Data Representation is...
Computers are digital machines, so ultimately all the data that we see on a computer is actually stored in electrical circuits as electrical pulses which we commonly represent as 1's and 0's. These 1's and 0's are known as Binary.
All the workshops that fit under this category consider how computers represent information. While some workshops such as Crazy Graphics look at how computers represent images and the benefits of digital imagery. Others in development will consider the representation of sound and text.
7 resources tagged with Data Representation.
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Workshop Data Representation Algorithms & Programming IT/Digital Literacy & Online Safety
Big Data
PSHE English KS2 KS3
See AlsoDigital, Data Rate, Bit DepthCharacter: How Characters are Stored in Computer Memory & Represented in Binary CodeQuantitative Sound Analysis and the Visual Representations of SoundImage Data Definition | GIS DictionaryThis workshop explains how and why companies make money from our data. Students begin by learning about the difference between data and i...
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Workshop Data Representation IT/Digital Literacy & Online Safety
Crazy Graphics
Art DT KS2 KS3
This workshop enables pupils to lift the lid of computer graphics and explore how computers deal with the visually rich world around us. ...
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Workshop Data Representation IT/Digital Literacy & Online Safety
Databases Unplugged
KS2 KS3
This workshop uses a series of unplugged activities to introduce pupils to the fundamental concepts of databases. The skills and concepts...
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Workshop Algorithms & Programming Data Representation
Formula 1 Recycled Racers Workshop with Electronic Arts
Art DT Science KS2
Teach data representation and programming with our new F1: Recycled Racers workshop! This is designed to last for a full day but you can ...
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Workshop Algorithms & Programming Data Representation
Machine Code Mario
Maths KS2 KS3
Machine Code Mario introduces students to binary in an innovative way. Starting with investigating why computers use binary, students exp...
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Workshop Algorithms & Programming Data Representation Hardware & Processing
Moon Landing
History KS2 KS3
Find out about the computer that took man to the moon - the Apollo Guidance Computer!...
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Workshop Data Representation IT/Digital Literacy & Online Safety
Switched on Sound
Music KS2 KS3
This workshop gives students the opportunity to explore some of the history of computerised music, including automation, punch cards and ...
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