Last Man Standing (2024)

Last Man Standing (1)
This is a safe PvP activity.

You cannot bring any items in or out of this activity.
If you die here, you will not lose any of your items, including those stored inside an Item Retrieval Service (deathbank).
As a safe PvP activity it is safe for Hardcore group iron players.

Last Man Standing
Last Man Standing (2)
Also calledLMS
Released4 August 2016 (Update)
TypeMinigame
MembersNo
LocationFerox Enclave
Participants4-24
SkillsCombat
RequirementsNone
Reward currencyPoints
TutorialNo
MusicLast Man Standing
Location
Last Man Standing (3)

Last Man Standing, commonly referred to as LMS, is a player-versus-player battle royale style minigame in which the player, along with 3-23 others, are transported onto an island where they must fight for survival, killing each other and looting any items they can to become the titular last man standing.

Players can begin the minigame by speaking to Lisa, located in Ferox Enclave. Items cannot be brought into the minigame; any items in the player's possession are temporarily taken away for the duration of the game, and are returned upon leaving the game. Alternatively, a bank deposit box near Lisa can be used to deposit all of the player's items.

Last Man Standing (4)

Upon speaking to Lisa, players will be given the choice to participate in one of three game modes:

  • Casual - Players can participate without reward and can begin a game with four players, though their rank on the highscores are not affected.
  • Competitive - Only playable on members' worlds, players are rewarded points for playing and their rank on the highscores are affected. There must be 24 participants to begin a competitive game. After a game of competitive, the players rating will get updated and displayed in the chat window.
  • High Stakes - Like competitive mode, but players must pay 500,000 coins to enter. This game mode is not always active; it is enabled by the Old School Team at their discretion. High Stakes cannot be played by Ironman accounts.

Participating in Competitive and High Stakes requires players to have a minimum total level of 750 and 30 Quest points, or a minimum total level of 1,500 if they have less than 30 Quest points.

For Hardcore Group Ironmen, safe deaths can take place in Last Man Standing, Soul Wars, and Castle Wars.[1]

Contents

  • 1 Official worlds
  • 2 Getting there
  • 3 Gameplay
    • 3.1 Equipment
    • 3.2 Fog
  • 4 Money making
  • 5 Rewards
    • 5.1 Casual rewards
    • 5.2 Competitive rewards
    • 5.3 High stakes rewards
  • 6 Ranking
  • 7 Changes
  • 8 Trivia
  • 9 References

Official worlds[edit | edit source]

Unlike most minigames, Last Man Standing can only be played on certain worlds. It should be noted that there are no differences in gameplay between free-to-play and members, as the items used within the minigame, which includes various equipment usually exclusive to members, cannot be brought outside. This makes the minigame the only place where free-to-play players can perform special attacks with the weapons provided and use Ancient Magicks.

As with other PvP worlds, Last Man Standing worlds are often rotated to provide fairer lag associated with ping/server latency to players across the world. The current active PvP world rotation is Rotation B.

WorldLocationMembersActivity
326Last Man Standing (5) United Kingdom
Last Man Standing (6)
LMS Casual
469Last Man Standing (7) United States (east)
Last Man Standing (8)
LMS Casual
580Last Man Standing (9) United States (east)
Last Man Standing (10)
LMS Competitive

Getting there[edit | edit source]

There are four safe methods of reaching Ferox Enclave that do not require players to traverse the Wilderness:

Gameplay[edit | edit source]

Last Man Standing (11)
Last Man Standing (12)

At the start of the game, a map is chosen from the map pool at random. Currently there are two island maps available (Desert Island and Wild Varrock), with a 50% chance of either being chosen.

Players can choose their preferred account build via a Settings button on the screen when in the lobby. Players can choose between 3 different account builds: Max/Med, Zerker, and 1 Def Pure.

BuildAttackStrengthDefenceMagicRangedHitpoints
Max/Med999975999999
Zerker759950999999
1 Def Pure75991999999

Upon arrival to the island, an account build is randomly chosen for all players, with a higher chance given to builds preferred by more players in the waiting area. All prayers (excluding Redemption, Smite, Preserve and Retribution and excluding Rigour, Augury, Piety and Chivalry for the zerker and 1 def pure builds) can be used, and the player's spellbook is switched to the Ancient Magicks, even if Desert Treasure I is not completed. In addition, players are given infinite run energy as well as infinite prayer. Once the player arrives, the game will begin in 12 seconds.

Upon killing a player, the player's stats, run energy, special attack and supplies are all replenished. Players will also receive a bloody key (or a bloodier key if there are fewer than six players), which they should use on a chest to receive more powerful equipment. During this time, players are also unattackable for 20 seconds, giving them time to find a chest to loot as well as preparing for the next fight against another player.

Items found within the island have different item IDs than their normal counterparts. If players somehow were able to smuggle these items outside the minigame and attempt to use them, they would disappear instantly.

Players can logout or use the rowboats in Desert Island to forfeit a game. Players forfeiting will not receive any rewards. Forfeiting three times a day will ban that player from playing Competitive or High Stakes for the rest of the day until tomorrow.

Equipment[edit | edit source]

Account build loadouts
Max/MedZerker1 Def Pure

Last Man Standing (13)

Last Man Standing (14)

Last Man Standing (15)

Last Man Standing (16)5000

Last Man Standing (17)

Last Man Standing (18)

Last Man Standing (19)

Last Man Standing (20)

Last Man Standing (21)

Last Man Standing (22)

Last Man Standing (23)

Last Man Standing (24)Last Man Standing (25)Last Man Standing (26)Last Man Standing (27)
Last Man Standing (28)Last Man Standing (29)
Last Man Standing (30)Last Man Standing (31)Last Man Standing (32)Last Man Standing (33)
Last Man Standing (34)Last Man Standing (35)Last Man Standing (36)
Last Man Standing (37)Last Man Standing (38)Last Man Standing (39)Last Man Standing (40)
Last Man Standing (41)Last Man Standing (42)Last Man Standing (43)Last Man Standing (44)
Last Man Standing (45)Last Man Standing (46)Last Man Standing (47)Last Man Standing (48)

Last Man Standing (49)

Last Man Standing (50)

Last Man Standing (51)

Last Man Standing (52)5000

Last Man Standing (53)

Last Man Standing (54)

Last Man Standing (55)

Last Man Standing (56)

Last Man Standing (57)

Last Man Standing (58)

Last Man Standing (59)

Last Man Standing (60)Last Man Standing (61)Last Man Standing (62)Last Man Standing (63)
Last Man Standing (64)Last Man Standing (65)
Last Man Standing (66)Last Man Standing (67)Last Man Standing (68)Last Man Standing (69)
Last Man Standing (70)Last Man Standing (71)
Last Man Standing (72)Last Man Standing (73)Last Man Standing (74)Last Man Standing (75)
Last Man Standing (76)Last Man Standing (77)Last Man Standing (78)Last Man Standing (79)
Last Man Standing (80)Last Man Standing (81)Last Man Standing (82)Last Man Standing (83)

Last Man Standing (84)

Last Man Standing (85)

Last Man Standing (86)

Last Man Standing (87)5000

Last Man Standing (88)

Last Man Standing (89)

Last Man Standing (90)

Last Man Standing (91)

Last Man Standing (92)

Last Man Standing (93)

Last Man Standing (94)

Last Man Standing (95)Last Man Standing (96)Last Man Standing (97)
Last Man Standing (98)Last Man Standing (99)
Last Man Standing (100)Last Man Standing (101)Last Man Standing (102)Last Man Standing (103)
Last Man Standing (104)Last Man Standing (105)
Last Man Standing (106)Last Man Standing (107)Last Man Standing (108)Last Man Standing (109)
Last Man Standing (110)Last Man Standing (111)Last Man Standing (112)Last Man Standing (113)
Last Man Standing (114)Last Man Standing (115)Last Man Standing (116)Last Man Standing (117)
Last Man Standing (118)

Upon arriving, players are given a default set of items based on the account type they selected. This includes Super restore, Super combat potion, Saradomin brew, Ranging potion, and, by default, a unique rune pouch that can cast Blood Blitz, Blood Barrage, Ice Blitz and Ice Barrage. The supply chest just west of Lisa allows players to arrange their inventory, equipment loadout, and spellbook to their personal preference. It should be noted that players cannot have more than eleven sharks and two cooked karambwans for their loadout, and cannot be picked up from a slain player's loot if they have that same amount of food. Players can choose between the Standard Spellbook, Ancient Magicks, and Lunar Spellbook in the supply chest, giving access to the Surge spells and Entangle, Ice and Blood Blitz and Barrage spells, and Vengeance and Cure Me respectively. The Lunar Spellbook cannot be activated for Pure builds.

To improve the chance of survival, players must loot chests throughout the island with bloody keys and bloodier keys. Chests opened with bloody keys will roll for an item from two loot tables, one of which contains offensive gear, and the other defensive, while bloodier keys access an upgraded offensive loot table. If an opponent logs out before they are killed, the attacker will still receive a bloody/bloodier key.

Last Man Standing (119)

There will also be loot crates that may spawn throughout the map; the chat box will broadcast its location to all remaining players. These loot crates can roll on the upgraded loot table.[2]

Below are lists of equipment that can be obtained during the minigame for each account build.

Max/Med
Offensive loot table
Last Man Standing (120)Armadyl crossbow and
Last Man Standing (121)Opal dragon bolts (e)
Last Man Standing (122)Ancient godswordLast Man Standing (123)Armadyl godswordLast Man Standing (124)Dark bow and
Last Man Standing (125)Dragon arrows
Last Man Standing (126)Dragon clawsLast Man Standing (127)Elder maulLast Man Standing (128)Ghrazi rapierLast Man Standing (129)Granite maul
Last Man Standing (130)Heavy ballista and
Last Man Standing (131)Dragon javelins
Last Man Standing (132)Infernal capeLast Man Standing (133)Inquisitor's maceLast Man Standing (134)Kodai wand
Last Man Standing (135)Mage's bookLast Man Standing (136)Occult necklaceLast Man Standing (137)Seers ring (i)Last Man Standing (138)Staff of the dead
Last Man Standing (139)Zaryte crossbow and
Last Man Standing (140)Opal dragon bolts (e)
Last Man Standing (141)Volatile nightmare staff
Defensive loot table
Last Man Standing (142)Ahrim's robetopLast Man Standing (143)Ahrim's robeskirtLast Man Standing (144)Amulet of furyLast Man Standing (145)Ancestral hat
Last Man Standing (146)Ancestral robe topLast Man Standing (147)Ancestral robe bottomLast Man Standing (148)Bandos tassetsLast Man Standing (149)Blessed spirit shield
Last Man Standing (150)Dharok's helm,
Last Man Standing (151)Dharok's platebody,
Last Man Standing (152)Dharok's platelegs, and
Last Man Standing (153)Dharok's greataxe
Last Man Standing (154)Verac's helm,
Last Man Standing (155)Verac's brassard,
Last Man Standing (156)Verac's plateskirt, and
Last Man Standing (157)Verac's flail
Last Man Standing (158)Eternal bootsLast Man Standing (159)Guthan's helm
Last Man Standing (160)Karil's leathertopLast Man Standing (161)Mithril seedsLast Man Standing (162)Torag's helmLast Man Standing (163)Torag's platelegs
Last Man Standing (164)Verac's helmLast Man Standing (165)Verac's plateskirt
Upgraded offensive loot table
Last Man Standing (166)Morrigan's javelin x1,000Last Man Standing (167)Vesta's longswordLast Man Standing (168)Statius's warhammerLast Man Standing (169)Zuriel's staff
Last Man Standing (170)VoidwakerLast Man Standing (171)Lightbearer
Zerker
Offensive loot table
Last Man Standing (172)Armadyl godswordLast Man Standing (173)Armadyl crossbowLast Man Standing (174)Dark bow and
Last Man Standing (175)Dragon arrows
Last Man Standing (176)Dragon claws
Last Man Standing (177)Elder maulLast Man Standing (178)Granite maulLast Man Standing (179)Heavy ballista and
Last Man Standing (180)Dragon javelins
Last Man Standing (181)Infernal cape
Last Man Standing (182)Kodai wandLast Man Standing (183)Mage's bookLast Man Standing (184)Occult necklaceLast Man Standing (185)Seers ring (i)
Last Man Standing (186)Staff of the deadLast Man Standing (187)Volatile nightmare staffLast Man Standing (188)Eclipse atlatlLast Man Standing (189)Atlatl
Last Man Standing (190)Blue moon spearLast Man Standing (191)Dual macuahuitl
Defensive loot table
Last Man Standing (192)3rd age range topLast Man Standing (193)3rd age range legsLast Man Standing (194)3rd age range coifLast Man Standing (195)3rd age robe top
Last Man Standing (196)3rd age robeLast Man Standing (197)3rd age mage hatLast Man Standing (198)Amulet of furyLast Man Standing (199)Amulet of torture
Last Man Standing (200)Fremennik kiltLast Man Standing (201)Infinity bootsLast Man Standing (202)Inquisitor's great helmLast Man Standing (203)Inquisitor's hauberk
Last Man Standing (204)Inquisitor's plateskirtLast Man Standing (205)Mithril seedsLast Man Standing (206)Necklace of anguishLast Man Standing (207)Tormented bracelet
Last Man Standing (208)Blood moon helmLast Man Standing (209)Blood moon chestplateLast Man Standing (210)Blood moon tassetsLast Man Standing (211)Blue moon helm
Last Man Standing (212)Blue moon chestplateLast Man Standing (213)Blue moon tassetsLast Man Standing (214)Eclipse moon helmLast Man Standing (215)Eclipse moon chestplate
Last Man Standing (216)Eclipse moon tassets
Upgraded offensive loot table
Last Man Standing (217)Morrigan's javelin x1,000Last Man Standing (218)Vesta's longswordLast Man Standing (219)Zuriel's staffLast Man Standing (220)Lightbearer
Last Man Standing (221)Voidwaker
1 Def Pure
Offensive loot table
Last Man Standing (222)Armadyl godswordLast Man Standing (223)Armadyl crossbowLast Man Standing (224)Dark bow and
Last Man Standing (225)Dragon arrows
Last Man Standing (226)Dragon claws
Last Man Standing (227)Dragon knives x1,000Last Man Standing (228)Elder maulLast Man Standing (229)Granite maulLast Man Standing (230)Light ballista and
Last Man Standing (231)Dragon javelins
Last Man Standing (232)Infernal capeLast Man Standing (233)Kodai wandLast Man Standing (234)Mage's bookLast Man Standing (235)Occult necklace
Last Man Standing (236)Seers ring (i)Last Man Standing (237)Staff of the deadLast Man Standing (238)Volatile nightmare staff
Defensive loot table
Last Man Standing (239)Amulet of tortureLast Man Standing (240)Blessed dragonhide chapsLast Man Standing (241)Elder chaos hood,
Last Man Standing (242)Elder chaos top, and
Last Man Standing (243)Elder chaos robe
Last Man Standing (244)Fremennik kilt
HaloLast Man Standing (245)Necklace of anguishLast Man Standing (246)Rangers' tunicLast Man Standing (247)Spiked manacles
Last Man Standing (248)Tormented braceletLast Man Standing (249)Wizard boots
Upgraded offensive loot table
Last Man Standing (250)Morrigan's javelin x1,000Last Man Standing (251)Vesta's longswordLast Man Standing (252)Zuriel's staffLast Man Standing (253)Lightbearer
Last Man Standing (254)VoidwakerLast Man Standing (255)Dragon knives x1,000

Fog[edit | edit source]

Last Man Standing (256)

After a minute, the game will broadcast that lethal fog will soon fill the island, and the safe zone that players must travel to, in order to avoid damage from the fog, which will be indicated by fog markers (appearing as glowing orbs) and a yellow arrow.

After 2 minutes and 30 seconds, greater fog will activate. Players less than 16 tiles into the fog will take 1-3 damage every other tick, ramping up over 6 ticks. Players 16 or more tiles into the fog will be subject to greater fog, which can deal up to 10 damage every other tick.

Players who aren't in the safe zone after 10 minutes will take rapid damage, beginning at approximately 1 damage per tick, but steadily increasing to 10 damage per tick.

Money making[edit | edit source]

The following money making guide is available for Last Man Standing:

MethodHourly profitSkills
Last Man Standing672,025Last Man Standing (257) 750+ Total level and Last Man Standing (258) 30+ Quest points
or Last Man Standing (259) 1,500+ Total level

Rewards[edit | edit source]

Casual rewards[edit | edit source]

Playing a casual game yields no rewards.

Competitive rewards[edit | edit source]

In competitive games, players are given a certain amount of points based on their performance in a game:[3]

  • 1st place - 5 points
  • 2nd place - 4 points
  • 3rd/4th place - 3 points
  • 5th-9th place - 2 points
  • 10th-19th place - 1 point
  • Bonus Points (do not stack with each other):
    • 3 kills - 1 point
    • 5 kills - 2 points

Note: Players must kill at least one player before being awarded any points.

These points can be exchanged for reward items at Justine's reward shop, Justine's stuff for the Last Shopper Standing. Each point is worth up to 29,388.00.

High stakes rewards[edit | edit source]

For high stakes games, the sole survivor of the match will win 7,500,000 coins and the runner-up is awarded 2,500,000 coins, which is put into a chest near Justine where it may be claimed anytime by the player. For players in third to fifth place, they will have their next high stakes game free of charge.

Since a minimum of 24 players are needed to enter the game, 12,000,000 coins are put into the match. 10,000,000 of that are redistributed to the last two players and three players get free access to their next game, removing 1,500,000 coins that are put into a single match, meaning that Last Man Standing acts as a money sink with a minimum of 500,000 coins leaving the game per high stakes match.

Ranking[edit | edit source]

Players have a rank that starts at 500, and can decrease, increase, or stay the same depending on their performance each game.

Ranks
TitleRange
Novice0–599
Veteran600–749
Master750–999
Legend1000+

Changes[edit | edit source]

DateChanges
11September2024
(update)
  • The Defence level for Zerker builds has been increased from 45 to 50.
  • Equipment from the Moons of Peril have been added as possible loot.
21August2024
(update)

Fixed a previously introduced bug so Special attacks can now be used again in Last Man Standing on free-to-play worlds.

7August2024
(update|poll)
5June2024
(update)

The tome of fire now calculates damage correctly during games of Last Man Standing.

6March2024
(update)
  • A new fog mechanic, greater fog, has been added to Last Man Standing:
    • Players less than 16 tiles into the fog will take 1-3 damage per tick.
    • Players 16 tiles or more into the fog will take 10 damage every other tick.
15November2023
(update)

The combat option on other players is now always left-click, regardless of the player's settings or combat level outside the minigame.

25October2023
(update)

An active Spellbook Swap is now cancelled at the beginning of Last Man Standing.

5April2023
(update)

A bug was fixed where the Occult Necklace was not being dropped upon death for the Max/Med and Zerker modes in Last Man Standing.

29March2023
(update)

The Volatile nightmare staff was moved to the basic tier of reward chest and the Lightbearer and Voidwaker were added to the superior tier.

22February2023
(update)

Binding spell effects are now wiped more reliably at the end of a Last Man Standing session.

24August2022
(update)
  • Protection prayers will once again reduce damage to 60% rather than 30% of the original value.
  • The tome of fire is now accessible so that players can access the buff for the Standard Spellbook.
  • The stats of the black dragonhide body in Last Man Standing now match its stats in the main game.
  • The bow of Faerdhinen has been removed from loot crates and chests.
  • Pures are now unable to use Lunar Spells, as players with level 1 Defence cannot normally access them.
  • Restricted the use of Prayers that require a Defence level higher than the account build should permit.
  • Rune gloves have been changed to mithril ones for Pure builds.
  • Visible Special Attack bars have been added to the zaryte crossbow, dragon knives, and light ballista.
10August2022
(update)
  • 2 new account build have been added to the minigame: Zerker and 1 Def pure.
  • The warmup countdown duration at the beginning of the game has been increased from 7 to 12 seconds.
  • Yellow notifications on the heads-up display should no longer overlap with the buff bar on official clients.
  • The buff bar will also no longer show the minigame's ammo after players have left the battle arena.
  • Drop item warnings and valuable loot notifications are now suppressed inside the minigame.
  • As an experiment, protection prayers are now more effective. Damage is now reduced to 30%, up from 60%.
  • The starting positions for players in the Wild Varrock map has been updated. The map now uses pairs of spawn points rather than clumps of six, making it more like the spawns on the Desert Island map.
  • Loot crates are now more likely to spawn closer to the final safe zone in the Wild Varrock map.
  • Loot chests and crates will now check what items you already have when deciding what to give you.
22June2022
(update)

The Minimap's HP orb now shows players' health as a proportion of 99, as that is the base HP level used in the minigame.

26January2022
(update)

Players with a total level of at least 1,500 may now participate in Competitive and High Stakes modes, even if they lack 30 Quest points.

19January2022
(update)

To combat botting, participating in Competitive and High Stakes modes now requires players to have at least a total level of 750 and 30 Quest points.

17November2021
(update)

A bug where poison effects were cleared upon passing the barrier for entering the minigame have been fixed.

13October2021
(update)

The fake XP drops in Last Man Standing now show normal XP quantities for Group Iron players, even though Group Iron players usually get reduced XP for PvP.

22September2021
(update)

Last Man Standing now grants kill credit more reliably for players standing on the outskirts of the Wild Varrock map.

3June2021
(update)

Purchasing rewards from the Last Man Standing store now requires 48 hours of playtime as a member.

5May2021
(update)
  • In Last Man Standing, ancient spells are no longer greyed out for players who have not completed Desert Treasure I.
  • The spawn locations for the Wild Varrock Last Man Standing map have been spread out.
17February2021
(update)
  • Added a second map to the map pool, Wild Varrock.
  • Free-to-play worlds will no longer have the option to play Competitive LMS.
  • The default Last Man Standing map has been renamed "Deserted Island".
  • The High Stakes Reward Chest was inadvertently left out when the minigame moved to Ferox Enclave. The chest has now been added for you to claim your GP winnings.
  • Numerous textual fixes for Deserted Island.
  • Added a new loot crate model and animation.
  • Loot chests will no longer visually open unless you have a key, but their functionality remains the same.
  • Added a three-strikes system to reduce abusive behaviour.
13January2021
(update)

Players with no display name are now barred from Last Man Standing until they set one.

14October2020
(update)

The win counter now goes up to 32,767.

12August2020
(update)

The 'damaged by fog' hitsplats in Last Man Standing now show the correct healthbar.

6August2020
(update)
  • If a player logs out mid-combat, their opponent will be awarded the kill and all related benefits
  • Players must now kill at least one player before being awarded any points.
  • Each point will now be worth an average of 15,000 to 20,000 GP when exchanged for items in Justine's shop.
  • A typo has been fixed in Last Man Standing.
16July2020
(update)

The minigame has been moved from the Giants' Plateau to Ferox Enclave.

2April2020
(update)

You will no longer be stuck with the wrong spellbook if you leave the Last Man Standing waiting enclosure before the battle starts.

19March2020
(update)
  • Competitive Mode entry fee has been removed.
  • Players who show no signs of valid progression during a game will become attackable by other players while in combat with another player.
  • Bloody and bloodier keys now have a chance to give mithril seeds.
13February2020
(update)
  • Competitive Mode entry fee has been changed back to 10,000 coins.
  • High Stakes entry fee has been increased from 100,000 coins to 500,000 coins.
  • Ironman accounts can no longer participate in High Stakes.
27January2020
(update)

High Stakes entry fee has been increased from 50,000 to 100,000 coins.

26September2019
(update)

Wild dogs no longer spawn in the minigame.

19September2019
(update|poll)

The Wilderness crabs teleport has been added to the rewards shop.

12September2019
(update)
  • Crates of loot now spawn in LMS on F2P worlds as they do on members' worlds.
  • The US Last Man Standing world has been moved from world 492 to 469 so that non-members can use it.
5September2019
(update)
  • The smoke puff animation now has a matching sound when loot crates are opened.
  • The messages at the end of a game have been reordered.
  • The LMS reward shop menu's click-zones have been expanded to include the pictures as well as the text.
  • The description on the LMS coffer has been corrected.
  • NPCs in LMS can now be targeted by members-only Ancient spells on F2P.
  • Players may no longer go up vertical ladders in LMS if they have recently been in combat; this restriction previously applied at some points during a game, but now applies throughout it. The restriction does not stop players climbing down the LMS ladders and does not apply to the diagonal ladders of watchtowers either, since the upper level of those is visible from the ground.
  • XP drops no longer overlap with the HUD.
  • The number of LMS-enabled worlds has been adjusted.
2September2019
Hotfix

Free-to-play competitive games now require a total level of 150 to participate, unless the player is a member.[4]

29August2019
Hotfix

Boosted stats can no longer be taken outside of the minigame.[5]

29August2019
(update|poll)
  • Players are now given a default preset of items that are provided upon arriving rather than just a spear.
  • Defence levels for the duration of the game have been increased from 70 to 75.
  • Prayer points are now unlimited instead of being drained to 10 at the start.
  • Run energy is now unlimited.
  • A map of the island has been added to the world map.
  • Players' stats, run energy, special attack energy and supplies are now all replenished upon killing an opponent.
  • Vending shrines and the items obtained from it have been removed.
  • The loot table has been split into offensive and defensive tables, with bloodier keys giving an upgraded loot table containing Ancient Warriors' weapons.
  • Points are now awarded for competitive games, used as the currency for the reward shop.
13June2019
(update)

Lisa now waits 60 seconds instead of 30 before a game begins in order for other players to join in more easily.

6June2019
(update|poll)
  • Casual games of Last Man Standing now begin after 30 seconds of a minimum number of 4 players being in the lobby, making games between friends easier to start. If the lobby reaches 24 players, the game begins immediately.
  • Competitive and high stakes games of Last Man Standing now begin with 24 players, reduced from 48.
8September2016
(update)
  • Players will now receive a bloody key if their opponent logs out.
  • Lisa will now call out the number of players needed to start a competitive game.
  • The spawn locations for loot crates have now been randomised.
  • The number of players required to start a game has been reduced from 60 to 48.
  • Prayer potions have been increased in price and rune packs have been lowered in price.
  • The stepping stones to the island have been replaced by a path.

Trivia[edit | edit source]

Last Man Standing (260)
  • The rework of the minigame on 29 August 2019 was initially developed on Mod Roq's personal time, and was preceded by two betas to test the new changes.

References[edit | edit source]

  1. ^ "Group Ironman". Old School RuneScape News. Jagex. 6 October 2021. Archived from the original. "In PvP, safe deaths can take place in Last Man Standing, Soul Wars, and Castle Wars. [...] The good news is that deaths in PvP minigames will remain safe for Group Iron players – so you can all go and enjoy a game of Castle Wars together. (Detailed under 'Hardcore Group Ironman.')"
  2. ^ Jagex. Mod Ash's Twitter account. 2 February 2021. Archived from the original on 30 March 2023.
  3. ^ Jagex. Mod Ash's Twitter account. 10 August 2020. Archived from the original on 27 October 2020.
  4. ^ Jagex. Old School RuneScape's Twitter account. 2 September 2019. Archived from the original on 30 May 2020. Old School RuneScape: "Hotfix: Following feedback we have put in a 150 total level requirement for LMS competitive games on F2P worlds to combat bots. If a player is a member and using the F2P LMS worlds to play competitive games, they do not need the 150 total requirement"
  5. ^ Jagex. Old School RuneScape's Twitter account. 29 August 2019. Archived from the original on 29 August 2019. Old School RuneScape: "Hotfix: We have released a hotfix to prevent players from taking boosted LMS stats outside of the minigame."

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Exclusive gameplay items
Weapons
Potions
Other
Rewards
Deadman armour
Halos
Ornament kits
Victor's capes
Other
Scenery
Other
Historical gameplay items
Item packs
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NPCs
Shops
Objects and features
Minimap features

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Solo and Group Activities

Last Man Standing (343) Minigames
Player versus Monster
Player versus Player
Skilling
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