Midnight by Yuko
  37. Tartarus by Dolphy
  38. Jigsaw by NekonGames
  39. Oblivion by dice88
  40. Viprin UFO by hawkyre
  41. Natural Disaster by iIiLaSeRiIi
  42. The Golden by BoBoBoBoBoBoBo
  43. Verdant Landscape by Nisha
  44. ATOMIC CANNON Mk III by LIEB
  45. Delta by Drakosa
  46. NETWORK by Agat3
  47. Shukketsu by Yuko
  48. Terminal Rampancy by Xyriak
  49. Climax by HushLC
  50. Trueffet by SyQual
  51. Aerial Gleam by EndLevel
  52. ORDINARY by vit12
  53. Critical Heat by Zeniux
  54. The Paroxysm of Rage by Zacanaii
  55. Zodiac by Bianox
  56. Hard Machine by Komp
  57. Esfera by SyQual
  58. Kenos by npesta
  59. Destruction 19 by bosjoker
  60. NEUTRA by Jenkins GD
  61. DISSONANCE by ImMaxX1
  62. Keres by ItsHybrid
  63. Fragile by EndLevel
  64. Widestep by Demishio
  65. Frost Spirit by Quaybus
  66. Dry Out Copyable 2 by tenzk
  67. Checked Steam by gruzy
  68. Crackhead Circles by AlrexX
  69. Axinie by SaturMan
  70. Promethean by EndLevel
  71. Lotus Flower by StarkyTheSalad
  72. Thinking Space by Atomic
  73. qoUEO by GhostVandalf
  74. SUPERHATEMEWORLD by icedcave
  75. Cold Sweat by para

Extended List

  1. Crimson Planet by TrueOmega
  2. Renevant by nikrodox
  3. ConClusion by DreamZoneGD
  4. Scream Machine by TMco
  5. Sky Shredder by Dorvict
  6. Calculator Core by Walroose
  7. shimmer by Amplitron
  8. DIRECTIONS by ryli
  9. Cognition by EndLevel
  10. Cosmic Cyclone by APTeam
  11. Trotil by Cherry Team
  12. Amalgam by XLSpiral
  13. Guideless Goobering by Enfur
  14. SARY NEVER CLEAR by KugelBlitZ
  15. Instinct by Krazyman50Real
  16. Lucid Nightmares by CairoX
  17. Ykds1479ymdppr by Kapycta999
  18. RUST by neigefeu
  19. CORRODERE by Moosh
  20. ATOMIC CANNON Mk II by LIEB
  21. Shardscapes by Kiba
  22. Akashic Records by VoTcHi
  23. RUTHLESS by Surjaco
  24. Sides Of My Mind by MaxxoRMeN
  25. Horros by Shrc
  26. Ragnarok by knobbelboy
  27. Escape Room by SleyGD
  28. TORN by Kyhros
  29. me when machine gang by akun akun
  30. Launchpad Labyrinth by Moffe
  31. Silent Club by Luqualizer
  32. Descent Into Exile by GrenadeofTacos
  33. SAND SAILOR by Custi
  34. Omega Interface by Platnuu
  35. Coral Cave by awesomeme360
  36. Pandemonium by Cersia
  37. The Rupture by Ka1ns
  38. Jupiter My Favourite by Akunakunn
  39. Kappa by Armadeus
  40. The Art of the Blade by mbed
  41. no jokes by TheParadoxTeam
  42. Bloodlust by knobbelboy
  43. Asterios by Exen
  44. Excruciation Chamber by spcreat
  45. Jesse Pinkman by Renn241
  46. Terminux by VulgarisAerae
  47. Twilight by Yuko
  48. Neon Skyline by recillia
  49. CITRA by Varse
  50. Fog by notesxd
  51. Sazerix by Zeptrus
  52. BarbarosFinaleFinale by awesomeme360
  53. Gracefully by DTDom
  54. Awedsy by sink
  55. Congregation by Presta
  56. Sigma by MindCap
  57. Aronia by Exen
  58. untitled unmastered by para
  59. Deimos by EndLevel
  60. Pagoda by Seturan
  61. Moving Forward by Crohn44
  62. DsinK by stanstanmansan
  63. ATOMIC CANNON by LIEB
  64. Knights of Thunder by HangerLord
  65. Atmos by Marwec
  66. Ploink by goobfrudla
  67. IthacropoliX by BIGMAC77
  68. Nhelv by SrGuillester
  69. Pootis Engage XTREME by AAAAAlex
  70. Cicatrize by Wintter
  71. Gustavo Fring by Renn241
  72. FRIDAY by Metalface221
  73. Farthest Outpost by Jghost217
  74. Ouroboros by Viprin
  75. CONNECT by MCres

Legacy List

  1. Ourwa by Demishio
  2. XRAY by GDSkele
  3. kowareta by Gablor
  4. Dump by GiggsRH
  5. Visible Ray by KrampuX
  6. Th3Dev0n by Zeptoz
  7. The Yandere by Dorami
  8. Arctic Lights by Metalface221
  9. Plasma Pulse Finale by Smokes
  10. Frozen Cave by TheParadoxTeam
  11. WORSTBRAINMAP by bims
  12. Fragmented by Cersia
  13. Dust Bowl by Iconic
  14. SZYSLAK by Zeniux
  15. REPENTLESS by Renn241
  16. CHROMA FINALE by Renn241
  17. Calamity by Awedsy
  18. AKIRA by Eridani
  19. Hardry by KuraiYonaka
  20. EGO KILLING by exactteam
  21. RAM by James
  22. Spectrum Cyclone by Temp
  23. FusionDynamix by TwisterDude161
  24. nevermore by EidamGD
  25. Kjdf8314jlfssf by Kapycta999
  26. CRIDIUM by 4yoet
  27. Fever Dream by icedcave
  28. Aquatic Auroras by EndLevel
  29. Storming Summit by Nimbus
  30. Shutdown by OliSW
  31. Requiem by Zylenox
  32. ConTroller by DreamZoneGD
  33. Mirrored Calamity by Nimbus
  34. Obscura by Eridani
  35. Sparkling by MzeroGD
  36. Eternal Moment by Rainstorm
  37. RANDOM ACCESS MEMORY by Acute144
  38. Beyond Hell by fakeblast
  39. Omega by MindCap
  40. Gamma by MindCap
  41. Dance of the Violins by DrayTM
  42. network by VanDerVals
  43. Power Grid by YraX
  44. Spacial Rend by Eclipsed
  45. Hyper Paracosm by ViRuZ
  46. of Ambrosia by Renn241
  47. Collect All Pets by rynoxious
  48. the wiener by rynoxious
  49. Dedohexdragon by royen
  50. Ryft by Dreamlight
  51. Cybernetic Crescent by Viprin
  52. Wasureta by HelpegasuS
  53. Macabre by ZephiroX
  54. Edge of the World by L4tezk
  55. Sink by Awedsy
  56. Golden Club by Zenmuron
  57. Molten Core by Janucha
  58. Loochiverse by Nerhy
  59. ELLIPSISM by Swib
  60. LUMINA by hechie
  61. Sonic Wave Rebirth by Serponge
  62. Sonic Wave by Sunix
  63. Infinite Iniquity by Flukester
  64. Molten Gear by knobbelboy
  65. Shmarley Ville by Renn241
  66. GONER by Nightning
  67. Sephiroth by Rainstorm
  68. Necromancer by TGI
  69. Iris of a Puppeteer by EternaswipVMAX
  70. Yatagarasu by TrusTa
  71. Rage by nSwish
  72. X0 by Mulpan
  73. Edge of the Blade by Eiruni
  74. Silentium Clavas by Xolarzz
  75. The Hell Nutz by TheLasaga
  76. Cersia Difficult by Cersia
  77. xo by KrmaL
  78. Generic Wave by Pennutoh
  79. Titan Complex by TCTeam
  80. Nunri by Szilu
  81. Icotact by icedcave
  82. Quantum Theory by HeroZombie80
  83. memories by ImMaxX1
  84. rosedynamix by rose;
  85. BRKMGB8GJCZ by robotchief
  86. Cersia Madness by Cersia
  87. MISFIRE by Galaxxyss
  88. Kuzureta by Teno
  89. Erebus by BoldStep
  90. Delebit Oblivio by TeamSmokeWeed
  91. Retention Rush by TheBlackHell
  92. The Reaper by Kyhros
  93. Nightshade by YakobNugget
  94. Sunset Sandstorm by crohn44
  95. Altered Ascent by Prism
  96. reeses potentially by SubStra
  97. Dark Flare by KeiAs
  98. Chromatic Haze by Cirtrax
  99. Ddiamond by Lfritz
  100. DubKore X by Loogiah
  101. Celestial Force by MindCap
  102. Tapwreck by MrLorenzo
  103. RELENTLESS by Surjaco
  104. ameliorate by maxis044
  105. Devil Vortex by Rustam
  106. Timor by Colorbolt
  107. super probably level by Alkali
  108. WOW by TrusTa
  109. ConFusion by DreamZoneGD
  110. Framework by Agat3
  111. Catalyze by ZephiroX
  112. Raisins by Airzyy
  113. Dreams by Kapycta999
  114. Lucid Chaos by CairoX
  115. Stygian Machinery by TeamE12
  116. Paroxysm by Lemons
  117. Freedom08 by Pennutoh
  118. Jamboree by JustJohn
  119. Photovoltaic II by Mazl
  120. The Moon Below by Onvil
  121. Lateral Myst by Bedrock
  122. Friday Vortex by Cersia
  123. IMAPHONE by Azuvy
  124. Apollo 11 by nasgubb
  125. inanimate INSANITY by Orange GD
  126. Bitcrusher by SleyGD
  127. Digital Descent by Viprin
  128. Stalemate Redux by GDTheTactiq
  129. TheCinnyBun by Cinny
  130. Cadrega City by Pennutoh
  131. ZAPHKIEL by Darwin
  132. Factory Realm X by HelpegasuS
  133. Springtime by VigorousGard3n
  134. Dole Damos by Jeyzor
  135. RGB by SleyGD
  136. Delta Interface by Platnuu
  137. Killbot by BoldStep
  138. Omicron by Proxima
  139. Tempered Steel by ItsHybrid
  140. vaenstep by vaen
  141. Step To Hell by LaZye
  142. Auroral Darkness by ViRuZ
  143. Solarion by ZephiroX
  144. Demonicat by f3lixsram
  145. Black Flag by Nekon
  146. Fabrication by KeiAs
  147. Ethereal Artifice by Zeroya
  148. Artificial Ascent by Viprin
  149. Effect II by MrSupremeGD
  150. Quantum Dynamix by GrenadeofTacos
  151. Future Chaos by neoraptor
  152. Luxtra by TheGalaxyCat
  153. Occult Outcry by Havok
  154. Aesthetic by SyQual
  155. Yuh by Lfritz
  156. Polygonal Paradox by Hypno
  157. Missing Benefits by TGI
  158. Mind Control by Deadlox
  159. Night Rider by LmAnubis
  160. The Hell Field by Stormfly
  161. Quantum Processing by Riot
  162. lodin da fish washer by KoKo43
  163. BBBBBBBBBBBBBBBBBBBB by RoiMousti
  164. The Hell Zone by Stormfly
  165. Belloq by Sminx
  166. Glowy by Rob Buck
  167. Crystal by Zeronium
  168. Boogie by Digitalzero
  169. Quaoar by Flosia
  170. Rate Demon by RoiMousti
  171. Void Wave by Cherry Team
  172. Bausha Vortex by Pennutoh
  173. Spectrum Rave by Ryder
  174. Never Beat It by Metalface221
  175. Balengu Vortex by Temp
  176. Bass Cave by Bloodshot
  177. distraught by Alkali
  178. Sinister Incision by ItsHybrid
  179. Static Ignition by Magmeta
  180. Berserk by TrusTa
  181. Black Blizzard by KrmaL
  182. Auditory Breaker by LazerBlitz
  183. Ziroikabi by RoiMousti
  184. Pandemonium by Yakimaru
  185. SECTOR 19 by Sillow
  186. Hatred by AZuLer4
  187. Furious Flames by Failure444
  188. The Hell Inferno by Stormfly
  189. ErebuS by Platnuu
  190. Cadrega Mode by TCTeam
  191. Hyper Paradox by ItsHybrid
  192. CHROMA II by Renn241
  193. BuTiTi III by JonathanGD
  194. Ziroikapi by Kapinapi
  195. DMG CTRL by GhostVandalf
  196. Surge of Memories by TMNGaming
  197. Carcano by Asuith
  198. Astral Divinity by knobbelboy
  199. Surge of the Shield by Geo
  200. 2 1 1 by SrGuillester
  201. Dolos by Enzeux
  202. Glitched Memories by TCTeam
  203. Audio Expulsion by GoodSmile
  204. MONSTROSITY by Snarlax523
  205. Anoxysm by Lemons
  206. SubSonic by Viprin
  207. ikaros by Pavlaxan
  208. Mujigae by YGYoshI
  209. Betrayal of Destiny by Splash
  210. Shock Therapy by Arb
  211. i hate you by AlrexX
  212. SINGULARITY by Bianox
  213. Breakout Redux by Waivve
  214. The Hell World by Stormfly
  215. Low Death by KrmaL
  216. Athanatos by Exenity
  217. Anahita by Yuko
  218. Adrenaline by Wapon77
  219. Galactic Shift by TeamSmokeWeed
  220. SPEEDRUN by Kaito
  221. Kinetic Bypass by Sminx
  222. Shock Breaker by Spectex
  223. Endless Dream by DreamTide
  224. Infernal Abyss by swithi
  225. Fabricated Thoughts by MaxiKD
  226. RASH by loltad
  227. Ithacropolis by BIGMAC77
  228. OPSM1 by VARSE
  229. Disentombed by YakobNugget
  230. TeaM Z by 99Percent
  231. MadMansion by GunnerBones
  232. Mystic by EndLevel
  233. SHATTER by efext
  234. The Hell Origin by Stormfly
  235. DARKENED by Bianox
  236. Advanced AirStream by Zekke
  237. EnvY by DanZmeN
  238. Carnage Mode by Findexi
  239. Removed Submission by WHErwin
  240. Asmodeus by Vexion
  241. Tenth Circle by DeniPol
  242. Fusion Z by PlebKingdom
  243. Untitled by iiLuna
  244. Falcon16 by LIEB
  245. Alpha Baa X by Failure444
  246. VendetTa by CFteamgd
  247. Dimension Breaker by Bianox
  248. Phobos by KrmaL
  249. Shibui by Xanii
  250. Sakupen Hell by TrusTa
  251. Dimensional Breaking by Dalfa
  252. Ancestral Calamity by MrSpaghetti
  253. Silentium Gradas by Stormfly
  254. Blade of Justice by Manix648
  255. Libertas by WOOGI1411
  256. Betrayal of Fate by weoweoteo
  257. Biohazard by Artumanka
  258. Artifice by f3lixsram
  259. Epsilon by Proxima
  260. Atmosphere by VoidSquad
  261. Bloodbath by Riot
  262. Monstercat by f3lixsram
  263. Glacial Torrent by Nell
  264. ElectroLux by Zafkiel
  265. Molten Mercury by ItsHybrid
  266. Under lavaland by N R G
  267. Hateful Reflection by Iris
  268. Ecstasy by SleyGD
  269. ATMarbl by Pennutoh
  270. Azure Fiesta by Dorami
  271. The Hell Bird by Havok
  272. Down Bass by Spectra
  273. Idols by Zafkiel
  274. Just DANCE by Texic
  275. Inflective by Mojitoz
  276. Conical Depression by KrmaL
  277. phosphorescent by LimeTime313
  278. Prismatic Haze by Cirtrax
  279. Tempest Tornado by Colorbolt
  280. Aurora by TheKris
  281. Arctic Arena by Eclipsed
  282. Artificial Ideology by Team N2
  283. A Bizarre Phantasm by Team N2
  284. The Hell Factory by Team N2
  285. Annihilation Nation by Zylenox
  286. Mirage by Golden
  287. Sigma Interface by Platnuu
  288. Extinction by Chom
  289. Esencia by Zafkiel
  290. WaveBreaker by Lemons
  291. Penultimate Phase by nwolc
  292. aftermath by Exenity
  293. INNARDS by Kaito
  294. GridLocked by Eclipsed
  295. Plasma Pulse III by Smokes
  296. Novalis by Gryllex
  297. Maybe Possibly Thing by iNubble
  298. N0 by Metalface221
  299. The Hell Dignity by Stormfly
  300. Triple Six by Zylenox
  301. Niflheim by Vismuth
  302. PanaSonic by TheShadowRealm
  303. A2Marbl by Golden
  304. limitless by Konsi
  305. The Antimatter by Bianox
  306. Marathon by weoweoteo
  307. Audio Extraction by GoodSmile
  308. Elite Z Rebirth by KrmaL
  309. Twisted Tranquility by Flukester
  310. Unearthed by YakobNugget
  311. Breakout by Surv
  312. Grill Kill by RoiMousti
  313. Concaved Memories by CairoX
  314. Elliptic Curve by Mulpan
  315. Heat Wave by Nico99
  316. Heartbeat by KrmaL
  317. Deception Dive by Rustam
  318. Skrrah by VirtualCrack
  319. The Flawless by IIIRyanIII
  320. Fexty by SkyJax
  321. Digital Disarray by Giron
  322. NecropoliX by Namtar
  323. Retention by WOOGI1411
  324. CholeriX by Shaggy23
  325. Alcatraz by Asuith
  326. Insaction by ByBoy 11
  327. Killerzone by Dorami
  328. Artificial Dream by iIiViRuZiIi
  329. Glide by crohn44
  330. Red World Rebirth by Riot
  331. Violently X by Dorami
  332. Incipient by Jenkins GD
  333. Cromulent by RelayX
  334. Exotic Energy by Ellisha
  335. Volume by Metalface221
  336. AcropoliX by SoulsTRK
  337. Matilda the Machine by Jeyzor
  338. SUBVERSIVE by Snowr33de
  339. Tech Manifestation by Pleoslim
  340. CYCLONE by Bianox
  341. The Lost Existence by JonathanGD
  342. UltraSans by PlebKingdom
  343. Raindance by Milos482
  344. Duelo Maestro by Nacho21
  345. Polish Alphabet by Patchimator
  346. Pumped Up Kicks by Quiken
  347. Zettabyte by Jenkins GD
  348. Sky tech by Giron
  349. Uprise by Blad3M
  350. Awakening Horus by Juhou
  351. Gammaray by stardust1971
  352. Allegiance by nikrodox
  353. night party by RLOL
  354. Instant Execution by Plexidit
  355. HyperSonic by Viprin
  356. Cataclysm by Ggb0y
  357. Cosmorush 21 by Pennutoh
  358. Underground by Keyblade
  359. Falling Up by KrmaL
  360. 8o X by f3lixsram
  361. Penombre by ZephiroX
  362. Grimoire Heart by CFteamgd
  363. Dark Rivalry by Flex
  364. Frizzantino Vibes by UserMatt18
  365. Electrosonic by CastriX
  366. Cosmic Calamity by SrGuillester
  367. Excessive Compliment by Pennutoh
  368. Superstrike by Lemons
  369. Doop by WormFodder
  370. Torrential Storm by xKstrol
  371. Arcadelocked by Tongii
  372. Es Dilar Nos by Mulpan
  373. The Ultimate Phase by Andromeda
  374. Destruction of God by RelayX
  375. AAAAAAAAAAAAAAAAAAAA by RoiMousti
  376. Photovoltaic by Mazl
  377. After Catabath by Boy of the Cones
  378. Final Epilogue by Pennutoh
  379. Astronomical Alchemy by iSparki
  380. Dark RainBow Rebirth by knobbelboy
  381. ICE Carbon Diablo X by Roadbose
  382. Hydraulic Overdrive by Xyriak
  383. NecroDynamix by HelpegasuS
  384. Galaxy Breaker by Bianox
  385. Kurumi City by xnail
  386. Galatic Fragility by TeamSmokeWeed
  387. New Supersonic by CronosCrl
  388. Creeper Force by CreeperMILK
  389. Abandoned Kingdom by Sunix
  390. Future Circles by KeiAs
  391. Quest For Perfection by LazerBlitz
  392. Cyber Chaos by Hinds
  393. Temple of Destiny by DrakeGhast
  394. Clubstep Reborn by Boy of the Cones
  395. Spectral Tentation by DiscJoker
  396. Crimson Clutter by RedUniverse
  397. Demonic Bass by Miniman2098
  398. Asymmetry by WOOGI1411
  399. Rewind by Awzer
  400. Plasma Pulse II by Giron
  401. Elements X by Eiken
  402. Wander of Thought by Noriega
  403. Hate War by Stormfly
  404. The Secret Box by Metalface221
  405. Lunatic Doom Machine by SrGuillester
  406. Valor by KrmaL
  407. Night Terrors by Hinds
  408. Hyperio Technia by ML500
  409. Subterranean Animism by EricVanWilderman
  410. Pursuit by Shocksidian
  411. Ultraviolet by Viprin
  412. Wolfstep by RLOL
  413. Light Years by Smokes
  414. Geminorum by Feko9
  415. X Adventure by Pasiblitz
  416. Sparklic Ocean by Koreaqwer
  417. DeltaNova by RyanAB
  418. Necropolis by Neptune
  419. The JanuS Miracle by Megadere
  420. Catastrophic by TheOne21
  421. Sadism by Nox
  422. DoomsDay by ElectricBass
  423. lezicuv by Step4enko
  424. Entwined Room by MidNight

References[]

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