This is a safe PvP activity. You cannot bring any items in or out of this activity. |
Last Man Standing | ||||
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Also called | LMS | |||
Released | 4 August 2016 (Update) | |||
Type | Minigame | |||
Members | No | |||
Location | Ferox Enclave | |||
Participants | 4-24 | |||
Skills | Combat | |||
Requirements | None | |||
Reward currency | Points | |||
Tutorial | No | |||
Music | Last Man Standing | |||
Location | ||||
Last Man Standing, commonly referred to as LMS, is a player-versus-player battle royale style minigame in which the player, along with 3-23 others, are transported onto an island where they must fight for survival, killing each other and looting any items they can to become the titular last man standing.
Players can begin the minigame by speaking to Lisa, located in Ferox Enclave. Items cannot be brought into the minigame; any items in the player's possession are temporarily taken away for the duration of the game, and are returned upon leaving the game. Alternatively, a bank deposit box near Lisa can be used to deposit all of the player's items.
Upon speaking to Lisa, players will be given the choice to participate in one of three game modes:
- Casual - Players can participate without reward and can begin a game with four players, though their rank on the highscores are not affected.
- Competitive - Only playable on members' worlds, players are rewarded points for playing and their rank on the highscores are affected. There must be 24 participants to begin a competitive game. After a game of competitive, the players rating will get updated and displayed in the chat window.
- High Stakes - Like competitive mode, but players must pay 500,000 coins to enter. This game mode is not always active; it is enabled by the Old School Team at their discretion. High Stakes cannot be played by Ironman accounts.
Participating in Competitive and High Stakes requires players to have a minimum total level of 750 and 30 Quest points, or a minimum total level of 1,500 if they have less than 30 Quest points.
For Hardcore Group Ironmen, safe deaths can take place in Last Man Standing, Soul Wars, and Castle Wars.[1]
Contents
- 1 Official worlds
- 2 Getting there
- 3 Gameplay
- 3.1 Equipment
- 3.2 Fog
- 4 Money making
- 5 Rewards
- 5.1 Casual rewards
- 5.2 Competitive rewards
- 5.3 High stakes rewards
- 6 Ranking
- 7 Changes
- 8 Trivia
- 9 References
Official worlds[edit | edit source]
Unlike most minigames, Last Man Standing can only be played on certain worlds. It should be noted that there are no differences in gameplay between free-to-play and members, as the items used within the minigame, which includes various equipment usually exclusive to members, cannot be brought outside. This makes the minigame the only place where free-to-play players can perform special attacks with the weapons provided and use Ancient Magicks.
As with other PvP worlds, Last Man Standing worlds are often rotated to provide fairer lag associated with ping/server latency to players across the world. The current active PvP world rotation is Rotation B.
World | Location | Members | Activity |
---|---|---|---|
326 | United Kingdom | LMS Casual | |
469 | United States (east) | LMS Casual | |
580 | United States (east) | LMS Competitive |
Getting there[edit | edit source]
There are four safe methods of reaching Ferox Enclave that do not require players to traverse the Wilderness:
- A ring of dueling will teleport directly here.
- Using the Grouping interface to teleport to the Last Man Standing minigame.
- Using a waka canoe to row here (requires level 57 Woodcutting).
- Via the Soul Wars portal to enter the Ferox Enclave dungeon.
Gameplay[edit | edit source]
At the start of the game, a map is chosen from the map pool at random. Currently there are two island maps available (Desert Island and Wild Varrock), with a 50% chance of either being chosen.
Players can choose their preferred account build via a Settings button on the screen when in the lobby. Players can choose between 3 different account builds: Max/Med, Zerker, and 1 Def Pure.
Build | Attack | Strength | Defence | Magic | Ranged | Hitpoints |
---|---|---|---|---|---|---|
Max/Med | 99 | 99 | 75 | 99 | 99 | 99 |
Zerker | 75 | 99 | 50 | 99 | 99 | 99 |
1 Def Pure | 75 | 99 | 1 | 99 | 99 | 99 |
Upon arrival to the island, an account build is randomly chosen for all players, with a higher chance given to builds preferred by more players in the waiting area. All prayers (excluding Redemption, Smite, Preserve and Retribution and excluding Rigour, Augury, Piety and Chivalry for the zerker and 1 def pure builds) can be used, and the player's spellbook is switched to the Ancient Magicks, even if Desert Treasure I is not completed. In addition, players are given infinite run energy as well as infinite prayer. Once the player arrives, the game will begin in 12 seconds.
Upon killing a player, the player's stats, run energy, special attack and supplies are all replenished. Players will also receive a bloody key (or a bloodier key if there are fewer than six players), which they should use on a chest to receive more powerful equipment. During this time, players are also unattackable for 20 seconds, giving them time to find a chest to loot as well as preparing for the next fight against another player.
Items found within the island have different item IDs than their normal counterparts. If players somehow were able to smuggle these items outside the minigame and attempt to use them, they would disappear instantly.
Players can logout or use the rowboats in Desert Island to forfeit a game. Players forfeiting will not receive any rewards. Forfeiting three times a day will ban that player from playing Competitive or High Stakes for the rest of the day until tomorrow.
Equipment[edit | edit source]
Max/Med | Zerker | 1 Def Pure | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Upon arriving, players are given a default set of items based on the account type they selected. This includes Super restore, Super combat potion, Saradomin brew, Ranging potion, and, by default, a unique rune pouch that can cast Blood Blitz, Blood Barrage, Ice Blitz and Ice Barrage. The supply chest just west of Lisa allows players to arrange their inventory, equipment loadout, and spellbook to their personal preference. It should be noted that players cannot have more than eleven sharks and two cooked karambwans for their loadout, and cannot be picked up from a slain player's loot if they have that same amount of food. Players can choose between the Standard Spellbook, Ancient Magicks, and Lunar Spellbook in the supply chest, giving access to the Surge spells and Entangle, Ice and Blood Blitz and Barrage spells, and Vengeance and Cure Me respectively. The Lunar Spellbook cannot be activated for Pure builds.
To improve the chance of survival, players must loot chests throughout the island with bloody keys and bloodier keys. Chests opened with bloody keys will roll for an item from two loot tables, one of which contains offensive gear, and the other defensive, while bloodier keys access an upgraded offensive loot table. If an opponent logs out before they are killed, the attacker will still receive a bloody/bloodier key.
There will also be loot crates that may spawn throughout the map; the chat box will broadcast its location to all remaining players. These loot crates can roll on the upgraded loot table.[2]
Below are lists of equipment that can be obtained during the minigame for each account build.
Fog[edit | edit source]
After a minute, the game will broadcast that lethal fog will soon fill the island, and the safe zone that players must travel to, in order to avoid damage from the fog, which will be indicated by fog markers (appearing as glowing orbs) and a yellow arrow.
After 2 minutes and 30 seconds, greater fog will activate. Players less than 16 tiles into the fog will take 1-3 damage every other tick, ramping up over 6 ticks. Players 16 or more tiles into the fog will be subject to greater fog, which can deal up to 10 damage every other tick.
Players who aren't in the safe zone after 10 minutes will take rapid damage, beginning at approximately 1 damage per tick, but steadily increasing to 10 damage per tick.
Money making[edit | edit source]
The following money making guide is available for Last Man Standing:
Method | Hourly profit | Skills |
---|---|---|
Last Man Standing | 672,025 | 750+ Total level and 30+ Quest points or 1,500+ Total level |
Rewards[edit | edit source]
Casual rewards[edit | edit source]
Playing a casual game yields no rewards.
Competitive rewards[edit | edit source]
In competitive games, players are given a certain amount of points based on their performance in a game:[3]
- 1st place - 5 points
- 2nd place - 4 points
- 3rd/4th place - 3 points
- 5th-9th place - 2 points
- 10th-19th place - 1 point
- Bonus Points (do not stack with each other):
- 3 kills - 1 point
- 5 kills - 2 points
Note: Players must kill at least one player before being awarded any points.
These points can be exchanged for reward items at Justine's reward shop, Justine's stuff for the Last Shopper Standing. Each point is worth up to 29,388.00.
High stakes rewards[edit | edit source]
For high stakes games, the sole survivor of the match will win 7,500,000 coins and the runner-up is awarded 2,500,000 coins, which is put into a chest near Justine where it may be claimed anytime by the player. For players in third to fifth place, they will have their next high stakes game free of charge.
Since a minimum of 24 players are needed to enter the game, 12,000,000 coins are put into the match. 10,000,000 of that are redistributed to the last two players and three players get free access to their next game, removing 1,500,000 coins that are put into a single match, meaning that Last Man Standing acts as a money sink with a minimum of 500,000 coins leaving the game per high stakes match.
Ranking[edit | edit source]
Players have a rank that starts at 500, and can decrease, increase, or stay the same depending on their performance each game.
Title | Range |
---|---|
Novice | 0–599 |
Veteran | 600–749 |
Master | 750–999 |
Legend | 1000+ |
Changes[edit | edit source]
Date | Changes |
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11September2024 (update) |
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21August2024 (update) | Fixed a previously introduced bug so Special attacks can now be used again in Last Man Standing on free-to-play worlds. |
7August2024 (update|poll) |
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5June2024 (update) | The tome of fire now calculates damage correctly during games of Last Man Standing. |
6March2024 (update) |
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15November2023 (update) | The combat option on other players is now always left-click, regardless of the player's settings or combat level outside the minigame. |
25October2023 (update) | An active Spellbook Swap is now cancelled at the beginning of Last Man Standing. |
5April2023 (update) | A bug was fixed where the Occult Necklace was not being dropped upon death for the Max/Med and Zerker modes in Last Man Standing. |
29March2023 (update) | The Volatile nightmare staff was moved to the basic tier of reward chest and the Lightbearer and Voidwaker were added to the superior tier. |
22February2023 (update) | Binding spell effects are now wiped more reliably at the end of a Last Man Standing session. |
24August2022 (update) |
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10August2022 (update) |
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22June2022 (update) | The Minimap's HP orb now shows players' health as a proportion of 99, as that is the base HP level used in the minigame. |
26January2022 (update) | Players with a total level of at least 1,500 may now participate in Competitive and High Stakes modes, even if they lack 30 Quest points. |
19January2022 (update) | To combat botting, participating in Competitive and High Stakes modes now requires players to have at least a total level of 750 and 30 Quest points. |
17November2021 (update) | A bug where poison effects were cleared upon passing the barrier for entering the minigame have been fixed. |
13October2021 (update) | The fake XP drops in Last Man Standing now show normal XP quantities for Group Iron players, even though Group Iron players usually get reduced XP for PvP. |
22September2021 (update) | Last Man Standing now grants kill credit more reliably for players standing on the outskirts of the Wild Varrock map. |
3June2021 (update) | Purchasing rewards from the Last Man Standing store now requires 48 hours of playtime as a member. |
5May2021 (update) |
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17February2021 (update) |
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13January2021 (update) | Players with no display name are now barred from Last Man Standing until they set one. |
14October2020 (update) | The win counter now goes up to 32,767. |
12August2020 (update) | The 'damaged by fog' hitsplats in Last Man Standing now show the correct healthbar. |
6August2020 (update) |
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16July2020 (update) | The minigame has been moved from the Giants' Plateau to Ferox Enclave. |
2April2020 (update) | You will no longer be stuck with the wrong spellbook if you leave the Last Man Standing waiting enclosure before the battle starts. |
19March2020 (update) |
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13February2020 (update) |
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27January2020 (update) | High Stakes entry fee has been increased from 50,000 to 100,000 coins. |
26September2019 (update) | Wild dogs no longer spawn in the minigame. |
19September2019 (update|poll) | The Wilderness crabs teleport has been added to the rewards shop. |
12September2019 (update) |
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5September2019 (update) |
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2September2019 | Hotfix Free-to-play competitive games now require a total level of 150 to participate, unless the player is a member.[4] |
29August2019 | Hotfix Boosted stats can no longer be taken outside of the minigame.[5] |
29August2019 (update|poll) |
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13June2019 (update) | Lisa now waits 60 seconds instead of 30 before a game begins in order for other players to join in more easily. |
6June2019 (update|poll) |
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8September2016 (update) |
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Trivia[edit | edit source]
- The rework of the minigame on 29 August 2019 was initially developed on Mod Roq's personal time, and was preceded by two betas to test the new changes.
References[edit | edit source]
- ^ "Group Ironman". Old School RuneScape News. Jagex. 6 October 2021. Archived from the original. "In PvP, safe deaths can take place in Last Man Standing, Soul Wars, and Castle Wars. [...] The good news is that deaths in PvP minigames will remain safe for Group Iron players – so you can all go and enjoy a game of Castle Wars together. (Detailed under 'Hardcore Group Ironman.')"
- ^ Jagex. Mod Ash's Twitter account. 2 February 2021. Archived from the original on 30 March 2023.
- ^ Jagex. Mod Ash's Twitter account. 10 August 2020. Archived from the original on 27 October 2020.
- ^ Jagex. Old School RuneScape's Twitter account. 2 September 2019. Archived from the original on 30 May 2020. Old School RuneScape: "Hotfix: Following feedback we have put in a 150 total level requirement for LMS competitive games on F2P worlds to combat bots. If a player is a member and using the F2P LMS worlds to play competitive games, they do not need the 150 total requirement"
- ^ Jagex. Old School RuneScape's Twitter account. 29 August 2019. Archived from the original on 29 August 2019. Old School RuneScape: "Hotfix: We have released a hotfix to prevent players from taking boosted LMS stats outside of the minigame."
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Community |