Control, the psychological adventure game from Alan Wake creator Remedy Entertainment, transports you to the Oldest House. The building serves both as a center of immeasurable supernatural power and the headquarters for the Federal Bureau of Control. This seamless blend of the supernatural and mundane manifests through ever-shifting rooms littered with reports and budget sheets. The Oldest House, strange phenomena aside, runs much like any government agency would, including its use of the clearance system.
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To progress through Control, you must gain access to increasing levels of security clearance, which allow you to pass through doors with corresponding numbers. Much like clearance level 1 and clearance level 2, you'll receive the clearance level 3 pass as you complete the main narrative. At the end of the third mission, return to the Board Room in the Executive area after lifting the lockdown in the Maintenance Sector and speak to Emily Pope. She reveals that Marshal, the Head of Operations, went to the Research Sector, which will require clearance level 3 to access. She then gives you the level 3 pass, allowing you to open clearance level 3 security doors throughout the game.
As with the previous passes, bear in mind that Control uses a non-linear map. Make sure you double back to previously explored areas to open any level 3 security doors. This is especially important if you're shooting for a full playthrough, as these locked areas contain collectibles and other items you will need to complete your roster and unlock all the game's achievements.
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I'm deeply immersed in the realm of video games and, in particular, the psychological adventure genre. My extensive knowledge stems from years of hands-on experience and a passion for exploring the intricate details of games. Now, let's delve into the concepts discussed in the article about "Control," the psychological adventure game by Remedy Entertainment.
The article highlights the game's unique setting, the Oldest House, which serves as a convergence point for supernatural power and the headquarters of the Federal Bureau of Control. This intriguing blend of the supernatural and the mundane is a hallmark of Remedy Entertainment's storytelling prowess, as previously demonstrated in Alan Wake.
One key aspect the article touches upon is the game's use of a clearance system. To progress through Control, players must attain various levels of security clearance, symbolized by corresponding numbers. The article mentions clearance levels 1, 2, and 3. Clearances act as keys, allowing access to different areas within the Oldest House. The narrative unfolds as players complete missions and acquire higher clearance levels, with the ultimate goal of reaching clearance level 3.
In particular, the article provides a gameplay tip: after completing the third mission and lifting the lockdown in the Maintenance Sector, players should return to the Board Room in the Executive area and speak to Emily Pope. She discloses that Marshal, the Head of Operations, has ventured into the Research Sector, requiring clearance level 3. Emily Pope then grants the player the level 3 pass, enabling them to open clearance level 3 security doors.
It's emphasized that Control features a non-linear map, urging players to revisit previously explored areas to unlock level 3 security doors. This advice is crucial for those aiming for a comprehensive playthrough, as these secured areas contain collectibles and essential items for completing the roster and unlocking in-game achievements.
In essence, Control's dynamic blend of gameplay mechanics, narrative intricacies, and the seamless integration of supernatural elements makes it a captivating experience for players seeking a psychological adventure within the confines of the enigmatic Oldest House.
How many types or levels of security clearance are there? There are three levels of security clearance, with the highest level being Top Secret. Secret is the next level of clearance and Confidential is the final.
A Top Secret, or “TS”, clearance, is often given as the result of a Single Scope Background Investigation, or SSBI. Top Secret clearances, in general, afford one access to data that affects national security, counter-terrorism/counter-intelligence, or other highly sensitive data.
The DOE issues “L” and “Q” access authorizations. L authorization corresponds to confidential and secret clearance levels. Q authorization compares to top secret clearance.
Level 3 security clearances are given to senior security and research personnel that require in-depth data regarding the source, recovery circ*mstances, and long-term planning for anomalous objects and entities in containment.
A Tier 5 investigation is required for a Top Secret clearance, for DOE “Q” access authorization, or to hold a critical sensitive position. It is also required for all levels of access to Sensitive Compartmented Information (SCI) and some other Special Access Program (SAP) information.
Below are approximate timelines for the clearance process: 1-2 months for a new Secret (interim) clearance. 6-8 months for a new Top Secret (TS) clearance. 8-15 months for a new Top Secret clearance with access to Sensitive Compartmented Information (TS/SCI)
DCID 1/14 requires that, to be eligible for SCI access, individuals must be stable, of excellent character and discretion, and not subject to undue influence or duress through exploitable personal conduct.
Level 4 security clearances are given to senior administration that require access to site-wide and/or regional intelligence as well as long-term strategic data regarding Foundation operations and research projects.
The level 4 keycard is found in SCP-049's containment chamber, right next to SCP-049's document. It is required to access the head office and SCP 106's chamber (as of v1. 3.11.)
You increase your Clearance levels by completing the "Golden Slumber" and "Old Notes and New Friends" quest chains. Once you complete the "Dual Evidence" subquest, you'll get full special clearance.
Introduction: My name is Melvina Ondricka, I am a helpful, fancy, friendly, innocent, outstanding, courageous, thoughtful person who loves writing and wants to share my knowledge and understanding with you.
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