Clubstep | |
---|---|
Level Information | |
Difficulty | |
Level Length | Long |
Stars | 14 |
Object Count | Unknown |
Normal Mode reward | (Secondary) |
Practice Mode reward | |
3 Coins reward | |
Creation date | 1.6 |
New Features | Invisible Blocks |
Design Information | |
Gameplay Type | Unknown |
Decoration Type | Unknown |
Level Theme | Unknown |
Background Design | Unknown |
Middleground Design | Unknown |
Ground Design | Unknown |
Font Type | Unknown |
Soundtrack | |
Composer | DJ-Nate |
Song | Clubstep (Cut Version) |
Newgrounds ID | 396093 |
Clubstep is the fourteenth Main Level in Geometry Dash. To play this level, the player needs at least 10 Secret Coins. Beating this level awards the player 14, the secondary black color from Normal Mode and a new UFO from Practice Mode.
Contents
- 1 Gameplay
- 1.1 Cube Section 1
- 1.2 Ship Section 1
- 1.3 Cube Section 2
- 1.4 Ball Section 1
- 1.5 UFO Section 1
- 1.6 Ship Section 2
- 1.7 Cube Section 3
- 1.8 Ship Section 3
- 1.9 UFO Section 2
- 1.10 Ship Section 4
- 1.11 Cube Section 4
- 1.12 Ship Section 5
- 1.13 Cube Section 5
- 1.14 Ship Section 6
- 2 Hard Parts
- 3 Coins
- 3.1 Coin 1
- 3.2 Coin 2
- 3.3 Coin 3
- 4 Trivia
Gameplay[]
Cube Section 1[]
The level begins with spikes, platforms, yellow jump pads, yellow jump orbs, pink jump orbs, pink jump pads, blue jump pads and blue jump orbs. Later on, invisible blocks appear with a few upside-down portals.
Ship Section 1[]
Then, a ship section starts with platforms, spikes and sawblades. The ship goes upside-down a few times in this section.
Cube Section 2[]
Blue jump pads and a yellow jump pad lead into a cube section where yellow jump orbs and blue jump orbs appear that lead to a mini cube section. Platforms, pink jump pads, blue jump orbs, blue jump pads, yellow jump orbs, yellow jump pads and spikes.
Ball Section 1[]
A yellow jump pad leads to a mini ball section where platforms, yellow jump pads, yellow jump orbs, pink jump orbs, sawblades and spikes. In that section, you go through fake blocks in the platforms themselves.
UFO Section 1[]
After that, a mini UFO part starts where spikes and platforms create linear paths.
Ship Section 2[]
That goes into a mini ship section where spikes platforms go up and down.
Cube Section 3[]
Then, another cube section starts with platforms, spikes, blue jump orbs, sawblades, yellow jump orbs, blue jump pads and an upside-down portal.
Ship Section 3[]
Then, another mini ship section starts where spikes and platforms go up and down. The mini ship goes upside-down for a moment in this part and another Clubstep Monster comes up.
UFO Section 2[]
Another mini UFO section starts with invisible spikes on the top and bottom of the platforms. A few more Clubstep Monsters appear with a few invisible spikes.
Ship Section 4[]
Another mini ship section starts with Clubstep Monsters that sometimes have spikes on the bottom and sometimes on the top. One exception is the third Clubstep Monster, which has invisible spikes blocking the entrance. Then, spikes on platforms go up and down in height and the mini ship goes upside-down twice.
Cube Section 4[]
Another cube section starts with blue jump orbs and platforms with fake blocks that go into an upside-down mini cube part. Blocks and sawblades appear here with one invisible block on the bottom.
Ship Section 5[]
An upside-down mini ship section begins where spikes and platforms make triangular shapes on the top and bottom while the mini ship goes upside-down and back to normal once in the middle of them. The upside-down mini ship part needs to go through Clubstep Monsters with spikes on the top and bottom after that.
Cube Section 5[]
Another mini cube section begins where platforms, pink jump pads, yellow jump pads, blue jump pads and pink jump pads appear.
Ship Section 6[]
After the yellow jump pad, the mini cube has to go onto invisible blocks and that leads to the last ship section. A few more Clubstep Monsters appear with spikes on them. The last one has fake blocks on the bottom and invisible spikes at the entrance that are impossible to go through, finishing off the level.
Hard Parts[]
Clubstep is a huge step up from the previous Main Levels because of its very difficult gameplay. The ship sections in particular are incredibly hard to get by. The memory required isn't severe, but you'll definitely need it.
Especially the ship parts, as mentioned before, are tricky. That's because of the tight areas that the ship needs to go through while also being flipped upside-down for the most part. Some of the UFO parts are also a bit hard to memorize due to them having tight timings.
Coins[]
In Clubstep, there are 3 Coins that are available to grab. Once these are collected, the player will receive a new UFO.
Coin 1[]
The first coin is in the first cube section. When three yellow jump orbs appear in a line, hit the second one to get into a fake block with the first coin in it.
Coin 2[]
The second coin is in the second UFO section. Two pathways are shown. Go to the top pathway and dodge the spikes to get to the second coin.
Coin 3[]
The third coin is in the last ship section. In the first Clubstep Monster that appears, there are fake blocks that you need to go through. Stay above the ground as the ground has spikes that'll kill you and the third coin will appear there.
Trivia[]
- This is the fourteenth level in the game.
- This is the only Main Level in the game that rewards a color from Normal Mode.
- Clubstep is also one of the only Main Levels that reward a Steam-exclusive Icon.
- At 34%, there's a 240Hz Bug with the jump pads not working normally. If 240Hz players don't go to the absolute lowest point, they'll die no matter what.
- Clubstep is the last Main Level to use the Geometric Background.
- This level is the only Easy Demon Level that award 14.
- The original song by DJ-Nate is called "Club Step" while this level is called "Clubstep".