This page is about what cards exactly are in general. To read more about the individual cards in Clash Royale, click here.
Cards are the only method of deploying troops, spells, and buildings onto the battlefield. A certain category of troops, those being Tower Troops, aren't deployed, but are chosen before battle. Deploying cards costs Elixir, which is gradually gained during the battle. Cards are primarily obtained through buying them with Gold or Gems in the Shop, or through finding them or Wild Cards, which are used to upgrade cards, in different Chests. Cards can also be received through trading or through clan members donating cards to your requests. Duplicate cards obtained will fill up an upgrade meter. Once the meter is full, you can upgrade the card with Gold. All health and damage statistics are increased by roughly 10% per level. Cards that are able to spawn troops, such as the Goblin Hut and Graveyard, will have their spawned troop level increased by 1 per level. Once a card is upgraded to the highest Level, finding extras in Chests or buying them from the Shop will result in extra Star Points and Elite Wild Cards. Some cards have the ability to evolve into a stronger version of themselves from Card Evolution.
Types of Cards
There are four main types of cards: troops, spells, buildings and tower troops. Generally, spells are temporary and can be cast anywhere in the battlefield (with the exception of The Log, Barbarian Barrel, and Royal Delivery), while buildings (which are stationary and decay over time) and troops (which can move) can only be spawned on the player's territory (with the exception of the Miner and Goblin Drill). Tower Troops stay on the user's Crown Towers and attack opposing troops. There are also 5 card rarities: Common (signified by grey or pale blue), Rare (signified by orange), Epic (signified by purple), Legendary (signified by a rainbow gradient) and Champion (signified by a bright yellow). Each rarity has a different number of levels.
- Common cards have 15 different Levels, ranging from Level 1 to Level 15.
- Rare cards have 13 different Levels, ranging from Level 3 to Level 15.
- Epic cards have 10 different Levels, ranging from Level 6 to Level 15.
- Legendary cards have 7 different Levels, ranging from Level 9 to Level 15.
- Champion cards have 5 different Levels, ranging from Level 11 to Level 15.
Champion Cards
Champion cards share functions which are unique to their rarity.
- All Champion cards are troops, and when they are deployed, an ability icon will appear at the righthand side of the player's screen. At any time, the player can tap the icon in order to activate their Champion's unique ability. Activating an ability costs a certain amount of Elixir. The abilities adhere to the server's 1 second deployment delay. After the ability's duration concludes, the abilities will go on a cooldown, which prevents them from being used for some time. The cooldown will instantly reset if the player's Champion dies.
- Additionally, Champions do not adhere to the regular card cycle rules. While the player's Champion is present on the Arena, the Champion's card will be kept out from the cycle until the Champion dies. Thus, it is impossible for there to be more than 1 player-aligned Champion to be active at any time. Once the Champion dies, the Champion will be added back to the card cycle. They will return to the player's hand after 3 cards are played.
- Only 1 Champion card can be present in a deck at any time.
- Champions cannot be spawned by the Mirror. If the player's last played card was a Champion, the Mirror will be grayed out and become unusable until another card is played.
- Cloned Champions cannot use abilities. Activating an ability while a cloned Champion is on the arena will only trigger it for the original troop.
Ranges
Each troop and defensive building in Clash Royale has a range, specified in tiles.
- Cards that have a range of 0.8 tiles or less are classified as "Melee: Short". Should a card have less than 0.8 tiles of range, the table below will specify the exact numbers.
- Cards that have a range of 1.2 tiles are classified as "Melee: Medium".
- Cards that have a range of 1.6 tiles are classified as "Melee: Long".
- Cards with a range of 2 or more tiles are simply classified as being ranged.
Movement Speeds
Each troop in Clash Royale has a movement speed.
- Cards that have a speed of 30 are classified as "Very Slow".
- Cards that have a speed of 45 are classified as "Slow".
- Cards that have a speed of 60 are classified as "Medium".
- Cards that have a speed of 90 are classified as "Fast".
- Cards that have a speed of 120 are classified as "Very Fast".
Card Comparison
Note: the levels of the cards in the tables below are currently those of the Tournament Standard Rules (11).
Troops
Card | Cost (Ability) | Hitpoints (+Shield) | Damage | Hit Speed (seconds) | Damage per second | Special Damage | Range | Count |
---|---|---|---|---|---|---|---|---|
Archers | 3 | 304 | 107 | 0.9 | 118 | N/A | 5 | 2 |
Archer Queen | 5 (1) | 1,000 | 225 | 1.2 | 187 | N/A | 5 | 1 |
Baby Dragon | 4 | 1,152 | 160 | 1.5 | 106 | N/A | 3.5 | 1 |
Balloon | 5 | 1,680 | 640 | 2 | 320 | 240 (Death) | 0.10 (Melee: Short) | 1 |
Bandit | 3 | 907 | 193 | 1 | 193 | 387 (Dash) | 0.75 (Melee: Short) | 1 |
Barbarians | 5 | 670 | 192 | 1.3 | 147 | N/A | 0.70 (Melee: Short) | 5 |
Bats | 2 | 81 | 81 | 1.3 | 62 | N/A | 1.2 (Melee: Medium) | 5 |
Battle Healer | 4 | 1,717 | 148 | 1.5 | 98 | 201 (Spawn Healing) 101 (Healing pr hit) | 1.60 (Melee: Long) | 1 |
Battle Ram | 4 | 966 | 286 | N/A | N/A | 572 (Charge) | 0.50 (Melee: Short) | 1 |
Bomber | 2 | 332 | 230 | 1.8 | 128 | N/A | 4.5 | 1 |
Bowler | 5 | 2,080 | 288 | 2.5 | 115 | N/A | 4 | 1 |
Bush Goblins | N/A | 304 | 227 | 1.4 | 162 | N/A | 0.80 (Melle: Short) | 2 |
Cannon Cart | 5 | 1712 (820+892) | 212 | 1 | 212 | N/A | 5.5 | 1 |
Cursed Hog | N/A | 629 | 53 | 1.2 | 44 | N/A | 0.75 (Melee: Short) | 1 |
Dark Prince | 4 | 1440 (1,200+240) | 248 | 1.3 | 190 | 496 (Charge) | 1.2 (Melee: Medium) | 1 |
Dart Goblin | 3 | 260 | 131 | 0.7 | 187 | N/A | 6.5 | 1 |
Electro Dragon | 5 | 950 | 192 (x3) | 2.1 | 91 (x3) | N/A | 3.5 | 1 |
Electro Giant | 7 | 3,856 | 163 | 2.1 | 77 | 163 (Reflection, 128 to towers) | 1.2 (Melee: Medium) | 1 |
Electro Spirit | 1 | 230 | 99 (x9) | N/A | N/A | N/A | 2.5 | 1 |
Electro Wizard | 4 | 713 | 110 (x2) | 1.8 | 122 | 192 (Spawn) | 5 | 1 |
Elite Barbarians | 6 | 1,341 | 384 | 1.4 | 274 | N/A | 1.20 (Melee: Medium) | 2 |
Elixir Blob | N/A | 360 | 63 | 1.1 | 57 | N/A | 0.80 (Melee: Short) | 4 |
Elixir Golem | 3 | 1,568 | 254 | 1.1 | 230 | N/A | 0.80 (Melee: Short) | 1 |
Elixir Golemite | N/A | 763 | 127 | 1.1 | 115 | N/A | 0.80 (Melee: Short) | 2 |
Executioner | 5 | 1,280 | 169 (x2) | 2.4 | 140 | N/A | 4.5 (Projectile 7.5) | 1 |
Firecracker | 3 | 304 | 64 (x5) | 3 | 106 | N/A | 6 (Projectile 10) | 1 |
Fire Spirit | 1 | 230 | 207 | N/A | N/A | N/A | 2 | 1 |
Fisherman | 3 | 871 | 193 | 1.3 | 148 | N/A | 1.2 (Melee: Medium) | 1 |
Flying Machine | 4 | 614 | 171 | 1.1 | 155 | N/A | 6 | 1 |
Giant | 5 | 4,091 | 254 | 1.5 | 169 | N/A | 1.6 (Melee: Long) | 1 |
Giant Skeleton | 6 | 3,616 | 267 | 1.4 | 190 | 534 (Death, x2 to towers) | 0.80 (Melee: Short) | 1 |
Goblin Brawler | 4 | 1,081 | 337 | 1.1 | 306 | N/A | 0.80 (Melee: Short) | 1 |
Goblin Gang | 3 | 202/133 | 120/81 | 1.1/1.7 | 109/47 | N/A | 0.50 (Melee: Short)/5.5 | 3/3 |
Goblin Demolisher | 4 | 1300 | 186 | 1.1 | ?? | 385 (Death) | 5/1.? (Melee:?) | 1 |
Goblin Giant | 6 | 3,232 | 176/81 | 1.5 | 117/54 | N/A | 1.2 (Melee: Medium)/5.5 | 1 |
Goblin Machine | 5 | 2,598 | 135/391 (195 to towers) | 0.9/4 | 150/98 (? to towers) | N/A | 1.2 (Melee: Medium)/2.5-5 | 1 |
Goblins | 2 | 202 | 120 | 1.1 | 109 | N/A | 0.50 (Melee: Short) | 4 |
Golden Knight | 4 (1) | 1,800 | 160 | 0.9 | 177 | 335 (x10) (Dashing Dash) | 1.2 (Melee: Medium) | 1 |
Golem | 8 | 5,120 | 312 | 2.5 | 124 | 224 (Death) | 0.75 (Melee: Short) | 1 |
Golemite | N/A | 1,040 | 49 | 2.5 | 19.6 | 99 (Death) | 0.25 (Melee: Short) | 2 |
Guardienne | N/A | 1,600 | 200 | 1.2 | 166 | N/A | 1.2 (Melee: Medium) | 1 |
Guards | 3 | 337 (81 + 256) | 121 | 1 | 121 | N/A | 1.6 (Melee: Long) | 3 |
Hog Rider | 4 | 1,696 | 318 | 1.6 | 198 | N/A | 0.80 (Melee: Short) | 1 |
Hunter | 4 | 838 | 84 (x10) | 2.2 | 381 | N/A | 4 | 1 |
Heal Spirit | 1 | 231 | 110 | N/A | N/A | 400 (Healing) | 2.5 | 1 |
Ice Golem | 2 | 1,197 | 84 | 2.5 | 33 | 84 (Death) | 0.75 (Melee: Short) | 1 |
Ice Spirit | 1 | 230 | 110 | N/A | N/A | N/A | 2.5 | 1 |
Ice Wizard | 3 | 688 | 90 | 1.7 | 52 | 83 (Spawn) | 5.5 | 1 |
Inferno Dragon | 4 | 1,294 | 36-423 | 0.4 | 90-1,057 | N/A | 3.5 | 1 |
Knight | 3 | 1,766 | 202 | 1.2 | 168 | N/A | 1.2 (Melee: Medium) | 1 |
Lava Hound | 7 | 3,581 | 54 | 1.3 | 41 | N/A | 3.5 | 1 |
Lava Pup | N/A | 216 | 90 | 1.7 | 52 | N/A | 1.6 (Melee: Long) | 6 |
Little Prince | 3 (3) | 700 | 100 | 1.2/0.8/0.4 | 91/125/250 | 400 (Royal Rescue) | 5.5 | 1 |
Lumberjack | 4 | 1,282 | 242 | 0.8 | 302 | 192 (Death, 57 to towers)) | 0.70 (Melee: Short) | 1 |
Magic Archer | 4 | 532 | 134 | 1.1 | 121 | N/A | 7 (Projectile 11) | 1 |
Mega Knight | 7 | 3,993 | 268 | 1.7 | 157 | 429 (Spawn) 537 (Jump) | 1.2 (Melee: Medium) | 1 |
Mega Minion | 3 | 837 | 311 | 1.5 | 207 | N/A | 1.6 (Melee: Long) | 1 |
Mighty Miner | 4 (1) | 2,250 | 40-400 | 0.4 | 100-1000 | 334 (Explosive Escape) | 1.6 (Melee: Long) | 1 |
Miner | 3 | 1,210 | 193 (48 to towers) | 1.2 | 160 (40 to towers) | N/A | 1.2 (Melee: Medium) | 1 |
Mini P.E.K.K.A. | 4 | 1,361 | 720 | 1.6 | 450 | N/A | 0.80 (Melee: Short) | 1 |
Minion Horde | 3 | 230 | 117 | 1 | 117 | N/A | 1.6 (Melee: Long) | 6 |
Minions | 3 | 230 | 117 | 1 | 117 | N/A | 1.6 (Melee: Long) | 3 |
Monk | 5 (1) | 2,150 | 140/420 | 0.8 | 175 | N/A | 1.2 (Melee: Medium) | 1 |
Mother Witch | 4 | 532 | 133 | 1 | 133 | N/A | 5.5 | 1 |
Musketeer | 4 | 720 | 218 | 1 | 218 | N/A | 6 | 1 |
Night Witch | 4 | 907 | 314 | 1.3 | 241 | N/A | 1.6 (Melee: Long) | 1 |
P.E.K.K.A. | 7 | 3,760 | 816 | 1.8 | 453 | N/A | 1.6 (Melee: Long) | 1 |
Phoenix | 4 | 1,052 | 217 | 1 | 217 | 163 (Death, 48 to towers) | 1.6 (Melee: Long) | 1 |
Reborn Phoenix | 4 | 842 | 174 | 1 | 174 | N/A | 1.6 (Melee: Long) | 1 |
Prince | 5 | 1,920 | 392 | 1.4 | 280 | 784 (Charge) | 1.6 (Melee: Long) | 1 |
Princess | 3 | 261 | 169 | 3 | 56 | N/A | 9 | 1 |
Ram Rider | 5 | 1,767 | 266/104 | 1.8/1.1 | 147/94 | 532 (Charge) | 0.80 (Melee: Short)/5.5 | 1 |
Rascal Boy | 5 | 1,940 | 133 | 1.5 | 88 | N/A | 0.80 (Melee: Short) | 1 |
Rascal Girl | 5 | 261 | 133 | 1 | 133 | N/A | 5 | 2 |
Royal Ghost | 3 | 1,210 | 261 | 1.8 | 145 | N/A | 1.2 (Melee: Medium) | 1 |
Royal Giant | 6 | 3,072 | 307 | 1.7 | 180 | N/A | 5 | 1 |
Royal Hogs | 5 | 837 | 74 | 1.2 | 61 | N/A | 0.70 (Melee: Short) | 4 |
Royal Recruits | 7 | 772 (532+240) | 133 | 1.3 | 102 | N/A | 1.6 (Melee: Long) | 6 |
Skeleton Army | 3 | 81 | 81 | 1 | 81 | N/A | 0.50 (Melee: Short) | 15 |
Skeleton Barrel | 3 | 532 | 133 | N/A | N/A | 133 (Death) | 0.35 (Melee: Short) | 1 |
Skeleton Dragons | 4 | 563 | 161 | 1.9 | 84 | N/A | 3.5 | 2 |
Skeleton King | 4 (2) | 2,300 | 205 | 1.6 | 128 | N/A | 1.2 (Melee: Medium) | 1 |
Skeletons | 1 | 81 | 81 | 1 | 81 | N/A | 0.50 (Melee: Short) | 3 |
Sparky | 6 | 1,452 | 1,331 | 4 | 332 | N/A | 5 | 1 |
Spear Goblins | 2 | 133 | 81 | 1.7 | 47 | N/A | 5.5 | 3 |
Suspicious Bush | 2 | 81 | N/A | N/A | N/A | N/A | 0.80 (Melee: Short) | 1 |
Three Musketeers | 9 | 720 | 218 | 1 | 218 | N/A | 6 | 3 |
Valkyrie | 4 | 1,908 | 267 | 1.6 | 178 | N/A | 1.2 (Melee: Medium) | 1 |
Wall Breakers | 2 | 331 | 392 | N/A | N/A | N/A | 0.50 (Melee: Short) | 2 |
Witch | 5 | 838 | 134 | 1.1 | 121 | N/A | 5.5 | 1 |
Wizard | 5 | 720 | 281 | 1.4 | 200 | N/A | 5.5 | 1 |
Zappies | 4 | 530 | 116 | 2.1 | 55 | N/A | 4.5 | 3 |
Defensive Buildings
Card | Cost | Health | Lifetime | Damage | Hit Speed | Damage per Second | Special Damage | Range |
---|---|---|---|---|---|---|---|---|
Bomb Tower | 4 | 1,356 | 30 | 222 | 1.8 | 138 | 222 (Death) | 6 |
Cannon | 3 | 824 | 30 | 212 | 0.9 | 235 | N/A | 5.5 |
Cannon Cart (broken) | 5 | 820 | 30 | 212 | 0.9 | 235 | N/A | 5.5 |
Inferno Tower | 5 | 1,749 | 30 | 42-848 | 0.4 | 105-2,120 | N/A | 6 |
Mortar | 4 | 1,369 | 30 | 266 | 5 | 53 | N/A | 3.5-11.5 |
Tesla | 4 | 1,152 | 30 | 230 | 1.1 | 209 | N/A | 5.5 |
X-Bow | 6 | 1,600 | 30 | 41 | 0.3 | 136 | N/A | 11.5 |
Passive Buildings
Card | Cost | Hitpoints | Special Damage | Lifetime |
---|---|---|---|---|
Barbarian Hut | 6 | 1,166 | N/A | 30 |
Elixir Collector | 6 | 1,070 | N/A | 86 |
Furnace | 4 | 848 | N/A | 28 |
Goblin Cage | 4 | 742 | N/A | 20 |
Goblin Drill | 4 | 1,312 | 83 (Spawn, 25 to towers) | 10 |
Goblin Hut | 5 | 848 | N/A | 29 |
Phoenix Egg | N/A | 239 | N/A | 4.3 |
Tombstone | 3 | 530 | N/A | 30 |
Damaging Spells
Card | Cost | Damage | Crown Tower Damage | Radius |
---|---|---|---|---|
Arrows | 3 | 122 x3 | 37 x3 | 4 |
Barbarian Barrel | 2 | 241 | N/A | 4.5 Range, 2.6 Width |
Earthquake | 3 | 82 x3 (287 to Buildings) | 54 x3 | 3.5 |
Fireball | 4 | 689 | 207 | 2.5 |
Freeze | 4 | 115 | 35 | 3 |
Giant Snowball | 2 | 179 | 54 | 2.5 |
Goblin Curse | 2 | 25 X6 | 5 X6 | 4 |
Lightning | 6 | 1,056 | 317 | 3.5 |
Poison | 4 | 91 x8 | 28 x8 | 3.5 |
Rage | 2 | 192 | 58 | 3 |
Rocket | 6 | 1,484 | 371 | 2 |
Royal Delivery | 3 | 437 | N/A | 3 |
The Log | 2 | 290 | 58 | 10.1 Range, 3.9 Width |
Tornado | 3 | 168 | 58 | 5.5 |
Void | 3 | 544/160/48 x3 | 48/24/18 x3 | 2.5 |
Zap | 2 | 192 | 58 | 2.5 |
Spawners
Card | Type | Cost (+Ability) | Troop Spawned | Spawn Speed | Maximum Spawned |
---|---|---|---|---|---|
Barbarian Barrel | Spell | 2 | Barbarians | Upon breaking | 1 |
Barbarian Hut | Building | 6 | Barbarians | 3 every 15 seconds and 1 upon death | 7 |
Battle Ram | Troop | 4 | Barbarians | Upon breaking or death | 2 |
Elixir Golem | Troop | 3 | Elixir Golemites | Upon death | 2 |
Elixir Golemite | Troop | N/A | Elixir Blobs | Upon death | 2 |
Furnace | Building | 4 | Fire Spirits | Every 5 seconds and 1 upon death | 7 |
Goblin Barrel | Spell | 3 | Goblins | Upon breaking | 3 |
Goblin Cage | Building | 4 | Goblin Brawler | Upon death | 1 |
Goblin Curse | Spell | 2 | Goblins | When a unit in the radius dies | N/A |
Goblin Drill | Building | 4 | Goblins | Every 3 seconds and 2 upon death | 6 |
Goblin Giant | Troop | 6 | Spear Goblins | Upon death | 2 |
Goblin Hut | Building | 5 | Spear Goblins | Every 10 seconds and 1 upon death | 10 |
Golem | Troop | 8 | Golemites | Upon death | 2 |
Graveyard | Spell | 5 | Skeletons | Every 0.5 seconds | 13 |
Lava Hound | Troop | 7 | Lava Pups | Upon death | 6 |
Little Prince | Troop | 6 (3+3) | Guardienne | After using ability | 1 per ability |
Mother Witch | Troop | 4 | Cursed Hogs | When a unit with the curse dies | N/A |
Night Witch | Troop | 4 | Bats | Every 5 seconds and 1 upon death | N/A |
Phoenix Egg | Troop | N/A | Phoenix | Upon death due to lifetime | 1 |
Royal Delivery | Spell | 3 | Royal Recruits | Upon breaking | 1 |
Skeleton Barrel | Troop | 3 | Skeletons | Upon death | 7 |
Skeleton King | Troop | 6 (4+2) | Skeletons | After using ability | 16 per ability |
Suspicious Bush | Troop | 2 | Bush Goblins | Upon breaking or death | 2 |
Tombstone | Building | 3 | Skeletons | 2 Every 4 seconds and 4 upon death | 20 |
Witch | Troop | 5 | Skeletons | 4 Every 7 seconds | N/A |
Tower Troops
Card | Health | Damage | Hit Speed (seconds) | Damage per Second | Range |
---|---|---|---|---|---|
Cannoneer | 2,616 | 401 | 2.4 | 167 | 7.5 |
Dagger duch*ess | 2,768 | 112 | 0.45/1.35 | 248/82 | 7.5 |
Tower Princess | 3,052 | 109 | 0.8 | 136 | 7.5 |
Please note that some cards have been omitted from these tables due to their unique abilities that would make it difficult to compare them to other cards.
Card Evolution
Card Evolution is a feature that allows specific Cards to become a more powerful version of themselves after a certain number of Cycles. Cycles are the amount of times the original card must be in your hand to obtain the Card Evolution. If a card requires 2 Cycles to evolve, every 3rd of that card would be its Card Evolution. This can be easily tracked as once you deploy the card, a diamond above the card art will be filled in the next time it comes into your hand. Every card with an Evolution takes 6 Evolution Shards or Wild Shards to be able to use it in battle. When a Card Evolution is deployed, a special deploy sound will play while a purple light temporarily shines down on them. When you obtain a Card Evolution in a match, a guitar rift will play. All Card Evolutions have a special ability that the original card doesn't have. In addition to the ability, some have increased stats to compensate for their low appearance in matches.
Evolution Comparison
For each Evolution's ability, check out their individual pages.
Evolutions
Card | Cost | Cycles | Overall Cost | Stat Boosts |
---|---|---|---|---|
Archers/Evolution | 3 | 2 | 9 | +1 tile Range |
Barbarians/Evolution | 5 | 1 | 10 | +10% Hitpoints |
Battle Ram/Evolution | 4 | 2 | 12 | N/A Barbarians +10% Hitpoints |
Bats/Evolution | 2 | 2 | 6 | +50% Hitpoints |
Bomber/Evolution | 2 | 2 | 6 | N/A |
Firecracker/Evolution | 3 | 2 | 9 | N/A |
Goblin Barrel/Evolution | 3 | 2 | 9 | N/A |
Goblin Cage/Evolution | 4 | 1 | 8 | N/A Goblin Brawler +10% Hitpoints |
Goblin Drill/Evolution | 4 | 2 | 12 | N/A |
Goblin Giant/Evolution | 6 | 1 | 12 | N/A |
Ice Spirit/Evolution | 1 | 2 | 3 | +0.5 tiles Splash Radius |
Knight/Evolution | 3 | 2 | 9 | N/A |
Mega Knight/Evolution | 7 | 1 | 14 | N/A |
Mortar/Evolution | 4 | 2 | 12 | -1 second Hit Speed |
P.E.K.K.A/Evolution | 7 | 1 | 14 | N/A |
Royal Giant/Evolution | 6 | 1 | 12 | N/A |
Royal Recruits/Evolution | 7 | 1 | 14 | N/A |
Skeletons/Evolution | 1 | 2 | 3 | +1 Count |
Tesla/Evolution | 4 | 2 | 12 | N/A |
Valkyrie/Evolution | 4 | 2 | 12 | +10% Hitpoints |
Wall Breakers/Evolution | 2 | 2 | 6 | +50% Damage |
Wizard/Evolution | 5 | 1 | 10 | N/A |
Zap/Evolution | 2 | 2 | 6 | N/A |
History
2016
- 42 cards were present during Clash Royale's game launch on 4/1/2016; with 14 Common cards, 14 Rare cards and 14 Epic cards.
- On 2/2/2016, the February 2016 Update, added Level caps for Friendly Battles and Tournaments: King's Tower and Crown Towers - 8; Common - 8; Rare - 6; Epic - 3
- On 29/2/2016, the March 2016 Update, added the Legendary rarity which was capped at Level 1 in Friendly Battles. The update also added 6 new cards immediately. They are Royal Giant, Three Musketeers, Dark Prince, Poison, Ice Wizard, and Princess.
- On 3/5/2016, the May 2016 Update, added 6 new cards immediately. They are Fire Spirit(s), Furnace, Guards, Lava Hound, Miner, and Sparky.
- The update also changed the maximum Levels for King's Tower and Cards: King's Tower: 13 (from 12); Common - 13 (from 12); Rare - 11 (from 10); Epic - 8 (unchanged); Legendary - 5 (from 6).
- This means that there are new Level caps for Friendly Battles and Tournaments: King's Tower - 9 (from 8); Common - 9 (from 8); Rare - 7 (from 6); Epic - 4 (from 3); Legendary - 1 (unchanged).
- The number of Epic card needed to upgrade from Level 7 to Level 8 was also reduced to 200 cards (from 300). The Gold costs to upgrade them was also increased for Levels 2-8.
- All the players that had already collected their Epic or Legendary cards past the post-upgrade cap received Gem refunds for every card over the cap.
- On 18/5/2016, a Balance Update, fixed the Experience gained from upgrading Epic and Legendary cards.
- On 4/7/2016, the Tournaments Update, added 4 new cards immediately. They are Ice Spirit, Bowler, The Log, and Lumberjack.
- On 19/9/2016, the September 2016 Update, added the Mega Minion immediately. The update also added 3 new cards over time. They are Inferno Dragon, Ice Golem, and Graveyard. Supercell stated their intention to release one new card every two weeks following these additions.
- On 1/11/2016, the November 2016 Update, added 4 new cards over time. They are Tornado, Elite Barbarians, Clone, and Electro Wizard.
- On 15/12/2016, the December 2016 Update, added 4 new cards over time. They are Dart Goblin, Executioner, Battle Ram, and Goblin Gang.
2017
- On 13/3/2017, the March 2017 Update, added 4 new cards over time. They are Bandit, Heal, Night Witch, and Bats. After this set of cards was announced, Supercell announced that it would no longer follow the two-week release scheme that was in place from September 2016. The same update also added a "Tournament Level" button to see their stats at that Level.
- On 12/6/2017, the June 2017 Update, added 4 new cards over time. They are Cannon Cart, Mega Knight, Flying Machine, and Skeleton Barrel.
- On 12/12/2017, the Electrifying Update, added 2 new cards immediately. They are Hunter and Zappies. The update also added 3 new cards over time. They are Royal Ghost, Magic Archer, and Barbarian Barrel.
2018
- On 25/5/2018, the Rascals were added to the game. However, players could use the Rascals from as early as 11/5/2018 by completing the Rascals Draft Challenge.
- On 20/6/2018, the Summer 2018 Update, added 2 new cards immediately. They are Royal Hogs and Giant Snowball. The update also added Royal Recruits over time.
- On 3/9/2018, a Balance Update, increased the number of cards players can hold after maxing it out (or collecting enough to max it out) in anticipation of the Trade Tokens that will be added with the following update.
- On 5/9/2018, the September 2018 Update, added the Goblin Giant immediately. The update also changed how cards' Levels were numbered, such that all cards of equal Level have similar Levels of strength: Rare, Epic, and Legendary cards are now unlocked at Level 3, 6 and 9 respectively, and all three max out at Level 13 just like Common cards.
- On 9/11/2018, the Electro Dragon was added to the game. However, players could use the Electro Dragon from as early as 27/10/2018 by completing the Electro Dragon Challenge.
- On 24/12/2018, the Ram Rider was added to the game. However, players could use the Ram Rider from as early as 21/12/2018 by completing the Ram Rider Draft Challenge.
2019
- On 26/2/2019, the Wall Breakers were added to the game. However, players could use the Wall Breakers from as early as 14/2/2019 by completing the Wall Breakers Draft Challenge.
- On 15/4/2019, the April 2019 Update, added the Earthquake immediately. The update also added the Goblin Cage over time.
- On 5/8/2019, the Fisherman was added to the game. However, players could use the Fisherman from as early as 4/7/2019 by completing the Fisherman Draft Challenge.
- On 4/11/2019, the Elixir Golem was added to the game. However, players could use the Elixir Golem from as early as 10/10/2019 by completing the Elixir Golem Draft Challenge.
- On 26/11/2019, the End of November 2019 Update, revamped the card info screens, with a video of the card in action being shown.
2020
- On 6/1/2020, the Battle Healer was added to the game. However, players could use the Battle Healer from as early as 2/12/2019 by completing the Battle Healer Challenge and via Trophy Road rewards.
- On 3/2/2020, the Firecracker was added to the game. However, players could use the Firecracker from as early as 6/1/2020 by completing the Firecracker Challenge and via Trophy Road rewards.
- On 2/4/2020, a maintenance break, removed the Heal from the game, replacing it with the Heal Spirit.
- On 6/4/2020, the Royal Delivery was added to the game. However, players could use the Royal Delivery from as early as 2/3/2020 by completing the Classic Royale Challenge.
- On 6/7/2020, the Skeleton Dragons were added to the game. However, players could use the Skeleton Dragons from as early as 5/6/2020, by completing the Skeleton Dragons Challenge.
- On 2/11/2020, the Electro Giant and the Electro Spirit were added to the game. However, players could use them from as early as 5/10/2020 and 14/10/2020 respectively by completing their related Challenges.
2021
- On 4/1/2021, the Mother Witch was added to the game. However, players could use the Mother Witch from as early as 7/12/2020 by completing the Mother Witch Draft Challenge.
- On 11/7/2021, the Goblin Drill was added to the game. However, players could use the Goblin Drill from as early as 12/6/2021 by completing the Goblin Drill Draft Challenge.
- On 27/10/2021, the Champions Update, added the Champion rarity, as well as 3 new Champion cards: the Golden Knight, Archer Queen and the Skeleton King.
- The update also changed the maximum Levels for King's Tower and cards to Level 14 (from 13).
- This also changed the Level cap for Friendly Battles and Tournaments to Level 11 (from 9).
- The card and Gold requirements to upgrade their cards past Level 11 was also decreased. All the players that had already collected their cards past Level 11 received some card refunds, for every card at that Level, depending on the card rarity and Level.
2022
- Starting from 7/2/2022, new temporary cards appear in Special Challenges.
- On 30/3/2022, the Miner Update, added the Mighty Miner immediately.
- On 27/6/2022, the Summer 2022 Update, added a badge that showed the sum of the player's card levels.
- On 26/10/2022, the 2022 Quarter 3 Update, added 2 new cards immediately. They are the Monk and Phoenix. It also made it so that any player can unlock Champion cards through the Arenas instead of only King Level 14 players.
2023
- On 19/6/2023, the Card Evolution Update, allowed cards to evolve, improving their stats and giving them new abilities.
- The update also changed the maximum Levels for King's Tower and cards to Level 15 (from 14).
- It also made it so that cards would award players with Elite Wild Cards instead of Gold when the card is at Level 14.
- On 6/11/2023, the November 2023 Update, added the Little Prince immediately.
- On 13/12/2023, the Tower Troop Update, added tower troop cards, as well as changing the Princess Tower to a tower troop, the Tower Princess. The stats remained unchanged.
2024
- On 1/1/2024, the January 2024 Update, added the Cannoneer immediately.
- On 1/4/2024, the April 2024 Update, added the Dagger duch*ess immediately.
- On 6/5/2024, the May 2024 Update, added the Void immediately.
- On 17/6/2024, the Goblin World Update, added the Goblin Curse, Goblin Machine & Goblin Demolisher immediately.
- On 30/07/2024, added the Suspicious Bush immediately.
Trivia
- The idea of card games originated from China during the ninth century AD, as a result of the usage of woodblock printing technology. Later, it passed towards the Middle East and Europe, and took many forms.
- The Chest you get is based on the Arena in which you battle in, not your current one. You will always fight in the higher Arena (Example: if a player from Arena 5 is matched with a player from Arena 4, then they will fight in Builder's Workshop, which is Arena 5). This means that you can get Cards from an Arena that you have not reached yet.
- Training Camp and Electro Valley unlock the most Cards, with 9 cards each, Dragon Spa, Boot Camp, Clash Fest, PANCAKES and Legendary Arena unlock the fewest cards, with 0 each.
- Epic Cards can only be requested once every Sunday; Legendary and Champion Cards cannot be donated or requested.
- In the Japanese language setting, Epic Cards are called Super Rare Cards while Legendary Cards are called Ultra Rare Cards, the terms often used in card collection games. In the Korean language setting, Epic Cards are called Heroic Cards.
- Despite Epic Chests only being able to give Epic Cards, an Epic Chest may not give any Epic Cards. This can happen if the player does not have any Epic Cards unlocked and this Chest is opened in Arenas where no Epic Cards can be unlocked.
- Even though a deck can only have 1 Champion Card at a time, there have been case of multiple Champion Cards within a deck. In these scenarios, using the ability would use it for both Champion Cards.
Statistics
Card Level | Number of Cards Required for Upgrade^ | ||||
---|---|---|---|---|---|
Common | Rare | Epic | Legendary | Champion | |
1 | 1 | N/A | N/A | N/A | N/A |
2 | 2 | N/A | N/A | N/A | N/A |
3 | 4 | 1 | N/A | N/A | N/A |
4 | 10 | 2 | N/A | N/A | N/A |
5 | 20 | 4 | N/A | N/A | N/A |
6 | 50 | 10 | 1 | N/A | N/A |
7 | 100 | 20 | 2 | N/A | N/A |
8 | 200 | 50 | 4 | N/A | N/A |
9 | 400 | 100 | 10 | 1 | N/A |
10 | 800 | 200 | 20 | 2 | N/A |
11 | 1,000 | 400 | 40 | 4 | 1 |
12 | 1,500 | 500 | 50 | 6 | 2 |
13 | 3,000 | 750 | 100 | 10 | 8 |
14 | 5,000 | 1,250 | 200 | 20 | 20 |
15 | 50,000 Elite Wild Cards | 50,000 Elite Wild Cards | 50,000 Elite Wild Cards | 50,000 Elite Wild Cards | 50,000 Elite Wild Cards |
Total | 12,087 | 3,287 | 427 | 43 | 31 |
Card Level | Gold Required for Upgrade | ||||
---|---|---|---|---|---|
Common | Rare | Epic | Legendary | Champion | |
1 | N/A | N/A | N/A | N/A | N/A |
2 | 5 | N/A | N/A | N/A | N/A |
3 | 20 | N/A | N/A | N/A | N/A |
4 | 50 | 50 | N/A | N/A | N/A |
5 | 150 | 150 | N/A | N/A | N/A |
6 | 400 | 400 | N/A | N/A | N/A |
7 | 1,000 | 1,000 | 400 | N/A | N/A |
8 | 2,000 | 2,000 | 2,000 | N/A | N/A |
9 | 4,000 | 4,000 | 4,000 | N/A | N/A |
10 | 8,000 | 8,000 | 8,000 | 5,000 | N/A |
11 | 15,000 | 15,000 | 15,000 | 15,000 | N/A |
12 | 35,000 | 35,000 | 35,000 | 35,000 | 35,000 |
13 | 75,000 | 75,000 | 75,000 | 75,000 | 75,000 |
14 | 100,000 | 100,000 | 100,000 | 100,000 | 100,000 |
15 | N/A | N/A | N/A | N/A | N/A |
Total | 240,625 | 240,600 | 239,400 | 230,000 | 210,000 |
Card Level | XP Gained from Upgrade | ||||
---|---|---|---|---|---|
Common | Rare | Epic | Legendary | Champion | |
1 | N/A | N/A | N/A | N/A | N/A |
2 | 4 | N/A | N/A | N/A | N/A |
3 | 5 | N/A | N/A | N/A | N/A |
4 | 6 | 6 | N/A | N/A | N/A |
5 | 10 | 10 | N/A | N/A | N/A |
6 | 25 | 25 | N/A | N/A | N/A |
7 | 50 | 50 | 25 | N/A | N/A |
8 | 100 | 100 | 100 | N/A | N/A |
9 | 200 | 200 | 200 | N/A | N/A |
10 | 400 | 400 | 400 | 250 | N/A |
11 | 600 | 600 | 600 | 600 | N/A |
12 | 800 | 800 | 800 | 800 | 800 |
13 | 1,600 | 1,600 | 1,600 | 1,600 | 1,600 |
14 | 2,000 | 2,000 | 2,000 | 2,000 | 2,000 |
15 | 50,000 | 50,000 | 50,000 | 50,000 | 50,000 |
Total | 55,800 | 55,791 | 55,725 | 55,250 | 54,400 |
^ The Total count of cards includes the Unlock cards as they can be used to upgrade a card to the next level. You can even donate or trade away the only non-Legendary or Champion card to unlock it and still be able to use the card at the lowest level.