Hideout | ||||||||||||
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Contents
- 1 Description
- 2 Image Guides
- 3 Modules
- 4 Notes
- 5 Additional Information
- 5.1 Hall of Fame
- 5.2 Bitcoin Farm
- 5.3 Gym
- 6 Gallery
- 7 Trivia
Description[]
The Hideout is initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. The player can build and improve various modules to get access to extra features like crafting stations, additonal storage, a shooting range, a gym and character boosts.
Image Guides[]
Modules[]
Air Filtering Unit
Bitcoin Farm
Booze Generator
Defective Wall
Generator
Gym
Hall of Fame
Heating
Illumination
Intelligence Center
Lavatory
Library
Medstation
Nutrition Unit
Rest Space
Scav Case
Security
Shooting Range
Solar Power
Stash
Vents
Water Collector
Weapon Rack
Workbench
Christmas Tree
Air Filtering Unit Note: This module needs an FP-100 filter absorber in order to run | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| 48 Hours |
Bitcoin Farm Note: This module needs a Graphics card in order to run | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
| 34 Hours | |
2 |
| 50 Hours | |
3 |
|
| 106 Hours |
Booze Generator | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 | 48 Hours |
Defective Wall | |||
---|---|---|---|
Level | Requirements: Current | Function: Additive | Construction Time |
1 |
| None | Instant |
2 |
|
| 12 Hours |
3 |
|
| 24 Hours |
4 |
|
| 3 Hours |
5 |
|
| 3 Hours |
6 |
| 12 Hours |
Generator | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| Instant |
2 |
|
| 5 Hours |
3 |
|
| 16 Hours |
Heating | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| Instant |
2 |
|
| 2 Hours |
3 |
|
| 8 Hours |
Gym | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
| 4 Hours |
Hall of Fame Note: This module needs Dogtags of the opposing faction from your own kills to run | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
| 12 Hours | |
2 |
| 18 Hours | |
3 |
| 24 Hours |
Illumination | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| Instant |
2 |
|
| Instant |
3 |
|
| 6 Hours |
Intelligence Center | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| Instant |
2 |
|
| 6 Hours |
3 |
| 24 Hours |
Library | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| 54 Hours |
Nutrition Unit | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
| Instant | |
2 |
| 4 Hours | |
3 |
|
| 14 Hours |
Rest Space | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| Instant |
2 |
| 2 Hours | |
3 |
|
| 10 Hours |
Scav Case | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
| 80 Hours |
Security | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
| None | Instant |
2 |
| None | 3 Hours |
3 |
| None | 17 Hours |
Shooting Range | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| 1 Hour |
2 |
| 24 Hours | |
3 |
| 24 Hours |
Solar Power | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| 72 Hours |
Stash | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| N/A |
2 |
Or
|
| 24 Hours |
3 |
Or
|
| 48 Hours |
4 |
Or
|
| 96 hours |
Vents | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
| None | Instant |
2 | None | 3 Hours | |
3 |
| None | 10 Hours |
Water Collector Note: This module needs a Water filter at Level 3 in order to run | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| 2 Hours |
2 |
|
| 8 Hours |
3 |
|
| 16 Hours |
Weapon Rack | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
| 12 Hours |
2 |
|
| 18 Hours |
3 |
| 24 Hours |
Christmas Tree Note: This module only appears in the Hideout for a limited time during Christmas. | |||
---|---|---|---|
Level | Requirements | Function | Construction Time |
1 |
|
|
|
Notes[]
- Right mouse button in first person view will turn on a flashlight.
- The Defective wall penalties are additive and mopping will reduce them for the current level. After upgrading the last level, the Defective wall will change into Gym with no penalties applied.
- The Generator must be active to begin crafting in the Hideout. After the crafting has begun power can be turned off. This will increase the crafting time by more than 14 times.
- The Lavatory does not require the generator to be active to begin crafting, and it does not increase the crafting time.
- A list of all the possible crafts is available here: Crafts
- Every item crafted in the Hideout will have the found in raid status.
- Crafting items improves your Crafting skill which decreases crafting time.
- Crafting items and upgrading hideout zones improves your Hideout management skill which in return improves bonuses, slot count, and consumption rates.
- Every 1 fuel resource powers the Hideout for 12 minutes and 38 seconds (25 minutes and 16 seconds with the Solar Power module, also increased with the Hideout management skill up to 33 minutes and 41 seconds).
- The Generator must be running for the Illumination module levels 2 and 3 to work properly. Otherwise, the chosen lighting source will dim and flicker.
Additional Information[]
Hall of Fame[]
The Hall of Fame gives skill leveling bonuses based on the amount and levels of stored opposing faction dogtags from your own kills. Dogtags from kills with your Scav character count too.
The dogtag bonus is equal to the sum of levels divided by 5 and multiplied by the 0.100% bonus, where the decimal number is rounded up in favor of the player starting from level 3 (levels 3-7 = 0.100% bonus, levels 8-12 = 0.200% bonus).
The bonus is also affected by Hideout management skill, resulting in an additional bonus of up to 0.150% per 5 dogtag levels.
Bitcoin Farm[]
The Bitcoin Farm produces Physical Bitcoins at a rate of 1/(145000/(1+(GC-1)*0.041225)/3600)
items/hour, where GC is the number of installed Graphics cards. Production stops if there are no installed graphics cards, the power is off, or there are 3 Bitcoins awaiting collection. (5 with Elite Hideout management skill). The hour/Bitcoin rate of any given graphics card amount can be calculated with 145000/(1+(GC-1)*0.041225)/3600
.
Below are two charts and a table showing the relation between the number of graphics cards and the time needed (in hours) to produce a single bitcoin, and the profit for a given number of graphics cards.
Given the assumption of Bitcoin to be around 872,000₽, the Roubles per hour can be calculated (see the table below). If you assume a graphics card price of 700,000₽, the payback time can also be calculated (The upgrade costs for the Bitcoin Farm are disregarded).
Graphics cards | Hours | Minutes | Roubles/Hour | Payback time in days |
---|---|---|---|---|
1 | 40 | 17 | 21,647 | 1,35 |
2 | 38 | 41 | 22,542 | 2,59 |
3 | 37 | 13 | 23,430 | 3,73 |
4 | 35 | 51 | 24,324 | 4,80 |
5 | 34 | 35 | 25,214 | 5,78 |
6 | 33 | 24 | 26,108 | 6,70 |
7 | 32 | 17 | 27,011 | 7,56 |
8 | 31 | 15 | 27,904 | 8,36 |
9 | 30 | 17 | 28,795 | 9,12 |
10 | 29 | 23 | 29,677 | 9,83 |
11 | 28 | 31 | 30,579 | 10,49 |
12 | 27 | 43 | 31,461 | 11,12 |
13 | 26 | 57 | 32,356 | 11,72 |
14 | 26 | 13 | 33,261 | 12,28 |
15 | 25 | 32 | 34,151 | 12,81 |
16 | 24 | 53 | 35,044 | 13,32 |
17 | 24 | 16 | 35,934 | 13,80 |
18 | 23 | 41 | 36,819 | 14,26 |
19 | 23 | 7 | 37,722 | 14,69 |
20 | 22 | 35 | 38,613 | 15,11 |
21 | 22 | 5 | 39,487 | 15,51 |
22 | 21 | 35 | 40,402 | 15,88 |
23 | 21 | 7 | 41,294 | 16,25 |
24 | 20 | 40 | 42,194 | 16,59 |
25 | 20 | 15 | 43,062 | 16,93 |
26 | 19 | 50 | 43,966 | 17,25 |
27 | 19 | 26 | 44,871 | 17,55 |
28 | 19 | 4 | 45,734 | 17,86 |
29 | 18 | 42 | 46,631 | 18,14 |
30 | 18 | 21 | 47,520 | 18,41 |
31 | 18 | 0 | 48,444 | 18,66 |
32 | 17 | 41 | 49,312 | 18,93 |
33 | 17 | 22 | 50,211 | 19,17 |
34 | 17 | 4 | 51,094 | 19,41 |
35 | 16 | 46 | 52,008 | 19,63 |
36 | 16 | 29 | 52,902 | 19,85 |
37 | 16 | 13 | 53,772 | 20,07 |
38 | 15 | 57 | 54,671 | 20,27 |
39 | 15 | 42 | 55,541 | 20,48 |
40 | 15 | 27 | 56,440 | 20,67 |
41 | 15 | 12 | 57,368 | 20,84 |
42 | 14 | 58 | 58,263 | 21,03 |
43 | 14 | 45 | 59,119 | 21,21 |
44 | 14 | 32 | 60,000 | 21,39 |
45 | 14 | 19 | 60,908 | 21,55 |
46 | 14 | 6 | 61,844 | 21,69 |
47 | 13 | 54 | 62,734 | 21,85 |
48 | 13 | 43 | 63,572 | 22,02 |
49 | 13 | 31 | 64,513 | 22,15 |
50 | 13 | 20 | 65,400 | 22,30 |
(Note: Pay-Back-Time in the table does not consider fuel cost per hour (CPH), which increases Pay-Back-Time where cost per hour (CPH) is 7,900₽ for a 167,000₽ Metal fuel tank and 7,100₽ for a 90,000₽ Expeditionary fuel tank. The Solar Power module and the Hideout Management skill decrease CPH and you can craft items in other stations to offset the fuel cost. To calculate CPH, divide the fuel tank cost by the fuel tank consumption time (~21 hours 3 minutes for Metal fuel tanks and ~12 hours 38 minutes for Expeditionary fuel tank).
Earnings per graphics card grow linearly. That means every graphics card besides the first brings about 6,400₽/day of additional income, considering the above prices. It takes almost 64 days to make the same profit no matter the number of graphics cards, so the higher the number of graphics cards, the bigger the profit will be. In this context, if the wipe is more than 64 days away, it is very important to upgrade the Bitcoin farm and max out the graphics cards. If a wipe is sooner than 64 days, it's better to leave 1 graphics card in the Bitcoin farm.
Gym[]
To be able to start a training session you need to have at least 60 Energy and 60 Hydration. In a training session you can do up to 15 quick time events (QTE) where each successful one can randomly grant Strength or Endurance skill points based on your current skill level. For every successful QTE you lose 2 Energy and 2 Hydration, while failing a QTE you lose 4 Energy and 4 Hydration.
- Between level 0-9 you get 2.4 Strength or Endurance skill points / successful QTE.
- Between level 10-24 you get 2.0 Strength or Endurance skill points / successful QTE.
- Between level 25-50 you get 1.6 Strength or Endurance skill points / successful QTE.
In order to do a QTE, you need to left-click the mouse when the shrinking hexagon hits the border of the inner hexagon, so that the border turns green. Failing to do so will result in a red border. The size of inner hexagon varies each attempt.
After the first training session you get the effect for 24h where you can gain only 50% Strength and Endurance skill points in the next training session.
After the second training session you get the effect where you gain 0 skill points for both skills.
When failing a QTE, there is a 10% chance to get a and stop the session.
Gallery[]
Trivia[]
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