Bounty and Honor System (2024)

Bounty and Honor System

Blox Fruits has a leaderboard called the Bounty/Honor system. It is frequently used to encourage rivalry among the player base, with bounty/honor awards providing PvP damage/defense bonuses for every 500,000 bounty/honor. However, if a player's Bounty/Honor is between 20M and 30M, they will no longer receive PvP damage/defense boosts. Furthermore, if a player gets 5M Bounty/Honor, they will only gain in 1M bounty/honor increments, and they will lose more bounty if they die in PvP or combat log.

Pirates utilize Bounty to judge their worth, but Marines use Honor to gauge their respect. On both sides, each player starts at zero and must work their way up. A player's maximum amount of Bounty/Honor is 30 million) It is crucial to remember that Bounty and Honor are distinct, and the player's Marine save will have different Honor values than the Bounty of the player's Pirate save.

It should be noted that the higher a player's Bounty/Honor, the more they will lose if they die. For example, if you kill a player with 2.5M - 3.99M Bounty/Honor, the bounty that you earn is the same as the bounty that they lose. For 4M+, they will lose double the Bounty/Honor you get from them .The most Bounty/Honor that can be lost is 37,500, while the most that can be gained is 17,850. Defeating an admin awards 50,000 Bounty/Honor.

A max level (2550) player can only gain bounty from another player if their level difference is less than 25% lower or higher than their level. For example, if a player is Lv. 2550, they can only gain bounty from players Lv. 1913 or above. This means that a player at Lv. 2040 will have the widest possible range of levels that they can kill to get bounty (1530-2550).

It is possible for admins to set their Bounty/Honor higher than 30M, which is why some players have higher Bounty/Honor on the leaderboard. This is done using the admin-exclusive command "/b (amount)." For more information, see the Commands page.

Basic information

  • Bounty/Honor can be earned by killing basic enemies, capping out at 250,000. Players cannot gain bounty from basic enemies when they already have more than 250,000 Bounty/Honor. Players can only continue earning Bounty/Honor by killing Bosses (until 2,500,000 Bounty/Honor) or killing other players around the same level as the player. If a player dies from an NPC, they will lose Bounty/Honor equivalent to the enemies' level (E.g. If a player dies from a Lv. 1400 NPC they lose 1400 Bounty/Honor).
  • Bounty/Honor can also be earned by killing Bosses. Players gain a Bounty/Honor equivalent to exactly 25 times the Boss's level. However, players cannot gain bounty from bosses when they already have more than 2,500,000 (2.5 million) Bounty/Honor.
  • Lastly, Bounty/Honor can also be earned by killing other players around the same level as the player. This is the only way to obtain a higher Bounty/Honor score than 2.5 million.
    • If a player gets killed by another player, they will lose Bounty/Honor depending on how much they have, and the other player will earn Bounty/Honor depending on how much the other player lost.
    • If a player has less than 2.5 million Bounty/Honor, they are unable to lose any Bounty/Honor in PvP.
    • If you kill a player with 2.5 million Bounty/Honor, you will usually get 10,700 - 10,900 bounty. You can only earn 8,575 bounty if the player is lower than 2.49 million Bounty/Honor.
    • If a player with 2.49M or lower Bounty/Honor killed you, they can only earn 8,925 - 17,850 bounty depending on your bounty.
Bounty and Honor System (1)

While a player is combat tagged, a message appears on the bottom of their screen indicating that they are in combat (as seen on the right). If the player has 2.5 million bounty or more, a message saying "Bounty/Honor at risk!" will also appear, indicating that they can lose bounty or honor if they are killed or if they leave the game.

If the enemy leaves the game with Combat tagged, the killer's POV will say: <Player Name> left the game and has been penalized!

If the player leaves the game with Combat still logged, the next time you join back It will say: You combat logged the last time you played, your bounty/honor has been penalized.

However, there is another combat tag that doesn't penalize your bounty/honor when you server hop/leave and rejoin, as shown here:

Bounty and Honor System (2)
  • If a player has between 5 million to 14.99 million Bounty/Honor, a red message saying:

    "BEWARE! (player's username) has joined the server!"

    will appear in the chat whenever they join the game.

  • If a player has between 15 million to 30 million Bounty/Honor, a red message saying:

    "A GOD HAS ARRIVED! (player's username) has joined the server!"

    will appear in the chat whenever they join the game.

There is also a "3/3" system in the game, which means that players cannot earn or lose Bounty/Honor from each other more than three times every 72 hours.

  • Example: If the player kills someone else two times, and they kill the player once, they have to wait 72 hours (3 days) before gaining Bounty/Honor from each other again. (This is in the game to make players not just grind bounty on their friends or other accounts)

PvP Buffs & Rewards

Another system in place regarding Bounty/Honor is the PvP buff system. Every 500,000 bounty/honor the player gains on Bounty/Honor, they will be awarded certain buffs against other players (NOT NPCs). There is no consistent buff amount, and it varies with each level.

Note*: When a player reaches 5,000,000 (5 million) bounty/honor, they will stop receiving buffs every 500,000 (500k) bounty/honor, instead receiving a buff every 1,000,000 (1 million) bounty/honor that they gain. So, the next bounty/honor buff after 5,000,000 (5 million) bounty/honor is 6,000,000 (6 million), and not 5,500,000 (5.5 million).

The last bounty/honor buff is awarded at 20,000,000 (20 million) bounty/honor.

The player can check how much their current boost is by talking to the Bounty/Honor Expert NPC, the table of every documented boost can be found here.

To balance out the duration of PvP battles, players gain more defense than damage from these boosts.At 10 million Bounty/Honor, the player will also automatically be awarded the Summon Sea Beast item, allowing them to summon a Sea Beast whenever they like.

Notes:

  • Summon Sea Beast will not give any drops or credits. It can charge up Race Awakening (v4) though.
  • Your Summon Sea Beast will NOT be removed if you lose Bounty/Honor, meaning it is PERMANENT
  • When reaching 10 million Bounty/Honor for the first time, a message appears on top of the screen: "You've awakened a hidden ability.", confirming that you've automatically earned the item.

Titles

Players can also earn Titles by reaching certain amounts of Bounty/Honor:

  • Reaching 5 million Bounty/Honor will award the player two titles: the "Pirate Hunter" and "Bounty Hunter" titles, both colored white.
  • Reaching 10 million Bounty will award the player the Warlord of the Sea title #021, colored with a slightly dark red.
  • Reaching 20 million Bounty will award the player two titles: the Emperor of the Sea and the Empress of the Sea titles #022 and #023 respectively
  • Reaching 10 million Honor will award the player the "Admiral" title #024, colored with blue.
  • Reaching 20 million Honor will award the player the "Fleet Admiral" title #025, colored with a darker blue.

Note: Your Titles will not be removed if you lose your Bounty/Honor.

Marine Ranks

Certain "ranks" (displayed above the player's name) can be earned as a Marine. They depend entirely on the amount of Honor the player has.

HonorRank nameHonorRank name
1Seaman Recruit1MLieutenant Commander
1KSeaman Apprentice2MCommander
5KSeaman First Class3MCaptain
15KPetty Officer4MCommodore
30KChief Petty Officer5MRear Admiral
50KMaster Chief Petty Officer7.5MVice Admiral
100KEnsign10MAdmiral
200KLieutenant Junior Grade15MFleet Admiral
500KLieutenant20MLegendary Fleet Admiral

Suspicious kills

The final PvP system is in place to prevent exploiters who automatically kill players. If a player kills someone else using a specific criterion of hits (usually consisting entirely or almost entirely of M1 hits or just using melee attacks), they will not gain Bounty/Honor from the kill. However, this system can sometimes falsely detect suspicious kills. (Usually working with Buddha users as they mostly use M1 to damage the opponent, though there are occasions where other fruit users still trigger a suspicious kill such as the M1s on Kitsune, Leopard, T-Rex, etc.)

Note: Your PvP won't be off if you die in a suspicious kill.

Bounty and Honor System (2024)
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